LMG (EU2012)

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Description
LMG
  • Capable of suppressing enemies, if the Heavy has appropriate training.
  • Expends ammunition at a high rate.
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 3-5
Critical Damage 6 or 7
Critical Chance 0%
Range Medium
Abilities None
  • LMGs can only be used by Heavy soldiers.
  • The listed Critical Damage (on the EW DLC) is 6-8 but the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug.
  • While their critical chance is limited when compared to Sniper Rifles or Shotguns, the LMG can be a very useful weapon in suppressing enemy targets, if the Heavy has appropriate training. The LMG also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO maps.
  • Suppressing a target with this weapon will consume 2/3s of its ammo (or 1/3 after Ammo Conservation project is developed). It isn't possible to use suppression if the ammo is below this level.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant