Difference between revisions of "Tiny Drill (Piratez)"

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The VooDoo choices are in general
 
The VooDoo choices are in general
 
<br>Illusion - gives access to traditional psionic powers, and an invisibility armour (with many limitations)
 
<br>Illusion - gives access to traditional psionic powers, and an invisibility armour (with many limitations)
<br>Excess - gives access to a armour with incredible scouting and stunning ability
+
<br>Excess - gives access to an outfit with incredible scouting and stunning ability
 
<br>Destruction - gives access to many powerful weapons and an outfit with a powerful attack
 
<br>Destruction - gives access to many powerful weapons and an outfit with a powerful attack
 
<br>Communion - gives access to the tankiest armour, the tankiest auxiliary and an outfit which has a powerful healing ability
 
<br>Communion - gives access to the tankiest armour, the tankiest auxiliary and an outfit which has a powerful healing ability
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The items given have no use except for research.
 
The items given have no use except for research.
  
The Verdant Snake is essentially a mini fortuna.
+
The Verdant Snake is essentially a mini fortuna. It can also functions underwater.
  
 
Illusion is a very useful VooDoo School, as it gives access to the Ghost outfit. The Ghost outfit is invisible beyond 5 range, which makes it an incredible scout. It also has the Ghost dagger, which essentially ignores armour. Illusion also gives access to the Witch Outfit, which is the only way to get the basic psionic abilities from XCOM IE. mind control through walls. Its power is far lower than in XCOM due to how low VooDoo stats for gals are and the range degradation, but it can still be useful.
 
Illusion is a very useful VooDoo School, as it gives access to the Ghost outfit. The Ghost outfit is invisible beyond 5 range, which makes it an incredible scout. It also has the Ghost dagger, which essentially ignores armour. Illusion also gives access to the Witch Outfit, which is the only way to get the basic psionic abilities from XCOM IE. mind control through walls. Its power is far lower than in XCOM due to how low VooDoo stats for gals are and the range degradation, but it can still be useful.
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El Fuego is the fastest ship at 3000 speed, but has only 10 crew. Also, with 1 Heavy and 2 Missile slots, it can be hard to arm early on. The Flame Cannon is quite inaccurate and uses 1 hellerium per shot, but is likely still the best heavy weapon you'll have at that point.
 
El Fuego is the fastest ship at 3000 speed, but has only 10 crew. Also, with 1 Heavy and 2 Missile slots, it can be hard to arm early on. The Flame Cannon is quite inaccurate and uses 1 hellerium per shot, but is likely still the best heavy weapon you'll have at that point.
  
The Turtle is a slow but spacious troop transport, with 12 crew and 700 speed. Its map layout is also pretty good, as it gives ample space for the crew to manoeuvre inside the craft. It also has multiple STC slots, which could make it really survivable, though without a weapon I'm not sure what the purpose for that is.
+
The Turtle is a slow but spacious troop transport, with 12 crew and 700 speed. Its map layout is pretty good, as it gives ample space for the crew to manoeuvre inside the craft. It works underwater, and has multiple STC slots, which could make it really survivable, though without a weapon I'm not sure what the purpose for that is.
  
 
The officer's outfit uniquely boosts bravery by 100, which greatly enhances many items, including the battleflag. The officer's lash is also  an interesting way to whip your hands into action, as it increases the TUs of its targets at the cost of stun damage. The 3 space suits give  you a useful armour both in 0-G missions and underwater.
 
The officer's outfit uniquely boosts bravery by 100, which greatly enhances many items, including the battleflag. The officer's lash is also  an interesting way to whip your hands into action, as it increases the TUs of its targets at the cost of stun damage. The 3 space suits give  you a useful armour both in 0-G missions and underwater.
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The 3 castaways basically gives you 3 extra starting crew with all their special perks. The nurse outfit is nice for training bravery and keeping gals alive, and so do the medipacks.
 
The 3 castaways basically gives you 3 extra starting crew with all their special perks. The nurse outfit is nice for training bravery and keeping gals alive, and so do the medipacks.
  
The Scarab can be one of the best interceptors as it uniquely improves damage of each weapon by 15, making rapid firing laser weapons far more powerful. The Turtle is a slow but spacious troop transport, with 12 crew and 700 speed. Its map layout is also pretty good, as it gives ample space for the crew to manoeuvre inside the craft. It also has multiple STC slots, which could make it really survivable, though without a weapon I'm not sure what the purpose for that is.
+
The Scarab can be one of the best interceptors as it uniquely improves damage of each weapon by 15, making rapid firing laser weapons far more powerful. The Turtle is a slow but spacious troop transport, with 12 crew and 700 speed. Its map layout is pretty good, as it gives ample space for the crew to manoeuvre inside the craft. It works underwater, and has multiple STC slots, which could make it really survivable, though without a weapon I'm not sure what the purpose for that is.
  
 
Excess only provides access to Super Maids and the Magical Girl outfit. Super maids are of questionable use. The Magical Girl outfit is really useful though, as it flies, has a built in arcing small launcher and seduction attack, and has 12 Sense (detect enemies through walls), which is the highest available to you. Unfortunately it has no armour and no free hand slots. Still, having 12 sense is well worth it.
 
Excess only provides access to Super Maids and the Magical Girl outfit. Super maids are of questionable use. The Magical Girl outfit is really useful though, as it flies, has a built in arcing small launcher and seduction attack, and has 12 Sense (detect enemies through walls), which is the highest available to you. Unfortunately it has no armour and no free hand slots. Still, having 12 sense is well worth it.
  
 
Communion gives access to Converted Cyclops, Bio Suit and Saviour Suit. Bio Suit is the best tanking armour in the game, with great resistance to everything 60 extra health and health regen. It does lower TUs and all accuracies by 30, but that's a small price to pay for near immortality. Saviour Suit is the fastest armour in the game and has the best medikit built in (9 hp per wound). The Converted Cyclops is just as tanky as their star god counterparts, and has the added ability of healing morale and increasing vault space. They are really slow with a mere 36 TUs.
 
Communion gives access to Converted Cyclops, Bio Suit and Saviour Suit. Bio Suit is the best tanking armour in the game, with great resistance to everything 60 extra health and health regen. It does lower TUs and all accuracies by 30, but that's a small price to pay for near immortality. Saviour Suit is the fastest armour in the game and has the best medikit built in (9 hp per wound). The Converted Cyclops is just as tanky as their star god counterparts, and has the added ability of healing morale and increasing vault space. They are really slow with a mere 36 TUs.

Revision as of 05:35, 27 March 2017

This page may be outdated. It is up-to-date for version 0.99F.4. The latest version is v.N1.


You will find 2 mysterious objects in your starting base, the Tiny Drill and the Menacing Hull.
DO NOT SELL THESE ITEMS!

Early in the game you will find a research called *What's the deal with Tiny Drill?* Researching this will unlock 4 manufacturing projects involving the Menacing Hull. This irreversible choice grants you a unique ship, some unique items and unlocks 2 branches of VooDoo.

In general, the choices are
Gray Codex - Most versatile ship, some research items, gives access to Illusion and Destruction
Red Codex - Best ship for combat, some weapons and armor, gives access to Destruction and Communion
Gold Codex - Fastest but smallest ship, unique outfit, gives access to Excess and Illusion
Green Codex - Largest but slowest ship, healing items and more crew, gives access to Excess and Communion

All Codices also provide access to secondary craft which do not use fuel.

The VooDoo choices are in general
Illusion - gives access to traditional psionic powers, and an invisibility armour (with many limitations)
Excess - gives access to an outfit with incredible scouting and stunning ability
Destruction - gives access to many powerful weapons and an outfit with a powerful attack
Communion - gives access to the tankiest armour, the tankiest auxiliary and an outfit which has a powerful healing ability


GRAY CODEX

Ship: FORTUNA
Craft Weapon: Conversion Launcher
Immediate items: Battleflag, Liber Occultus, 7 Encrypted Data Discs
Secondary Craft: SNAKE
VooDoo Schools: Illusion and Destruction

The Fortuna has a bit of everything. It can carry 13 crew, 1 of each weapon slot, has a very large radar of 1400, 200 shields with 250 hull and 2x repair rate. It is also spaceworthy, which gives early access to orbital missions. The downside is that it has the 2nd slowest speed at 2000. The unique craft weapon, conversion launcher, is a pretty potent missile launcher that cannot miss, though like all missile launchers, its ammo is expensive.

The items given have no use except for research.

The Verdant Snake is essentially a mini fortuna. It can also functions underwater.

Illusion is a very useful VooDoo School, as it gives access to the Ghost outfit. The Ghost outfit is invisible beyond 5 range, which makes it an incredible scout. It also has the Ghost dagger, which essentially ignores armour. Illusion also gives access to the Witch Outfit, which is the only way to get the basic psionic abilities from XCOM IE. mind control through walls. Its power is far lower than in XCOM due to how low VooDoo stats for gals are and the range degradation, but it can still be useful.

Destruction gives access to many powerful weapons that cost morale to use and the Destructor outfit, which flies, heals the wearer and has a powerful plasma attack.

RED CODEX

Ship: METALLO
Craft Weapon: Lil' Ilya
Immediate items: Battleflag, 2 Chainmail, 1 Boarding Gun with 8 ammo, 1 Handcannon with 16 ammo
Secondary Craft: SNAKE, SCORPION, SCARAB
VooDoo Schools: Communion and Destruction
Other tech: Blood Ax, Vampiric Robe, Hellblade

The Metallo is fast and tough. It carries 12 crew, has 2 Light and 2 Heavy slots, 500 hull, 8 armour and 3x repair rate. It remains useful well into the end game. The unique craft weapon, lil' ilya, is a pretty good improvement over the spike rocket launcher.

The 2 chainmails should be very useful for your gals, being the best armour you have by a long shot.

The Scarab can be one of the best interceptors as it uniquely improves damage of each weapon by 15, making rapid firing laser weapons far more powerful. The Scorpion makes a good secondary interceptor/troop transport, with 8 crew and moderate weapons, but has a limited range. The Snake is kind of in the middle and can do anything in a pinch.

The Blood ax is unique to Red Codex, and is a very powerful melee weapon which refills TUs and stamina on hit, making it possibly the best melee weapon in the game. The Vampiric robe grants its wearer the ability to life steal from damage done. It is far better at night, with NV 25 and 0/10 Camo. It also regenerates health if the wearer's bravery is high enough. It has can be used to tank, though the low armour and weakness to laser somewhat limit it. The Hellblade is a powerful sword with a ranged attack built in.

Destruction gives access to many powerful weapons that cost morale to use, namely the Hellblade, Rod of Hellfire and Tome of Lightning, and the Destructor outfit, which flies, heals the wearer and has a powerful plasma attack.

Communion gives access to Converted Cyclops, Bio Suit and Saviour Suit. Bio Suit is the best tanking armour in the game, with great resistance to everything 60 extra health and health regen. It does lower TUs and all accuracies by 30, but that's a small price to pay for near immortality. Saviour Suit is the fastest armour in the game and has the best medikit built in (9 hp per wound). The Converted Cyclops is just as tanky as their star god counterparts, and has the added ability of healing morale and increasing vault space. They are really slow with a mere 36 TUs.

GOLD CODEX

Ship: EL FUEGO
Craft Weapon: Flame Cannon
Immediate items: Battleflag, Officer's outfit, Officer's lash, 6 Gold Bars, 3 Space Suits
Secondary Craft: TURTLE
VooDoo Schools: Excess, Illusion

El Fuego is the fastest ship at 3000 speed, but has only 10 crew. Also, with 1 Heavy and 2 Missile slots, it can be hard to arm early on. The Flame Cannon is quite inaccurate and uses 1 hellerium per shot, but is likely still the best heavy weapon you'll have at that point.

The Turtle is a slow but spacious troop transport, with 12 crew and 700 speed. Its map layout is pretty good, as it gives ample space for the crew to manoeuvre inside the craft. It works underwater, and has multiple STC slots, which could make it really survivable, though without a weapon I'm not sure what the purpose for that is.

The officer's outfit uniquely boosts bravery by 100, which greatly enhances many items, including the battleflag. The officer's lash is also an interesting way to whip your hands into action, as it increases the TUs of its targets at the cost of stun damage. The 3 space suits give you a useful armour both in 0-G missions and underwater.

Excess only provides access to Super Maids and the Magical Girl outfit. Super maids are of questionable use. The Magical Girl outfit is really useful though, as it flies, has a built in arcing small launcher and seduction attack, and has 12 Sense (detect enemies through walls), which is the highest available to you. Unfortunately it has no armour and no free hand slots. Still, having 12 sense is well worth it.

Illusion is a very useful VooDoo School, as it gives access to the Ghost outfit. The Ghost outfit is invisible beyond 5 range, which makes it an incredible scout. It also has the Ghost dagger, which essentially ignores armour. Illusion also gives access to the Witch Outfit, which is the only way to get the basic psionic abilities from XCOM IE. mind control through walls. Its power is far lower than in XCOM due to how low VooDoo stats for gals are and the range degradation, but it can still be useful.

GREEN CODEX

Ship: BONAVENTURA
Craft Weapon: Craft Charger Laser
Immediate items: Battleflag, Nurse Outfit, 3 Castaways, 3 Advanced Medipacks
Secondary Craft: TURTLE, SCARAB
VooDoo Schools: Excess, Communion

The Bonaventura has a speed of 1500 and 16 crew, and is the cutest craft according to word of god. 4 light weapons, 400 toughness and 2x repair rate make it useful in a fight, if it can catch up to the enemy.

The 3 castaways basically gives you 3 extra starting crew with all their special perks. The nurse outfit is nice for training bravery and keeping gals alive, and so do the medipacks.

The Scarab can be one of the best interceptors as it uniquely improves damage of each weapon by 15, making rapid firing laser weapons far more powerful. The Turtle is a slow but spacious troop transport, with 12 crew and 700 speed. Its map layout is pretty good, as it gives ample space for the crew to manoeuvre inside the craft. It works underwater, and has multiple STC slots, which could make it really survivable, though without a weapon I'm not sure what the purpose for that is.

Excess only provides access to Super Maids and the Magical Girl outfit. Super maids are of questionable use. The Magical Girl outfit is really useful though, as it flies, has a built in arcing small launcher and seduction attack, and has 12 Sense (detect enemies through walls), which is the highest available to you. Unfortunately it has no armour and no free hand slots. Still, having 12 sense is well worth it.

Communion gives access to Converted Cyclops, Bio Suit and Saviour Suit. Bio Suit is the best tanking armour in the game, with great resistance to everything 60 extra health and health regen. It does lower TUs and all accuracies by 30, but that's a small price to pay for near immortality. Saviour Suit is the fastest armour in the game and has the best medikit built in (9 hp per wound). The Converted Cyclops is just as tanky as their star god counterparts, and has the added ability of healing morale and increasing vault space. They are really slow with a mere 36 TUs.