Talk:XCOM Headquarters (EU2012)

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Base Defence

Does anyone know how Base Defence Missions are going to Work? --Ditto51 08:00, 7 July 2012 (EDT)

Nothing so far has been revealed. Hobbes 06:43, 8 July 2012 (EDT)

Other Base

Are you going to be able to have other bases for interception and detection? --Ditto51 08:00, 7 July 2012 (EDT)

No. You'll be able to expand your satellite cover and to base interceptors on other areas of the world but cannot build more bases. Hobbes 06:42, 8 July 2012 (EDT)

Has there been any new news on these topics recently? --Ditto51 15:23, 13 September 2012 (EDT)


Power

Hm, Someone check those numbers? DefaultGameCore says 3 thermal (usually two, I think once I ever got 3 steam vents). But it also says 40/35/30/30 basic power, while in-game I get 126/121/114/114 (minus the 84 from the generators: 42/37/30/30). So am I missing something, orrrr...? --Xuncu (talk) 08:48, 12 September 2014 (EDT)

The number of starting Steam Vents is defined by the funcion:
iNumSteamVents = 1 + Rand(class'XGTacticalGameCore'.default.NUM_STARTING_STEAM_VENTS);

Which gives a minimum of 1 and a maximum of 3 vents per game.

The 35 value for Normal is weird since it is the same listed on the XGTacticalGameCore class on the XComGame.upk file (which contains the most of the actual values used by the game). But the actual value is 37, so there's something else there in the code changing the value that hasn't been discovered yet. Hobbes (talk) 11:40, 13 September 2014 (EDT)