Talk:Assault (EU2012)

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Table remakes

I am saving this table here, for future use later. Removing the unnecessary data from the tables (if you have to have an extra table explaining the data in the other table, that's bad.) --Kokkan 06:21, 13 September 2013 (EDT)

I like the cleanup changes so far. Hobbes 08:07, 13 September 2013 (EDT)
Rank Ability
RANK SQUADDIE.png
Squaddie
ASSAULT RUNGUN.png
Run & Gun
Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.
SL SL
RANK CORPORAL.png
Corporal
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
A5~20
ASSAULT AGGRESSION.png
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
+10~30CA
RANK SERGEANT.png
Sergeant
ASSAULT LIGHTNINGREFLEXES.png
Lightning Reflexes
Forces the first reaction shot against this unit each turn to miss.
-A100L
ASSAULT CLOSEPERSONAL.png
Close & Personal
Confers +30% critical chance against adjacent targets. The bonus declines with distance from the target. Renamed Up Close and Personal in the Enemy Within Expansion, A Soldier can run up to an alien and then run back into cover.
+30CAL
RANK LIEUTENANT.png
Lieutenant
ASSAULT FLUSH.png
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage. (+30 Aim, 50% Damage)
+30A+=4D
ASSAULT RAPIDFIRE.png
Rapid Fire
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
S-15A
RANK CAPTAIN.png
Captain
ASSAULT CLOSECOMBAT.png
Close Combat Specialist
Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.
RL
ASSAULT BRINGTHEMON.png
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
+1~5DC
RANK MAJOR.png
Major
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
-TDL -TDL
RANK COLONEL.png
Colonel
ASSAULT RESILLIENCE.png
Resilience
Confers immunity to critical hits.
-D100%C
ASSAULT KILLERINSTINCT.png
Killer Instinct
Activating Run & Gun now also grants +50% critical damage for the rest of the turn.
+50%CDL
KEYCHART
ABILITY UNKNOWN20.png ABILITY OVERWATCH.png ABILITY MOVE.png ABILITY GRENADE.png ABILITY AIM.png ABILITY HUNKERDOWN.png ALIEN CLUSTERBOMB.png ABILITY HARDENED.png
Additional Shot Improves Reaction Extra Movement Additional Equipment Change Unit Aim Decrease Enemy Aim Change Damage Given Decrease Damage Taken

Enemy Within

How would we change the table to include the changes to some of the abilities in EW? Like Up Close and Personal not working with Run and Gun...--Ditto51 06:06, 16 November 2013 (EST)

Let's make a few experiments to see how it is the best way. I haven't come up with a satisfactory solution yet. Hobbes 07:45, 16 November 2013 (EST)