https://www.ufopaedia.org/api.php?action=feedcontributions&user=Jeff+the+Hobo&feedformat=atomUFOpaedia - User contributions [en]2024-03-29T06:39:21ZUser contributionsMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Armor_(XCOM2)&diff=70657Armor (XCOM2)2016-02-09T00:53:51Z<p>Jeff the Hobo: </p>
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<div>Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.<br />
<br />
*The Predator and Warden suits only need to be ordered once from Shen, upon which you will have an unlimited inventory.<br />
*Also note that, unlike Enemy Unknown/Within, ''any'' injuries sustained will result in recovery time: the suits do not have a health 'buffer', save for the Damage Reduction served by the yellow Armor pips of certain suits.<br />
<br />
<gallery widths=100px heights=100px perrow=8 caption="Armors"><br />
File:null|[[Kevlar Armor (XCOM2)|Kevlar Armor]]<br />
File:null|[[Resistance Warrior Kevlar Armor (XCOM2)|Resistance Warrior Armor]] <br />
File:null|[[Predator Armor (XCOM2)|Predator Armor]] <br />
File:null|[[EXO Suit (XCOM2)|EXO Suit]]<br />
File:null|[[Spider Suit(XCOM2)|Spider Suit]] <br />
File:null|[[Warden Armor (XCOM2)|Warden Armor]] <br />
File:null|[[WAR Suit (XCOM2)|WAR Suit]] <br />
File:null|[[Wraith Suit (XCOM2)|Wraith Suit]]<br />
</gallery><br />
<br />
==Armor Types==<br />
{|class="wikitable" width="60%" <br />
|-<br />
! width="25%" align="center" | Type<br />
! width="5%" align="center" | Health Points<br />
! width="5%" align="center" | Armor Points <br />
! width="5%" align="center" | Mobility<br />
! width="5%" align="center" | Dodge<br />
! width="60%" align="center" | Extra Abilities <br />
|- style="vertical-align:top;"<br />
|- align="center"<br />
|[[Kevlar Armor (XCOM2)|Kevlar Armor]]||align="center" |0|||||||<br />
|- align="center"<br />
|[[Resistance Warrior Kevlar Armor (XCOM2)| Resistance Warrior Kevlar Armor]]||align="center" |0|||||||<br />
|- align="center"<br />
|[[Predator Armor (XCOM2)|Predator Armor]]||align="center" |+4|||||||||Provides one additional inventory slot<br />
|- align="center"<br />
|[[EXO Suit (XCOM2)|EXO Suit]]||align="center" |+5||+1|||||||Allows the soldier to mount a heavy weapon<br />
|- align="center"<br />
|[[Spider Suit (XCOM2)|Spider Suit]]||align="center" |+4||||+1||+20||Grapple module<br />
|- align="center"<br />
|[[Warden Armor (XCOM2)|Warden Armor]]||align="center" |+6||+1||||||Provides one additional inventory slot<br />
|- align="center"<br />
|[[WAR Suit (XCOM2)|WAR Suit]]||align="center" |+6||+2|||||||Allows the soldier to mount a heavy weapon<br />
|- align="center"<br />
|[[Wraith Suit (XCOM2)|Wraith Suit]]||align="center" |?||?|||||||Enhanced Psionic armor (awaiting construction to see stats)<br />
|}<br />
<br />
<br />
==Manufacturing==<br />
{|class="wikitable sortable" width="70%" <br />
|- align="center"<br />
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]<br />
|- align="center"<br />
|[[Predator Armor (XCOM2)|Predator Armor]] ||150 Supply||[[ADVENT Trooper (XCOM2)|6 ADVENT Trooper]]|||||20||<br />
|- align="center"<br />
|[[EXO Suit (XCOM2)|EXO Suit]] ||||[[ADVENT Trooper (XCOM2)|2 ADVENT Trooper]]|||1||5||5<br />
|- align="center"<br />
|[[Spider Suit (XCOM2)|Spider Suit]] ||||[[ADVENT Stun Lancer (XCOM2)|2 ADVENT Stun Lancer]]|||1||5||5<br />
|- align="center"<br />
|[[WAR Suit (XCOM2)|WAR Suit]] ||||corpses|||Co||A||Cr<br />
|- align="center"<br />
|[[Wraith Suit (XCOM2)|Wraith Suit]] ||||corpses|||Co||A||Cr<br />
|}<br />
* Predator Armor and Warden Armor are one time purchases.<br />
<br />
==Notes==</div>Jeff the Hobohttps://www.ufopaedia.org/index.php?title=XCOM_2&diff=70427XCOM 22016-02-01T16:20:45Z<p>Jeff the Hobo: There is no more council of funding nations, corrected link The Council to The Resistance</p>
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<div>[[File:XCOM2_SCREEN.PNG|450px|center]]<br />
<br />
''XCOM 2'' is the 2016 sequel of Firaxis' [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. The game will be released on February 5th, 2016. If you'd like to contribute please check the Talk page or the [[Wiki Tips (EU2012)|Wiki Tips]] page for useful information on how to edit pages, etc. <br />
<br />
<table style="padding-left:20px;"><br />
<tr style="vertical-align: top;"><br />
<td colspan = "5"><br />
{| {{stdTable}} title = "XCOM2" width = "100%" <br />
|- {{stdTable Heading}}<br />
| colspan = "5" | '''XCOM2'''<br />
|-<br />
|}<br />
</td><br />
</tr><br />
<tr style="vertical-align: top;"><br />
<td style="width:220px; border:1px gray solid;"><br />
{| {{stdTable}} width="100%" style="border:none;"<br />
|- {{stdTable Sub Heading}}<br />
| [[File:Vigilo_Confido_shield.png|30px]] '''Overview'''<br />
|- <br />
| [[Info (XCOM2)|Game Information]]<br />
<br />
: [[XCOM_Base_Location_(XCOM2)|Base Location]]<br />
<br />
: [[The Resistance (XCOM2)|The Resistance]]<br />
<br />
: [[Difficulty (XCOM2)|Difficulty Levels]]<br />
<br />
: [[Achievements (XCOM2)|Achievements]]<br />
<br />
|- {{stdTable Sub Heading}}<br />
| [[File:Vigilo_Confido_black.png|30px]] '''XCOM'''<br />
|- <br />
| [[Avenger (XCOM2)|Avenger]]<br />
|- <br />
|<br />
: [[Bridge (XCOM2)|Bridge]]<br />
<br />
: [[Research (XCOM2)|Research]]<br />
<br />
: [[Engineering (XCOM2)|Engineering]]<br />
<br />
: [[Proving Ground (XCOM2)|Proving Ground]]<br />
<br />
: [[Advanced Warfare Center (XCOM2)|Advanced Warfare Center]]<br />
<br />
: [[Living Quarters (XCOM2)|Living Quarters]]<br />
<br />
: [[GTS_(XCOM2)| Guerrilla Tactics School]]<br />
<br />
: [[Hangar (XCOM2)|Hangar]]<br />
<br />
: [[Situation Room (XCOM2)|Situation Room]]<br />
:: [[Finances (XCOM2)|Finances]]<br />
|-<br />
|}<br />
</td><br />
<br />
<td style="width: 220px; border:1px gray solid;"><br />
{| {{stdTable}} width="100%" style="border:none;"<br />
|- {{stdTable Sub Heading}}<br />
| [[Image:Lone_Wolf_(XCOM2).jpg|30px]] '''Soldiers'''<br />
|- <br />
| [[Soldiers (XCOM2)|Soldiers]]<br />
: [[Classes (XCOM2)|Classes]]<br />
:: [[Ranger (XCOM2)|Ranger]]<br />
:: [[Grenadier (XCOM2)|Grenadier]]<br />
:: [[Sharpshooter (XCOM2)|Sharpshooter]]<br />
:: [[Specialist (XCOM2)|Specialist]]<br />
:: [[Psi Operative (XCOM2)|Psi Operative]]<br />
: [[Armor (XCOM2)|Armor]]<br />
: [[Equipment (XCOM2)#Portable Equipment|Equipment]]<br />
: [[Weapons (XCOM2)|Weapons]]<br />
|-<br />
|- {{stdTable Sub Heading}}<br />
| [[File:Head red 2.png|30px]] '''Advent Coalition'''<br />
|- <br />
| [[Alien Life Forms (XCOM2)|Alien Life Forms]]<br />
:[[Alien Stats (XCOM2)|Alien Stats]]<br />
:[[Alien Deployment (XCOM2)|Alien Deployment]]<br />
|- <br />
| [[UFOs (XCOM2)|UFOs]]<br />
|- <br />
|[[Alien Artifacts (XCOM2)|Alien Artifacts]]<br />
<br />
|}<br />
</td><br />
<br />
<td style="width: 220px; border:1px gray solid;"><br />
{| {{stdTable}} width="100%" style="border:none;"<br />
|- {{stdTable Sub Heading}} <br />
| [[File:Skyranger Pilot (XCOM2).png|30px]] '''Missions'''<br />
|-<br />
| [[Missions (XCOM2)|Mission Types]]<br />
<br />
[[Maps (XCOM2)|Maps]]<br />
<br />
[[Gameplay Mechanics (XCOM2)|Gameplay Mechanics]]<br />
: [[Concealment (XCOM2)|Concealment]]<br />
: [[Aim (XCOM2)|Aim]]<br />
: [[Dodge (XCOM2)|Dodge]]<br />
: [[Cover (XCOM2)|Cover]]<br />
: [[Critical Wounds (XCOM2)|Critical Wounds]]<br />
: [[Damage (XCOM2)|Damage]]<br />
: [[Overwatch (XCOM2)|Overwatch]]<br />
: [[Suppression (XCOM2)|Suppression]]<br />
: [[Movement (XCOM2)|Movement]]<br />
<br />
|- {{stdTable Sub Heading}} <br />
| [[File:Bradford Small (XCOM2).png|30px]] '''Guides & Tips'''<br />
|-<br />
|<br />
[[Strategy (XCOM2)|Strategy Guide]]<br />
: [[Avenger Optimization (XCOM2)|Avenger Optimization]]<br />
: [[Economy (XCOM2)|Economy]]<br />
: [[Air Combat (XCOM2)|Air Combat]]<br />
: [[Storyline Missions (XCOM2)|Story Walkthrough]]<br />
<br />
[[Tactics (XCOM2)|Combat Tactics]] <br />
: [[Squads (XCOM2)|Squads]]<br />
: [[Class Builds (XCOM2)|Class Builds]]<br />
: [[Abilities (XCOM2)|List of all Abilities]]<br />
<br />
[[Survival Guide (XCOM2)|Survival Guide]]<br />
<br />
|}<br />
</td><br />
<br />
<br />
<td style="width:220px; border:1px gray solid;"><br />
{| {{stdTable}} width="100%" style="border:none;"<br />
|- {{stdTable Sub Heading}} <br />
| [[File:Shen Small (XCOM2).png|30px]] '''General DLC'''<br />
|- <br />
|<br />
[[DLC (XCOM2)|General Information]]<br />
<br />
: [[Elite Soldier Pack DLC (XCOM2)|Elite Soldier Pack]]<br />
<br />
|- {{stdTable Sub Heading}} <br />
| [[File:Meet New People Then Kill Them (XCOM2).jpg|30px]] '''Multiplayer'''<br />
|-<br />
| <br />
[[Multiplayer (XCOM2)|Multiplayer]]<br />
<br />
|- {{stdTable Sub Heading}} <br />
| [[File:Happy to Oblige (XCOM2).jpg|30px]] '''Miscellaneous'''<br />
|- <br />
|<br />
[[Game Credits (XCOM2)|Game Credits]]<br />
<br />
[[Storyline (XCOM2)|Storyline]]<br />
<br />
[[Glossary|Glossary of Terms]]<br />
<br />
[[Murphy's Laws (X-COM)#Strategic (Enemy Unknown)|Murphy's Laws (XCOM)]]<br />
<br />
|- {{stdTable Sub Heading}} <br />
| [[File:Combat Ready (XCOM2).jpg|30px]] '''Technical Information'''<br />
|- <br />
|<br />
<br />
[[Patches (XCOM2)| Patches]]<br />
<br />
[[Bugs (XCOM2)| Bugs]]<br />
<br />
[[Mods (XCOM2)| Mods & Suggestions]]<br />
<br />
[[Wiki Tips (EU2012)|Wiki Tips]]<br />
|}<br />
</td><br />
</tr><br />
</table><br />
<noinclude><br />
[[Category:XCOM2]]</div>Jeff the Hobohttps://www.ufopaedia.org/index.php?title=Info_(XCOM2)&diff=70146Info (XCOM2)2016-01-08T18:19:52Z<p>Jeff the Hobo: /* Soldiers */</p>
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<div> [[File:XCOM2_SCREEN.PNG|450px|center]]<br />
This page is to collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources. '''XCOM 2 will be released on February 5, 2016'''. On September 10, 2015, the game was released for pre-order on steam.<sup>21</sup> <sup>22</sup><br />
<br />
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the <nowiki>{{Verify}}</nowiki> template. Any discussion/speculation about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. <br />
<br />
==Storyline==<br />
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]]<br />
* The new game takes place 20 years after Earth's surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting<sup>3</sup>.<br />
* According to XCOM 2' storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. <sup>10</sup><br />
* The aliens established a world government called 'Advent Administration' staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called 'Unification Day' to mark the date of their take over of Earth. <sup>12</sup><br />
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy<sup>4</sup>.<br />
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]<sup>4</sup>.<br />
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.<br />
==Engine==<br />
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.<br />
* Game will be PC exclusive.<br />
* XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 <sup>6</sup>.<br />
==DLCs==<br />
Three DLCs have been already announced as part of ''XCOM: Reinforcement Pack''<sup>31</sup>: <br />
* Anarchy's Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)<br />
* Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high profile aliens (Spring 2016)<br />
* Shen's Legacy - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)<br />
==Characters==<br />
* The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM's surrender and placed in stasis. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). <br />
* John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as 'Central'. <sup>10</sup> According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council's betrayal that led to the defeat of XCOM during the invasion. Bradford's first name was revealed by the developers on the media blitz before the release. <br />
* Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. <br />
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan's last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson<sup>30</sup><br />
* Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter, everything he knew, allowing her to take up his position in the organization.<sup>20</sup><br />
* The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi "Lily" Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone.<br />
<br />
==Avenger== <br />
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens, named Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]]<br />
* List of Facilities<br />
** Bridge<br />
** Workshop<br />
** Power Relay<br />
** Research<br />
** Engineering<br />
*** View Engineers<br />
*** View Inventory<br />
*** Build Facilities<br />
*** Build Items<br />
** Living Quarters<br />
** Bar/Memorial<br />
** Guerrilla Tactics School<br />
** Armory<br />
*** Memorial<br />
*** Recruit<br />
*** Guerrilla Tactics School<br />
*** View Soldiers<br />
** Command<br />
** Alien Debris<br />
** Alien Machinery<br />
** Exposed Power Coil<br />
<br />
===Guerrilla Tactics School===<br />
* Can be assigned a soldier to be trained in a specific class<br />
* Available Improvements for purchase:<br />
** Vulture: Enemies drop an additional item when dropping loot<br />
** Squad Size I = +1 to squad size<br />
** Wetwork = +25 EXP to kills<br />
** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns<br />
** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved<br />
** Squad Size II = Additional +1 to squad size<br />
** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns<br />
** Stay With Me<br />
** Grenadier: Biggest Booms = Explosions can cause Critical Hits<br />
** Ranger: Hunter's Instinct = Attacks against flanked enemies deal +3 damage<br />
** Sharpshooter: Dead Shot = +10% Critical Chance<br />
** Specialist: Cool Under Pressure = Removes Overwatch penalty and allows Crits<br />
<br />
==Soldiers==<br />
[[File:03_x2_screens_overview_thm.png|right|300px|XCOM Squad]]<br />
* The squad at the beginning of the game is not an elite force, but the player is in charge of a 'rag tag, freedom fighters, guerrilla fighters. They look like irregular troops. <br />
* Soldiers appear to have 'Character Skills' (check Tactical picture)<br />
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.<br />
* Squad sizes remain at 4-6 units.<br />
* Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades<sup>4</sup>.<br />
* All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.<sup>9</sup>.<br />
* Customized soldiers can be saved to a player's pool of possible soldiers, allowing them to appear in a different campaign.<sup>24</sup><br />
* Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a "Survivor of the Old War".<sup>21</sup> <sup>22</sup><br />
===Classes===<br />
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]]<br />
* There are 5 classes - [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]] (those are evolved versions of the original 4 classes)<br />
** 5th class is dedicated Psi user<br />
** There will be a 6th class available with the ''Shen's Last Gift'' DLC. <br />
<br clear="all"><br />
====Sharpshooter====<br />
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle.<br />
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices<sup>17</sup>.<br />
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)<sup>17</sup><br />
* Fan Fire ability - allows three shots against a single target. (Pistol skill)<sup>17</sup>.<br />
====Ranger====<br />
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]]<br />
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat.<br />
* Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword<sup>8</sup>.<br />
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls<sup>8</sup>.<br />
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist<sup>8</sup>.<br />
* Reaper ability - every kill with a melee weapon allows for a further attack<sup>8</sup>.<br />
* Phantom ability - when the squad is revealed, this soldier stays concealed<sup>18</sup>.<br />
* Shadowstrike ability - bonus aim and 25 bonus critical chance when attacking enemies that can't see the Ranger<sup>18</sup>.<br />
* Charge ability - may activate standard melee attack for free after Dashing in one turn<sup>18</sup>.<br />
<br clear="all"><br />
====Specialist====<br />
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]]<br />
* Carries a 'Gremlin' drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. AKA [[Support (EU2012)|Support]] class.<br />
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)<sup>9</sup>.<br />
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger<sup>4</sup>.<br />
** Can be upgraded to carry the stun area effect weapon or to hack a terminal <sup>9</sup>.<br />
* Gremlin doesn't move on its own - the Specialist needs to spend its action move for a turn to guide it.<br />
* Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.<sup>9</sup><br />
* Specialist class can improve its hacking skills faster than others<sup>9</sup>.<br />
* Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it<sup>12</sup>.<br />
* Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn<sup>18</sup>.<br />
* Hacker ability - attempt to breach security on a network access point with the Gremlin<sup>18</sup>.<br />
<br clear="all"><br />
====Grenadier====<br />
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.<sup>25</sup>[[File:Grenadier (XCOM2).jpg|300px|right]]<br />
** The two ability trees for the Grenadier are called ''Demo expert'' and ''Heavy Gunner''.<sup>25</sup><br />
* Wield a Grenade Launcher and a Cannon.<sup>25</sup><br />
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.<sup>25</sup><br />
* New ability, ''Salvo'', allows the Grenadier to use a grenade or heavy weapon without ending his turn.<sup>25</sup><br />
* ''Shredder'' ability, disintegrates enemy armor<sup>25</sup><br />
* New ability, ''Rupture'', a "critical damage attack" that ensures the affected unit takes increased damage from all future attacks.<sup>25</sup><br />
<br />
==Combat System==<br />
[[File:11_x2_screens_news_thm.png|right|300px|Readying for the ambush]]<br />
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment<sup>4</sup>.<br />
** Every XCOM unit starts the mission in concealment.<sup>8</sup>.<br />
* XCOM now always has the first shot (aliens don't scatter for cover when activated) due to more emphasis on stealth and soldier placement before the shooting starts.<br />
* Aliens will react differently when XCOM reveals its presence: some may still scatter or be completely surprised.<sup>4</sup>.<br />
* New concealment system that uses waypoints to move and set up soldiers.<br />
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. <br />
* Weapon upgrades - variety of those<sup>4</sup>.<br />
** Autoloaders - Grants free reload<sup>17</sup>.<br />
** Expanded Magazines - Increased ammo capacity<sup>17</sup>.<br />
** Can be salvaged from the battlefield and needs to be researched before use<sup>17</sup>.<br />
* Secondary mission objectives that can be completed instead of the primary one.<br />
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There's still a danger of getting stopped by enemies when trying to reach the area designated for evacuation<sup>4</sup>.<br />
* [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although Advent will use them <sup>13</sup>.<br />
==Maps==<br />
[[File:XCOM2terrains.png|right|300px|Different building versions]]<br />
[[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]]<br />
<br />
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable<sup>4</sup>.<br />
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.<sup>7</sup> <br />
* According to Lead Producer Garth DeAngelis, each map is a 'quilt' with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. <sup>5</sup>.<br />
* The space can be occupied by a variety of elements, and there are about 20 'diorama' sets that can be used when designing maps.<br />
<br clear="all"> <br />
==Aliens/Enemies==<br />
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]<br />
[[File:Viper Twitter.png|right|300px|Viper ]]<br />
[[File:09_x2_screens_overview_thm.png|right|300px|Advent Soldiers]]<br />
[[File:Xcom2 shieldbearer hero.jpg|right|300px|Advent Shieldbearer]]<br />
[[File:XCOM2_stunlancer_hero.jpg|right|300px|Advent Stun Lancer]]<br />
* The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.<sup>4</sup><br />
* Both new and old aliens are present.<br />
* There are yet undisclosed mechanical aliens.<sup>9</sup><br />
* Aliens are able to call for reinforcements at any time.<sup>12</sup><br />
* '''Advent Troopers''' - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.<sup>4</sup> <sup>23</sup><br />
** Speak a language unlike any human ones, and are nicknamed "Jabbers" by XCOM soldiers because of it.<sup>19</sup><br />
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.<sup>19</sup><br />
* '''Advent Captains''' - clad in red armor with cape, stronger variants of Troopers.<sup>23</sup><br />
** Can AoE buff standard Troopers with "Command Aura" ability.<sup>23</sup><br />
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier<sup>23</sup><br />
** Can summon reinforcements from Advent VTOL dropships.<br />
* '''Shieldbearers''' - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.<sup>19</sup> <sup>28</sup><br />
* '''Stun Lancers''' - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety, can disable soldiers with a stun attack.<sup>27</sup><br />
** <br />
* '''Advent MECs''' - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.<sup>12</sup><br />
* '''Advent Turrets''' - stationary, truck-mounted gauss turrets which can be hacked by XCOM soldiers.<sup>12</sup><br />
* '''Advent Security Tower''' - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. <br />
** Can be hacked for either 'Desorient' ("Desorient enemies for 2 turns") or 'Central Command' ("Gain control of all robotic units for 1 turns.")<br />
** On fail the penalty, or Feedback is 'Reinforcements' ("A failed hack will result in a group of enemy reinforcements being called down on your position")<sup>29</sup><br />
* '''Sectoids''' - Have now modified themselves using human DNA, making them bigger and possessing more psionic powers.<br />
** Still carries the wrist-mounted plasma blaster.<sup>11</sup><br />
** ''Mind Spin'' or '' Psi Spin'' {{Verify}} is an ability with numerous possible effects, including disorientation, confusion, and mind control.<br />
** ''Psi Reanimate'' can raise dead humans and aliens as "psi zombies" for the Sectoid to control.<sup>11</sup><br />
* '''Vipers''' - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].<br />
** True forms of the [[Thin Man (EU2012)|Thin Men]].<sup>4</sup><br />
** ''Tongue Pull'' can rip your soldiers from cover.<sup>11</sup><br />
** ''Bind'' locks soldiers in place and deals damage.<sup>11</sup><br />
** ''Poison Spit'' is retained from their Thin Men forms.<sup>11</sup><br />
* '''"Dark Collaborators"''' - humanlike individuals which may be assassination objectives.<sup>12</sup><br />
* '''Muton Berserkers''' - Evolved to be deadlier than before.<sup>12</sup><br />
* ''' Mutons''' - Evolved with Human DNA to be smarter and deadlier.<sup>15</sup><br />
** Gets to use ''Suppression'' right off the bat.<sup>15</sup><br />
** Still has ''Alien Grenades'', and will use them against groups of soldiers that don't watch their spacing.<sup>15</sup><br />
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.<sup>15</sup><br />
** Has an ability called ''Counterattack'' where they can dodge a Ranger's melee attack, and counter with a melee attack from their bayonets.<sup>15</sup><br />
* '''Chryssalids''' - Evolved to be deadlier than before.<br />
** All melee attacks cause poison. <sup>16</sup><br />
** XCOM soldiers and civilians killed by poison become cocoons.<sup>16</sup><br />
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.<sup>16</sup><br />
** Can burrow underground, but cannot move while burrowed.<sup>16</sup><br />
* '''Ethereals''' - Appear in various art around Advent cities. There's also a reference to 'Elders' on Advent's propaganda.<sup>12</sup><br />
* '''The Faceless''' - an alien race that can mimic the forms of other people.<sup>24</sup>[[File:Faceless (XCOM2).jpg|right|300px]]<br />
** Undetectable before they transform from their civilian form.<sup>26</sup><br />
** "Central advises dispatching this unit from afar, Commander" - they presumably have a short-ranged or melee attack.<sup>26</sup><br />
* '''Archons''' - modified [[Floater (EU2012)|Floaters]] which looks like angels.<br />
** ''Blazing Pinions'' - AoE attack like ''Cluster Bomb'' of [[Sectopod (EU2012)|Sectopod]].<br />
** Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.<br />
* '''Andromedons''' - organic-synthetic hybrid enemies.<br />
<br />
<br clear="all"><br />
<br />
==Modding==<br />
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.<sup>7</sup> <br />
* There will be Steam Workshop integration to facilitate distribution of mods <sup>7</sup>.<br />
* It will be possible to "literally make an Enemy Unknown map.”<sup>7</sup> <br />
==Media==<br />
<gallery mode="packed" widths=150px heights=100px caption="XCOM 2 Official Site"><br />
File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)<br />
File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base<br />
File:06_x2_screens_overview_thm.png| Inside Avenger <br />
File:Bradford (XCOM2).png|Officer Bradford "Central" <br />
File:05_x2_screens_media_thm.png| New transport (updated [[Skyranger (EU2012)|Skyranger]]?)<br />
File:03_x2_screens_overview_thm.png| XCOM squad<br />
File:05_x2_screens_news_thm.png| XCOM squad concealed<br />
File:07_x2_screens_overview_thm.png| XCOM soldier<br />
File:11_x2_screens_news_thm.png|XCOM soldiers<br />
File:07_x2_screens_news_thm.png| Ranger class<br />
File:03_x2_screens_news_thm.png| Specialist class<br />
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone<br />
File:04_x2_screens_overview_thm.png| Sharpshooter<br />
File:01_x2_screens_news_thm.png| Sectoid (with human DNA)<br />
File:02_x2_screens_media_thm.png| Sectoid (with human DNA)<br />
File:05_x2_screens_overview_thm.png| Viper (snakewoman)<br />
File:3_-_pBnHCEU.png|Viper<br />
File:4_-_TwaGnRd.png|Evolved Berserker<br />
File:2889649-xcom 2 e3 screenshot berserker .png|Evolved Berserker<br />
File:Xc2 chryssalid.jpeg|Evolved Chryssalid<br />
File:02_x2_screens_news_thm.png| Advent Administration<br />
File:Advent_Solder_and_Statue.png|Advent Soldier <br />
File:09_x2_screens_overview_thm.png| Advent Soldiers<br />
File:04_x2_screens_media_thm.png| Advent Captain<br />
File:1_-_zDCHlRx.png|Advent Soldiers and Captain<br />
File:2_-_bcZ9mze.png|Advent MECs<br />
File:2889658-xcom_2_e3_screenshot_advent-mec.png|Advent MEC<br />
File:Muton1.jpg|Muton (with human DNA)<br />
File:Muton2.jpg|Muton (with human DNA)<br />
</gallery><br />
<br />
<gallery mode="packed" widths=150px heights=100px caption="Concepts"><br />
File:XCOM2_ADVENT_CheckPoint.png|<br />
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|<br />
File:XCOM2_City_Center.png|<br />
File:XCOM2_NewWorldOrderMood.png|<br />
File:XCOM2_Sectoid.png|Sectoid <br />
File:XCOM2_Viper.png|Viper <br />
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier <br />
File:Bradford_Concept_(XCOM2).png|Bradford<br />
File:Xcom2adventenemiesjpg-c7eddd_1670w.png|Advent units<br />
</gallery><br />
<br />
<gallery mode="packed" widths=150px heights=100px caption="Terrains"><br />
File:08_x2_screens_overview_thm.png|<br />
File:06_x2_screens_news_thm.png| <br />
File:Xcom-2-city-center-duskjpg-505ab9_1670w.png|Advent City Center (dusk)<br />
File:Xcom-2-city-center-rainjpg-64b429_1670w.png|Advent City Center (rain)<br />
File:XCOM2CityCentre.png|Advent City Center (fast food)<br />
File:XCOM2_Wilderness_Types.png|Wilderness types<br />
</gallery><br />
<br />
<gallery mode="packed" widths=150px heights=100px caption="Twitter, Initial Trailer and Gameplay Footage Captures"><br />
File:XCOM2_1.png|A version of EXALT's logo?<br />
File:XCOM2_2.png|Advent soldier with Ethereal image behind it<br />
File:XCOM2_3.png|XCOM Squad at extraction<br />
File:Thin Men Advent.png|A "dark collaborator", possibly related to Thin Men (notice eye glasses and neck spots)<br />
File:2889645-xcom_2__e3_screenshot_concealment.png|Concealment system<br />
</gallery><br />
<br />
==Sources==<br />
* 1 - Official XCOM 2 site [http://xcom.com/]<br />
* 2 - IGN's 'XCOM 2 Reveal Trailer' [https://www.youtube.com/watch?v=2E_-2wIJIzQ&feature=youtu.be]<br />
* 3 - IGN's 'XCOM 2: Welcoming our new alien overlords' video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].<br />
* 4 - IGN's 'XCOM 2 Reveal Trailer Rewind Theater' with Jake Solomon and Garth DeAngelis [http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater]<br />
* 5 - IGN's 'XCOM 2’s Procedurally Generated Maps' [http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first].<br />
* 6 - IGN's 'Why XCOM 2 had to be PC exclusive' [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive].<br />
* 7 - IGN's 'XCOM 2's Exciting Modding Potential' article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first].<br />
[[Category: XCOM 2]]<br />
* 8 - IGN's 'Meet The XCOM 2 Ranger' article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first]<br />
* 9 - IGN's 'Meet The XCOM 2 Specialist' article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first]<br />
* 10 - XCOM 2'S Bleak Future: Why Impossible Mode Is Canon - IGN First' article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first].<br />
* 11 - IGN's 'Meet the XCOM2 Sectoid and Viper' [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]<br />
[[Category: XCOM 2]]<br />
* 12 - IGN's First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&t=2m22s]<br />
* 13 - IGN's "E3 2015: No Meld, MEC Troopers in XCOM 2" [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2]<br />
* 14 - IGN's 'Meet the XCOM2 Muton' article [http://www.ign.com/articles/2015/07/23/xcom-2s-new-and-improved-muton-unveiled]<br />
* 15 - Official XCOM2 Blog Post on XCOM2 Muton [http://xcom.com/news/the-muton-returns-in-xcom-2]<br />
* 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038]<br />
* 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-sharpshooter/1100-6429035]<br />
* 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [https://www.youtube.com/watch?v=uJ-rTdoiJZU]<br />
* 19 - XCOM 2: Resurrection preview [http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124]<br />
* 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [http://xcom.com/news/en-meet-the-personnel-of-the-avenger-in-xcom-2]<br />
* 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]<br />
* 22 - XCOM 2 on steam - [http://store.steampowered.com/app/268500/]<br />
* 23 - IGN's 'Meet The XCOM 2 Advent Soldiers' article and video [http://au.ign.com/articles/2015/06/23/meet-the-xcom-2-advent-soldiers-ign-first]<br />
* 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [https://www.youtube.com/watch?v=1ep2OEsN07w]<br />
* 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [http://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform]<br />
* 26 - XCOM 2’S FACELESS HIDES AMONG US [http://xcom.com/news/en-xcom-2s-faceless-hides-among-us]<br />
* 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near]<br />
* 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [https://xcom.com/news/the-advent-shieldbearer-stands-its-ground-in-xcom-2]<br />
* 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [https://www.youtube.com/watch?v=I9vG-N0ILB0]<br />
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM's Dr. Tygan's name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson]<br />
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/]</div>Jeff the Hobo