Thin Man (EU2012)

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Thin Man

The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, Thin Men are responsible for handling the more secretive operations of the alien invasion, although some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres. Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.

Thin Men are one of the deadliest units in the early game. They have increased accuracy and mobility, making them ideal for long-range sniping at your soldiers while moving to outflank them. Their Leap ability allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. This can be very dangerous against Snipers who are unable to fire. Against soldiers in high cover, they'll make use of their Poison Spit to reduce their aim, mobility and possibly causing them to panic. Even upon their death they can be dangerous since they'll release a poison cloud that can affect any soldier that moves through it.


Info

Thin Man 1 (EU2012).png
1st Appearance March (Council missions)
April (all other)
HP 3/3/4/6
Aim 65/65/75/75
Defense 0
Will 15
Movement 15
Easy/Normal/Classic/Impossible


Thin Man Armaments
Weapon Damage Critical Damage Critical Chance
Thin Man Plasma Light Rifle 4-6 7 or 9 10
Thin Man Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
ALIEN POISON.png
Poison Spit
Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.
ALIEN LEAP.png
Leap
Allows vertical leaps onto elevated surfaces during movement.

Notes

  • Thin Men start appearing on April on Abduction and UFO missions, but they can also be encountered in March during Council missions.
  • On Easy and Normal difficulties, Thin Men deal less 2 damage than normal.
  • Poison Spit damages soldiers by 20% and damages their health by one point each turn, and can be active up to 3 turns. Soldiers equipped with Titan Armor or a Medikit are immune (even if the Medikit has no more uses left). Other soldiers can be cured by using a Medikit on them.
    • Also, upon dying, the Thin Man will explode, leaving a poisonous cloud that will poison any soldiers that move within it and voiding a small area of cover.
  • If killed during a successful mission a Thin Man Corpse will be recovered.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research all UFO Technology (Alien Nav Computer and UFO Power Source).
    • Capturing a Thin Man will also recover intact its Light Plasma Rifle, which can be used later by your troops after it's researched.

Trivia

  • The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian origin suggests a conceptual link to the Snakemen.
    • And with XCOM2 confirming that they are an altered race based on the Vipers, this species is, literally, based on Snakemen.
  • Thin Men are caricatures of Sid Meier, head of Firaxis. He has a history of showing up in games by Firaxis.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment