Talk:Inventory TU Table
It takes more time units to go from one hand to the other then from shoulder to hand? That totally doesn't make sense. I'm not saying the table is wrong, I'm saying the makers of the game weren't thinking right. meh. Vicarious 01:16, 18 Oct 2005 (PDT)
Inventory entries seem to be stored in the exe (CE version) starting with the offset 0x6B97D.--Kyrub 17:42, 31 August 2008 (PDT)
Info from EXE
There is table for item movement TUs cost between different inventory sections:
.data:0046B97C db 0, 16, 8, 8, 10, 10, 12, 12, 20, 12; 0 - from ground db 10, 0, 6, 6, 10, 10, 10, 10, 18, 10; 1 - from unknown db 2, 4, 0, 4, 8, 10, 10, 10, 14, 8; 2 - from right hand db 2, 4, 4, 0, 10, 8, 10, 10, 14, 8; 3 - from left hand db 6, 10, 4, 6, 0, 10, 10, 10, 18, 10; 4 - from right leg db 6, 10, 6, 4, 10, 0, 10, 10, 18, 10; 5 - from left leg db 4, 9, 3, 3, 12, 12, 0, 8, 16, 10; 6 - from right shoulder db 4, 9, 3, 3, 12, 12, 8, 0, 16, 10; 7 - from left shoulder db 10, 14, 8, 8, 16, 16, 14, 14, 0, 12; 8 - from backback db 6, 6, 4, 4, 10, 10, 12, 12, 16, 0; 9 - from belt
Y is "from" and X is "to".
Section 1 is unused, though it somehow correlates with legs. Maybe it meant to be a Snakeman "Tail"? Considering second unused inventory layout I can presume they planned more than 2 of them, to use them for different humanoid races. Presumably for Mind Control with inventory screen. Though it would require for complex function for realistic AI item placement (instead of universal item cell 2). --Volutar 09:19, 8 April 2011 (EDT)