Tank/Rocket Launcher

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Tank/Rocket Launcher
Tank Turret

This is the second of the first two HWPs available to new X-COM Commanders, and one of the most popular.

This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the Rocket Launcher but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time.

The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the Hovertank/Launcher. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.

The best use is base defense, since space limit isn't a concern. Four soldiers will be more useful than any of the tanks on missions. Two or three rocket tanks and a handful of operatives can easily handle anything the aliens will throw at you, with proper bottlenecked base design.

This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Aqua Jet is the equivalent.


Vital Statistics

Cost:$480,000
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60
Rocket Turret Specifications
Ammunition
Type HWP Rockets
Damage 85 High Explosive
Rounds 8
Purchase Price $3000
Sale Price $2250
Firing Modes Accuracy Cost
Aimed 115%(69%) 75%(52)
Snap 55%(33%) 45%(31)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred. the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit.

See Also

Tracked Tank Stats


UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers