Melee Weapons (Piratez)

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This page may be outdated. It is up-to-date for version 0.99E. The latest version is v.N1.


Melee weapons are a crucial part of swashbuckling for your hands, especially during the early part of your piracy career. You'll find yourself lacking any real firearms that pack a decent punch or constantly low on ammunition. Your hands can utilize most firearms found on incapacitated or dead enemies, you'll quickly discover a lack of clips or magazines.

This is where melee weapons come in, and they can pack a whollop of pain at the cost of closing range with the opposing forces. Most melee weapons scale with your hands' statistics, so once you find a good fit for a pirate, they can stick with it until you have access to upgraded forms. Most melee weapons can inflict wounds, so keep this in mind if you are trying to stun enemies because they may bleed out while incapacitated.

Notable mentions regarding close combat is some enemies may be capable of dodging a portion of melee, so accuracy % may not always be completely accurate. Lastly, striking a foe is highly dependent on armor and direction; hitting an enemy in power armor right in the chest is not wise, whereas charging them from behind is much more successful.

Quick Reference Guide

Damage
Weapon Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
Fistycuffs 3 1x1 Melee - 8 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.65*(1*Melee) Stun 0 Damage+0.6*Strength+0.2*Melee Uses [0% to 200%] Damage Formula, Inflicts 0.35*Dmg to Health
Shock'a'Fist 3 1x1 Melee - 8 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.8*(1*Melee) Plasma 50 Damage+0.1*Strength+0.1*Melee Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Handle 4 2x1 Melee - 9 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.7*(50+0.5*Melee) Stun 10 Damage+0.2*Strength+0.35*Bravery Inflicts 0.15*Dmg to Health, -1.0*Dmg to Morale
Stun Baton 3 2x1 Melee - 7 TUs, 2 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.8*(50+0.5*Melee) Plasma 20 Damage+0.2*Reactions Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun
Shiv 2 1x1 Melee - 5 TUs, 2 Energy
Throw - 25% base TUs, 4 Energy
Melee - 0.85*(0.5*Melee+0.5*Reactions) Cutting 15 Damage+0.1*Bravery+0.1*Reactions
Machete 3 2x1 Melee - 6 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.8*(50+0.5*Melee) Cutting 20 Damage+0.2*Strength+0.1*Melee Target's Armor is 30% More Effective
Dagger 3 2x1 Melee - 7 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.9*(0.5*Melee+0.5*Reactions) Cutting 20 Damage+0.2*Reactions+0.1*Melee
Barbed Dagger 4 2x1 Melee - 8 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.85*(0.5*Melee+0.5*Reactions) Cutting 20 Damage+0.4*Strength+0.1*Melee Ignores 10% of Target's Armor, Inflicts 10.0*Dmg to Morale
Poisoned Dagger 4 2x1 Melee - 8 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.8*(0.5*Melee+0.5*Reactions) Chem 20 Damage+0.2*Reactions Uses [0% to 200%] Damage Formula, Inflicts 2.0*Dmg to Health, 10.0*Dmg to Energy
Vibro Blade 3 2x1 Melee - 7 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.95*(0.5*Melee+0.5*Reactions) Cutting 20 Damage+0.2*Reactions+0.2*Melee Ignores 20% of Target's Armor
Ghost Dagger 2 2x1 Melee - 7 TUs, 7 Energy
Throw - 25% base TUs, 4 Energy
Melee - 0.9*(1*Melee) Plasma 0 Damage+0.25*PsiStrength+0.2*PsiSkill+0.2*Reactions Uses Stun Resistance, Ignores 90% of Target's Armor, Inflicts 7.0*Dmg to Morale
Mono-Claws 7 2x1 Melee - 7 TUs, 5 Energy
Throw - 25% base TUs, 14 Energy
Melee - 0.8*(1*Melee) Cutting 25 Damage+0.3*Strength+0.3*Melee Ignores 30% of Target's Armor
Pipe 5 2x1 Melee - 10 TUs, 3 Energy
Throw - 25% base TUs, 10 Energy
Melee - 0.7*(65+0.34*Melee) Concussive 15 Damage+0.6*Strength Inflicts 1.25*Dmg to Stun
Ripper 6 2x1 Snap - 10% base TUs, 2 Energy
Auto - 18% base TUs, 3 Energy
Throw - 25% base TUs, 12 Energy
Snap - 0.6*(1*Melee)
Auto - 0.6*(1*Melee)
Cutting 30 None Maximum Range (1)
Cutlass 5 2x2 Melee - 8 TUs, 3 Energy
Throw - 25% base TUs, 12 Energy
Melee - 0.85*(1*Melee) Cutting 30 Damage+0.25*Reactions+0.15*Melee Target's Armor is 20% More Effective
Wakizashi 5 2x2 Melee - 8 TUs, 3 Energy
Throw - 25% base TUs, 12 Energy
Melee - 0.85*(1*Melee) Cutting 25 Damage+0.15*Reactions+0.25*Melee
Rapier 6 3x1 Melee - 9 TUs, 4 Energy
Throw - 25% base TUs, 12 Energy
Melee - 0.9*(1*Melee) Cutting 20 Damage+0.4*Melee
Vibro Sword 7 3x1 Melee - 9 TUs, 5 Energy
Throw - 25% base TUs, 14 Energy
Melee - 0.9*(1*Melee) Cutting 30 Damage+0.1*Strength+0.4*Melee Ignores 30% of Target's Armor
Saber 7 3x1 Melee - 10 TUs, 5 Energy
Throw - 25% base TUs, 14 Energy
Melee - 1*(1*Melee) Cutting 35 Damage+0.4*Strength+0.2*Melee Target's Armor is 20% More Effective
Longsword 8 3x1 Melee - 12 TUs, 5 Energy
Throw - 25% base TUs, 16 Energy
Melee - 0.9*(1*Melee) Cutting 35 Damage+0.5*Strength+0.2*Melee Target's Armor is 30% More Effective
Tech Blade 10 3x1 Melee - 12 TUs, 7 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.95*(1*Melee) Cutting 45 Damage+0.5*Strength+0.2*Melee Target's Armor is 15% More Effective
Electro-Sword 9 3x1 Melee - 10 TUs, 6 Energy
Throw - 25% base TUs, 18 Energy
Melee - 0.95*(1*Melee) Cutting 60 Damage+0.6*Strength+0.2*Melee Inflicts 1.0*Dmg to Stun
Ball Bat 7 3x1 Melee - 12 TUs, 4 Energy
Throw - 25% base TUs, 14 Energy
Melee - 0.8*(65+0.34*Melee) Stun 25 Damage+0.3*Strength Inflicts 0.75*Dmg to Health
Bone Club 6 3x1 Melee - 11 TUs, 4 Energy
Throw - 25% base TUs, 12 Energy
Melee - 0.7*(50+0.5*Melee) Stun 20 Damage+0.2*Strength+0.3*Bravery Inflicts 1.0*Dmg to Health
Spiked Mace 15 3x1 Melee - 15 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.7*(50+0.5*Melee) Concussive 30 Damage+0.7*Strength Ignores 25% of Target's Armor, Inflicts 1.25*Dmg to Stun, 0.1*Dmg to Armor
Billhook 8 3x1 Melee - 15 TUs, 5 Energy
Throw - 25% base TUs, 16 Energy
Melee - 0.75*(50+0.5*Melee) Cutting 40 Damage+0.3*Strength+0.3*Bravery Inflicts 10.0*Dmg to Morale
Stone Hatchet 10 3x1 Melee - 12 TUs, 7 Energy
Throw - 25% base TUs, 20 Energy
Melee - 1.25*(0.5*Melee+0.5*Throwing) Cutting 40 Damage+0.6*Strength+0.1*Melee Target's Armor is 40% More Effective
Aqua Hatchet 9 3x1 Melee - 11 TUs, 6 Energy
Throw - 25% base TUs, 20 Energy
Melee - 1.25*(0.5*Melee+0.5*Throwing) Cutting 40 Damage+0.6*Strength+0.1*Melee Target's Armor is 10% More Effective
Ax 12 3x1 Melee - 14 TUs, 8 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.85*(1*Melee) Cutting 50 Damage+0.7*Strength+0.1*Melee
Vibro-Ax 16 3x1 Melee - 14 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.85*(1*Melee) Cutting 70 Damage+0.7*Strength+0.1*Melee Ignores 20% of Target's Armor
Electro-Claw 15 2x2 Melee - 14 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.9*(1*Melee) Cutting 75 Damage+0.7*Strength+0.3*Melee Target's Armor is 30% More Effective, Inflicts 10.0*Dmg to Morale, 0.1*Dmg to Armor
Blood Ax 16 3x1 Melee - 12 TUs, -4 Energy, -4 Morale
Throw - 25% base TUs, 20 Energy
Melee - 0.9*(1*Melee) Cutting 88 Damage+0.7*Strength+0.1*Melee
Force Blade 4 3x1 Melee - 8 TUs, 2 Energy
Throw - 25% base TUs, 8 Energy
Melee - 1.1*(1*Melee) Laser 50 Damage+0.4*Melee Ignores 30% of Target's Armor
Power Mace 16 3x1 Snap - 20 TUs, 10 Energy
Melee - 20 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Snap - 0.9*(0.5*Melee+0.5*Strength)
Melee - 0.9*(0.5*Melee+0.5*Strength)
Shot - Plasma
Melee - Stun
Shot - 80
Melee - 80
Shot - Damage+0.3*Strength+0.3*Melee
Melee - Damage+0.3*Strength+0.3*Melee
Shot - Inflicts 1.5*Dmg to Stun, 0.1*Dmg to Armor
Maximum Range (1),
Melee - Inflicts 0.2*Dmg to Health, 0.1*Dmg to Armor
Short Bamboo Combat Stick 5 3x1 Melee - 14 TUs, 4 Energy
Throw - 25% base TUs, 14 Energy
Melee - 1.3*(0.5*Melee+0.5*Throwing) Piercing 25 Damage+0.6*Throwing Target's Armor is 50% More Effective
Aqua Trident 13 3x2 Melee - 15 TUs, 9 Energy
Throw - 25% base TUs, 14 Energy
Melee - 1.4*(0.5*Melee+0.5*Throwing) Piercing 40 Damage+0.3*Strength+0.4*Throwing Inflicts 2.0*Dmg to TUs, 0.07*Dmg to Armor
Cattle Prod 6 3x1 Melee - 20 TUs, 4 Energy
Throw - 25% base TUs, 12 Energy
Melee - 1.1*(50+0.5*Melee) Plasma 70 None Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun
Impaler 7 3x1 Snap - 30% base TUs, 10 Energy
Melee - 16% base TUs, 6 Energy
Throw - 25% base TUs, 14 Energy
Snap - 1*(1*Firing+1*PsiStrength+1*PsiSkill)
Melee - 1.4*(0.5*Melee+0.5*Throwing)
Shot - Plasma
Melee - Piercing
Shot - 0
Melee - 40
Shot - Damage+0.03*PsiStrength^2
Melee - Damage+0.2*Strength+0.6*Throwing
Shot - Ignores 30% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, 1.0*Dmg to TUs, 20.0*Dmg to Morale
Melee - Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Stun, 4.0*Dmg to TUs, 20.0*Dmg to Morale
Cat Paws 4 1x2 Melee - 5 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.9*(0.5*Melee+0.5*Reactions) Cutting 15 Damage+0.15*Bravery+0.15*Reactions Target's Armor is 50% More Effective, Inflicts 0.05*Dmg to Armor
Shovel 8 3x1 Melee - 15 TUs, 5 Energy
Throw - 25% base TUs, 16 Energy
Melee - 0.65*(65+0.34*Melee) Cutting 35 Damage+0.5*Strength Target's Armor is 30% More Effective, Inflicts 2.0*Dmg to Stun
Spear 7 3x2 Melee - 16 TUs, 5 Energy
Throw - 25% base TUs, 14 Energy
Melee - 1.6*(0.5*Melee+0.5*Throwing) Piercing 30 Damage+0.2*Strength+0.4*Throwing Ignores 20% of Target's Armor, Inflicts 4.0*Dmg to TUs
Barbaric Sword 20 3x2 Melee - 13 TUs, 13 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.9*(1*Melee) Cutting 50 Damage+0.65*Strength+0.2*Melee Target's Armor is 25% More Effective
Fuso Sword 11 3x2 Melee - 12 TUs, 7 Energy
Throw - 25% base TUs, 20 Energy
Melee - 1*(1*Melee) Cutting 50 Damage+0.5*Melee Target's Armor is 40% More Effective
Bardiche 18 3x2 Melee - 18 TUs, 12 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.8*(1*Melee) Cutting 75 Damage+0.9*Strength+0.1*Melee
Hellblade 15 3x2 Aimed - 75% base TUs, 60 Energy, 60 Morale
Melee - 12% base TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*(0.65*PsiStrength+0.65*PsiSkill)
Melee - 1.05*(50+1*Melee)
Shot - Cutting
Melee - Cutting
Shot - 0
Melee - 60
Shot - Damage+0.7*Strength+0.2*Melee+1*PsiStrength
Melee - Damage+0.7*Strength+0.2*Melee+1*PsiStrength
Reduced Accurate Aimed Range (20)
Hammer 24 3x1 Snap - 28 TUs, 16 Energy
Throw - 25% base TUs, 20 Energy
Snap - 0.6*(50+0.5*Melee) Concussive 60 Damage+0.5*Strength+0.3*Melee Inflicts 1.5*Dmg to Stun, 0.1*Dmg to Armor
Maximum Range (1)
Pickaxe 15 2x2 Snap - 26 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Snap - 0.4*(75+0.25*Melee) Piercing 30 Damage+0.4*Strength Ignores 30% of Target's Armor, Inflicts 0.1*Dmg to Armor, 1.0*Dmg to Terrain
Maximum Range (1)
Chainsaw 9 3x1 Auto - 30% base TUs, 6 Energy
Throw - 25% base TUs, 18 Energy
Auto - 0.4*(75+0.25*Melee) Cutting 35 None On Auto: Confers 5 Attacks, Maximum Range (1)
Auto-Ax 16 3x2 Auto - 30% base TUs, 8 Energy
Throw - 25% base TUs, 20 Energy
Auto - 0.5*(75+0.25*Melee) Cutting 65 None Inflicts 0.05*Dmg to Armor
On Auto: Confers 4 Attacks, Maximum Range (1)
Heavy Chainsaw 24 3x2 Auto - 30% base TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Auto - 0.5*(75+0.25*Melee) Cutting 100 None Inflicts 0.05*Dmg to Armor
On Auto: Confers 5 Attacks, Maximum Range (1)
Rope 4 2x1 Melee - 55% base TUs, 16 Energy
Throw - 25% base TUs, 8 Energy
Melee - 2*(0.25*Melee+0.75*Strength) Stun 5 Damage+0.3*Strength+0.2*Bravery Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.2*Dmg to Health, 2.0*Dmg to Energy
Leather Whip 3 2x1 Snap - 14 TUs, 4 Energy
Throw - 25% base TUs, 8 Energy
Snap - 1.25*(0.5*Throwing+0.5*Melee) Stun 5 Damage+0.3*Throwing Uses Gaussian Damage Formula, Target's Armor is 25% More Effective, Inflicts 0.1*Dmg to Health, 3.0*Dmg to TUs, 15.0*Dmg to Morale
Maximum Range (3)
Electro-Whip 4 2x1 Snap - 15 TUs, 6 Energy
Throw - 25% base TUs, 8 Energy
Snap - 1*(0.5*Throwing+0.5*Melee) Plasma 70 None Uses Gaussian Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun
Maximum Range (3)
Tesla Coil 12 3x1 Snap - 16% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.25*Firing
Auto - 1.25*Firing
Plasma 62 None Uses Gaussian Damage Formula, Inflicts 3.0*Dmg to Stun
Maximum Range (4)
Tear Gas Can 3 1x1 Aimed - 25% base TUs Aimed - 1.5*Firing Choking 20 None Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Stun, 1.2*Dmg to TUs
Maximum Range (2)
Torch 5 3x1 Melee - 12 TUs, 4 Energy
Throw - 25% base TUs, 10 Energy
Melee - 0.8*(0.5*Melee+50) Incendiary 10 None Inflicts 2.0*Dmg to TUs, 15.0*Dmg to Morale
Tower Shield 12 3x2 Melee - 14 TUs, 12 Energy Melee - 0.9*Firing Stun 20 Damage+0.8*Strength Inflicts 0.25*Dmg to Health

*Unless otherwise noted, melee weapons use the TFTD [50% to 150%] damage formula.

Individual Weapon Entries

Fistycuffs
Fistycuffs

While not being a particularly potent weapon, these can fit almost anywhere. Most fitting would be some ugly face, naturally. Causes highly random damage.
Skill: MELEE
POWER Bonus: STRENGTH*0.6 + MELEE*0.2
Special: Extra Damage (Lethal): 35%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
3 1x1 Melee - 8 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.65*(1*Melee) Stun 0 Damage+0.6*Strength+0.2*Melee Uses [0% to 200%] Damage Formula, Inflicts 0.35*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shock'a'Fist
Shock'a'Fist

A dagger is so un-posh in this time and age! This cute little thing improves the ancient art of pugilism with the added excitement of delivering a plasma strike straight to your opponent's jawbone.
Skill: MELEE
POWER Bonus: STRENGTH*0.1 + MELEE*0.1

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
3 1x1 Melee - 8 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.8*(1*Melee) Plasma 50 Damage+0.1*Strength+0.1*Melee Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Handle
Handle

As the name implies, its purpose is to handle people.
Skill: MELEE/2 + 50
POWER Bonus: STRENGTH*0.2 + BRAVERY*0.35
Special: Extra Damage (Lethal): 15%; Targets receive Morale on Hit

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
4 2x1 Melee - 9 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.7*(50+0.5*Melee) Stun 10 Damage+0.2*Strength+0.35*Bravery Inflicts 0.15*Dmg to Health, -1.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Stun Baton

[[Image: |left|link=Stun_Baton_(Piratez)|Stun Baton]] Shock people with electric voltage. Usage against armored enemies is not advised. Stun damage, no Health damage.
Skill: MELEE/2 + REACTIONS/2
POWER Bonus: REACTIONS*0.2
Special: highly random damage.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
3 2x1 Melee - 7 TUs, 2 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.8*(50+0.5*Melee) Plasma 20 Damage+0.2*Reactions Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shiv

[[Image: |left|link=Shiv_(Piratez)|Shiv]] This makeshift weapon is easily concealable and fast to attack with, but the quality of its blade is rather unimpressive.
Skill: MELEE/2 + 50
POWER Bonus: BRAVERY*0.1 + REACTIONS*0.1

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
2 1x1 Melee - 5 TUs, 2 Energy
Throw - 25% base TUs, 4 Energy
Melee - 0.85*(0.5*Melee+0.5*Reactions) Cutting 15 Damage+0.1*Bravery+0.1*Reactions


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Machete
Machete

Fast and easy to use, but not very effective against heavy armor. Your choice, Cap'n.
Skill: MELEE/2 + 50
POWER Bonus: STRENGTH*0.2 + MELEE*0.1
Special: Armor +30%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
3 2x1 Melee - 6 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.8*(50+0.5*Melee) Cutting 20 Damage+0.2*Strength+0.1*Melee Target's Armor is 30% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Dagger
Dagger

If everything else fails, you can use a dagger. Actually pretty effective even against armored enemies... if you manage to get close enough.
Skill: MELEE/2 + REACTIONS/2
POWER Bonus: REACTIONS*0.2 + MELEE*0.1

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
3 2x1 Melee - 7 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.9*(0.5*Melee+0.5*Reactions) Cutting 20 Damage+0.2*Reactions+0.1*Melee


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Barbed Dagger
Barbed Dagger

A heavy, vicious dagger which a strong warrior can use to inflict really nasty wounds. Weak warriors will have trouble handling it properly, though.
Skill: MELEE/2 + REACTIONS/2
POWER Bonus: STRENGTH*0.4 + MELEE*0.1
Special: Extra Pain (10), Armor -10%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
4 2x1 Melee - 8 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.85*(0.5*Melee+0.5*Reactions) Cutting 20 Damage+0.4*Strength+0.1*Melee Ignores 10% of Target's Armor, Inflicts 10.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Poisoned Dagger
Poisoned Dagger

A heavy dagger, coated with vile poison. Very deadly, but takes a lot of skill to use effectively. Causes highly random damage.
Skill: MELEE/2 + REACTIONS/2
POWER Bonus: REACTIONS*0.2
Special: Double Health Damage, Energy Drain (x10)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
4 2x1 Melee - 8 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.8*(0.5*Melee+0.5*Reactions) Chem 20 Damage+0.2*Reactions Uses [0% to 200%] Damage Formula, Inflicts 2.0*Dmg to Health, 10.0*Dmg to Energy


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Vibro Blade
Vibro Blade

This weapon sports a thin vibrating blade, cast out of rare-element enhanced plastasteel to better carry its deadly harmonics. With better reach and higher damage potential, it is a clear improvement over a dagger, if costly to make.
Skill: MELEE/2 + REACTIONS/2
POWER Bonus: REACTIONS*0.2 + MELEE*0.2
Special: Armor -20%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
3 2x1 Melee - 7 TUs, 2 Energy
Throw - 25% base TUs, 6 Energy
Melee - 0.95*(0.5*Melee+0.5*Reactions) Cutting 20 Damage+0.2*Reactions+0.2*Melee Ignores 20% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ghost Dagger

[[Image: |left|link=Ghost_Dagger_(Piratez)|Ghost Dagger]] This ghastly blade is destined for those who trust mages. Perfect for backstabbing, it ignores 90% of armor and causes the target to panic, even if he survives: yes, it deals LETHAL damage.
Skill: MELEE
POWER Bonus: REACTIONS*0.2 + V.POWER*0.25 + V.SKILL*0.2

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
2 2x1 Melee - 7 TUs, 7 Energy
Throw - 25% base TUs, 4 Energy
Melee - 0.9*(1*Melee) Plasma 0 Damage+0.25*PsiStrength+0.2*PsiSkill+0.2*Reactions Uses Stun Resistance, Ignores 90% of Target's Armor, Inflicts 7.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mono-Claws
Mono-Claws

They look like just some fancy, serrated claws, but the self-sharpening electromagnetic circuitry woven into superconductive plastasteel blades proves their decadent and super-expensive nature. These claws won't simply stay sharp; they're getting ever sharper.
Skill: MELEE
POWER Bonus: STRENGTH*0.3 + MELEE*0.3
Special: Armor -30%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
7 2x1 Melee - 7 TUs, 5 Energy
Throw - 25% base TUs, 14 Energy
Melee - 0.8*(1*Melee) Cutting 25 Damage+0.3*Strength+0.3*Melee Ignores 30% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Pipe
Pipe

A solid piece of Plastasteel pipe, virtually indestructible hence the stronger the soldier, the harder it hits, with no practical limit.
Skill: MELEE/3 + 65
POWER Bonus: STRENGTH*0.6
Special: Stun x2.5

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
5 2x1 Melee - 10 TUs, 3 Energy
Throw - 25% base TUs, 10 Energy
Melee - 0.7*(65+0.34*Melee) Concussive 15 Damage+0.6*Strength Inflicts 1.25*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ripper
Ripper

The whirring, plastasteel teeth of this pocket-sized chainsaw inflict surrealistic wounds.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
6 2x1 Snap - 10% base TUs, 2 Energy
Auto - 18% base TUs, 3 Energy
Throw - 25% base TUs, 12 Energy
Snap - 0.6*(1*Melee)
Auto - 0.6*(1*Melee)
Cutting 30 None
Maximum Range (1)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Cutlass

[[Image: |left|link=Cutlass_(Piratez)|Cutlass]] A smaller, nimble blade that can be carried on your belt. Well-liked amongst the Lokk'Narrs, hence the local name of 'Goblin Sword'. As the damage is more dependant on skill than raw power, it is best suited for weaker Hands.
Skill: MELEE
POWER Bonus: REACTIONS*0.25 + MELEE*0.15
Special: Armor +20%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
5 2x2 Melee - 8 TUs, 3 Energy
Throw - 25% base TUs, 12 Energy
Melee - 0.85*(1*Melee) Cutting 30 Damage+0.25*Reactions+0.15*Melee Target's Armor is 20% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wakizashi

[[Image: |left|link=Wakizashi_(Piratez)|Wakizashi]] A short blade of Fuso origin, a little on the weak side as far as such blades go, but useable against armored foes.
Skill: MELEE
POWER Bonus: REACTIONS*0.15 + MELEE*0.25

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
5 2x2 Melee - 8 TUs, 3 Energy
Throw - 25% base TUs, 12 Energy
Melee - 0.85*(1*Melee) Cutting 25 Damage+0.15*Reactions+0.25*Melee


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rapier
Rapier

A swift, swashbuckling melee weapon, great for weaker hands since the damage does not depend on Strength.
Skill: MELEE
POWER Bonus: MELEE*0.4

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
6 3x1 Melee - 9 TUs, 4 Energy
Throw - 25% base TUs, 12 Energy
Melee - 0.9*(1*Melee) Cutting 20 Damage+0.4*Melee


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Vibro Sword

[[Image: |left|link=Vibro_Sword_(Piratez)|Vibro Sword]] A blade which employs harmonic vibrations to defeat armor.
Skill: MELEE
POWER Bonus: STRENGTH*0.1 + MELEE*0.4
Special: Armor -30%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
7 3x1 Melee - 9 TUs, 5 Energy
Throw - 25% base TUs, 14 Energy
Melee - 0.9*(1*Melee) Cutting 30 Damage+0.1*Strength+0.4*Melee Ignores 30% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Saber
Saber

This well-made melee weapon provides an almost-perfect-balance between accuracy, speed and power.
Skill: MELEE
POWER Bonus: STRENGTH*0.4 + MELEE*0.2
Special: Armor +20%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
7 3x1 Melee - 10 TUs, 5 Energy
Throw - 25% base TUs, 14 Energy
Melee - 1*(1*Melee) Cutting 35 Damage+0.4*Strength+0.2*Melee Target's Armor is 20% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Longsword
Longsword

Stronger than a Cutlass, but also slower.
Skill: MELEE
POWER Bonus: STRENGTH*0.5 + MELEE*0.2
Special: Armor +30%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
8 3x1 Melee - 12 TUs, 5 Energy
Throw - 25% base TUs, 16 Energy
Melee - 0.9*(1*Melee) Cutting 35 Damage+0.5*Strength+0.2*Melee Target's Armor is 30% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tech Blade
Tech Blade

This plastasteel weapon strikes as hard as an ax, while being faster and far more accurate.
Skill: MELEE
POWER Bonus: STRENGTH*0.5 + MELEE*0.2
Special: Armor +15%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
10 3x1 Melee - 12 TUs, 7 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.95*(1*Melee) Cutting 45 Damage+0.5*Strength+0.2*Melee Target's Armor is 15% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Electro-Sword
Electro-Sword

An elegant weapon, accurate and powerful.
Skill: MELEE
POWER Bonus: STRENGTH*0.6 + MELEE*0.2
Special: Stun x2

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
9 3x1 Melee - 10 TUs, 6 Energy
Throw - 25% base TUs, 18 Energy
Melee - 0.95*(1*Melee) Cutting 60 Damage+0.6*Strength+0.2*Melee Inflicts 1.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ball Bat
Ball Bat

The origins of this weapon are lost to antiquity, but the name seems pretty self-explanatory.
Skill: MELEE/3 + 65
POWER Bonus: STRENGTH*0.3
Special: Extra Damage (Lethal): 75%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
7 3x1 Melee - 12 TUs, 4 Energy
Throw - 25% base TUs, 14 Energy
Melee - 0.8*(65+0.34*Melee) Stun 25 Damage+0.3*Strength Inflicts 0.75*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bone Club

[[Image: |left|link=Bone_Club_(Piratez)|Bone Club]] Probably the most primitive weapon ever manufactured.
Skill: MELEE/2 + 50
POWER Bonus: STRENGTH*0.2 + BRAVERY *0.3
Special: Extra Damage (Lethal): 100%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
6 3x1 Melee - 11 TUs, 4 Energy
Throw - 25% base TUs, 12 Energy
Melee - 0.7*(50+0.5*Melee) Stun 20 Damage+0.2*Strength+0.3*Bravery Inflicts 1.0*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spiked Mace

[[Image: |left|link=Spiked_Mace_(Piratez)|Spiked Mace]] A brutal weapon forged to break armor.
Skill: MELEE/2 + 50
POWER Bonus: STRENGTH*0.7
Special: Stun x2.5, Armor -25%, Armor Damage (10%)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
15 3x1 Melee - 15 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.7*(50+0.5*Melee) Concussive 30 Damage+0.7*Strength Ignores 25% of Target's Armor, Inflicts 1.25*Dmg to Stun, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Billhook
Billhook

For all your psycho needs, cutting, slashing, disemboweling, you name it.
Skill: MELEE/2 + 50
POWER Bonus: STRENGTH*0.3 + BRAVERY*0.3
Special: Extra Pain (10)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
8 3x1 Melee - 15 TUs, 5 Energy
Throw - 25% base TUs, 16 Energy
Melee - 0.75*(50+0.5*Melee) Cutting 40 Damage+0.3*Strength+0.3*Bravery Inflicts 10.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Stone Hatchet
Stone Hatchet

Lighter and faster than a standard metal axe, however the primitive material handicaps its combat qualities.
Skill: MELEE/2 + THROWING/2
POWER Bonus: STRENGTH*0.6 + MELEE*0.1
Special: Armor +40%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
10 3x1 Melee - 12 TUs, 7 Energy
Throw - 25% base TUs, 20 Energy
Melee - 1.25*(0.5*Melee+0.5*Throwing) Cutting 40 Damage+0.6*Strength+0.1*Melee Target's Armor is 40% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Aqua Hatchet

[[Image: |left|link=Aqua_Hatchet_(Piratez)|Aqua Hatchet]] This ax is made of aqua plastic, which makes it very light and swift.
Skill: MELEE/2 + THROWING/2
POWER Bonus: STRENGTH*0.6 + MELEE*0.1
Special: Armor +10%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
9 3x1 Melee - 11 TUs, 6 Energy
Throw - 25% base TUs, 20 Energy
Melee - 1.25*(0.5*Melee+0.5*Throwing) Cutting 40 Damage+0.6*Strength+0.1*Melee Target's Armor is 10% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ax
Ax

Simple and brutal. May lack precision and swiftness, but when you'll hit, they'll feel it.
Skill: MELEE
POWER Bonus: STRENGTH*0.7 + MELEE*0.1

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
12 3x1 Melee - 14 TUs, 8 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.85*(1*Melee) Cutting 50 Damage+0.7*Strength+0.1*Melee


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Vibro-Ax

[[Image: |left|link=Vibro-Ax_(Piratez)|Vibro-Ax]] Massive, hi-tech axe that easily cleaves through armor.
Skill: MELEE
POWER Bonus: STRENGTH*0.7 + MELEE*0.1
Special: Armor -20%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
16 3x1 Melee - 14 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.85*(1*Melee) Cutting 70 Damage+0.7*Strength+0.1*Melee Ignores 20% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Electro-Claw
Electro-Claw

Cumbersome but deadly, perfect for gutting your enemies alive and ripping tanks to shreds.
Skill: MELEE
POWER Bonus: STRENGTH*0.7 + MELEE*0.2
Special: Extra Pain (10), Armor +30%, Armor Damage (10%)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
15 2x2 Melee - 14 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.9*(1*Melee) Cutting 75 Damage+0.7*Strength+0.3*Melee Target's Armor is 30% More Effective, Inflicts 10.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blood Ax
Blood Ax

An ax imbued with an essence of a Demon, yearning for blood and fitted with whirly bits. Hits way harder and faster than your ordinary ax, but is heavier as well. Builds up your stamina and rage per every attack. Requires Summoning Circle.
Skill: MELEE
POWER Bonus: STRENGTH*0.7 + MELEE*0.1

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
16 3x1 Melee - 12 TUs, -4 Energy, -4 Morale
Throw - 25% base TUs, 20 Energy
Melee - 0.9*(1*Melee) Cutting 88 Damage+0.7*Strength+0.1*Melee


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Force Blade
Force Blade

A blade shaped from forcefields, instead of solid matter. Light, fast and lethal. Causes highly random damage. Requires Power Plant.
Skill: MELEE
POWER Bonus: MELEE*0.4
Special: Armor -30%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
4 3x1 Melee - 8 TUs, 2 Energy
Throw - 25% base TUs, 8 Energy
Melee - 1.1*(1*Melee) Laser 50 Damage+0.4*Melee Ignores 30% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Power Mace
Power Mace

This heavy mace devised by Church's technomagery smites the offenders with baleful plasma energies. The alternate setting is used for stunning, but it may miss. Rq. Ind. Printer.
POWER Bonus: STRENGTH*0.3 + MELEE*0.3
Special: Stun x3, Armor Damage (10%)
Swing (Stun dmg = as above, Skill = MA/2+STR/2, Acc = 90%, 20 TUs)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
16 3x1 Snap - 20 TUs, 10 Energy
Melee - 20 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Snap - 0.9*(0.5*Melee+0.5*Strength)
Melee - 0.9*(0.5*Melee+0.5*Strength)
Shot - Plasma
Melee - Stun
Shot - 80
Melee - 80
Shot - Damage+0.3*Strength+0.3*Melee
Melee - Damage+0.3*Strength+0.3*Melee
Shot - Inflicts 1.5*Dmg to Stun, 0.1*Dmg to Armor
Maximum Range (1),
Melee - Inflicts 0.2*Dmg to Health, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Short Bamboo Combat Stick

[[Image: |left|link=Short_Bamboo_Combat_Stick_(Piratez)|Short Bamboo Combat Stick]] One-handed, light spear, useful to handily impale someone, as long as they're not wearing armor. Breaks pretty quickly, though.
Skill: MELEE/2 + THROWING/2
POWER Bonus: THROWING*0.6
Special: Armor +50%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
5 3x1 Melee - 14 TUs, 4 Energy
Throw - 25% base TUs, 14 Energy
Melee - 1.3*(0.5*Melee+0.5*Throwing) Piercing 25 Damage+0.6*Throwing Target's Armor is 50% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Aqua Trident

[[Image: |left|link=Aqua_Trident_(Piratez)|Aqua Trident]] One-handed pointy weapon, normally used to catch fish by some mutants. This one, though, could kill a white whale. Very accurate for a melee weapon.
Skill: MELEE/2 + THROWING/2
POWER Bonus: STRENGTH*0.3 + THROWING*0.4
Special: Armor Damage (7%), Reaction Disrupt (x2)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
13 3x2 Melee - 15 TUs, 9 Energy
Throw - 25% base TUs, 14 Energy
Melee - 1.4*(0.5*Melee+0.5*Throwing) Piercing 40 Damage+0.3*Strength+0.4*Throwing Inflicts 2.0*Dmg to TUs, 0.07*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Cattle Prod
Cattle Prod

Prod the scurvy land-lubbers like cattle they are!
Causes Stun instead of Health damage.
Skill: MELEE/2 + 50
Special: highly random damage.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
6 3x1 Melee - 20 TUs, 4 Energy
Throw - 25% base TUs, 12 Energy
Melee - 1.1*(50+0.5*Melee) Plasma 70 None Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun


Notes:
Them Smugglers knows some things.
Like a cattle prod up the jacksie drops just about anyone if you keep pulling the trigger enough.....
Source: Piratez Bootypedia


Impaler

[[Image: |left|link=Impaler_(Piratez)|Impaler]] A strange spear which fires bolts of Stun energy, which ignore 30% of enemy armor. It would be very accurate and effective in the hands of a trained witch, although it gets 250% long range acc. penalties past its nominal range of 14.
Skill: FIRING + V.POWER + V.SKILL
POWER Bonus: VooDoo POWER^2 * 0.03
When used like a melee weapon, it's basically a better Spear (Piercing = 40+STR*0.2+THR*0.6, Skill = MA/2+TA/2, Acc = 140%, 16 TUs), but ignores 50% of enemy armor and inflicts double extra Stun damage. Both attacks devastate enemy's morale and disrupt their reactions.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
7 3x1 Snap - 30% base TUs, 10 Energy
Melee - 16% base TUs, 6 Energy
Throw - 25% base TUs, 14 Energy
Snap - 1*(1*Firing+1*PsiStrength+1*PsiSkill)
Melee - 1.4*(0.5*Melee+0.5*Throwing)
Shot - Plasma
Melee - Piercing
Shot - 0
Melee - 40
Shot - Damage+0.03*PsiStrength^2
Melee - Damage+0.2*Strength+0.6*Throwing
Shot - Ignores 30% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, 1.0*Dmg to TUs, 20.0*Dmg to Morale
Melee - Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Stun, 4.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Cat Paws
Cat Paws

These beauties deliver extremely fast attacks, but when used against armored enemies, scratching, so to speak, is all they can achieve.
Skill: MELEE/2 + REACTIONS/2
POWER Bonus: REACTIONS*0.15 + BRAVERY*0.15
Special: Armor +50%; damages armor

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
4 1x2 Melee - 5 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
Melee - 0.9*(0.5*Melee+0.5*Reactions) Cutting 15 Damage+0.15*Bravery+0.15*Reactions Target's Armor is 50% More Effective, Inflicts 0.05*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shovel
Shovel

The ancient masters of the killing art were known to use this unassuming tool to great effect. Don't laugh, it's true.
Skill: MELEE/3 + 65
POWER Bonus: STRENGTH*0.5
Special: Stun x4, Armor +30%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
8 3x1 Melee - 15 TUs, 5 Energy
Throw - 25% base TUs, 16 Energy
Melee - 0.65*(65+0.34*Melee) Cutting 35 Damage+0.5*Strength Target's Armor is 30% More Effective, Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spear
Spear

Lightweight two-handed melee weapon. Not good for prolonged fights, as the attack is concentrated in a single, powerful and accurate thrust.
Skill: MELEE/2 + THROWING/2
POWER Bonus: STRENGTH*0.2 + THROWING*0.4
Special: Armor -20%, Reaction Disrupt (x4)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
7 3x2 Melee - 16 TUs, 5 Energy
Throw - 25% base TUs, 14 Energy
Melee - 1.6*(0.5*Melee+0.5*Throwing) Piercing 30 Damage+0.2*Strength+0.4*Throwing Ignores 20% of Target's Armor, Inflicts 4.0*Dmg to TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Barbaric Sword

[[Image: |left|link=Barbaric_Sword_(Piratez)|Barbaric Sword]] A big feisty sword. Takes a strong warrior to handle it.
Skill: MELEE
POWER Bonus: STRENGTH*0.65 + MELEE*0.2
Special: Armor +25%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
20 3x2 Melee - 13 TUs, 13 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.9*(1*Melee) Cutting 50 Damage+0.65*Strength+0.2*Melee Target's Armor is 25% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fuso Sword
Fuso Sword

[PRM] A deadly blade, if unwieldy to carry. Requires two hands. Can break if used haphazardly, hence soldier's Strength is irrelevant.
Skill: MELEE
POWER Bonus: MELEE*0.5
Special: Armor +40%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
11 3x2 Melee - 12 TUs, 7 Energy
Throw - 25% base TUs, 20 Energy
Melee - 1*(1*Melee) Cutting 50 Damage+0.5*Melee Target's Armor is 40% More Effective


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bardiche
Bardiche

If your opponent is a far better speaker than yourself, ax him a question.
- Mun Tzu

Skill: MELEE
POWER Bonus: STRENGTH*0.9 + MELEE*0.1

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
18 3x2 Melee - 18 TUs, 12 Energy
Throw - 25% base TUs, 20 Energy
Melee - 0.8*(1*Melee) Cutting 75 Damage+0.9*Strength+0.1*Melee


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hellblade
Hellblade

It's a blade that sends you straight to hell. Can shoot blastwaves too. Requires VooDoo training, Summoning Circle, costs a lot of Energy and Morale to use. Melee attacks get +60 extra Power.
POWER Bonus: STRENGTH*0.7 + MELEE*0.2 + VPWR*1.0
Skill/Melee: MELEE; Skill/Ranged: VPWR*0.65 + VSKL*0.65

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
15 3x2 Aimed - 75% base TUs, 60 Energy, 60 Morale
Melee - 12% base TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*(0.65*PsiStrength+0.65*PsiSkill)
Melee - 1.05*(50+1*Melee)
Shot - Cutting
Melee - Cutting
Shot - 0
Melee - 60
Shot - Damage+0.7*Strength+0.2*Melee+1*PsiStrength
Melee - Damage+0.7*Strength+0.2*Melee+1*PsiStrength

Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hammer
Hammer

A two handed weapon useful for cracking open walls and skulls alike through the direct application of massive blunt trauma.
POWER Bonus: STRENGTH*0.5 + MELEE*0.3
Special: Stun x3, Armor Damage (10%)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
24 3x1 Snap - 28 TUs, 16 Energy
Throw - 25% base TUs, 20 Energy
Snap - 0.6*(50+0.5*Melee) Concussive 60 Damage+0.5*Strength+0.3*Melee Inflicts 1.5*Dmg to Stun, 0.1*Dmg to Armor
Maximum Range (1)


Notes:
The Hammer boasts concussive damage (explosive) and as such is capable of destroying terrain. Its a great way to bust in a wall and surprise the enemy. Its range of one means that it can only strike in the cardinal directions and not on the diagonals. Its heavy hitting power makes it a decent counter to armored enemies if you bash them from behind. The hammer is also unique among melee weapons in that it allows you to clear out enemies in elevators as you can target the tile above your gal with this beauty. Its also useful for targeting stunned enemies on the ground at your feet. One good whack may put them away for good if you aren't interested in taking them captive. Be aware that the heavy weight of this awesome implement can tire gals quickly when they are swinging it in battle. A good stock of Atom Beer or other stimulants may just keep you in the fight.
Source: Piratez Bootypedia


Pickaxe
Pickaxe

Not as mighty in combat as a Hammer but not as cumbersome either. Much more efficient in hacking apart walls and other terrain features.
POWER Bonus: STRENGTH*0.4
Special: Armor -30%, Armor Damage (10%), Demolition +100%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
15 2x2 Snap - 26 TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Snap - 0.4*(75+0.25*Melee) Piercing 30 Damage+0.4*Strength Ignores 30% of Target's Armor, Inflicts 0.1*Dmg to Armor, 1.0*Dmg to Terrain
Maximum Range (1)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Chainsaw
Chainsaw

Groovie.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
9 3x1 Auto - 30% base TUs, 6 Energy
Throw - 25% base TUs, 18 Energy
Auto - 0.4*(75+0.25*Melee) Cutting 35 None On Auto: Confers 5 Attacks, Maximum Range (1)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Auto-Ax
Auto-Ax

Perfectly capable of going through brick walls. Yet another proof that anything can be weaponized... as if any was needed.
Special: Armor Damage (5%)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
16 3x2 Auto - 30% base TUs, 8 Energy
Throw - 25% base TUs, 20 Energy
Auto - 0.5*(75+0.25*Melee) Cutting 65 None Inflicts 0.05*Dmg to Armor
On Auto: Confers 4 Attacks, Maximum Range (1)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Chainsaw
Heavy Chainsaw

A nuclear-powered industrial-grade chainsaw. It will persuade anyone to cease blocking your way. Unless that someone is made of several-inches thick plastasteel, that is.
Special: Armor Damage (5%)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
24 3x2 Auto - 30% base TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Auto - 0.5*(75+0.25*Melee) Cutting 100 None Inflicts 0.05*Dmg to Armor
On Auto: Confers 5 Attacks, Maximum Range (1)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rope
Rope

Some say it brings bad luck, some say they want to be extra sure the captive is properly pacified. Just don't squeeze too much... if ye want 'em alive that is!
Skill: MELEE/4 + STRENGTH*3/4
POWER Bonus: STRENGTH*0.3 + BRAVERY*0.2
Special: Extra Damage (Lethal: 20%, Stamina: 200%)

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
4 2x1 Melee - 55% base TUs, 16 Energy
Throw - 25% base TUs, 8 Energy
Melee - 2*(0.25*Melee+0.75*Strength) Stun 5 Damage+0.3*Strength+0.2*Bravery Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.2*Dmg to Health, 2.0*Dmg to Energy


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Leather Whip

[[Image: |left|link=Leather_Whip_(Piratez)|Leather Whip]] While the damage seems unimpressive, if the target takes any, they will lose Morale and Time Units, preventing them from fighting back. The whip has a maximum range of 3.
Skill: MELEE/2 + THROWING/2
POWER Bonus: THROWING*0.3
Special: Reaction Disrupt (x3), Extra Pain (15), Extra Damage (Lethal): 10%, Armor +25%; 4 Energy/Shot

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
3 2x1 Snap - 14 TUs, 4 Energy
Throw - 25% base TUs, 8 Energy
Snap - 1.25*(0.5*Throwing+0.5*Melee) Stun 5 Damage+0.3*Throwing Uses Gaussian Damage Formula, Target's Armor is 25% More Effective, Inflicts 0.1*Dmg to Health, 3.0*Dmg to TUs, 15.0*Dmg to Morale
Maximum Range (3)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Electro-Whip
Electro-Whip

Lash those unwashed brutes into submission! Max range: 3.
Skill: MELEE/2 + THROWING/2
Special: 6 Energy/Shot

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
4 2x1 Snap - 15 TUs, 6 Energy
Throw - 25% base TUs, 8 Energy
Snap - 1*(0.5*Throwing+0.5*Melee) Plasma 70 None Uses Gaussian Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun
Maximum Range (3)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tesla Coil

[[Image: |left|link=Tesla_Coil_(Piratez)|Tesla Coil]] Fries your enemies with powerful electric discharges, how cool is that? Doesn't really require aiming, but the maximum range is very limited (4).
Special: Stun x6

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
12 3x1 Snap - 16% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.25*Firing
Auto - 1.25*Firing
Plasma 62 None Uses Gaussian Damage Formula, Inflicts 3.0*Dmg to Stun
Maximum Range (4)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tear Gas Can

[[Image: |left|link=Tear_Gas_Can_(Piratez)|Tear Gas Can]] Go for their eyes! An amazing solution for boarding actions! Any target caught in the attack zone has their TUs reduced by 24-48 (assuming standard 400% smoke vulnerability), and suffers half as much Stun damage. The can is good for 2 attacks, and has an effective attack range of 2.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
3 1x1 Aimed - 25% base TUs Aimed - 1.5*Firing Choking 20 None Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Stun, 1.2*Dmg to TUs
Maximum Range (2)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Torch

[[Image: |left|link=Torch_(Piratez)|Torch]] Throw it on the ground to provide night-time lighting. Alternatively, smash nasty types with it to set them on fire (deals 5-10 Fire damage and incurs Morale and TU losses). The terrain won't catch fire from it. I'm sure there is a scientific explanation to this phenomenon.
Melee Attack: Skill = MA/2+50, Acc = 80%, 12 TUs)
>WARNING: Torches last only for a single mission, so don't load your craft up with more than you intend to use.
Throwing Accuracy: 60%

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
5 3x1 Melee - 12 TUs, 4 Energy
Throw - 25% base TUs, 10 Energy
Melee - 0.8*(0.5*Melee+50) Incendiary 10 None Inflicts 2.0*Dmg to TUs, 15.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tower Shield
Tower Shield

This shield is a part of the Plate Mail armor, and can be used as a very effective stun weapon.
Skill: MELEE
POWER Bonus: STRENGTH*0.8
Special: Extra Damage (Lethal): 25%.

Damage
Weight Size Usage Accuracy Modifier Type Amount Damage Bonus(es) Additional Effects(s)
12 3x2 Melee - 14 TUs, 12 Energy Melee - 0.9*Firing Stun 20 Damage+0.8*Strength Inflicts 0.25*Dmg to Health


Notes:
Melee item exclusive to the Plate Mail S uniform.
Source: Piratez Bootypedia


Piratez Jolly Roger Piratez: Melee Weapons

Axes
Ax
Ax
Blood Ax
Blood Ax
Stone Hatchet
Stone Hatchet

Blades
Barbed Dagger
Barbed Dagger
Dagger
Dagger
Machete
Machete
Poisoned Dagger
Poisoned Dagger
Vibro Blade
Vibro Blade

Chainsaws
Auto-Ax
Auto-Ax
Chainsaw
Chainsaw
Heavy Chainsaw
Heavy Chainsaw
Ripper
Ripper

Claws
Cat Paws
Cat Paws
Electro-Claw
Electro-Claw
Mono-Claws
Mono-Claws

Clubs
Ball Bat
Ball Bat
Hammer
Hammer
Handle
Handle
Pipe
Pipe
Power Mace
Power Mace

Knuckle-Dusters
Fistycuffs
Fistycuffs
Shock'a'Fist
Shock'a'Fist

Polearms
Bardiche
Bardiche
Shovel
Shovel
Spear
Spear

Swords
Cutlass
Cutlass
Electro-Sword
Electro-Sword
Force Blade
Force Blade
Fuso Sword
Fuso Sword
Hellblade
Hellblade
Longsword
Longsword
Rapier
Rapier
Short Sword
Short Sword
Tech Blade
Tech Blade

Miscellaneous
Billhook
Billhook
Cattle Prod
Cattle Prod
Electro-Whip
Electro-Whip
Pickaxe
Pickaxe
Rope
Rope
Tower Shield
Tower Shield