Difference between revisions of "EXALT Units (EU2012)"
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[[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]] |
[[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]] |
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− | + | EXALT operates with a similar [[Classes (EU2012)|class]] structure as [[XCOM (EU2012)|XCOM]], fielding 4 types of soldiers: [[EXALT Sniper (EU2012)|Sniper]], [[EXALT Heavy (EU2012)|Heavy]], [[EXALT Operative (EU2012)|Operative]] (like Assault) and [[EXALT Medic (EU2012)|Medic]]. As the game progresses its units will be upgraded to Elite versions of all classes, using additional Genetic improvements and Class abilities. However, unlike XCOM, EXALT doesn't use [[MEC Trooper (EU2012)|MECs] Troopers. |
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− | * Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities. |
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− | + | [[EXALT Weapons (EU2012)|EXALT weaponry]] will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use [[Gene Mods (EU2012)|Gene Mods]] to enhance their units. EXALT Elite units use the following Gene Mods, 3 of which are unique to them: |
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+ | * Depth Perception (Elite Sniper) |
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− | ** EXALT Elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic). |
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+ | * Adrenaline Surge (Elite Operative) |
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− | ** They, however, do not gain [[MEC Trooper (EU2012)|MECs]] |
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+ | * Iron Skin (Elite Heavy) |
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+ | * Regen Pheromones (Elite Medic). |
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+ | |||
+ | '''Notes''' |
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* EXALT agents can't be captured since they'll suicide with a syringe if hit by an [[Arc Thrower (EU2012)|Arc Thrower]]. However, they can still be [[Psionic (EU2012)|Mind Controlled]]. |
* EXALT agents can't be captured since they'll suicide with a syringe if hit by an [[Arc Thrower (EU2012)|Arc Thrower]]. However, they can still be [[Psionic (EU2012)|Mind Controlled]]. |
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* Killing EXALT units sometimes makes them drop [[Weapon Fragments (EU2012)|Weapon Fragments]], though not many; usually half a dozen or so for a cleared-out mission. |
* Killing EXALT units sometimes makes them drop [[Weapon Fragments (EU2012)|Weapon Fragments]], though not many; usually half a dozen or so for a cleared-out mission. |
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<br clear="all"> |
<br clear="all"> |
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+ | {|class="wikitable" width="70%" |
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− | <gallery widths=150px heights=100px perrow=4 caption="EXALT Units"> |
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+ | |+ EXALT Units |
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− | File:EXALT Operative.png|EXALT Operative |
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+ | | align="center" style="background:#f0f0f0;"|'''Unit''' |
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− | File:EXALT Heavy.png|EXALT Heavy |
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+ | | align="center" style="background:#f0f0f0;"|'''HP (E/N/C/I)''' |
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− | File:EXALT Sniper.png|EXALT Sniper |
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+ | | align="center" style="background:#f0f0f0;"|'''Aim (E/N/C/I)''' |
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− | File:EXALT Medic.png|EXALT Medic |
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+ | | align="center" style="background:#f0f0f0;"|'''Defense''' |
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⚫ | |||
+ | | align="center" style="background:#f0f0f0;"|'''Will''' |
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− | File:EXALT Elite Heavy.png|EXALT Elite Heavy |
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+ | | align="center" style="background:#f0f0f0;"|'''Movement''' |
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⚫ | |||
+ | |- align="center" |
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− | File:EXALT Elite Medic.png|EXALT Elite Medic |
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+ | | [[File:EXALT Heavy.png|25px|EXALT Heavy]]<br>EXALT Heavy||7/8/9/10||50/50/60/65||0||50||12 |
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− | </gallery> |
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+ | |- align="center" |
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+ | | [[File:EXALT Medic.png|25px|EXALT Medic]]<br>EXALT Medic||6/7/7/8||45/45/55/60||0||50||12 |
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+ | |- align="center" |
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+ | | [[File:EXALT Operative.png|25px|EXALT Operative]]<br>EXALT Operative||6/7/8/9||50/50/60/65||0||50||12 |
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+ | |- align="center" |
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+ | | [[File:EXALT Sniper.png|25px|EXALT Sniper]]<br>EXALT Sniper||5/6/6/7||60/60/70/70||0||50||12 |
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+ | |- align="center" |
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+ | | [[File:EXALT Elite Heavy.png|25px|EXALT Elite Heavy]]<br>EXALT Elite Heavy||9/10/11/12||55/55/65/70||0||80||12 |
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+ | |- align="center" |
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+ | | [[File:EXALT Elite Medic.png|25px|EXALT Elite Medic]]<br>EXALT Elite Medic||8/9/10/10||55/55/65/70||0||80||12 |
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+ | |- align="center" |
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⚫ | |||
+ | |- align="center" |
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⚫ | |||
+ | |- |
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+ | | align="center" colspan="6" | '''(E/N/C/I)''' = Easy/Normal/Classic/Impossible difficulty levels |
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+ | |} |
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+ | |||
<noinclude> |
<noinclude> |
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{{EXALT (EU2012)}} |
{{EXALT (EU2012)}} |
Revision as of 18:59, 7 January 2014
EXALT operates with a similar class structure as XCOM, fielding 4 types of soldiers: Sniper, Heavy, Operative (like Assault) and Medic. As the game progresses its units will be upgraded to Elite versions of all classes, using additional Genetic improvements and Class abilities. However, unlike XCOM, EXALT doesn't use [[MEC Trooper (EU2012)|MECs] Troopers.
EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use Gene Mods to enhance their units. EXALT Elite units use the following Gene Mods, 3 of which are unique to them:
- Depth Perception (Elite Sniper)
- Adrenaline Surge (Elite Operative)
- Iron Skin (Elite Heavy)
- Regen Pheromones (Elite Medic).
Notes
- EXALT agents can't be captured since they'll suicide with a syringe if hit by an Arc Thrower. However, they can still be Mind Controlled.
- Killing EXALT units sometimes makes them drop Weapon Fragments, though not many; usually half a dozen or so for a cleared-out mission.
- Unlike XCOM's soldier pool, there appear to be no female EXALT agents. Make of that what you will.