Subs

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For the second alien war, X-COM makes use of amphibious flying ships that are capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.

Due to undisclosed reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over land.


Grouping by role

Interception Submarines

Troop Transporters

Grouping by availability

Starting subs

Researched subs

Quick Comparision Table

Craft Max Speed Range (nm) Acceleration Fuel Capacity Weapon Pods Damage Capacity Cargo Space SWS Capacity Cost/Rent ($)
Triton 790  ? 2 1,400 None 160 14 3 $500,000 1
Hammerhead 4,030  ? 9 60 1 960 12 None $400,0001
Leviathan 5,800  ? 9 50 2 1,250 26 4 $900,000 2
Barracuda 2,400  ? 3 800 2 120 None None $600,000 1
Manta 4,600  ? 10 30 2 400 None None $600,000 2


1: This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
2: These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion-Beam Accelerators to build as well as this price, and take a substantial time to manufacture. See the table below:

Manufacturing Requirements

Submarine Start Cost Tech Hrs Workspace Aqua Plastics Ion Beam Accelerators Magnetic Navigation
Hammerhead $400,000 14,000 30 85 1 1
Manta $600,000 18,000 34 65 1 1
Leviathan $900,000 34,000 36 120 2 1


See Also

TFTD Badge Terror From The Deep
Subs:TritonHammerheadLeviathanBarracudaManta
Sub Armaments:Craft Gas CannonAjaxD.U.P. HeadGauss CannonSonic OscillatorP.W.T. Cannon