Talk:MEC-1 Warden (EU2012)

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How much is the base damage of the KSM, Mine is saying 18 but that seems a little high.--Ditto51 10:32, 30 November 2013 (EST)

12 is the base damage, gets increased by 50% to 18 after you develop the MEC Close Combat foundry project. Hobbes 13:10, 30 November 2013 (EST)
I built a new MEC on a new game and it has a base damage of 18. A bug possible?--Ditto51 13:23, 30 November 2013 (EST)
Here a quote from a post on the 2K Forums:

"Here's an odd bug I haven't experienced yet, but I heard a couple of people talk about:

Apparently, when you get the MEC-only weapons upgrades at the Foundry (Jellied Elerium and MEC Close Combat), on your next playthrough the upgrade somehow carries over from the start of the game, and purchasing the upgrade on that playthrough will stack with the existing damage. So if on Game 1 you upgraded Jellied Elerium to get a 9 damage Flamethrower, on Game 2 you'll start out with a 9 damage flamethrower, and purchasing the upgrade will give you a 12 damage flamethrower." Hobbes 13:43, 30 November 2013 (EST)

Should it be added to the page --Ditto51 13:54, 30 November 2013 (EST)
Well, the thing is, I haven't experienced this bug myself so it may only happen on specific circumstances. Hobbes 13:57, 30 November 2013 (EST)
Console only maybe?--Ditto51 14:03, 30 November 2013 (EST)
I haven't noticed this, unfortunately (XBOX360). That'd be a great bug to play with.--DracoGriffin 18:22, 30 November 2013 (EST)
Hm, I was wondering my my Kinetic Punch was doing 27 damage. PS, just tested: Does not carry to Multiplayer, since Foundry does not affect it (awesome as that would have been to just play Smash Bros) --Xuncu 17:23, 30 November 2013 (EST
Oh, guy I was testing so with brought up good point; save, buy/complete Foundry upgrades, different save, reload save 1, has the 50%? Or one carry-over per campaign? (like the Ammo Multipliers in Silent Hill) --Xuncu 19:01, 30 November 2013 (EST)

So its defiantly a bug then? Can't see it being intentional otherwise a few games on easy or Normal could give you the ability to one shot kill anything, including the Sectopod on Impossible.--Ditto51 06:18, 1 December 2013 (EST)

Hm, third playthrough, at first it read 12, then after he got an Adrenal Neurosympathy boost, 18 (I dunno), then foundry upgraded to 27. Either they limitedly 'fixed' it, or it only 'stacks' once. If the pattern continued, another campaign/upgrade would make it have 40 damage, then 60, 90, 135, 202, 303... --Xuncu 23:51, 16 December 2013 (EST)