Country Funding (TFTD)
Your International Relations Organisation Funding is critical to your success and development, particularly at the start of the game.
Each game your starting monthly funding will be very close to $6 million, although the balance of which zones it comes from can change to a significant extent from game to game. It can be worth checking this out as soon as you start. If the traditionally rich zones are paying less, and poor zones are paying more, you might want to reconsider your subsequent base locations. Unfortunately there is no way to check Funding prior to placing your starting base.
|Country||Monthly Funding ($1000s)|
This table was calculated using the results of only 10 games, which may not represent a sufficient sample.
For further details on how these values are generated in UFO Enemy Unknown, see the xcomufo thread discussing it.
Initial Base Placement
While the USA is the biggest sponsor keep in mind that it is impossible to defend all of its territory at the start since you'll have to choose between 3 distinct geographical areas to place your base: North Pacific, North Atlantic, and Arctic/America. Placing a base on either North Atlantic/Pacific will only protect one of its shores, despite also allowing to protect 1 country more (either Alaska, Mexico or the Euro-Syndicate).
Some other options seem to be the Indian Ocean (covers Asian Coalition, most of Arab Bloc and a part of Africa Corp, for a total of 21% of your starting income) or the South China Sea, SE of the Philippines (Neo-Japan, Federated Korea, Free China, most of Australasia, 28%). The North Sea can also be considered since a base on the SW of the British Isles can cover the Euro-Syndicate, Iceland, Scandinavia and Egypt (19%).
For a visual image of the countries/areas check Geoscape (TFTD)
Monthly Funding Change
Each month the council review yours will demand a progress report from you, and once they have received it they make a group decision on whether to increase, decrease or hold your funding steady. This is based on the monthly rating which factors in X-COM's overall successes and failures for all combat. Alien Subs merely moving around the map make only very small impacts; one good mission will totally overwhelm this, at least in the early months. Successfully completed alien missions, especially terror attacks and Artefact Sites, have serious consequences, though.
After the council has made its group decision, the majority of Zones will follow the council's lead and adjust their funding. A few Zones may consider their situation exceptional, due to very good or bad localised performance by X-COM (the presence of an alien base in their Zone, a terror mission that succeeded, etc.).
It is possible for countries to sign a pact with the aliens, in which case they will pull out of the council at the end of the month and cease funding you - completely and forever. The latest evidence from intel operatives suggests that aliens come to exert pacifying mind control over an entire government once the two meet in person to sign the pact. Consequently, there is no known way to regain the country's confidence. The only way to avoid this occuring is to shoot down the scouts for the infiltration missions, which will occasionally halt the entire process, or more often merely delay it. It is pretty much confirmed that on Superhuman difficulty, once the aliens decide to Infiltrate a country, they WILL succeed... The best that X-COM can do is only delay them by a number of weeks.
|Zone Satisfaction||Funding Change compared to last month|
|Happy||+5 to 20%|
|Unhappy||-5 to 20%|
|Sign Pact||-100%, and will remain at 0 for rest of game|
- Country Funding (EU)
- DIPLOM.DAT - Stores the current and past years funding, the monthly change, and other related information
Starting Funding, which contains Zombie's great thread on XcomUfo.