Game Editors (EU2012)

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Nexusmods.com

The following editors (and more) are available at Nexusmods.com

XCOM ToolBoks

A collection of mods made by bokauk. Current version is 1.6.4 Beta and all features can be activated separately

Features:

  • Save Editor
  • Increase Squad Size
  • Perk Tree Builder
  • Display Soldiers' XP
  • Configurable Ability Hot-Keys
  • Configurable Camera - Free rotation, Max/Min zoom etc
  • Selective Recruitment - Select the nationality and gender probability of new recruits
  • Select the Class that Rookies will be promoted as
  • Psi Probability
  • Skip Startup Movies
  • Fast Motion
  • Enable Developer Shell
  • Skip Revealed Aliens Cutscenes
  • Revealed Aliens Only Move After XCOM Turn
  • Disable Panicked Friendly Fire
  • Alien Abductions in Nations with Satellite Coverage
  • Disable Disappearing Corpses
  • Disable Narrative
  • Remove Overwatch and Hunker-Down delay after activating
  • Adjust the amount of Will a soldier loses when they are critically wounded
  • Action Cam for Missed Shots
  • Action Cam for Every Dash
  • Arc Thrower in Pistol Slot
  • Rename Rank Titles
  • Rockets 100% Accurate
  • Disable Continental Abduction Panic
  • Custom Mods
  • Spring 2014 patch causes v1.6.4 to be mostly incompatable.

XCOM Meddler

A user interface for editing the DefaultGameCore.ini file, made by Silvermane.

Allows for a variety of changes regarding difficulty level, funding, soldiers, etc.

Currently hidden, probably due to Patch revision.

The Long War

A mod for XCOM:EU with various mods, including:

  • Soldiers: New soldier classes/ability/trees (Heavy is gone, other (some renamed) classes get tweaked abilities, 4 'new' classes), higher XP costs to level, Barracks soldier info now also shows Movement Rate+Bonus and Defense and XP to next level, "Tired" and "Exhausted" statuses reactivated.
  • Revamped Inteception mechanics: UFOs can explode outright, more UFOs, landed stay longer
  • New Foundry projects: many upgrades to make SHIVs useful in late-game (mod intended to make them near-essential throughout)
  • Squad sizes: up to 8 for human and aliens.
  • Weapons & items: Mods to ammo clip sizes, pistols need reloading too, items to incease weapon type damage (ie: +1 to ballistic, laser, or plasma)
  • Council Sales/Grey Market: old eqipment (armor, weapons) now manually sellable, Council requests for live captures
  • Aliens: Navigators and Commanders now fielded.
  • Engineering/Research: longer times, higher material costs, Uplinks nerfed, labs become more important
  • Missions: more Base Assaults (withdrawn Council countries can be recovered), up to 5 Abduction Missions per month (but only on 1 country at a time, always 100 Credit reward), Council and Terror Missions more frequent.

HxD

  • Generic Hex editor, for novice/advanced use
  • Hacks may require using ToolBoks to 'unpack' XcomGame.UPK
  • Example: Finding offset 8B43AD, and changing the value from 97 to 96 cancels Enemy Within's "finish flinching before dying" 'fix', and enemies will die on bullet impact as in Enemy Unknown.

PatcherGui

  • User-friendly .UPK modder, various codes can be found through the XCOM section of NexusForums
  • Author's Choice patches: http://www.nexusmods.com/xcom/mods/474/ Includes:
    • Soldier modifiers: gender, nationality, class, sleeves
    • Interface: alien corpse display timer, "Remove Death Animation Delay," display movement/XP
    • Base: EW Hologlobe free-rotate fix, Notification/Geoscape Pause modifications
  • Meld Modifiers: http://www.nexusmods.com/xcom/mods/431
    • Includes: timer extention, canister toggle, recovery from corpses/artifacts
  • "Rig the Roulette Wheel" http://www.nexusmods.com/xcom/mods/449/
    • Reveals a soldier's Ability Tree; for Training Roulette farming