EXALT (EU2012)

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EXALT insignia

EXALT is a new global human threat introduced in Enemy Within DLC. EXALT is a paramilitary secret society that seeks to use alien tech to enrich and technologically change themselves and gain world domination. They will carry out anti-XCOM operations until their base is found and destroyed.

EXALT wants the aliens to genetically perfect mankind and sees XCOM as an obstacle to that. While EXALT agrees with the aliens, it will avoid working with them and instead and disrupt XCOM efforts's to fight the invasion. Despite sharing some common goals, the Aliens and EXALT will not cooperate together and appear together on any mission. EXALT will even try to outsmart the aliens during Operation Progeny in order to gain access to a high value weapon.

The nature of EXALT's threat is similar to the one posed Cult of Sirius on X-COM Apocalypse. However, one major difference between the two groups is that the religious structure of the Cult speaks of humans subjecting themselves to their new alien overlords, while the extravagance of the EXALT Headquarters suggests powerful people in black market and clandestine circles, groups who's interest tend to lie in acquiring power for themselves.

The first EXALT mission takes place on May, the day depends on the difficulty level. To completely eliminate the EXALT threat, XCOM will have to discover and raid their base.

Notes

  • Anti-EXALT operations are accessed through the Situation Room, through the Covert Operations view.
  • The Covert Operations view will display the map and the presence of any discovered EXALT cells.
  • The first Intel Scan taken each month costs 50§ and will reveal any additional cells to the ones already revealed. Later scans taken the same month will cost the double of the previous scan.
  • Revealing EXALT cells will postpone their ability to hurt XCOM operations. Only hidden EXALT cells can conduct operations.
  • After a while an exposed EXALT cell will relocate to another country and become hidden.
  • Hidden EXALT cells can conduct 3 types of operations:
    • Propaganda - Increases Panic on the targeted country.
    • Sabotage - XCOM's money reserve is halved.
    • Research Hack - Slow down XCOM's current research.
  • Also, if you turn down an abduction in Africa and there's an exposed EXALT cell on that country then the resulting panic from the Abduction will be further increased.
  • Building Labs can provide a guard against Research Hacks.
  • To stop a revealed EXALT cell, XCOM may perform a Covert Mission on the country where the cell is based by deploying a soldier as a Covert Operative and later retrieving that soldier on a regular mission, along with info regarding the location of the EXALT base.
  • Dealing with the original Cult of Sirius with regular Covert Operations to keep them neutered means experience points, extra credits, and less hassle for XCOM.

EXALT Units

EXALT Soldiers
  • EXALT operates with a similar class structure as XCOM, fielding 4 types of soldiers: Sniper, Heavy, Operative (like Assault) and Medic.
  • Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities.
  • EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use Gene Mods to enhance their units.
    • EXALT elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic).
    • They, however, do not gain MECs
  • EXALT agents can't be captured since they'll suicide with a syringe if hit by an Arc Thrower.
  • Their weapons are dropped intact, and can be used instead of XCOM's models.
    • Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
    • They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices.
    • Killing EXALT units with explosives does make them drop Weapon Fragments, which are useful for Research/Foundry projects, so feel free to use explosives.

EXALT Stats & Weapons

Check each individual unit's page:


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology