Difference between revisions of "File talk:TFTDextender.zip"

From UFOpaedia
Jump to navigation Jump to search
m
Line 17: Line 17:
 
*FixSounds: Zombies sound like any other bipedal unit when walking and removes the "pop" at the end of many sound effects.
 
*FixSounds: Zombies sound like any other bipedal unit when walking and removes the "pop" at the end of many sound effects.
 
*No Underwaters Weapons Fire on Land: prevents underwater-only weapons from making reaction shots or shooting when a soldier is bezerk.
 
*No Underwaters Weapons Fire on Land: prevents underwater-only weapons from making reaction shots or shooting when a soldier is bezerk.
*Tech Tree Impasses: You won't need to have a sub_contruction item in inventory before completing research on the Transmission Resolver, nor a MC reader before finishing MC Lab. Coelacanth/Gauss becomes available after Gauss Cannon has been researched.
+
*Tech Tree Impasses: You won't need to have a sub_contruction item in inventory before completing research on the Transmission Resolver, nor a MC reader before finishing MC Lab. Both can be researched when one is found just like other artifacts.  
*Coelacanth/Gauss Ammo Fix:all ammo problems related to unequiping one from a craft or after combat are fixed.
+
*Coelacanth/Gauss Ammo Fix:all ammo problems related to unequiping one from a craft or after combat are fixed. It will become available after Gauss Cannon has been researched.
 
*Hallucinoid Range Attack Fix: Gives the Hallucinoid a stunning ranged attack as per the Ufopaedia description.
 
*Hallucinoid Range Attack Fix: Gives the Hallucinoid a stunning ranged attack as per the Ufopaedia description.
 
*P.W.T. Launcher Production Fix: P.W.T. launcher production will now correctly consume 1 plastic for the first item produced.
 
*P.W.T. Launcher Production Fix: P.W.T. launcher production will now correctly consume 1 plastic for the first item produced.

Revision as of 23:46, 30 June 2012

Bug Fix Descriptions:

  • Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default]
  • Base Disjoint: Remove the "base disjoint" bug which causes some base modules to be isolated during base defense missions
  • Sensor Stacking: Fix the bug where having more than one sonar for each type is useless. When enabled, each standard sonar has a 10% probability
  • Base Facility Dismantle-Construction Crash: fix the crash that may happen after you delete a facility under construction.
  • Collectors Edition Blaster Bomb Bug: fix problems with setting vertical waypoints
  • Proximity Grenades: fix lost armed state when reloading a game
  • Proximity Grenades Experience: give experience to the thrower, not the victim...
  • Transfered Crafts Refueled: fix the "Fuel dump on transfer" bug
  • Zrbite-fueled Craft Bug: fix the bug which causes Zrbite fueled crafts to return to base when their fuel level is 50%
  • Door Jam: fix the opened sliding doors no closing after a reload
  • Personnel Overflow: fix the overflow that occurs when there are 256 engineers/scientists present in a base. Values are topped at 255 now
  • Funky Fire: only apply fire damage at the end of turn. Also doubles fire damage to compensate
  • Hostile Civilians: fix civilians becoming hostile after being mind controlled
  • Crash On First Move: fix the crash that sometimes happens when moving your first unit out of the craft
  • BioDrone Melee Attack Fix: Assigns a value to melee accuracy allowing the melee attack to be effective
  • FixSounds: Zombies sound like any other bipedal unit when walking and removes the "pop" at the end of many sound effects.
  • No Underwaters Weapons Fire on Land: prevents underwater-only weapons from making reaction shots or shooting when a soldier is bezerk.
  • Tech Tree Impasses: You won't need to have a sub_contruction item in inventory before completing research on the Transmission Resolver, nor a MC reader before finishing MC Lab. Both can be researched when one is found just like other artifacts.
  • Coelacanth/Gauss Ammo Fix:all ammo problems related to unequiping one from a craft or after combat are fixed. It will become available after Gauss Cannon has been researched.
  • Hallucinoid Range Attack Fix: Gives the Hallucinoid a stunning ranged attack as per the Ufopaedia description.
  • P.W.T. Launcher Production Fix: P.W.T. launcher production will now correctly consume 1 plastic for the first item produced.

Previous Version Descriptions

  • version 1.02:
    • Fixed problems with shortcuts, alternate base layout, and some D3D issues.
    • Option to disable Background land missions' sound instead of changing the sound played.
    • Assign All Personnel and Autosell features added (alpha code).
  • version 1.01:
    • Zombie sound effect and sound pops corrected.
    • Added option to allow the aliens to respond to interception attacks, reactions depend on game difficulty.
    • Cautions mode in interceptions now only fires one weapon until ammo exhausted before switching to an identical second weapon.
    • Most bug fixes are enabled by default and not listed in the INI. There is a section in case you want to disable a fix. Refer to TFTDbugReference.txt and copy the appropriate line to the [Bug Fix] section of the INI.
    • Option to disable the notifications for interceptions over land and sub that are very deep. If you choose this, the xcraft will continue pursuit but will not automatically engage once the USO reaches a valid interception area. Be careful when adjusting the time frame as your craft can quickly run out of fuel and not engage the enemy.
  • version 1.00:
    • introduced by Kyrub.
    • Base Disjoint, Sensor Stacking, Base Facility Dismantle-Construction Crash, Collectors Edition Blaster Bomb Bug, Proximity Grenades, Proximity Grenades Experience, Transfered Crafts Refueled, Exotic-fueled Craft Bug, Door Jam, Personnel Overflow, Funky Fire, Hostile Civilians, Crash On First Move, BioDrone Melee Attack Fix, and Video Pitch.