Carapace Armor (EU2012)

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Project Thorax Results
Carapace Armor Research (EU2012).png

We've succeeded in creating an advanced suit of body armor based on the alien alloys recovered from the field. These are the same materials used extensively by the aliens in the hull plating and internal structure of their craft. As we've already seen, the UFOs are capable of sustaining heavy impacts with only minor structural damage, which inspired our research into personal armor plating of the same design. However, the downside to this exotic material is that we currently have no means of replicating it on Earth. With a limited pool of resources available for future projects, we'll need to manage our use of these alloys carefully. The engineering team is awaiting orders to begin the fabrication process. Once completed, we can see how this "Carapace" armor fares on the battlefield.

Source: XCOM: Enemy Unknown (2012) Research Archives


Description
Carapace Armor

Our Carapace Armor was designed to offer substantially better protection against the alien plasma weaponry through the use of their alloys. Tests indicate a substantial survivability increase relative to conventional body armor.

  • Medium armor
  • Adds substantial health, but no other special properties
Source: XCOM: Enemy Unknown (2012)

Notes

Carapace deco 1.jpg
Research Required Carapace Armor
Base Costs §25
15 Alloys
10 Engineers
Health +4
Defense 0
Movement 0
Abilities None


  • It is highly recommended to research this armour as soon as possible because it almost doubles your troops' HP, allowing them to survive many attacks that would one-shot them in body armour.
  • It is also possible to research Skeleton Suit right after Carapace and build Skeleton Suits instead to take advantage of its Grapple Hook and the +10 Defense, although at a reduced HP increase (+3 instead of +4).
  • Research benefits from the following Research Credits: Basic Armor Technology, Armor Technology.
  • The Extra Conditioning ability gives +2 HPs when wearing this armor. On the Enemy Within DLC the bonus HPs have been increased to +4.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant


EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Advanced:
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames