Change Log (Piratez)

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Revision as of 15:04, 21 December 2016 by IvanDogovich (talk | contribs) (Updated to 99E.3)
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This page may be outdated. It is up-to-date for version 0.99E.2. The latest version is v.N1.



X-PirateZ 0.99E.3

  • Fix: Desert map crashes
  • Fix: Cold Storage unwinnable map spawn
  • Fix: Fuego & Fortuna maps
  • Fix: Shambler loftemps
  • New: +16 avatars!
  • New Armor: Vampire
  • New Weapons: Super Magnum, Loli Chainsaw, Ol' Revolver (remake), Powerball Bat
  • New Item: Healing Gel
  • New Merchandise: ICBM
  • Integrated Crowbar mod by Solarius Scorch
  • Update: Condemnations (new and old)
  • Update: scream variety (a'la XCF)
  • Updated Refinery Pogrom map
  • Updates to Hideout tilesets, maps
  • Update: buyables
  • Increased Space Missions enemy count
  • Large Barracks & Vaults built faster, less maintenance
  • Cyclops gaze buff (Added TU and Energy damage)
  • Red Scorpion dodge buff
  • Beam Laser, Plasma Beam buffs
  • Tanks more res. to fire
  • Swimsuit has o2 bottle space
  • Whips now train Reactions & Throwing, not Reactions & Melee
  • Bows accuracy nerf
  • Flintlocks acc/speed nerfs
  • DB Shotgun nerf
  • CAWS range buff
  • Tommygun accuracies nerf
  • All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added
  • Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus
  • Reaper Rifle now based on Bravery + Firing
  • Mining Laser reworked
  • Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based
  • Research & Manufacture updates
  • Slavery updates (Yeomen & Farmhouses added, Drone Herders redesigned)
  • Minor fixes/rebalances
  • Text fixes/updates

X-PirateZ 0.99E.2

  • Fixed craft manufacture crash
  • Fixed Sleek Hull production & codex researches
  • Fix for Naughty mod crash
  • Fixed watery footsteps sounds on TFTD Port and Mansion maps
  • Updated Czech translation (by Bartojan)
  • Updated Marker Missions flow
  • New Mission: Organ Grinder
  • New Enemy: Ghoul Scientist
  • New Armor: Ganger
  • Hideout hangar maps upades: enemy spawns in sewers, some blast doors
  • Replaced some Cyclops spawns with Guardians
  • Updated craft lists for special enviro missions
  • Armor tweaks, especially Ragnarok
  • Reapers of all kins a bit faster
  • Major Tanks' mobility buff
  • Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)
  • Minor fixes/updates/rebalances

X-PirateZ 0.99E.1

  • Fix: Small Revolver research crash
  • Fix: Scorpion map
  • New Missions: Orbital x4 (+ all basics for 0-G space missions)
  • New Enemy: Guild Spaceman
  • New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update
  • New Outfit: Camo Paint
  • New Items: Manacles, Fairy Dragon
  • Updated Czech translation (by Bartojan)
  • Updated Cydonia mission (Governor's Aura of Fear added, more enemies on landing)
  • Slavery time cost doubled
  • Pachyderm & Deliverator maps rebuilt for Space; Pachyderm cost hike
  • Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).
  • General Craft rebalancing
  • Tank & Car corpses now buyable
  • Nurse Condemnation fix
  • Naughty mod updates
  • Research updates
  • Text & Pedia updates

X-PirateZ 0.99E

  • Fix: giant spider crash
  • Fix: alt armor: Smoke
  • Fixed Pink Ship deployments
  • Update: Camo/Anti-Camo overhaul, streamlining
  • Update: Added visible/audible enemy craft weapon effects, and shot damage display (by ohartenstein23)
  • Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead
  • Update: SENSE/Ultravision rebalance
  • Update: Backpack TU costs a bit less punishing
  • Update: Starting Throwing skill raised to 40-65
  • New Features: Market of Wishing, Rise of the Living Dead
  • New Mission: Save a Sister
  • New Enemies: Drifter, Hoe, 2x Zombie
  • New Craft: Red Scorpion
  • New Armor: Barbarian (Shield)
  • New Weapon: Wakizashi
  • Explorers got some Thermovision
  • Thunderhorse and Leviathan weapon loadouts reduced
  • Decreased v.pwr on parrots, dogs
  • Parrot NV reduced to 4
  • Rags give 1 camo now
  • Scale Mail vs. Warrior resistances rebalanced
  • Plate Mail/Shield -5 TU, -10 Reactions
  • Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)
  • Dart Pistol overhaul (retool for an early medic's weapon)
  • Flechette Gun nerf
  • Rail Driver overhaul
  • Bombs/molotovs etc. max range -2
  • Grenades 25% less accurate
  • Mutant meat rebalance
  • Mushroom beer cheaper to manufacture, but harder to use
  • Shipwrecked Gals
  • Hiring workers from captures produces 2 Databases each (sharing knowledge!)
  • Minor content additions
  • Minor tweaks & fixes
  • Txt fixes & updates

X-PirateZ 0.99D.1

  • Fix: Sea Adventure crash
  • Fix: Surrender Mode (by Meridian)
  • Slight Tribal outfit nerf
  • Javelins accuracy nerf, range increase
  • Cavern hunting, Hellerium Distilling rebalance
  • More names

X-PirateZ 0.99D

  • Fix: no more endless infiltrations
  • Fix: no more running with Sentries
  • Integrated 'Treasure Hunters' mod by Clownagent
  • New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)
  • New Missions: Sea Adventure, Help the Lokk'Narrs
  • New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal
  • New Craft: Purple Turtle
  • New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs
  • New Weapons: Ol' Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)
  • New Items: lots of treasure/gatherables
  • New Map Blocks for Commercial & nodes for Polar maps by Solarius Scorch
  • Update: camo overhaul/bugfix
  • Update: Tougher enemy vessels fortified with Shields and/or Dodge
  • Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell's Keep
  • Update: Small Auxillia units no longer immune to bleeding
  • Update: pilots gain experience faster
  • Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)
  • Update: heavy explosives, magna-lites etc. less accurate to throw.
  • Update: bleeding/stun indicators
  • Update: much higher scoring for shooting down UFOs
  • Airspeeder cheaper but has less fuel
  • Jetbike has no shields any longer, is cheaper
  • Hired Merc balancing & gfx change
  • Tanks' firepower slight buff
  • Junkmaster no longer inflicts HP damage (stun instead), +5 -> +15 strength buff, more weight
  • Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences
  • Ripper: added Snap
  • Whip: more damage but also incr. enemy armor
  • Bows extreme-range acc reduced, but hunting bow's short range acc increased slightly; bows no longer cause extra stun compared to melee & thrown equivalents
  • Bows now have base damage but less stat-dependant damage
  • Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)
  • X-bow behaviour change (to a dedicated AP weapon)
  • Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino
  • Flintlock rifle clip 1 -> 2, weapon readjusted
  • Holdout Pistol buffed
  • Shotguns shoot a bit slower
  • Bossar and a couple other weapons require some rare parts
  • Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks
  • Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets
  • Changed damage loss formula per distance on the Blaster
  • Wand of Rending: lower damage, but causes many Fatal Wounds
  • Increase of weight: Dynamite, HE-pack, Firebomb
  • Mushroom Beer now requires a rare item
  • Avatar swap (Reyi <> Etoile)
  • More pirate names
  • Gfx updates (credit to Eddie)
  • Research updates, streamlining
  • Pedia & txt updates
  • Minor fixes

X-PirateZ 0.99C.1

  • Exec update
  • Minor and major fixes, including critical ones
  • Png fix for Linux by H0lyD4wg
  • New Facility: Armory Tower
  • New Weapons: Tome of Lightning
  • Stardom!
  • Blaster Launcher rebalance
  • Slight Ghost Dagger nerf

X-PirateZ 0.99C

  • Fix: electro-stun weapons deal full proper damage now
  • New facility: Sickbay
  • New craft: Triton
  • New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]
  • Integrated 'Employment' mod (idea by Meridian)
  • Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.
  • Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)
  • Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.
  • Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).
  • Update: Pilots can get experience from interceptions
  • Update: Financial reform (check your Mint, Prospector)
  • Added Gun Emporium: the place for any Role-Playing guns
  • More loot possibilities on Smuggler ships
  • Surgery Room now speeds up soldier's recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.
  • Spa speeds up soldier's recovery now (minor effect). Only one allowed per Hideout now.
  • Pimpcraft, Power Plant adjustments
  • Parrots and dogs can no longer be zombified
  • Slight Buffs: Magnum, Officer's Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon
  • Slight Debuffs: Sniper Rifle, Gauss Rifle
  • Slight Shotguns behaviour updates
  • ES, Arena ammo minor price hikes
  • Fire Extinguisher bit faster, doesn't damage Health
  • Baby Nukes, Nuclear Materials manufacturable now
  • minor map/tile fixes
  • Academy Drone fixes
  • Research updates
  • Manufacture fixes
  • Pedia fixes
  • Lang fixes

X-PirateZ 0.99B

  • Exec version upgrade, fixes (by Yankes & Meridian)
  • Fix: Watchtower Mission spawns properly now
  • Fixed Auxilia being money-generators
  • Updated Alt-Corpse Mod (by Ivan Dogovich)
  • Updated Czech translation (by Bartojan)
  • New Missions: Wampa Wovi, Late-game extra Supervisions
  • New Enemy Vessel: Silver Towers
  • New Craft: Airspeeder
  • New Armors: Rogue, Chromeback
  • New Weapons: Meridian's Special Autogun, Flechette Gun, Barbaric Sword
  • New Items: Slave Robot, Painkillers, Oxygen Tank
  • New Condemnations
  • Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate
  • Update: Active Camouflage and 'true vision' in various forms added. Replaced the ol' Loftemps hack
  • Update: Shotgun pellet behaviour changed (credit to ohartenstein23)
  • Update: Secret Base assaults cleaner, harder & more profitable
  • Update: Supply Ships blow up a bit faster
  • Update: Plasma weapons cause a bit more armor damage
  • Update: A little less Gauss weapons in loot, in favor of Flechette Guns & Lasguns
  • Some loot added for Commercial maps
  • Aggro sounds added for enemy VIPs
  • Added auto-patrol for Pigeon
  • Zeppelin can carry troops now, but is more expensive.
  • Sparrow +20% accuracy
  • Pirate Clothing: less equip space, less weight
  • Sniper outfit +15 Reactions & -5 Melee; Assassin +5 Firing
  • Plate mail has 2x3 backpack again, but lost 2 slots on the belt.
  • Bio Suit got some laser res back
  • Advanced armors bit more resistant to laser & plasma
  • Ghost dagger -10 damage and costs more energy; ghost beam costs more too.
  • Bows acc. -10% rebalance due to arcing shot hitscan fix
  • damage type fix on the Electro-whip
  • Luger scales better
  • CAWS ammo easier to make now
  • Gyro-Autogun Snap/Auto range 25->22
  • Unlimited-ammo lasers made bit heavier
  • XG weapons received stat-based damage buffs
  • Stun Grenade now drains enemy TU's in addition to dealing Stun damage
  • Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)
  • Aye-phone has a melee attack now
  • Slight buff of Flag-type items
  • Hellerium Distilling 20% faster
  • Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances
  • Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)
  • Other research updates
  • Manufacture fixes
  • Pedia fixes, updates
  • Gfx updates (thx to Ivan for Human Mage!)

X-PirateZ 0.99A.1

  • fix: Pogrom deploy/crash bug
  • fix: Megascorpion sting issues
  • fix: Hammermite research bug
  • New: SOLDIER DIARIES added!
  • New Mission: Gifts of Love
  • New Craft: Aircar
  • New Armors: Chainmail, Barbarian, Fairy
  • New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder's Staff, Impaler, SoIC, Spikey SMG
  • New Items: Flame Arrows, Magna-Lite
  • Update: Custom Soundtrack by Gifty added
  • Update: higher score gains from Research (by a factor of approx. 2)
  • Update: no highly-damaging enemy missions until Y1-April anymore
  • Update: some of the staring missions die off eventually
  • Update: backpack->hand TU cost 10->12
  • Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)
  • Update: Tanks and some auxilia cost money/month
  • Update: Slaves generate some cash monthly
  • Update: Armor lighting levels (gals are invisible with 'flashlights' toggled on, still give some light)
  • Update: Knives of all stripes (and cat paws) more Reactions-dependant
  • Enemy Psi attacks cost them Morale, Energy & Stun.
  • Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.
  • Waspite fixes
  • Updated Watchtower mission & Church Raid map
  • Guild Freighters carry bigger quantities of stuff
  • Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -> 100
  • Alliance advisor has a Mind Probe now
  • Early armor rebalancing (higher specialization), incl. slight Tac armors buff
  • Plate Mail: reduced carrying space by 5 slots, weight increased by 4
  • Junkmaster: added feel no pain attribute, weight increased by 5
  • Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.
  • Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.
  • Spear fix
  • Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.
  • Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%
  • Imperial Plasma weapons: all have Snap Range extended to 18 & Auto to 14, but Aimed range decreased to 25-30
  • Heavy Slugthrower damage upped 70->82
  • Flechette Multicannon damages armor now, fixed armor penetration
  • Big Ben SMG has a melee attack now
  • Shoulder Launcher trains Firing now
  • Fireball Launcher has reduced Firing training
  • LR Flamethrower trains Firing not Throwing now
  • Willie Pete's power reduced from 60 to 50
  • All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.
  • All wands etc. have some damage bonus based on Skill now
  • Combat Drugs have a stronger effect but cause side effects now
  • Beer no longer replenishes Stun; Canteen no longer replenishes Energy
  • Cigs and Crack do less Health dmg
  • Mutant Meat buffed
  • Bad Touch overhauled, now it's a 1-tile 'ranged' attack, doesn't ignore armor but does much more damage to armor.
  • Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased
  • starting base update
  • more lore
  • gfx updates & fixes (thx to Ivan Dogovich)
  • manufacture updates
  • research updates & fixes
  • lang & Pedia fixes

X-PirateZ 0.99

  • Exec update by Meridian (new features, bugfixes)
  • Fix: Ratmen Villages
  • Fix: Interception window
  • Fix: 2x2 hideout vents maps
  • Fix: Tank ammo production taking wrong amount of workspace
  • Fix: Mercs, Academy and Star Gods research reports pop-up
  • Fix: Fire extinguishers put out enviro fires
  • New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower
  • New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)
  • New Enemies: Human Mage, Megascorpion
  • New Avatars: 8 (to a total of 64)
  • New Armors: Wench, Tribal
  • New Weapons: Ramshackle Rifle, Boom Fruit, Master's Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami
  • New Items: Canteen o' Refreshment, Astrocaster
  • Update: major Tech and Manufacture overhaul
  • Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.
  • Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)
  • Update: Pistols are more accurate but get only +10% acc bonus for kneeling
  • Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.
  • Update: less item categories for better clarity
  • Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)
  • Update: Czech translation
  • Landing durations reduced for most ships
  • Armored Beastmaster fix
  • Starting base update
  • Pigeon & Skyranger more expensive to buy; Zeppelin more expensive to make
  • Starting armors rebalanced
  • Updated spritesheets for Seductress, Amazon
  • Spiked Mace a bit slower and heavier
  • Smartpistol PS clip damage scales better with Reactions
  • Linux SMG has a damage bonus based on Bravery now
  • Assault Cannon gained melee attack option & reduced long range acc penalty
  • Mortar wildly inaccurate if you're not kneeling
  • Black Powder Bomb bit slower & bit less accurate
  • Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)
  • Tower Shield -10 damage
  • VooDoo Rod's range no longer limited; it suffers double Range penalties to attack strength though.
  • Added Crypt of Rememberance
  • Additional gfx
  • Lang fixes
  • Pedia updates

X-PirateZ 0.98F

  • Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that's for sure.
  • Fix: live Rebels recovery
  • Fix: tank ammo recovery (by new executable)
  • Fix: wrong avatars for some armors
  • Fix: language file issues
  • Fix: terrain fixes by Civilian
  • Fix: Siberia base missing maps
  • Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the 'Small Target' feature from all pirate outfits (except Parrots).
  • New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)
  • New Terrain: Dust Desert (tileset by XOps)
  • New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim
  • New Facility: Refinery
  • New Weapon: NERF Laspistol
  • Update: Starting base more primitive, Bonaventura requires research
  • Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.
  • Minor globe fixes
  • More ratings
  • Enemy missions start on average 2 months later, tougher factions are also generally introduced later
  • Deployment updates (incl. less actual Star Gods on Star Gods missions)
  • Updated enemy dog gfx (by Ivan Dogovich)
  • New map for Fusion Reactor
  • Craft inventory stash positions customized
  • Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30
  • Updated Defender (-) and Juggernaut spritesheets
  • Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus
  • Pipe is slower now (8->10 TUs)
  • Cutlass & Rapier accuracies switched
  • UAC Carbine has Aimed shot range capped to 30 now
  • Cannonballs now explode (radius 1) to be more useful
  • Fire Extinguisher has a secondary melee attack now
  • Smoke Grenade debuff due to better sight ranges
  • Clothing items weight updated
  • Research & manufacture updates & fixes
  • Gfx updates
  • Lang updates

X-PirateZ 0.98E

  • Exec Update (2016-04-28); includes some bugfixes and new options
  • Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now
  • Fix: Bomber's hull no longer has holes
  • Fix: Public Enemy research crash (added Pedia entry on Light Crystal)
  • Fix: Tank ammo issues
  • Update: Added Czech language version by Bartojan
  • Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs
  • Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are "causing highly random damage". N/A for natural weapons.
  • New Craft: Airbus (thx to Robin)
  • New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)
  • New Armor: Space Suit (thx to Bloax), Scale Mail
  • New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)
  • All ships manned by Mercs are more deadly in the air
  • Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them
  • Extra loot: Chryssalid butchery, Shrine Ship recovery
  • All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10->5
  • Bonaventura's deploy modified to better accomodate HWPs (They now start at the back ramp)
  • Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered
  • Spike Rockets can be manufactured (again)
  • Tanks can run out of secondary ammo now (it's replenished after a mission though)
  • Smokey armors weight corrected (-5)
  • Plate mail no longer requires Cyclops but takes very long to make and is heavier
  • Cutlass and short sword better against armor (+30% -> +20%)
  • Short Sword is buyable now; Cutlass and X-Bow require Tools & Blades
  • LACC-WP damage nerfed
  • Mortar's accuracy is based on Firing/2 + Bravery/2 now
  • Flamers train Firing not Throwing now
  • Rod of Bliss has proper energy and morale costs of usage
  • category updates
  • research updates
  • lang fixes
  • name updates

X-PirateZ 0.98D1

  • Corpse recovery & live capture fixes
  • New Item: Rod of Bliss
  • pedia/research updates
  • lang updates

X-PirateZ 0.98D

  • Updated Executable
  • Added Alt Corpses Mod (for real this time)
  • Fix: pirate corpse recovery issues
  • Fix: Mansion's improper behaviour
  • Fix: Govt/Ret files manufacture crash
  • Fix: Fuel Capsules
  • Siberia mission now recurrent until documents researched
  • Mansion terrain updated
  • Freighters and Hoppers behave more realistically (land rarely); more loot added too
  • Thief and Loader suits have expanded backpacks now
  • Scout outfit adds +3 carry cap.
  • Cooker loses power with range now; clip updated (bigger, new gfx)
  • Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture
  • Gfx updates
  • Lang fixes
  • More names

X-PirateZ 0.98C

  • View range scaled back to 20 due to performance issues
  • Item tags added
  • Added Alt Corpses mod by Ivan Dogovich
  • Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)
  • Fix: Hellerium Extraction crash
  • Fix: Plasma Subrifle clip manufacture crash
  • Fix: some DOOM demons were susceptible to bleeding
  • New month/mission rating system!
  • New 4 forest mapblocks (Courtesy of Solarius Scorch)
  • New Mission: Mansion Invasion
  • New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)
  • New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout
  • New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip
  • New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse
  • Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels
  • Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns
  • Update: Shooting down Raids has only a tiny chance of generating a Crackdown
  • Update: Reticulans have Gas Grenades now, Sectogre & Siren got +25% Health buffs
  • Update: Mutant Meat now an item
  • Update: Hideout Shroud is an early tech now
  • You can now pay the Mercs to kidnap faction commanders for you. For a price.
  • Smugglers harder to catch on the ground
  • Mechtoids have buffed melee and chem resistances now
  • Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies
  • Warrior/Guerrila/Sniper outfits rebalanced & buffed; durathread armor buffed
  • Stun balancing for melee weapons
  • Pickaxe debuff (it shouldn't be able to damage Alloy hulls and walls anymore unless your STR = 100+)
  • Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.
  • Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))
  • Bows & x-bows now use quivers, but cause more stun
  • Future bow fixed
  • Buckshot weapons fire a bit slower (+2%)
  • Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.
  • Autocannon tweaks
  • Flechette Cannon ignores 50% armor now
  • Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now
  • BFG deals plasma damage now
  • Blaster Bomb damage scaled back to 160
  • Seduction stuns now
  • Grog not consummable anymore
  • Pimping made less easier
  • Fixed Parrot's tail (courtesy of Ivan Dogovich)
  • Long autoshots fire much more smoothly (thanks to GarlandSP)
  • Research tweaks
  • Gfx updates
  • Lang fixes

X-PirateZ 0.98B

  • Integrated the 'Avatar Instead of Rank' mod by Meridian (TURN IT OFF)
  • Integrated the Parrot mod by Clownagent
  • Fix: Thrown Rock crash
  • Fix: Wand of Rending
  • Fix: Possibly erroneous damage formula for melee weapons that don't get bonus damage from Stregth
  • Fix: proper damage vs. items and terrain
  • Experimental global vision setting (30)
  • Update: Wounded gals regenerate Energy slower
  • Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.
  • Update: Base stun damage from AP, Plasma & Acid down from +0..75% to +0..50%
  • New Mission: Russian Files require an actual mission now
  • New Enemy: Humanist Supersoldier
  • New Facility: Extractor
  • New Armors: Ragnarok, Rags, Junkmaster
  • New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG
  • New Avatars! (8, for a total of 56)
  • Merged farm terrains into a single one
  • Manual Deployment maps made for all craft to avoid trouble
  • Initial Hand hire cost further raised to 25k
  • Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50->90
  • Updated Harbinger inventory picture (credit to Bloax)
  • Slight Armors & Weapons updates
  • All chainsaw-type weapons cost some Energy to use now
  • Bow rebalancing: slight +Acc, more Energy to use.
  • Throwing weapons rebalancing: slight increase of Energy cost, other minor changes
  • Shotgun rebalancing: bit more range, damages tweaked
  • Sniper rebalancing: higher TU costs
  • Smoke grenades etc. -1 Radius
  • WP incendiaries behaviour change, now they can damage items
  • Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour
  • All healing items heal 1 HP less, except Grog
  • Tank manufacturing takes more workshop space
  • Slave Emancipation
  • Other Manufacture & Research updates
  • New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser
  • Other Gfx updates
  • Moar lore

X-PirateZ 0.98A

  • Hideout overhaul - 5 levels now. Weaker walls.
  • New Contact: Ye Old Magic Shoppe
  • New Armor: Novice Robe
  • New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword
  • Doom creature updates
  • Hand recruitment cost increased to 20k (monthly salary stays at 5k)
  • Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6->5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40->45 TUs
  • Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)
  • Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;
  • All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;
  • All Acid weapons now cause extra morale damage
  • All Piercing & Plasma munitions of 60+ base power now cause extra armor damage (5%)
  • Shotgun Slugs +dmg, Golden Shells +dmg -pellets
  • Demonic weapons require Energy to use
  • Added custom icons for Aux units
  • Transfer durations updated for rare merchandise
  • Research updates
  • Text updates

X-PirateZ 0.98

  • Updated to new executable (OXCE 2.9+ by Yankes and Meridian)
  • Fix: Govt/Reticulan Files research crash
  • New UI Feature: Armor preview icons
  • New Terrain: War City
  • New Armor: Swiftsuit
  • New Weapon: UAC Carbine
  • New Ammo: Superconductive Cannonball
  • New Items: Fire Extinguisher, Pillow Book
  • Added "Avatar Display" mod by Meridian (displays portraits in Battlescape)
  • Update: Major gfx update. New pirate paperdolls (based on Bloax's design)
  • Update: Smugglers' flight patterns: harder to catch
  • Update: Craft weapons screen fixed, displays all weapons correctly
  • Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one
  • Update: Refreactor increases Stamina, Melee Dodge now
  • Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)
  • Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.
  • Update: Bows: slight accuracy debuff
  • Update: Boarding gun & co.: Aimed Shot acc. -10%
  • Update: WP incendiaries can cause Overkill now
  • Alliance Advisor more resilient to Smoke (like all Hybrids)
  • Jetbike acc bonus back to +10% (due to fixes)
  • Added Battlesprites for Bikini & Swimsuit
  • Noose is buffed
  • Vodka is consummable & manufactureable now, doesn't use interface
  • ship wall fixes by Hellrazor
  • lang fixes
  • other minor fixes

X-PirateZ 0.97D

  • Updated to new engine version by Meridian
  • Fix: Conqueror manufacture crash
  • Fix: Raider Gunship crash-landing-crash (thx to Meridian)
  • Fix: Saviour Armor
  • Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)
  • Fix: Skin/Hair colors for the last 8 avatars
  • New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks
  • New Aux: Flash Banger
  • New Weapon: Plasma Subrifle
  • New Misc: Super Maids
  • Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor & Luke83
  • Update: Reworked Island, Port maps (added animated water by Hellrazor)
  • Update: Indestructible Industrial terrain is now destructible
  • Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.
  • Update: Ghouls have more Health but aren't immune to Fatal Wounds anymore.
  • Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved
  • Update: Hideouts ligting more intimate
  • Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked
  • Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)
  • Update: superslaves inventory, stats
  • Update: hired Mercenaries no longer have that OP stun attack
  • Update: Avatar M1 Head gfx
  • Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)
  • Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.
  • Update: Immunity to bleeding removed from Bio-Suit
  • Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!
  • Update: Weapons train proper skills now
  • Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now
  • Update: Sniper rifles are now very hard to use for poor marksmen
  • Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor
  • Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later
  • Plasma Pistol easier to research
  • Disc'o'Death harder to manufacture
  • Baby Nuke +20 dmg; Battlecannon -10 dmg
  • Hellblade can now shoot blastwaves, rebelanced
  • Harbinger can be dissassembled now
  • "Naughty" mod added. Use at your own risk ;)
  • RMP & terrain fixes (thx to Hellrazor, Hobbes)
  • Research fixes
  • More lore
  • lang fixes

X-PirateZ 0.97C

  • Fix: Apple crash (just in the mod, not irl)
  • Fix: End month crashes
  • Fix: Silacoid research crash
  • Exec update: Custom OXCE fork by Meridian
  • 16 New faces
  • Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.
  • New Global: Ability to stop the Pogroms
  • New Shipping: Raider Fighter, Rebel Fighter
  • New Facilities: Corridor, Fire Pit, Gas Chamber
  • New Craft: Battle Tank, M-Wing
  • New Armors: Saviour, Sniper, Brainer, Defender (damaged)
  • New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars
  • New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)
  • RMP updates for Pirate ships. Expect to be boarded now.
  • Additional inventory & pedia gfx (thx to Bloax & Ivan Dogovich & Yrizoud)
  • Updated enemy aggression, voodoo power
  • HWD maint cost raised, radar prices changed
  • Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%
  • Kraken and Hydra now have the proper amount of Shields
  • Craft laser cannons' range +5/10 km
  • Slight armor stat tweaking (mostly plasma & fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is
  • Defender & Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status
  • Fuso knives & similar weapons accuracy formula changed
  • Advanced Launcher aimed shot +10 acc
  • Alcohol & drugs updates (added custom sounds, only healing items bring up the UI)
  • Crack is buyable & useable now
  • Research/Manufacture updates/fixes
  • More vessel map fixes
  • Language fixes
  • Cleaned up useless items on crew equip
  • gfx optimization
  • Sound updates
  • Map udpates (thx to Hobbes, Hellrazor, Solarius)
  • Kneel button support added

X-PirateZ 0.97B

  • Fix: Shotgun Rubber Shells crash
  • Fix (again): Crashed plane map
  • Fix: see-through walls
  • Fix: Merc and Star Gods deployments on Crackdown ships
  • Updates: Incendiary Weapons! More fire than ever!
  • Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted
  • New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!
  • New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper
  • New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren
  • New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser
  • New Craft Weapon: Meteor Missiles
  • New Weapons: Ol' Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton
  • Cyclops' Gaze more accurate (as befits a gaze weapon)
  • Interrogation costs lowered
  • Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft
  • Surgery Room & Mint are more expensive
  • Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed
  • Plate Mail -5 Throwing
  • Short Sword +5% Acc
  • Chainsaws & co.: faster attacks
  • Miniguns damage armor now
  • Nuclear Lasers no longer require Elerium to manufacture
  • TK Projector overhauled, should be more useful
  • gfx updates
  • sound updates
  • research fixes & updates
  • lore updates, renaming of 'booty'

X-PirateZ 0.97A

  • Fix: negative score from ignored Distress-type Pogroms
  • Fix: corpses/live capture bugs
  • Fix: difficult landing sites are back
  • Fix: Crashed Planes no longer made of explodium
  • New Craft: Shark Jetbike
  • Update: Raider ship map, alternate maps added
  • Update: Enemy Bravery normalized (many enemies -10)
  • Update: Deep Ones tweaks
  • Update: SAM Site & Flak Cannon now house 10 crew each
  • Update: Crafts and Craft Equipment
  • Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65
  • Update: Replaced Juggernaut Sprite with Arthanor's Alternate Juggernaut Sprite
  • Updated Rope, Bayonets, Bag Pipes
  • Updated basic SMG and Mini-Cougar to fire 4 bursts/round
  • Updated incendiary ammo for GL and Blizzard
  • Military Shotgun +3 Wt
  • research fixes
  • craft fixes
  • sound fixes & updates


X-PirateZ 0.97

  • Updated to OXCE 2.5B / September OXC Nightly
  • Fix: Star God Novice crash
  • Fix: Tank/Battlecannon crash
  • Fix: Lab r-click problem
  • Fix: Enemy Hideout generation crash
  • Fix: Raider ship tileset
  • Fix: SMG/Inc crash
  • Fix: Thrusters and Targeters now work as intended
  • Fix: Bayonets now use stats
  • Fix: Radius of Battle Flag-type items
  • Fixed: Landings (or re-broken, as you will), Commercial map spawns & map bugs
  • Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.
  • Update: Maps. Added variant maps to Runabout and Cutter
  • Update: Missions. More shipping, especially early on, a bit less retals later on.
  • Update: Black Market. More trashy weapons now buyable, some lore and research added
  • Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)
  • Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing
  • Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)
  • Update: Fire immunity removed from all units, replaced with high resistance
  • New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)
  • New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle
  • New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest
  • New Facility: Armored Vaults
  • New Craft: Swordfish
  • New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine
  • New Ammo: Explosive Cannonball
  • New Lore
  • Starting base updated
  • Fixes for Escort, Sentry maps
  • Kraken has 8 crew spaces now, and +250 Speed
  • Skyranger is cheaper & back to original deployment size
  • Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity
  • 25mm Cannon has a bigger magazine & double reload speed
  • Cattle Prod easier to use for low-melee gals, but overall acc reduced
  • Hammer & Pickaxe take more TUs to use
  • Power Mace takes more TUs, but has an alternate Stun option
  • Fuso Knives have a Snap Shot now (worse than Aimed)
  • Slight gun rebalancing, Combat Shotgun buff
  • Incendiary Rocket & FAE grenade buffs
  • Acid Flask, Tear Gas buffed
  • Seduction now causes armor damage instead of stun
  • Battle Flag now gives TU boost on top of its Morale effect
  • Craft manufacture time upped
  • Research fixes
  • Interceptor gfx fix
  • Inventory costs fix
  • Text fixes
  • gfx updates

X-PirateZ 0.96

  • Fix: Spectre-related crashes
  • Fix: Bomb Launcher research/manufacture
  • Fix: UAC Plasmagun & BFG batteries repair
  • Fix: Bonus Psi defence from armor suits doesn't remove your normal Psi def anymore
  • Fix: lowercased 'mods' directory for linux users, deleted useless old exec to save space
  • Update/Fix: terrains and maps (courtesy of Hobbes)
  • Update: reskinned enemy ships
  • Update: more loot from Engineers
  • Update: Ratmen got haircuts,
  • Update: Ghouls & Explorers no longer fire-immune
  • Update: Military Supply & Smuggling missions more profitable
  • Update: Pogroms (Merc and Star Gods appearances)
  • Update: rebalanced Defensive Facilities
  • Update: mechanical units have buffed Psi Def now
  • Update: tanks take much longer to build
  • Update: inventory grid slightly brighter
  • Update: Armors: Runt & Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.
  • Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV
  • Update: Pedia entries for weapon parts
  • New Feature: Newspapers
  • New Mission: Reticulan Outpost
  • New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum
  • New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)
  • New Enemies: Star God Novice, Waspite
  • New Facilities: SAM Site, Computer Core
  • New Auxilia: Converted Cyclops
  • New Armor: Bio Suit
  • New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon
  • New lore & pinups
  • gfx updates
  • texts & listorders updates
  • pedia & research fixes

X-Piratez 0.95C

  • Fix: Research tree (those playing older versions... research a single leader and a single commander again...)
  • Fix: Tankfixing: tank secondary weapons back to unlimited ammo
  • Fix: Modified Rank pics now show on the base
  • Fix: Yet Another Doom Fix (might work, might not)
  • Update: Inventory screen recolor
  • Update: VooDoo Skill cap decreased to 40, Witch, Ghost & Seductress outfits buffed accordingly
  • Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health
  • Update: Mint requires separate research
  • Update: Added Weight to Pedia weapon descriptions.
  • Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.
  • Update: Short Sword more geared for light melee fighters
  • New Techs
  • New Enemy: Reticulan Elder
  • New Ammo: Handcannon Arcane Rounds
  • Filled the missing Pedia entries for Dark Ones.
  • Govt hacking has more topics now
  • Weapon fine-tuning
  • MCD fix: rockets
  • Pedia updates
  • Text fixes, additions

X-Piratez 0.95B

  • Fixed Plasma Pistol crash
  • Fixed Hovertank crash
  • Fixed craft radar ranges
  • (Attempted) Dark Ones fix
  • Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10
  • Update: Added (experimental) custom Ranks gfx
  • Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now
  • Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured
  • Update: Deployments: Bandit faction Pogroms, Shrine Ship
  • New Enemies: Highwayman, Church Exalt, Armored Car
  • New Enemy Vessels: Battleship, Breaker, Sentry, Corvette
  • New Vessel Weapon: Plasma Bomb Launcher
  • New Weapons: Space Rangers' set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG
  • New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls
  • New Equipment: Battle Flag, Battle Pipes
  • Added new Crackdown variants (with Breaker & Corvette)
  • Raider Ship recolor
  • Ethereal's death beam's deadliness nerfed by 1/8th, Cyclops beam improved by 10%
  • Mercenaries and Powered Armor have now some Melee Dodge
  • Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)
  • Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor
  • Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas
  • Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle
  • Minor fixes, tweaks and updates

X-Piratez 0.95A

  • Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies & auxilia now as well.
  • Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted
  • Update: Seductress' attack now stuns but improves Morale. Adjusted outfit's bonuses.
  • New Armor/Research: Ghost
  • New Weapon/Research: Longbow
  • Star Gods de-armored, they're invisible & bleed-immune instead; their weapon is much less powerful but ignores most armor & destroys morale
  • Fun creatures removed from Cydonia base, now it's pure Star God bonanza
  • Slightly decreased ransoms on some basic enemies
  • Superhero Armor drains Energy
  • Fistycuffs are more lethal
  • Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim's Morale.
  • Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones
  • Research fixes
  • Text fixes

X-Piratez 0.95

  • Fix: Inventory costs bug
  • Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance
  • Fix: Spectre has normal loftemps now, adjusted its resistances instead
  • Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance
  • Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)
  • Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.
  • Update: most engine-less ships now carry small engines
  • Update: Freighters carry more stuff
  • Update: Fighters, Escorts, Gunships & Heavy Gunships 10-25% more hardcore
  • Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)
  • Update: Sectopods are more resistant to fire & explosives
  • Update: Tac Suit & Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately
  • Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line
  • New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.
  • New Enemy: Ghoul
  • New Enemy Vessel: Destroyer
  • New facility/research: Study Room
  • New armor/research: Bikini, Seductress
  • New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade
  • New ammo/research: Mortar got 3 new ammo types, including a poison gas shell
  • New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now
  • VooDoo School construction cost hiked
  • Mint is cheaper to maintain, but you can't print from thin air anymore
  • Gauss Cannon buff, custom sound
  • Tanks harder to research
  • Guerrilla armor has weight of -3 instead of 3 now, to emphasise its 'shootiness' and 'practicality'
  • Shotgun scatter ammo buffed slightly
  • Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol
  • Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells
  • All Rocket Launcher-type weapons are a bit less accurate now
  • Faster throw for Spikeball, Stick Grenade & Acid Flask
  • Grog net profitability slashed by 1/4 th
  • Research & spelling fixes

X-Piratez 0.94

  • Update: 32 Paperdoll Variants instead of 8
  • Update: Inventory Screen, now with a Quick Draw slot
  • Update: Much more varied Pogroms
  • Update: Major armor rebalancing
  • Fix: VooDoo School map
  • Fix: Shrine Ship map
  • Fix: Some Blueprints
  • New Craft Weapon/Research: Bulldog 50mm Cannon
  • New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)
  • New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche
  • New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon
  • New Merchandise/Support Research: Wine, Govt Hacking
  • Supply Ship now will self-destruct
  • Mercenaries & Cyclops bit more resistant to Fire
  • Reaper no longer immune to Smoke
  • Mint takes longer to build
  • Spy Zeppelin requires research now, Pigeon has more fuel and a better radar
  • Skyranger and Pigeon are cheaper to maintain
  • Hammermite accuracy reduced
  • Hammermite & Lancer harder to research
  • Prices decreased for some firearms, increased for flamethrowers
  • Rapier is no longer buyable, requires research
  • Hammer slight debuff
  • Rebalanced Throwing-based weapons, slight Fuso Knives buff
  • Sniper guns (and Officer's Pistol) have Firing Accuracy-based damage, but reduced Accuracy
  • Superheavy Rifle slight debuff
  • Flamethrowers have smaller clips, firing them costs more TUs
  • Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles
  • Toxigun requires research to be used
  • WP grenades & GL/I grenades more expensive
  • Acid Flask Accuracy buff
  • Beer no longer heals, but can be used to recover Stun & Energy 3 times per battle
  • Apples can be eaten for Energy buff
  • Data Disc Decryption moved to a separate workshop category
  • Ore Smelting takes less time
  • Interrogation fixes & updates
  • Pedia fixes & updates
  • Research fixes
  • More names

X-Piratez 0.93

  • Fix: Cooking By The Book/Dynamite research bug
  • Fix: Air Sailor/Govt Pilot research bug
  • Fix: Excavation Mission
  • Update: Throwing skill decreased across the board for all units, weapons and armor adjusted
  • Update: Inventory TU costs. Picking from ground & putting into backpack got major TU cost increases.
  • Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.
  • Update: Custom explosion sounds for special weapons (eg. flamethrowers)
  • Update: Custom sound on unsuccessful VooDoo attack
  • New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)
  • New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle
  • New Armor/Research: Guardian
  • Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps
  • New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps
  • Deleted Grog Barrel research as superfluous
  • Shrine Ship recolored
  • Some changes to Green tier armors, Warrior armor is lighter
  • Poisoned Dagger mechanics change
  • Longsword Bigob updated
  • Thrown knives +1 range
  • Death Blossom updated, easier to research
  • Spartan MG nerfed
  • Rail Driver fires faster
  • AGL TU costs decreased, Snap Accuracy improved
  • Shoulder Launcher has fast reloads
  • Proxy Grenade is lighter
  • Starting grenades/explosives are cheaper
  • Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive
  • Added 10 Plastasteel to the starting base
  • Church high ranks are more powerful psionics
  • Cyclops are armed with Cyclops Gaze now (a fixed weapon) & are immune to Bleeding
  • Fixed weapon fixes
  • Pedia & manufacture fixes, additions

X-Piratez 0.92

  • (Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts
  • New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room
  • New Armors/Research: Guerrila, Dragonfly
  • New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower
  • New Auxiliary unit: Alliance Advisor
  • New Shipping: Light Gunboat, Military Transport
  • New Enemy Faction: Spartans
  • New Enemy Mission: Military Supply
  • Development & Manufacture more dependent on facilities
  • HWD & Library are cheaper
  • Some armor suits have a decreased encumbrance
  • Stun weapons minor updates & some tweaks to make them a bit more dependable
  • Power Mace redesigned
  • Smartpistol fires a bit faster
  • SMG Clip/Incendiary changed to API, works a bit differently
  • Canister Launcher update, new clip: Incendiary
  • AP Rockets updated (50-150% damage on hit now)
  • Napalm Bomblets for Quad Launcher are more vicious
  • Data Discs now require Spring Cleaning, must be decrypted before researching
  • Soldier names fix for new Nightly compatibility
  • Gunship & Hv. Gunship map unit spawning fixes
  • WP Grenades added to Pogrom missions, Terror & Shrine ships
  • Merged Expanded Farm A & B
  • Placed Apples
  • Humanist Soldier gives Scrap Metal instead of Human Booty
  • Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts
  • Fixed handob for Mercenary Commando
  • Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)
  • All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency
  • Some enemy Research fixes (experimental)
  • Pedia updates, new articles & pictures
  • Pulled Zharkov's BatGlad

X-Piratez 0.91

  • Uses custom executable
  • (Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn't empty
  • (Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)
  • (Extended Feature) Stunned units take enviro damage from blasts, smoke and fire
  • Enemy craft have slower refire rates
  • Enemy craft carry lootable weapons & ammo
  • Major craft rebalance
  • Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.
  • Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.
  • Craft weapons have slower refire rates, damage rebalanced
  • Extra info added to Pedia entries on crafts & craft weapons
  • Some craft can dodge attacks
  • Landing lights removed from craft not to interfere with the new system of night operations
  • Spike Rockets and 105mm rockets +5 km range
  • Charger laser -10% Acc
  • New Craft/Research: Baracuda, Predator
  • New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter
  • New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.
  • New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun
  • New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit
  • New Equipment/Research: First Aid Kit
  • New Facilities/Research: Still, Gym, Mint
  • New Research: Slaves
  • Still required to manufacture alcohol at the base
  • Pulled Zharkov's Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)
  • Dogs recover more Stun Damage per turn
  • New, smaller clips for Boarding Gun & HMG
  • Tac armors are a bit lighter
  • Health stat buffs Stamina recovery when wearing light clothing
  • Melee & Primitive weapons overhaul, welcome to a more complex system
  • Incendiary weapons cause massive Morale damage (proportional to HP damage caused)
  • Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks
  • Bows & Fuso Knives governed by Throwing skill for accuracy & damage
  • Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy
  • Throwing stuff uses up Stamina
  • Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).
  • Demonic weapons cause some fun effects, are governed by VooDoo
  • Sawed-Off has faster reloads
  • LACC is more accurate
  • EP munitions cause increased Stun effects
  • Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.
  • Assault Cannon tweak to make it more attractive.
  • WP Grenade no longer a proxy, causes a lot of damage now
  • The IED replaced with a much more affordable good ol' Landmine
  • Proxy Grenade more powerful, requires research
  • Baby Nuke & COV are much more spectacular with extra fire damage
  • Stun Grenade has a larger blast radius.
  • disposable-throwables TU cost increased
  • Molotovs -10% Accuracy
  • Panzerfaust & Satchel Charge bit cheaper
  • Beverages can be used on oneself (healing another has a priority, so just face away).
  • Apples
  • Demonic Essence hit anim/sound fix
  • Stun Grenade anim fix
  • Flamethrowers projectile fix
  • All demonic enemies are immune to Bleeding
  • Added melee dodge to Pirate & enemy armors (usually replacing most or all Melee Res)
  • Night Vision values depend on the type of armor/enemy now (most enemies can't see in the dark as well as UFO's aliens).
  • Floorobs for swords
  • Updated paperdoll gfx for Tac Suit
  • Updated Hobbes' Maps/Terrains to Map Pack v. 3.7
  • Updated SOLBAN Urban Terrain mapblocks
  • Added SOLFOREST maps by Solarius Scorch
  • Attempted fix for those who use Psi Str increase (should not increase above 60 now).
  • Replaced big font with Amiga one
  • Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman

Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as "Piratez".