Difference between revisions of "EXALT (EU2012)"

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EXALT always starts its operations at a random date in May, with the possible variation between dates dependent on the game's difficulty level. On Easy/Normal difficulties the day can vary between the 12th and the 24th, while on Classic/Impossible it can start anywhere between the 6th and the 24th.  
 
EXALT always starts its operations at a random date in May, with the possible variation between dates dependent on the game's difficulty level. On Easy/Normal difficulties the day can vary between the 12th and the 24th, while on Classic/Impossible it can start anywhere between the 6th and the 24th.  
  
On the day EXALT starts its operations it will place 2 cells, one of which will immediately perform an anti-XCOM operation and become exposed. The 2nd cell will remain hidden and can be exposed through an [[Covert Operations (EU2012)#Dealing with EXALT|Intel Scan]].
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On the day EXALT starts its operations it will place 2 cells, one of which will immediately perform an anti-XCOM operation and become exposed. The 2nd cell will remain hidden and can be exposed through an [[Covert Operations (EU2012)#Dealing with EXALT|Intel Scan]]. Afterwards EXALT will periodically keep placing new cells until it reaches the limit of cells (10) or its HQ is eliminated. 
 
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==EXALT Cells==
 
==EXALT Cells==
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EXALT can place a new cell after a placement cool down period, which can vary between 12 to 24 days (Easy/Normal [[Difficulty (EU2012)|difficulty]] levels) and 6 to 24 days (Classic/Impossible). Each cell consists of a number of EXALT [[EXALT Units (EU2012)|agents]] and their precise numbers will [[EXALT Units (EU2012)#EXALT_Deployment|depend]] on the map where the [[Covert Operations (EU2012)|covert mission]] takes place.  
 
EXALT can place a new cell after a placement cool down period, which can vary between 12 to 24 days (Easy/Normal [[Difficulty (EU2012)|difficulty]] levels) and 6 to 24 days (Classic/Impossible). Each cell consists of a number of EXALT [[EXALT Units (EU2012)|agents]] and their precise numbers will [[EXALT Units (EU2012)#EXALT_Deployment|depend]] on the map where the [[Covert Operations (EU2012)|covert mission]] takes place.  
  
After the cool down period reaches 0, EXALT will make a list of [[The Council (EU2012)|Council]] countries that don't have already EXALT Cells assigned and give them a score based on several factors:
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After the cool down period reaches 0, EXALT will make a list of [[The Council (EU2012)|Council]] countries that don't have EXALT Cells already assigned and give them a score based on several factors:
* Panic Levels - countries with [[Panic (EU2012)|panic]] levels from 2 to 4 have a bigger positive modifier added to the score, with variations depending on the difficulty level.  
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* Panic Levels - countries with [[Panic (EU2012)|panic]] levels from 2 to 4 have a bigger positive modifier added to the score.
* XCOM HQ's [[XCOM Base Location (EU2012)|location]] - countries on that continent will have a negative modifier to their score.
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* XCOM HQ's [[XCOM Base Location (EU2012)|location]] - countries on that continent will have a negative modifier.
 
* [[Satellite (EU2012)|Satellites]] - countries with satellites deployed will have a negative modifier.
 
* [[Satellite (EU2012)|Satellites]] - countries with satellites deployed will have a negative modifier.
 
* Continent has no EXALT cells - countries will have a positive modifier.
 
* Continent has no EXALT cells - countries will have a positive modifier.
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* Country has left XCOM - no modifier.  
 
* Country has left XCOM - no modifier.  
  
See [[EXALT (EU2012)#Game Data Sources|Game Data Sources]] for the precise numbers for each difficulty level.  
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The values for the modifiers can change between difficulty levels, see [[EXALT (EU2012)#Game Data Sources|Game Data Sources]] for the precise numbers.  
  
Afterwards, EXALT will randomly choose 1 country from the list, with countries with bigger scores having better chances of being chosen. It will then make a final roll to determine if the cell has been successfully placed with the following modifiers:
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Afterwards, EXALT will randomly choose 1 country from the list, with countries with bigger scores having better chances of being chosen. It will then make a final roll to determine if the cell has been successfully placed, using the following modifiers:
 
* Base Chance (can vary on different difficulty levels between 0,9 and 1.1)
 
* Base Chance (can vary on different difficulty levels between 0,9 and 1.1)
 
* Satellite present (can vary on different difficulty levels between -0.2 and 0)
 
* Satellite present (can vary on different difficulty levels between -0.2 and 0)
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EXALT cells can have two statuses: Exposed and Hidden. Cells will be exposed after completing an anti-XCOM operation or if an Intel Scan is conducted from the [[Situation Room (EU2012)|Situation Room]]. When initially deployed or move to another country EXALT cells will be hidden. Only Hidden EXALT cells can conduct XCOM operations.  
 
EXALT cells can have two statuses: Exposed and Hidden. Cells will be exposed after completing an anti-XCOM operation or if an Intel Scan is conducted from the [[Situation Room (EU2012)|Situation Room]]. When initially deployed or move to another country EXALT cells will be hidden. Only Hidden EXALT cells can conduct XCOM operations.  
  
Exposed EXALT cells will relocate themselves to another country and become hidden after a number of days have passed (4 to 7 days on Easy difficulty, 2 to 5 on all other difficulty levels). Cells will stay exposed if XCOM deploys a [[Covert Operative (EU2012)|Covert Operative]] but will relocate and hide if the mission is a failure or the operative isn't extracted.  
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After a number of days have passed (4 to 7 days on Easy difficulty, 2 to 5 on all other difficulty levels, an exposed EXALT cells will relocate itself to another country and become hidden. However, the cell will stay exposed if XCOM deploys a [[Covert Operative (EU2012)|Covert Operative]] and until the covert deployment ends, However the cell will immediately relocate and hide if the mission is a failure or the Covert Operative isn't extracted.  
  
 
Each Hidden EXALT Cell will only take actions after a number of certain days/conditions have passed.  
 
Each Hidden EXALT Cell will only take actions after a number of certain days/conditions have passed.  
* After its initial deployment or relocation to another country, the date for the next operation it will undertake is randomly determined, with the range of values dependent on the difficulty level (7 to 21 days on Easy/Normal and 7 to 15 on Classic/Impossible).
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* After its initial deployment or relocation to another country, the date for its next anti-XCOM operation is randomly determined, with the range of values dependent on the difficulty level (7 to 21 days on Easy/Normal and 7 to 15 on Classic/Impossible).
* If the date of the next operation is reached and enough days have passed between different cell operations (depends on difficulty level), it will perform an operation. Otherwise, it will remain hidden and recalculate a new future date for an operation.  
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* If the date of the next operation is reached and enough days have passed between different cell operations (the limit depends on difficulty level), it will perform an anti-XCOM operation. Otherwise, it will remain hidden and recalculate a new future date for an operation.  
  
 
===Cell Operations===
 
===Cell Operations===
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** The amount of panic applied to the country varies between difficulty levels (1 on Easy, 2 on Normal/Classic, 3 on Impossible).  
 
** The amount of panic applied to the country varies between difficulty levels (1 on Easy, 2 on Normal/Classic, 3 on Impossible).  
 
** On Impossible difficulty, there's also a panic penalty of 1 applied to all other countries in the continent.  
 
** On Impossible difficulty, there's also a panic penalty of 1 applied to all other countries in the continent.  
*Sabotage - XCOM's credits will be reduced. Determined using either 1 of 2 predetermined constants, MinSabotageCashAmount and SabotageCashPercentage.  
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*Sabotage - XCOM's credits (§) will be reduced. Determined using either 1 of 2 predetermined constants, MinSabotageCashAmount and SabotageCashPercentage.  
 
** If the percentage of credits to steal is bigger that the minimum amount, the game applies the percentage.  
 
** If the percentage of credits to steal is bigger that the minimum amount, the game applies the percentage.  
 
** Otherwise the game removes the minimum cash amount, unless there are no sufficient credits left, in which case the game will remove all credits present on the base.  
 
** Otherwise the game removes the minimum cash amount, unless there are no sufficient credits left, in which case the game will remove all credits present on the base.  
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** Building [[Laboratory (EU2012)|Labs]] can provide a guard against Research Hacks. Each Lab provides a %20 reduction on the time lost.  
 
** Building [[Laboratory (EU2012)|Labs]] can provide a guard against Research Hacks. Each Lab provides a %20 reduction on the time lost.  
  
Furthermore, it appears each hidden EXALT cell has a 50% chance of increasing panic by 1 point in the country where it is active, if the country doesn't have an  deployed. It isn't clear though when the game checks for this to happen (could be at the end of a Abductions/Council mission or at the end of the month).  
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Furthermore, it appears each hidden EXALT cell has a 50% chance of increasing panic by 1 point in the country where it is active. It isn't clear though when the game checks for this condition to happen (could be at the end of a Abductions/Council mission or at the end of the month).  
  
Deploying a Covert Operative to a country with an active EXALT cell and with a panic level of 5 will also prevent it from leaving the [[The Council (EU2012)|Council]] at the end of the month.
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Finally, deploying a Covert Operative to a country with an exposed EXALT cell and with a panic level of 5 will prevent it from leaving the [[The Council (EU2012)|Council]], if the operative is still in the country at the end of the month.
  
==Dealing with EXALT==
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==Eliminating EXALT==
 
[[Image:Exalt Base Raid (EU2012).png|300px|right|Exalt Base Raid]]
 
[[Image:Exalt Base Raid (EU2012).png|300px|right|Exalt Base Raid]]
Anti-EXALT operations are accessed through the [[Situation Room (EU2012)|Situation Room]], through the Covert Operations tab. It will display the map and the presence of any discovered EXALT cells and allow to conduct Intel Scans and perform [[Covert Operations (EU2012)|Covert Operations]] to eliminate revealed EXALT cells.  
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Anti-EXALT operations are accessed through the [[Situation Room (EU2012)|Situation Room]], through the Covert Operations tab. It will display the map and the presence of any discovered EXALT cells and allow to conduct Intel Scans and perform [[Covert Operations (EU2012)|Covert Operations]] to eliminate exposed EXALT cells.  
  
 
EXALT operations will only cease when the EXALT base is successfully [[EXALT Base Raid (EU2012)|assaulted]]. Similar to Alien Base Assault or other [[Storyline (EU2012)|Storyline]] missions, the EXALT Base Raid will stay available until XCOM decides to deal with EXALT, once and for all.
 
EXALT operations will only cease when the EXALT base is successfully [[EXALT Base Raid (EU2012)|assaulted]]. Similar to Alien Base Assault or other [[Storyline (EU2012)|Storyline]] missions, the EXALT Base Raid will stay available until XCOM decides to deal with EXALT, once and for all.
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==Trivia==
 
==Trivia==
 
[[Image:EXALT Annette (EU2012).png|right|300px|Annette's picture at the EXALT Base]]
 
[[Image:EXALT Annette (EU2012).png|right|300px|Annette's picture at the EXALT Base]]
* If the [[Progeny (EU2012)|Progeny]] campaign is selected and [[Annette Durand (EU2012)|Annette]] is rescued, Dr. [[Vahlen (EU2012)|Vahlen]] will reveal that Annette was originally captured by EXALT and given to the aliens. Later EXALT will revert on their decision and try to get Annette for themselves. It is possible to see a picture of Annette during the [[EXALT Base Raid (EU2012)|EXALT Base]] mission.  
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If the [[Progeny (EU2012)|Progeny]] campaign is selected and [[Annette Durand (EU2012)|Annette]] is rescued, Dr. [[Vahlen (EU2012)|Vahlen]] will reveal that Annette was originally captured by EXALT and given to the aliens. Later EXALT will revert on their decision and try to get Annette for themselves. It is possible to see a picture of Annette during the [[EXALT Base Raid (EU2012)|EXALT Base]] mission.  
 
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Revision as of 14:37, 18 April 2014

EXALT insignia

EXALT is a new global human threat introduced in Enemy Within DLC. EXALT is a paramilitary secret society that seeks to use alien tech to enrich and technologically change themselves and gain world domination. They will carry out anti-XCOM operations until their base is found and destroyed.

EXALT wants the aliens to genetically perfect mankind and sees XCOM as an obstacle to that. While EXALT agrees with the aliens, it will avoid working with them and instead and disrupt XCOM efforts's to fight the invasion. Despite sharing some common goals, the Aliens and EXALT will not cooperate together and appear together on any mission. EXALT will even try to outsmart the aliens during Operation Progeny in order to gain access to a high value weapon.

The nature of EXALT's threat is similar to the one posed Cult of Sirius on X-COM Apocalypse. However, one major difference between the two groups is that the religious structure of the Cult speaks of humans subjecting themselves to their new alien overlords, while the extravagance of the EXALT Headquarters suggests powerful people in black market and clandestine circles, groups who's interest tend to lie in acquiring power for themselves.

The first EXALT mission takes place on May, the day depends on the difficulty level. To completely eliminate the EXALT threat, XCOM will have to discover and raid their base.

EXALT Deployment

EXALT appears

EXALT always starts its operations at a random date in May, with the possible variation between dates dependent on the game's difficulty level. On Easy/Normal difficulties the day can vary between the 12th and the 24th, while on Classic/Impossible it can start anywhere between the 6th and the 24th.

On the day EXALT starts its operations it will place 2 cells, one of which will immediately perform an anti-XCOM operation and become exposed. The 2nd cell will remain hidden and can be exposed through an Intel Scan. Afterwards EXALT will periodically keep placing new cells until it reaches the limit of cells (10) or its HQ is eliminated.

EXALT Cells

Cell Placement

EXALT Agents

EXALT can place a new cell after a placement cool down period, which can vary between 12 to 24 days (Easy/Normal difficulty levels) and 6 to 24 days (Classic/Impossible). Each cell consists of a number of EXALT agents and their precise numbers will depend on the map where the covert mission takes place.

After the cool down period reaches 0, EXALT will make a list of Council countries that don't have EXALT Cells already assigned and give them a score based on several factors:

  • Panic Levels - countries with panic levels from 2 to 4 have a bigger positive modifier added to the score.
  • XCOM HQ's location - countries on that continent will have a negative modifier.
  • Satellites - countries with satellites deployed will have a negative modifier.
  • Continent has no EXALT cells - countries will have a positive modifier.
  • All countries in continent are still in XCOM - country gets a positive modifier.
  • Single country in continent without satellites - country gets a positive modifier.
  • Only 1 country in continent still in XCOM - country gets a negative modifier.
  • Continent has left XCOM (continent bonus no longer active) - country gets a negative modifier.
  • Country has left XCOM - no modifier.

The values for the modifiers can change between difficulty levels, see Game Data Sources for the precise numbers.

Afterwards, EXALT will randomly choose 1 country from the list, with countries with bigger scores having better chances of being chosen. It will then make a final roll to determine if the cell has been successfully placed, using the following modifiers:

  • Base Chance (can vary on different difficulty levels between 0,9 and 1.1)
  • Satellite present (can vary on different difficulty levels between -0.2 and 0)
  • Stealth Satellites - developing this Foundry project gives a -0.35 modifier, on all difficulty levels.

Cell Status

EXALT cell detected

EXALT cells can have two statuses: Exposed and Hidden. Cells will be exposed after completing an anti-XCOM operation or if an Intel Scan is conducted from the Situation Room. When initially deployed or move to another country EXALT cells will be hidden. Only Hidden EXALT cells can conduct XCOM operations.

After a number of days have passed (4 to 7 days on Easy difficulty, 2 to 5 on all other difficulty levels, an exposed EXALT cells will relocate itself to another country and become hidden. However, the cell will stay exposed if XCOM deploys a Covert Operative and until the covert deployment ends, However the cell will immediately relocate and hide if the mission is a failure or the Covert Operative isn't extracted.

Each Hidden EXALT Cell will only take actions after a number of certain days/conditions have passed.

  • After its initial deployment or relocation to another country, the date for its next anti-XCOM operation is randomly determined, with the range of values dependent on the difficulty level (7 to 21 days on Easy/Normal and 7 to 15 on Classic/Impossible).
  • If the date of the next operation is reached and enough days have passed between different cell operations (the limit depends on difficulty level), it will perform an anti-XCOM operation. Otherwise, it will remain hidden and recalculate a new future date for an operation.

Cell Operations

EXALT Research Hack

Hidden EXALT cells can conduct 3 types of anti-XCOM operations:

  • Propaganda - Increases Panic on the targeted country.
    • The amount of panic applied to the country varies between difficulty levels (1 on Easy, 2 on Normal/Classic, 3 on Impossible).
    • On Impossible difficulty, there's also a panic penalty of 1 applied to all other countries in the continent.
  • Sabotage - XCOM's credits (§) will be reduced. Determined using either 1 of 2 predetermined constants, MinSabotageCashAmount and SabotageCashPercentage.
    • If the percentage of credits to steal is bigger that the minimum amount, the game applies the percentage.
    • Otherwise the game removes the minimum cash amount, unless there are no sufficient credits left, in which case the game will remove all credits present on the base.
  • Research Hack - Slow down XCOM's current research.
    • Research Hacks will only be performed if the research progress percentage of the current project has advanced past a determined limit, defined by the game's difficulty level. The values are 30% (Easy) and 50% (all other difficulties).
    • The amount of research lost is calculated using either the MinResearchHackDays or the ResearchHackPercentage values. MinResearchHackDays reduces research by 5 full days while ResearchHackPercentage reduces research by 30% or 50%, depending on difficulty level. The game will calculate both reduction values and apply the biggest reduction.
    • Building Labs can provide a guard against Research Hacks. Each Lab provides a %20 reduction on the time lost.

Furthermore, it appears each hidden EXALT cell has a 50% chance of increasing panic by 1 point in the country where it is active. It isn't clear though when the game checks for this condition to happen (could be at the end of a Abductions/Council mission or at the end of the month).

Finally, deploying a Covert Operative to a country with an exposed EXALT cell and with a panic level of 5 will prevent it from leaving the Council, if the operative is still in the country at the end of the month.

Eliminating EXALT

Exalt Base Raid

Anti-EXALT operations are accessed through the Situation Room, through the Covert Operations tab. It will display the map and the presence of any discovered EXALT cells and allow to conduct Intel Scans and perform Covert Operations to eliminate exposed EXALT cells.

EXALT operations will only cease when the EXALT base is successfully assaulted. Similar to Alien Base Assault or other Storyline missions, the EXALT Base Raid will stay available until XCOM decides to deal with EXALT, once and for all.


Trivia

Annette's picture at the EXALT Base

If the Progeny campaign is selected and Annette is rescued, Dr. Vahlen will reveal that Annette was originally captured by EXALT and given to the aliens. Later EXALT will revert on their decision and try to get Annette for themselves. It is possible to see a picture of Annette during the EXALT Base mission.

Game Data Sources

EXALT Tuning
Difficulty Levels Easy Normal Classic Impossible
ExaltStartDelayDays 18 18 15 15
ExaltStartDelayDaysVariation 6 6 9 9
ExaltSweepBaseCost 50 50 50 50
ExaltSweepCostIncrease 0,5 1 1 1
CovertOperationDuration 6 6 6 6
CellTuning
MinDaysBetweenDifferentCellOperations 5 5 4 3
MinDaysBetweenOperations 7 7 7 7
MaxDaysBetweenOperations 21 21 15 15
MinDaysToHide 4 2 2 2
MaxDaysToHide 7 5 5 5
MinDaysBetweenCells 7 7 6 6
MaxDaysBetweenCells 10 11 10 9
MaxSimultaneousCells 10 10 10 10
MinSabotageCashAmount 50 50 75 100
SabotageCashPercentage 0,2 0,3 0,5 0,5
MinResearchHackDays 5 5 5 5
ResearchHackPercentage 0,3 0,5 0,5 0,5
PlacementRollTuning
BaseChance 0,9 1 1 1,1
SatelliteMod -0,2 -0,2 0 0
StealthSatelliteMod -0,35 -0,35 -0,35 -0,35
PlacementScoreTuning
CountryHasLeftXComMod 0 0 0 0
PanicMod[0] 0 0 0 0
PanicMod[1] 0,1 0,1 0 0
PanicMod[2] 0,2 0,2 0,1 0
PanicMod[3] 0,2 0,2 0,2 0,2
PanicMod[4] 0,1 0,1 0,2 0,3
PanicMod[5] 0,1 0,1 0,1 -0,1
SatelliteMod -0,3 -0,1 -0,1 -0,1
HomeContinentMod -0,1 -0,1 -0,1 0
ContinentHasNoCellsMod 0,1 0,1 0,2 0,1
ContinentNoCountriesHaveLeftXComMod 0,1 0,1 0,1 0,2
OnContinentWithOnlyOneCountryLeftInXComMod -0,1 -0,1 -0,1 -0,1
ContinentHasLeftXComMod -0,3 -0,3 -0,3 -0,3
OnlyCountryOnContinentWithoutSatelliteMod 0,2 0,2 0,2 0,2
Table Values: DefaultGameData.INI
Game Mechanics: XGExaltSimulation class at XComStrategyGame.UPK


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology