Difference between revisions of "Alien Artifacts (EU2012)"
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! width="25%" align="center"|Item name | ! width="25%" align="center"|Item name | ||
− | !Gray Market Value § | + | ! width="5%" align="center"|[[Gray Market (EU2012)|Gray Market]] Value § |
− | !Required for | + | ! width="25%" align="center"|Required for [[Research (EU2012)|Research]]/[[Foundry (EU2012)|Foundry]] projects |
− | !Required for | + | ! width="35%" align="center"|Required for [[Engineering (EU2012)|Manufacturing]] |
− | ! | + | ! width="5%" align="center"|Total Required for projects |
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|[[File:Sectoid 3 (EU2012).png|50px]][[Sectoid Corpse (EU2012)|Sectoid Corpse]] | |[[File:Sectoid 3 (EU2012).png|50px]][[Sectoid Corpse (EU2012)|Sectoid Corpse]] | ||
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− | Note: Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead. | + | Note: [[Weapon Fragments (EU2012)|Weapon Fragments]], [[Alien Alloys (EU2012)|Alloys]], and [[Elerium (EU2012)|Elerium]] are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - due to variances in the number of engineers, [[Workshop (EU2012)|workshops]], etc. Unless you are seriously strapped for cash, try selling something else instead. |
== Unlisted devices == | == Unlisted devices == | ||
− | * "Elevator Beam" - found mainly on | + | * "Elevator Beam" - found mainly on [[Battleship (EU2012)|Battleship]]s, these odd floor-bound pod pairs quickly and safely raise and drop the user between their repsective levels. Standing on a pod prevents their use, and can keep an alien on a lower floor, giving you a well-defended position. |
* Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM. | * Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM. | ||
− | * Syringe - sometimes when awakening a Thin Man squad, one can be seen | + | * Syringe - sometimes when awakening a [[Thin Man (EU2012)|Thin Man]] squad, one can be seen wielding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples. |
* Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town. | * Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town. | ||
Revision as of 02:43, 13 October 2013
Note: Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead.
Unlisted devices
- "Elevator Beam" - found mainly on Battleships, these odd floor-bound pod pairs quickly and safely raise and drop the user between their repsective levels. Standing on a pod prevents their use, and can keep an alien on a lower floor, giving you a well-defended position.
- Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM.
- Syringe - sometimes when awakening a Thin Man squad, one can be seen wielding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples.
- Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town.