Armor (LW2)

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Soldiers Armors Long War.png

In Long War 2 the available armor is similar to vanilla, with a few differences:

  • Medium Armor no longer provides an extra slot (all soliders have 3 gear slots by default now), instead it offers the best protection and all Medium armors provide one extra point of Armor over the vanilla counterparts. Each Medium Armor item has to be built separately as well.
  • Light Armor provides significantly less HP and dodge, but still provides the same mobility bonus, the grappling hook, and for the Wraith Suit, the Phase ability.
  • Heavy Armor provides less health and armor than medium armor of the same tier, but still provides the Heavy Weapon Slot and for the W.A.R. Suit, the Shieldwall ability. A Technical equipping a Heavy Armor suit cannot equip a heavy weapon, but instead can equip an extra Rocket or two extra Flamethrower charges.

Soldier Armor

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
XCOM2 Inv Kevlar Armor.png
Kevlar Armor
0 0 - XCOM starts with an unlimited supply
XCOM2 Inv Predator Armor.png
Predator Armor
+3 1 - Combat Armor 30 5 0 0 20
XCOM2 Inv Spider Suit.png
Spider Suit
+1 0 +1 Mobility, +5 Dodge
Grappling Hook
Mobile Armor 70 5 1 0 20
XCOM2 Inv Hammer Armor.png
E.X.O. Suit
+2 0 Heavy Weapon Slot Battle Armor 60 6 1 0 20
XCOM2 Inv Warden Armor.png
Warden Armor
+8 2 - Powered Armor 80 10 10 0 30
XCOM2 Inv WraithSuit.png
Wraith Suit
+3 0 +2 Mobility, +15 Dodge
Grappling Hook
Phase
Shadow Armor 120 9 15 1 40
XCOM2 Inv Marauder Armor.png
W.A.R. Suit
+5 1 Heavy Weapon Slot
Shieldwall
Battlesuits 100 10 10 1 30

Alien Hunter Armor

If the Alien Hunters DLC is installed, the unique Ruler armors will also be available with appropriate stat adjustments. The acquisition rules are the same: only one each is obtained once their Proving Ground project is complete, and upgrading them consumes the original.

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
XCOM2 Inv SerpentArmor.png
Serpent Suit
+4 0 +1 Mobility, +20 Dodge
Grappling Hook
Frostbite
10% chance to panic Vipers
Serpent Suit Granted on project completion
XCOM2 Inv SerpentArmor.png
Serpent Armor
+5 0 +2 Mobility, +20 Dodge
Grappling Hook
Frostbite
10% chance to panic Vipers
Serpent Suit
Powered Armor
75 10 10
XCOM2 Inv RageSuit.png
R.A.G.E. Suit
+6 1 Heavy Weapon Slot
Slam
10% chance to panic Mutons and Berserkers
R.A.G.E. Suit Granted on project completion
XCOM2 Inv RageSuit.png
R.A.G.E. Armor
+7 2 Heavy Weapon Slot
Slam
10% chance to panic Mutons and Berserkers
R.A.G.E. Suit
Powered Armor
75 15 5
XCOM2 Inv IcarusArmor.png
Icarus Armor
+5 1 +1 Mobility
Vault
Icarus Jump x2
10% chance to panic Archons
Icarus Armor Granted on project completion

SPARK Armor

SPARKs get their own version of armor, needing the same research as Heavy Armor, such that only 3 are available.

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
XCOM2 Inv Spark Conventional A.png
SPARK Armor
0 0 +5 Ablative HP XCOM starts with an unlimited supply
XCOM2 Inv Spark Plated A.png
Reinforced Frame
+3 1 +5 Ablative HP
+1 Mobility
Battle Armor 40 5 0 0 20
XCOM2 Inv Spark Powered A.png
Anodized Chassis
+8 2 +5 Ablative HP
+2 Mobility
Battlesuits 80 10 10 2 25

Armor Utility

In addition to armor, soldiers can equip protective equipment in their utility slots to improve their survivability.