Personal Armour

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Once you've researched Alien Alloys, you will be able to research Personal Armour, which is a vast improvement to the standard coveralls.

While serving as a vital upgrade to the pitiful defenses offered by an unarmored X-Com soldier, personal armour is only mildly effective against weapons like the Heavy Plasma you'll end up facing in later missions, though it can often withstand a single frontal hit if you're lucky. Personal armour is also inexpensive and fast to produce, and since you often end up with huge stockpiles of alien alloys, you will seldom run out of materials to build the armor with.

This armor should see heavy use until you can build the Power Suit, which dramatically outperforms the personal armour.

This armor is used in UFO: Enemy Unknown. In Terror from the Deep, the Plastic Aqua Armor is the equivalent.


Facing Protection

Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a Power Suit or better is needed against stun damage from smoke.

Cost to Produce: 22'000

Man hours necessary: 800

Sell Value: 54000


Personal Armour

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers