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2024-03-29T06:25:10Z
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MediaWiki 1.35.4
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=80013
SPARK (LW2)
2017-02-03T15:54:20Z
<p>Kriana: </p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
Default Loadout:<br />
SPARK Armor: All SPARKs are built with simple metallic plates to cover their core systems.<br />
Primary Weapon: Heavy Autocannon<br />
Secondary Weapon: SPARK BIT<br />
Heavy Weapon: Shredder Gun<br />
<br />
SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for either High Pressure Tanks or Extra Rocket.<br />
<br />
Also note, the SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=79271
SPARK (LW2)
2017-02-03T09:51:22Z
<p>Kriana: /* Abilities */</p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --><br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Nova_(LW2)/Info&diff=79266
Template:Nova (LW2)/Info
2017-02-03T09:51:03Z
<p>Kriana: Created page with "* Nova has no action point cost and no cooldown. * The first Nova attack each mission will deal 0 damage to the SPARK. * All Nova attacks after the first will deal a stacking ..."</p>
<hr />
<div>* Nova has no action point cost and no cooldown.<br />
* The first Nova attack each mission will deal 0 damage to the SPARK.<br />
* All Nova attacks after the first will deal a stacking 2 damage to the SPARK.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Nova_(LW2)&diff=79257
Template:Nova (LW2)
2017-02-03T09:50:23Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_nova.png<br />
| s_caption = Nova<br />
| s_name = Nova<br />
| s_descr = Release a blast of energy, damaging all nearby nemies. This attack has no cooldown, but consecutive Novas will damage the SPARK.<br />
| s_info = {{ Template:Nova (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Nova_(LW2)&diff=79251
Template:Nova (LW2)
2017-02-03T09:49:58Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_nova.png<br />
| s_caption = Nova<br />
| s_name = Nova<br />
| s_descr = Release a blast of energy, damaging all nearby nemies. This attack has no cooldown, but consecutive Novas will damage the SPARK.<br />
| s_info = <br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Impact_Fields_(LW2)/Info&diff=79239
Template:Impact Fields (LW2)/Info
2017-02-03T09:49:06Z
<p>Kriana: Created page with "* Activate a force field that reduces incoming damage by 33% for two turns. * Six-turn cooldown (including the turn in which it was activated). * Uses one action and doesn't a..."</p>
<hr />
<div>* Activate a force field that reduces incoming damage by 33% for two turns.<br />
* Six-turn cooldown (including the turn in which it was activated).<br />
* Uses one action and doesn't automatically end your turn.<br />
* Armor-Piercing weapons do not mitigate this effect.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Impact_Fields_(LW2)&diff=79225
Template:Impact Fields (LW2)
2017-02-03T09:47:59Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = LW_AbilityImpactFields.png<br />
| s_caption = Impact Fields<br />
| s_name = Impact Fields<br />
| s_descr = Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown.<br />
| s_info = {{ Template:Impact Fields (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Sacrifice_(LW2)/Info&diff=79223
Template:Sacrifice (LW2)/Info
2017-02-03T09:46:35Z
<p>Kriana: Created page with "* The SPARK gains +20 defense and +2 armor while Sacrifice is active. * Sacrifice has a 3 turn cooldown."</p>
<hr />
<div>* The SPARK gains +20 defense and +2 armor while Sacrifice is active.<br />
* Sacrifice has a 3 turn cooldown.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Sacrifice_(LW2)&diff=79222
Template:Sacrifice (LW2)
2017-02-03T09:45:43Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_sacrifice.png<br />
| s_caption = Sacrifice<br />
| s_name = Sacrifice<br />
| s_descr = Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active.<br />
| s_info = {{ Template:Sacrifice (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Hunter_Protocol(LW2)/Info&diff=79216
Template:Hunter Protocol(LW2)/Info
2017-02-03T09:44:35Z
<p>Kriana: Created page with "* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked."</p>
<hr />
<div>* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Hunter_Protocol_(LW2)&diff=79209
Template:Hunter Protocol (LW2)
2017-02-03T09:43:59Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_hunterprotocol.png<br />
| s_caption = Hunter Protocol<br />
| s_name = Hunter Protocol<br />
| s_descr = When an enemy is revealed, there is a 33% chance to take a free Overwatch shot.<br />
| s_info = {{ Template:Hunter Protocol(LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=79204
SPARK (LW2)
2017-02-03T09:43:00Z
<p>Kriana: </p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --><br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Damage_Control_(LW2)/Info&diff=79203
Template:Damage Control (LW2)/Info
2017-02-03T09:42:24Z
<p>Kriana: Created page with "* Your armor hardens temporarily after an impact. After taking damage, gain two armor through the end of the next turn. * Taking multiple hits on successive turns extends the ..."</p>
<hr />
<div>* Your armor hardens temporarily after an impact. After taking damage, gain two armor through the end of the next turn.<br />
* Taking multiple hits on successive turns extends the timer.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Damage_Control_(LW2)&diff=79202
Template:Damage Control (LW2)
2017-02-03T09:41:32Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = LW_AbilityDamageControl.png<br />
| s_caption = Damage Control<br />
| s_name = Damage Control<br />
| s_descr = After taking damage, gain two armor through the end of the next turn.<br />
| s_info = {{ Template:Damage Control (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Bombard_(LW2)/Info&diff=79199
Template:Bombard (LW2)/Info
2017-02-03T09:40:28Z
<p>Kriana: Created page with "* Bombard can be fired at any location within squadsight. * Upgrading your BIT will lead to more Bombard damage."</p>
<hr />
<div>* Bombard can be fired at any location within squadsight.<br />
* Upgrading your BIT will lead to more Bombard damage.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Bombard_(LW2)&diff=79197
Template:Bombard (LW2)
2017-02-03T09:39:58Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_bombard.png<br />
| s_caption = Bombard<br />
| s_name = Bombard<br />
| s_descr = Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage.<br />
| s_info = {{ Template:Bombard (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=79177
SPARK (LW2)
2017-02-03T09:38:06Z
<p>Kriana: /* Abilities */</p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --><br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)/Info&diff=79173
Template:Holo Targeting (LW2)/Info
2017-02-03T09:37:49Z
<p>Kriana: Created page with "* Directed cannon-specific abilities, like Suppression, will grant Holo Targeting. * Any cannon abilities that target multiple units will not grant Holo Targeting."</p>
<hr />
<div>* Directed cannon-specific abilities, like Suppression, will grant Holo Targeting.<br />
* Any cannon abilities that target multiple units will not grant Holo Targeting.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)&diff=79172
Template:Holo Targeting (LW2)
2017-02-03T09:36:56Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_holotargeting.png<br />
| s_caption = Holo Targeting<br />
| s_name = Holo Targeting<br />
| s_descr = Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn.<br />
| s_info = {{ Template:Holo Targeting (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)&diff=79171
Template:Holo Targeting (LW2)
2017-02-03T09:36:45Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_holotargeting.png<br />
| s_caption = Holo Targeting<br />
| s_name = Holo Targeting<br />
| s_descr = Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn.<br />
| s_info = {{ Template:Holo Targeting (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 0 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&diff=79156
Template:Guardian (LW2)
2017-02-03T09:35:10Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_hunterprotocol.png<br />
| s_caption = Guardian<br />
| s_name = Guardian<br />
| s_descr = With every successful Overwatch shot, there is a 50% chance that another shot will be taken.<br />
| s_info = {{ Template:Guardian (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=79147
SPARK (LW2)
2017-02-03T09:34:30Z
<p>Kriana: /* Abilities */</p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --><br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Wrecking_Ball_(LW2)/Info&diff=79143
Template:Wrecking Ball (LW2)/Info
2017-02-03T09:34:10Z
<p>Kriana: Created page with "* Wrecking Ball can be used to expose enemies to flanking shots. * Use movement waypoints to guide the SPARK on an optimal path for destroying cover and the environment."</p>
<hr />
<div>* Wrecking Ball can be used to expose enemies to flanking shots.<br />
* Use movement waypoints to guide the SPARK on an optimal path for destroying cover and the environment.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Wrecking_Ball_(LW2)&diff=79140
Template:Wrecking Ball (LW2)
2017-02-03T09:32:50Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_wreckingball.png<br />
| s_caption = Wrecking Ball<br />
| s_name = Wrecking Ball<br />
| s_descr = While Overdrive is active, break through walls and cover when moving.<br />
| s_info = {{ Template:Wrecking Ball (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)/Info&diff=79139
Template:Channeling Field (LW2)/Info
2017-02-03T09:31:23Z
<p>Kriana: Created page with "* Each point of energy channeled by Channeling Field increases the damage of the next primary weapon attack by 1. * The energy stored by channeling field is expended even if t..."</p>
<hr />
<div>* Each point of energy channeled by Channeling Field increases the damage of the next primary weapon attack by 1.<br />
* The energy stored by channeling field is expended even if the next shot misses.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&diff=79138
Template:Channeling Field (LW2)
2017-02-03T09:30:35Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_absorptionfield.png<br />
| s_caption = Channeling Field<br />
| s_name = Channeling Field<br />
| s_descr = Every time you are targeted, part of the energy is channeled to your heavy autocannon. This energy is unleashed with your next Standard Shot.<br />
| s_info = {{ Template:Channeling Field (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&diff=79137
Template:Channeling Field (LW2)
2017-02-03T09:30:01Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_absorptionfield.png<br />
| s_caption = Chanelling Field<br />
| s_name = Chanelling Field<br />
| s_descr = Every time you are targeted, part of the energy is channeled to your heavy autocannon. This energy is unleashed with your next Standard Shot.<br />
| s_info = {{ Template:Channeling Field (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&diff=79136
Template:Channeling Field (LW2)
2017-02-03T09:29:52Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_absorptionfield.png<br />
| s_caption = Chanelling Field<br />
| s_name = Chanelling Field<br />
| s_descr = Every time you are targeted, part of the energy is channeled to your heavy autocannon. This energy is unleashed with your next Standard Shot.<br />
| s_info = {{ Template:Channeling Field (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 0 }}}<br />
| b_info = {{{ b_info | 0 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=79135
SPARK (LW2)
2017-02-03T09:27:56Z
<p>Kriana: /* Abilities */</p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --><br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Guardian_(LW2)/Info&diff=79134
Template:Guardian (LW2)/Info
2017-02-03T09:27:20Z
<p>Kriana: Created page with "* There are no limits to how many Overwatch shots can be taken with the Guardian ability, outside of ammunition and viable targets."</p>
<hr />
<div>* There are no limits to how many Overwatch shots can be taken with the Guardian ability, outside of ammunition and viable targets.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&diff=79133
Template:Guardian (LW2)
2017-02-03T09:26:35Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_guardian.png<br />
| s_caption = Guardian<br />
| s_name = Guardian<br />
| s_descr = With every successful Overwatch shot, there is a 50% chance that another shot will be taken.<br />
| s_info = {{ Template:Guardian (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&diff=79132
Template:Guardian (LW2)
2017-02-03T09:25:55Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_guardian.png<br />
| s_caption = Guardian<br />
| s_name = Guardian<br />
| s_descr = With every successful Overwatch shot, there is a 50% chance that another shot will be taken.<br />
| s_info = <br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 0 }}}<br />
| b_info = {{{ b_info | 0 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&diff=79131
Template:Guardian (LW2)
2017-02-03T09:25:45Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_guardian.png<br />
| s_caption = Guardian<br />
| s_name = Guardian<br />
| s_descr = With every successful Overwatch shot, there is a 50% chance that another shot will be taken.<br />
| s_info = <br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 0 }}}<br />
| b_info = {{{ b_info | 0 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Repair_(LW2)/Info&diff=79130
Template:Repair (LW2)/Info
2017-02-03T09:24:34Z
<p>Kriana: Created page with "* Repair will restore 6 health. * Upgrading your BIT will lead to more HP repaired. * Using Repair as your first action will not end your turn. * Repair has 2 charges per miss..."</p>
<hr />
<div>* Repair will restore 6 health.<br />
* Upgrading your BIT will lead to more HP repaired.<br />
* Using Repair as your first action will not end your turn.<br />
* Repair has 2 charges per mission.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Repair_(LW2)&diff=79129
Template:Repair (LW2)
2017-02-03T09:23:43Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_repair.png<br />
| s_caption = Repair<br />
| s_name = Repair<br />
| s_descr = Send the BIT to a damage robotic ally and repair it. Advanced BITs can repair slightly more.<br />
| s_info = {{ Template:Repair (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=79125
SPARK (LW2)
2017-02-03T09:19:05Z
<p>Kriana: /* Abilities */</p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --><br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=79123
SPARK (LW2)
2017-02-03T09:18:38Z
<p>Kriana: /* Abilities */</p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --><br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Strike_(LW2)/Info&diff=79121
Template:Strike (LW2)/Info
2017-02-03T09:17:45Z
<p>Kriana: Created page with "* You can trigger the Strike ability by placing the movement cursor over an enemy. * A SPARK can perform a "Dash" move, using both actions to move, and still trigger a strike ..."</p>
<hr />
<div>* You can trigger the Strike ability by placing the movement cursor over an enemy.<br />
* A SPARK can perform a "Dash" move, using both actions to move, and still trigger a strike against an adjacent enemy.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Strike_(LW2)&diff=79120
Template:Strike (LW2)
2017-02-03T09:16:48Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_strike.png<br />
| s_caption = Strike<br />
| s_name = Strike<br />
| s_descr = Attack any enemy within movement range with a powerful melee attack.<br />
| s_info = {{ Template:Strike (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)/Info&diff=79119
Template:Combat Awareness (LW2)/Info
2017-02-03T09:15:21Z
<p>Kriana: Created page with "* Gain 15 defense and an armor point when in overwatch."</p>
<hr />
<div>* Gain 15 defense and an armor point when in overwatch.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&diff=79117
Template:Combat Awareness (LW2)
2017-02-03T09:13:36Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_combatawareness.png<br />
| s_caption = Combat Awareness<br />
| s_name = Combat Awareness<br />
| s_descr = Grants 15 defense and an armor point when in overwatch.<br />
| s_info = {{ Template:Combat Awareness (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&diff=79115
Template:Combat Awareness (LW2)
2017-02-03T09:13:17Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = LW_AbilityCombatAwareness.png<br />
| s_caption = Combat Awareness<br />
| s_name = Combat Awareness<br />
| s_descr = Grants 15 defense and an armor point when in overwatch.<br />
| s_info = {{ Template:Combat Awareness (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&diff=79114
Template:Combat Awareness (LW2)
2017-02-03T09:12:36Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_combatawareness.png<br />
| s_caption = Combat Awareness<br />
| s_name = Combat Awareness<br />
| s_descr = Grants 15 defense and an armor point when in overwatch.<br />
| s_info = {{ Template:Combat Awareness (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)/Info&diff=79113
Template:Iron Skin (LW2)/Info
2017-02-03T09:11:50Z
<p>Kriana: </p>
<hr />
<div>* Incoming melee damage is reduced by 3.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)/Info&diff=79112
Template:Iron Skin (LW2)/Info
2017-02-03T09:11:29Z
<p>Kriana: Created page with "* incoming melee damage is reduced by 3."</p>
<hr />
<div>* incoming melee damage is reduced by 3.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)&diff=79111
Template:Iron Skin (LW2)
2017-02-03T09:10:40Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_ironskin.png<br />
| s_caption = Iron Skin<br />
| s_name = Iron Skin<br />
| s_descr = Incoming melee damage is reduced by 3.<br />
| s_info = {{ Template:Iron Skin (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)&diff=79110
Template:Iron Skin (LW2)
2017-02-03T09:09:48Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_ironskin.png<br />
| s_caption = Iron Skin<br />
| s_name = Iron Skin<br />
| s_descr = Incoming melee damage is reduced by 3.<br />
| s_info = {{ Template:Iron Skin (LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana
https://www.ufopaedia.org/index.php?title=SPARK_(LW2)&diff=79109
SPARK (LW2)
2017-02-03T09:07:16Z
<p>Kriana: /* Abilities */</p>
<hr />
<div>These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.<br />
<br />
Sparks are 34% more expensive for infiltration.<br />
<br />
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --><br />
<br />
== Abilities ==<br />
<!-- Note: SPARK Units additionally have a Hack ability, which doesn't fit in this template --><br />
{{Class Tree (LW2)|<br />
|b_spark = 1<br />
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Subclass1= Future Combat<br />
|Subclass2= War Machine<br />
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}<br />
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br />
}}<br />
<br />
== Stat Progression ==<br />
{{Stat Progression (LW2)<br />
| s_type = spark<br />
| i_health0 = 0<br />
| i_offense0 = 2<br />
| i_will0 = 0<br />
| i_mobility0 = 0<br />
| i_dodge0 = 0<br />
| i_hacking0 = 5<br />
| i_psiOffense0 = <br />
| i_health1 = 0<br />
| i_offense1 = 2<br />
| i_will1 = 0<br />
| i_mobility1 = 0<br />
| i_dodge1 = 0<br />
| i_hacking1 = 0<br />
| i_psiOffense1 = <br />
| i_health2 = 0<br />
| i_offense2 = 2<br />
| i_will2 = 0<br />
| i_mobility2 = 0<br />
| i_dodge2 = 0<br />
| i_hacking2 = 0<br />
| i_psiOffense2 = <br />
| i_health3 = 0<br />
| i_offense3 = 2<br />
| i_will3 = 0<br />
| i_mobility3 = 0<br />
| i_dodge3 = 0<br />
| i_hacking3 = 0<br />
| i_psiOffense3 = <br />
| i_health4 = 0<br />
| i_offense4 = 2<br />
| i_will4 = 0<br />
| i_mobility4 = 0<br />
| i_dodge4 = 0<br />
| i_hacking4 = 0<br />
| i_psiOffense4 = <br />
| i_health5 = 0<br />
| i_offense5 = 2<br />
| i_will5 = 0<br />
| i_mobility5 = 0<br />
| i_dodge5 = 0<br />
| i_hacking5 = 0<br />
| i_psiOffense5 = <br />
| i_health6 = 0<br />
| i_offense6 = 2<br />
| i_will6 = 0<br />
| i_mobility6 = 0<br />
| i_dodge6 = 0<br />
| i_hacking6 = 0<br />
| i_psiOffense6 = <br />
| i_health7 = 0<br />
| i_offense7 = 2<br />
| i_will7 = 0<br />
| i_mobility7 = 0<br />
| i_dodge7 = 0<br />
| i_hacking7 = 0<br />
| i_psiOffense7 = <br />
}}<br />
<br />
This class also gains 3 points of strength, though it's not clear what that does.<br />
<br />
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.<br />
<br />
==See Also==<br />
<br />
{{XCOM_Units_Navbar_(LW2)}}<br />
<br />
[[Category: Long War 2]]<br />
[[Category: Soldiers (Long War 2)]]<br />
[[Category: Classes (Long War 2)]]</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Rainmaker(LW2)/Info&diff=79108
Template:Rainmaker(LW2)/Info
2017-02-03T09:06:01Z
<p>Kriana: Created page with "* Rainmaker adds +2 damage to all heavy weapons. * Heavy weapons with circular areas of effect have their radius increased by +2. * Heavy weapons with conic areas of effect ha..."</p>
<hr />
<div>* Rainmaker adds +2 damage to all heavy weapons.<br />
* Heavy weapons with circular areas of effect have their radius increased by +2.<br />
* Heavy weapons with conic areas of effect have their diameter increased by +2 and length increased by +2.</div>
Kriana
https://www.ufopaedia.org/index.php?title=Template:Rainmaker_(LW2)&diff=79107
Template:Rainmaker (LW2)
2017-02-03T09:04:53Z
<p>Kriana: </p>
<hr />
<div>{{Ability_(LW2)<br />
| s_image = UIPerk_spark_rainmaker.png<br />
| s_caption = Rainmaker<br />
| s_name = Rainmaker<br />
| s_descr = Equipped heavy weapons deal +2 damage and have increased area of effect.<br />
| s_info = {{ Template:Rainmaker(LW2)/Info }}<br />
| b_name = {{{ b_name | 1 }}}<br />
| b_descr = {{{ b_descr | 1 }}}<br />
| b_info = {{{ b_info | 1 }}}<br />
}}<noinclude><br />
<br />
<br />
[[Category: Templates]]<br />
[[Category: Perks (Long War 2)]]<br />
[[Category: Templates (Long War 2)]]<br />
</noinclude></div>
Kriana