Difference between revisions of "Cover (EU2012)"
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'''Low Cover''' <br> |
'''Low Cover''' <br> |
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− | Low Cover is represented by a half shield symbol on the tactical HUD. It conveys a '''-20%''' accuracy for the enemy firing at the |
+ | Low Cover is represented by a half shield symbol on the tactical HUD. It conveys a '''-20%''' accuracy for the enemy firing at the target. |
'''High Cover''' <br> |
'''High Cover''' <br> |
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− | High Cover is represented by a full shield symbol on the tactical HUD. It conveys a '''-40%''' accuracy for the enemy firing at the |
+ | High Cover is represented by a full shield symbol on the tactical HUD. It conveys a '''-40%''' accuracy for the enemy firing at the target. |
At Classic and Impossible difficulties, it's better to try to stay out of line-of-sight of aliens whenever possible (assuming you are not going on Overwatch yourself). |
At Classic and Impossible difficulties, it's better to try to stay out of line-of-sight of aliens whenever possible (assuming you are not going on Overwatch yourself). |
Revision as of 00:49, 19 October 2012
In combat, soldiers and aliens can take cover behind objects in the environment to lower their chance of being hit by enemy fire. Cover is taken automatically as the soldier moves through the environment. While in cover the soldier gains a defensive bonus against enemy attacks unless the enemy has flanked the soldier. Cover is divided into two categories: Low Cover and High Cover.
Low Cover
Low Cover is represented by a half shield symbol on the tactical HUD. It conveys a -20% accuracy for the enemy firing at the target.
High Cover
High Cover is represented by a full shield symbol on the tactical HUD. It conveys a -40% accuracy for the enemy firing at the target.
At Classic and Impossible difficulties, it's better to try to stay out of line-of-sight of aliens whenever possible (assuming you are not going on Overwatch yourself).