Particle Disturbance Sensor
Description
Particle Disturbance Sensor | ||||||||||||
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Size (h x w) |
1 x 1 | |||||||||||
Weight | 3 | |||||||||||
D. Threshold | 20 | |||||||||||
Sale Price | $45,600 | |||||||||||
Research | ||||||||||||
Action | TU | |||||||||||
Scan | 25% | |||||||||||
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This new device uses a variety of sensors and advanced computer systems to detect moving enemy units in water.
This item appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Motion Scanner.
How To Use
Click on the Disturbance Sensor icon on the tactical display. Select 'Use Sensor' from the menu. The Sensor shows an arrow in the centre which is the direction the aquanaut is facing [North is at the top]. The blips show units which have moved recently. Large units, or fast moving units, will produce larger blips. Static units will not show up.
To return to the Battlescape, click the right mouse button.
Stats
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Comparison to UFO: EUs Motion Scanner
This is essentially identical to the Motion Scanner. Despite the description, it functions on land as well as in water. It can be assumed to incorporate the components of the EU-era Motion Scanner, which by this time period are reduced in size for easy inclusion in the PDS.
What is more difficult to explain is why X-Com forces in TFTD do not have EU-era Motion Scanners available at the beginning of the game. There is no reason why EU-era Motion Scanners could not be used for land missions (Port, Shipping Lane, Island) as well as for Base Defence.
Additional Notes
This is the most profitable item that can be manufactured very early in the game, with minimal research. The first item researched that is more profitable to manufacture than the Sensor is usually the Gauss Cannon - the most profitable item of all. However, it takes no less than 4 months of full-time manufacture of Disturbance Sensors to repay the initial outlay on Technicians, their Workshops and the Living Quarters to house them.
See Also