Once you've researched Alien Alloys, you will be able to research Personal Armour, which is a huge improvement over the standard coveralls.
Without armor, nearly every hit will be fatal; with personal armour, there's at least a chance of the soldier remaining unscathed, or being hospitalized only for days, rather than weeks or months. It can be researched early, is inexpensive, fast to produce, and much better than nothing. It is worthwhile to hand out these even if you expect them to be obsolete within a month.
Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a Power Suit or better is needed against stun damage from smoke.
Cost to Produce: 22'000
Man hours necessary: 800
Sell Value: 54000
|X-COM: Enemy Unknown/UFO Defense: Equipment|
|Armour:||Coveralls • Personal Armour • Power Suit • Flying Suit|
|Weapons:||Pistol • Rifle • Heavy Cannon • Auto-Cannon • Rocket Launcher • Stun Rod|
|Grenade • Proximity Grenade • High Explosive • Laser Pistol • Laser Rifle • Heavy Laser|
|Plasma Pistol • Plasma Rifle • Heavy Plasma • Alien Grenade • Small Launcher • Blaster Launcher|
|Equipment:||Smoke Grenade • Motion Scanner • Medi-Kit • Electro-flare • Psi-Amp • Mind Probe • Elerium-115|
|HWPs:||Tank/Cannon • Tank/Rocket Launcher • Tank/Laser Cannon • Hovertank/Plasma • Hovertank/Launcher|
|Data||Item Weights • Alien Weapon Loadouts • Armour Damage Modifiers|