Ракетчик (Long War)
Данные соответствуют версии b15e. Актуальная версия: 1.0. |
Ракетчик похож на Тяжелого пехотинца, специализирующегося на взрывчатке, из ванильной версии XCOM.
- Основное оружие: Штурмовые винтовки, Боевые винтовки, Карабины, Пистолеты-пулеметы.
- Дополнительное оружие: РПГ.
- Классовое снаряжение: Ракета, Осколочная ракета.
Способности
Прогрессия характеристик
Звание |
За уровень |
Всего |
За уровень |
Всего |
За уровень* |
Всего* |
---|---|---|---|---|---|---|
Специалист | 1 | 1 | 3 | 3 | 5(6) | 5(-6) |
Младший Капрал | 0 | 1 | 3 | 6 | 5(6) | 10(-12) |
Капрал | 0 | 1 | 3 | 9 | 3(4) | 13(-16) |
Сержант | 1 | 2 | 3 | 12 | 3(4) | 16(-20) |
Мастер-Сержант | 0 | 2 | 3 | 15 | 3(4) | 19(-24) |
Старшина | 0 | 2 | 3 | 18 | 3(4) | 22(-28) |
Мастер Старшина | 1 | 3 | 3 | 21 | 3(4) | 25(-32) |
* Даже без Скрытого потенциала во второй волне, есть шанс получить одну дополнительную волю. Шанс указан в скобках.
Псионики так же получают от 1 до 6 бонусной воли за уровень псионика (1 + rand(6)
).
Ракеты
Ракеты ведут себя совершенно иначе чем в ванильном ХСОМ. Больше информации в разделе Ракеты.
Ракетчики получают одну ракету в их стандартное снаряжение, так же они могут добавить по одной обычной и осколочной ракете, как в ваниальной версии, с помощью навыков. Ещё обычные и осколочные ракеты доступны как переносимое снаряжение, однако они тяжелые и накладыавают ощутимый штраф к передвижению, будучи экипированными.
Тактические советы
роль: Средне/дальне-дистанционный атакующий боец поддержки.
An offensive support class, whose value depends on the players playstyle. The Rocketeer's speciality is the rocket launcher that she carries with her. Unlike Vanilla, the Long War Rocketeer perk tree focus almost exclusively on ways to improve the rocket launcher.
Even though they are less reliable to hit , in Long war, the rocket launcher's primary uses are still the same as in vanilla: clearing tightly packed groups or hard cover, while letting the rest of the squad clean up any stragglers. Unlike vanilla, Rocketeers can move and fire, though with a hefty aim penalty and reduced range, this can be somewhat negated with the Snap Shot perk.
Another important ability is the Shredder Ammo perk, which increases the damage dealt by friendly forces, while also doing respectable damage on its own. A major difference from vanilla is that Shredder Rockets will not destroy cover, and will not affect units that are in cover relative to the center of the blast.
With perks like Covering Fire, Suppression and Danger Zone and a respectable Aim increase per level, the Rocketeer can hold her own during fire fights, even though they should still be kept away from the front lines.
Unlike Vanilla, Long War Rocketeers rely on their Aim to determine how precisely they can aim their rockets; a higher aim will mean that a rocket will scatter less, also the further away the target, the higher the scatter will be. It can be valuable to end a rocketeer's turn with steady weapon rather than overwatch. Equipment such as the SCOPE reduce scatter, but laser weapons and carbines do not influence rocket scatter.
Due to the way that rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers, meaning that danger close rocket support is next to impossible.
Rocketeers can carry additional rockets in item slots, but each one has a weight of 2 (twice that of most items). This can be offset by using lighter armour, or using an SMG as a primary weapon. Even without the Javelin perk, rockets can be fired slightly beyond visual range, allowing a lightly armoured Rocketeer to remain slightly back from the front line while still being able to launch rockets.
Rocketeers excel at removing groups of flying enemies; a Rocketeer with the HEAT perk can not only eliminate the support drones surrounding a cyberdisc, but also inflict it with significant damage. Rocketeers can enable aggressive styles of play where rockets are used to remove cover, while others push against the enemy position.