https://www.ufopaedia.org/api.php?action=feedcontributions&user=Tentaculat+Commander&feedformat=atomUFOpaedia - User contributions [en]2024-03-29T05:41:58ZUser contributionsMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Main_Page&diff=5367Main Page2005-12-30T10:04:52Z<p>Tentaculat Commander: </p>
<hr />
<div>Welcome to UFOpaedia. __NOTOC__<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
{| {{stdTable}} width="80%"<br />
|- {{stdTable Heading}}<br />
| '''UFO Defense/Enemy Unknown'''<br />
|- <br />
| style = "border-bottom: 1px dotted;" | [[Info|General Information]]<br />
|- <br />
| [[Base Facilities (UFO Defense) | Base Facilities]] <br />
* [[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
* [[UFO Detection (UFO Defense)|UFO Detection]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[Craft (UFO Defense)|X-COM Craft]]<br />
* [[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
|- <br />
| style = "border-top: 1px dotted;" | Ground Combat Units <br />
* [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
* [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
* [[Alien Life Forms (UFO Defense)|Aliens]]<br />
:[[Overviews of Aliens (UFO Defense)|Overviews of Aliens]]<br />
:[[Terror Units (UFO Defense)|Terror Units]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[Equipment (UFO Defense)|Equipment]]<br />
* [[Weapons (UFO Defense)|Weapons]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[Research (UFO Defense)|Research]]<br />
* [[Alien Research]]<br />
* [[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
* [[UFO Components (UFO Defense)|UFO Components]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[Missions (UFO Defense) | Missions]]<br />
|-<br />
| [[:Category:Terrain|Terrain]]<br />
|-<br />
| [[Economics (UFO Defense)|Economics]]<br />
|-<br />
|[[Scoring (UFO Defense)|Scoring]]<br />
|}<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;" width="80%"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
|-<br />
| [[Starting Your Shadowy Paramilitary Organization|A Beginner's Guide]]<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
{| {{stdTable}} width="80%"<br />
|- {{stdTable Heading}}<br />
| '''Terror From The Deep'''<br />
|- <br />
| style = "border-bottom: 1px dotted;" | [[Info (TFTD)|General Information]]<br />
|-<br />
| [[Base Facilities (Tftd)|Base Facilities]]<br />
* [[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
* [[USO Detection (Tftd)|USO Detection]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[Subs (Tftd)|X-COM Subs]]<br />
* [[Sub Armaments (Tftd)|Sub Armaments]]<br />
|- <br />
| style = "border-top: 1px dotted;" | Ground Combat Units <br />
* [[Aquanauts(Tftd)|Aquanauts]]<br />
* [[Submersible Weapons Systems]]<br />
* [[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
: [[Overviews of Aliens (TFTD)|Overviews of Aliens]]<br />
: [[Terror Units (Tftd)|Terror Units]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[Equipment (Tftd)|Equipment]]<br />
* [[Weapons (Tftd)|Weapons]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[Research (Tftd)|Research]]<br />
* [[Alien Research (Tftd)|Alien Research]]<br />
* [[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[USO (Tftd)|Unidentified Submerging Objects]]<br />
* [[Sub Components (Tftd)|USO Components]]<br />
|- <br />
| style = "border-top: 1px dotted;" | [[Missions(Tftd)|Missions]]<br />
|-<br />
| [[:Category:Terrain|Terrain]]<br />
|-<br />
| [[Economics (Tftd)|Economics]]<br />
|-<br />
| [[Scoring (Tftd)|Scoring]]<br />
|}<br />
</td><br />
<td style="width: 33%;"><br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
{| {{stdTable}} width="80%"<br />
|- {{stdTable Heading}}<br />
| '''Apocalypse '''<br />
|- <br />
| style = "border-bottom: 1px dotted;" | [[Info (Apocalypse)|General Information]]<br />
|-<br />
| [[Mega Primus (Apocalypse)|Mega Primus]] <br />
* [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
* [[Corporations (Apocalypse)|Corporations]]<br />
* [[Relations (Apocalypse)|Relations]] <br />
* [[Trade (Apocalypse)|Trade]] <br />
|-<br />
| style = "border-top: 1px dotted;" | [[Bases (Apocalypse)|Bases]] <br />
* [[Facilities (Apocalypse)|Base Facilities]]<br />
* [[Layouts (Apocalypse)|Layouts]]<br />
|-<br />
| style = "border-top: 1px dotted;" | [[Personnel (Apocalypse)|Personnel]]<br />
*[[Agents (Apocalypse)|Agents]]<br />
|-<br />
| style = "border-top: 1px dotted;" | [[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
* [[Market (Apocalypse)|Market]]<br />
* [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
<br />
<br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
* [[Biochemistry (Apocalypse)|Biochemistry]]<br />
* [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
|-<br />
| style = "border-top: 1px dotted;" | [[Vehicles (Apocalypse)|Vehicles]]<br />
* [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
* [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
* [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
* [[UFOs (Apocalypse)|UFOs]]<br />
<br />
[[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
* [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
* [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
* [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
* [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
|}<br />
<br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
{| {{stdTable}} width="80%"<br />
|- {{stdTable Heading}}<br />
| Interceptor <br />
|-<br />
|[[Info (Interceptor)|General Information]]<br />
[[Technologies]]<br />
|}<br />
</td><br />
<td style="width: 33%;"><br />
<br />
{| {{stdTable}} width="80%"<br />
|- {{stdTable Heading}}<br />
| X-COM: Genesis<br />
|-<br />
| [[Info(Genesis)|General Information]]<br />
|}<br />
</td><br />
<td style="width: 33%;"><br />
<br />
{| {{stdTable}} width="80%"<br />
|- {{stdTable Heading}}<br />
| Alliance <br />
|-<br />
| [[Info(Alliance)|General Information]]<br />
|}<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones<br />
<br />
'''Want to help improve UFOPaedia? Look at the [[UFOpaedia:Community Portal|Community Portal]].'''</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Category_talk:Terrain&diff=5323Category talk:Terrain2005-12-29T18:08:01Z<p>Tentaculat Commander: Time to add tftd terrain</p>
<hr />
<div>I don't know what sort of text to put on the Category:Terrain page. Anyone feel inspired?<br />
<br />
----<br />
<br />
I for one have yet to touch, make, or link to a "Category" page. However, with a dozen plus Terrains, it might be a good place for it. ---[[User:MikeTheRed|MikeTheRed]]<br />
<br />
----<br />
''Below Moved by Papa Legba from the old Terrain page:''<br />
<br />
Should each terrain set gets its own page? I could see this page growing very long indeed.<br />
----<br />
If each description is no bigger than the Farm one, then I don't think seperate pages would be neccessary. It'll be no bigger than the Alien Overview page.<br />
<br />
--[[User:Danial|Danial]] 15:05, 28 December 2005 (PST)<br />
----<br />
Yeah, I put that one in as a test case. However, I think the terrain pages should be more detailed than that overview. I want to put in a section of notes for that area, and maybe the relevant entries from the TU Usage page. I think terrain is an important enough section that it should be more than a collection of blurbs.<br />
<br />
So: seperate pages a-go-go. Thanks for uploading those other terrains. How did you meld together the seperate sections of the X-Com base?<br />
--[[User:Papa Legba|Papa Legba]] 15:14, 28 December 2005 (PST)<br />
----<br />
In MapView you can edit the terrain, so I just deleted the walls where they needed to be "halls" and then saved the images.<br />
<br />
One other thing, I think if you're going to seperate the pages, then you'll need a prefix or suffix to distinguish them from other articles. For instance, a "Mars" page has already been created, with reference to the real planet, so has "Alien Base Assault" for Alien bases. So maybe if you called the new pages "Terrain - Mars" or something, it would be less messy.<br />
<br />
--[[User:Danial|Danial]] 15:46, 28 December 2005 (PST)<br />
----<br />
<br />
PL, I would've voted with Danial, to have it all in one page, a la Alien Overviews. But we trust in your overall vision Papa, and as usual, effort is 90% of the law on a wiki, lol.<br />
<br />
One thing I might ask though is that I think it's a good site structural organizer if you precede page names with "Terrain -", like Danial says, e.g. "Terrain - Farm". Although in one sense it's a parlor game, in another sense, we are trying to keep things organized, and that helps. If you don't mind, could you do that? I see you've already made a dozen terrain pages, now called e.g. Jungle Terrain. Would it be too much trouble to rename them before it goes too far - could you think of it as "humor us"? We'd be quite obliged. You can use some of the tools under [[Special:Specialpages]] to make sure you got everything... what's the most relevant tool to see that nothing that got left pointing to nothing, Dead End Pages? I'm new to the enhanced wiki functions.<br />
<br />
Anyway. I, for one, focus on things that are for die-hard XCOMies. But it's great to see you posting stuff for the newcomer, and with plenty of pix, to boot, smile. We need tons more of that. Few are as focussed as I am, but tons of people could be XCOM newbies. <br />
<br />
It would be cool to see an overall view of terrain difficulty a.k.a. probably something like average walking TUs, average number of un-enterable tiles (building walls, trees), etc. This is a function of the tilesets "randomly" made from MCD sets. Let us know if you want a dump of the [[TERRAIN#MCD|MCD]] data, and I could probably help with analysis, if given some pointers. I don't know exactly how tilesets (10x10 or 20x20) for each battlescape are chosen, but it's easy to see what they are. ---[[User:MikeTheRed|MikeTheRed]] 23:04, 28 December 2005 (PST)<br />
<br />
----<br />
<br />
Yes, a lot of those pages are artifacts from the old naming system. In fact, this page should go away too-- it has been taken over by [[:Category: Terrain]] - all of which has a consistent naming system.<br />
<br />
''End of move from old Terrain page.'' --[[User:Papa Legba|Papa Legba]] 09:40, 29 December 2005 (PST)<br />
<br />
== Time to add tftd terrain ==<br />
<br />
Time to add tftd terrains...</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Terror_Units_(TFTD)&diff=5117Terror Units (TFTD)2005-12-21T14:16:46Z<p>Tentaculat Commander: </p>
<hr />
<div>== Terror Unit Types ==<br />
<br />
TFTD Species Terror Unit<br />
------------ -----------<br />
[[Aquatoid]] [[Calcinite]] and [[Hallucinoid]]<br />
[[Gillman]] [[Xarquid]] underwater, or [[Deep One]] on land<br />
[[Tasoth]] [[Triscene]] underwater, or [[Bio Drone]] on land<br />
[[Lobsterman|Lobstermen]] [[Bio Drone]] and [[Tentaculat]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Weapons_(TFTD)&diff=5116Weapons (TFTD)2005-12-21T14:14:01Z<p>Tentaculat Commander: </p>
<hr />
<div><!--NKF's Ninja Note: Please doublecheck the names of the weapons before writing new articles --><br />
<br />
== Standard Weapons ==<br />
<br />
Once again, [[X-COM]] is supplied with a diverse selection of standard weapons to being its war against the watery alien menace. However, unlike the first alien war, the new line of weapons are mainly geared towards fighting underwater. <br />
<br><br />
[[Dart Gun]]<br><br />
[[Jet Harpoon]]<br><br />
[[Gas Cannon]]<br><br />
[[Hydro-Jet Cannon]]<br><br />
[[Torpedo Launcher]]<br><br />
<br><br />
[[Thermal Tazer]]<br><br />
<br><br />
[[Magna-Blast Grenade]]<br><br />
[[Magna-Pack Explosive]]<br><br />
[[Particle Disturbance Grenade]]<br><br />
<br />
== Gauss Technology ==<br />
The line of weapons [[X-COM]] technicians have developed to combat the alien menace offer improved damage over the more conventional harpoon weapons. The earlier models of Gauss weapons offer high capacity ammunition magazines. They work well on land and at sea.<br><br />
<br><br />
[[Gauss Pistol]]<br><br />
[[Gauss Rifle]]<br><br />
[[Heavy Gauss]]<br><br />
<br />
== Sonic Technology == <br />
The bulk of the weapons used by the alien invaders make use of ultra powerful and highly concentrated sonic waves that literally shatters matter in an instant. They are powered by a [[Zrbite]] power source. The amount of damage caused by sonic weapons completely outclasses everything in [[X-COM]]'s diverse but meager arsenal.<br><br />
<br><br />
[[Sonic Pistol]]<br><br />
[[Sonic Blasta Rifle]]<br><br />
[[Sonic Cannon]]<br><br />
[[Sonic Pulser]]<br><br />
<br><br />
[[Disrupter Pulse Launcher]]<br><br />
[[Thermal Shok Launcher]]<br />
<br />
== Melee Weapons ==<br />
[[Vibroblade]]<br><br />
[[Thermic Lance]]<br><br />
[[Heavy Thermic Lance]]<br></div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Tentaculat&diff=4963Tentaculat2005-12-17T08:43:45Z<p>Tentaculat Commander: </p>
<hr />
<div>== General Information ==<br />
[[Image:Tentaculat.PNG|right|Tentaculat]]<br />
<br />
Not even the depths of a Lovecraftian nightmare could spawn such as this indescribable creature. No comparison to any Earth animal exists, the environment that could produce such as this is beyond imagination. Armed with long tentacles the Tentaculat paralyses its victims then transmutes them into mindless things. These progeny can cause death on touch, even through armour. The Tentaculat is the most fearsome alien yet encountered by X-Com. Even if one of the victims is killed, somehow, they are transformed into another Tentaculat.<br />
<br />
Then Tentaculat is nearly always spotted on alien colonies, artefact (or artifact) sites and T'leth.<br />
*<br />
There is ALWAYS a Tentaculat somewhere onboard/near a Dreadnaught. Beware!<br />
<br />
Basically a flying [[Chryssalid]], but with less armor.<br />
<br />
== Autopsy ==<br />
[[Image:Tentaculat_Autopsy.PNG|right|Dead Tentaculat]]<br />
<br />
The autopsy reveals small cybernetic implants are lodged in the creature's large brain. The vision system is a complex combination of visible light and thermal imaging acquisition. Even in the inky depths of the ocean this monster can navigate with unerring accuracy. There are vestigial organs that seem to be the bare minimum for survival. Each creature has a small stomach with an external connector, it is logical to assume the being is fed by direct nutrient input by its masters.<br />
<br />
[[Image:Tenta.PNG|right|Tentaculat Ingame]]<br />
==See Also==<br />
<br />
[[Zombie]]<br />
<br />
[[Chryssalid]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=File:Tenta.PNG&diff=4962File:Tenta.PNG2005-12-17T08:42:40Z<p>Tentaculat Commander: ingame tenta</p>
<hr />
<div>ingame tenta</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=File:Calc.PNG&diff=4959File:Calc.PNG2005-12-17T08:37:56Z<p>Tentaculat Commander: Calcinite</p>
<hr />
<div>Calcinite</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Large_units&diff=4923Large units2005-12-16T17:41:57Z<p>Tentaculat Commander: </p>
<hr />
<div>[[Reaper]]s, [[Sectopod]]s and [[Cyberdisc]]s are 2x2 squares big. If you [[mind control]] them, you'll mind control only one square which will become hostile against other parts of the alien and destroy them. Control all four sections, and they'll not try to shoot themselves.<br />
<br />
In Tftd the [[Triscene]],[[Xarquid]],and [[Hallucinoid]] are the 2x2 units...in tftd however there are many odd bugs related to mindcontrolling 4 squared units.<br />
[[Category:Oddities and bugs]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=4870Main Page2005-12-13T13:03:11Z<p>Tentaculat Commander: /* Terror from the Deep */</p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
For new authors:<br />
# [[Help:Getting Started | Getting Started]]<br />
# [[Guidelines to writing articles]]<br />
# [[Resources for Authors]]<br />
<br />
= X-COM: Main UFOpaedia Entries =<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== UFO Defense ===<br />
*[[Info|General Information]]<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
**[[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
**[[UFO Detection (UFO Defense)|UFO Detection]]<br />
*[[Craft (UFO Defense)|X-COM Craft]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
* Ground Combat Units <br />
** [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
** [[Alien Life Forms (UFO Defense)|Aliens]]<br />
***[[Overviews of Aliens (UFO Defense)|Overviews of Aliens]]<br />
** Support Units<br />
***[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
***[[Terror Units (UFO Defense)|Terror Units]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Missions (UFO Defense) | Missions]]<br />
*[[Economics (UFO Defense)|Economics]]<br />
*[[Scoring (UFO Defense)|Scoring]]<br />
<br />
<br />
-----<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Terror from the Deep ===<br />
<br />
*[[Info (TFTD)|General Information]]<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
**[[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
**[[USO Detection (Tftd)|USO Detection]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
**[[Weapons (Tftd)|Weapons]]<br />
* Ground Combat Units <br />
*[[Aquanauts(Tftd)|Aquanauts]]<br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
***[[Overviews of Aliens (TFTD)|Overviews of Aliens]]<br />
** Support Units<br />
***[[Submersible Weapons Systems]]<br />
***[[Terror Units (Tftd)|Terror Units]]<br />
*[[Research (Tftd)|Research]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
*[[Economics (Tftd)|Economics]]<br />
*[[Scoring (Tftd)|Scoring]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Apocalypse ===<br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
<br />
*[[Info (Apocalypse)|General Information]]<br />
* [[Mega Primus (Apocalypse)|Mega Primus]] <br />
** [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
** [[Corporations (Apocalypse)|Corporations]]<br />
** [[Relations (Apocalypse)|Relations]] <br />
** [[Trade (Apocalypse)|Trade]] <br />
* [[Bases (Apocalypse)|Bases]] <br />
** [[Facilities (Apocalypse)|Base Facilities]]<br />
** [[Layouts (Apocalypse)|Layouts]]<br />
* [[Personnel (Apocalypse)|Personnel]]<br />
**[[Agents (Apocalypse)|Agents]]<br />
**[[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
** [[Market (Apocalypse)|Market]]<br />
** [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
** [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
* [[Vehicles (Apocalypse)|Vehicles]]<br />
** [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
** [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
** [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
** [[UFOs (Apocalypse)|UFOs]]<br />
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
** [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
** [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
** [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
** [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
** [[Biochemistry (Apocalypse)|Biochemistry]]<br />
** [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
<br />
=== Interceptor ===<br />
*[[Info (Interceptor)|General Information]]<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)|General Information]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Alliance ===<br />
* [[Info(Alliance)|General Information]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=4869Main Page2005-12-13T13:02:36Z<p>Tentaculat Commander: </p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
For new authors:<br />
# [[Help:Getting Started | Getting Started]]<br />
# [[Guidelines to writing articles]]<br />
# [[Resources for Authors]]<br />
<br />
= X-COM: Main UFOpaedia Entries =<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== UFO Defense ===<br />
*[[Info|General Information]]<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
**[[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
**[[UFO Detection (UFO Defense)|UFO Detection]]<br />
*[[Craft (UFO Defense)|X-COM Craft]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
* Ground Combat Units <br />
** [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
** [[Alien Life Forms (UFO Defense)|Aliens]]<br />
***[[Overviews of Aliens (UFO Defense)|Overviews of Aliens]]<br />
** Support Units<br />
***[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
***[[Terror Units (UFO Defense)|Terror Units]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Missions (UFO Defense) | Missions]]<br />
*[[Economics (UFO Defense)|Economics]]<br />
*[[Scoring (UFO Defense)|Scoring]]<br />
<br />
<br />
-----<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Terror from the Deep ===<br />
<br />
*[[Info (TFTD)|General Information]]<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
**[[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
**[[USO Detection (Tftd)|USO Detection]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
**[[Weapons (Tftd)|Weapons]]<br />
* Ground Combat Units <br />
*[[Aquanauts(Tftd)|Aquanauts]]<br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
***[[Overviews of Aliens (Tftd)|Overviews of Aliens]]<br />
** Support Units<br />
***[[Submersible Weapons Systems]]<br />
***[[Terror Units (Tftd)|Terror Units]]<br />
*[[Research (Tftd)|Research]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
*[[Economics (Tftd)|Economics]]<br />
*[[Scoring (Tftd)|Scoring]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Apocalypse ===<br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
<br />
*[[Info (Apocalypse)|General Information]]<br />
* [[Mega Primus (Apocalypse)|Mega Primus]] <br />
** [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
** [[Corporations (Apocalypse)|Corporations]]<br />
** [[Relations (Apocalypse)|Relations]] <br />
** [[Trade (Apocalypse)|Trade]] <br />
* [[Bases (Apocalypse)|Bases]] <br />
** [[Facilities (Apocalypse)|Base Facilities]]<br />
** [[Layouts (Apocalypse)|Layouts]]<br />
* [[Personnel (Apocalypse)|Personnel]]<br />
**[[Agents (Apocalypse)|Agents]]<br />
**[[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
** [[Market (Apocalypse)|Market]]<br />
** [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
** [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
* [[Vehicles (Apocalypse)|Vehicles]]<br />
** [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
** [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
** [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
** [[UFOs (Apocalypse)|UFOs]]<br />
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
** [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
** [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
** [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
** [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
** [[Biochemistry (Apocalypse)|Biochemistry]]<br />
** [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
<br />
=== Interceptor ===<br />
*[[Info (Interceptor)|General Information]]<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)|General Information]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Alliance ===<br />
* [[Info(Alliance)|General Information]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=4868Main Page2005-12-13T13:01:00Z<p>Tentaculat Commander: </p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
For new authors:<br />
# [[Help:Getting Started | Getting Started]]<br />
# [[Guidelines to writing articles]]<br />
# [[Resources for Authors]]<br />
<br />
= X-COM: Main UFOpaedia Entries =<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== UFO Defense ===<br />
*[[Info|General Information]]<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
**[[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
**[[UFO Detection (UFO Defense)|UFO Detection]]<br />
*[[Craft (UFO Defense)|X-COM Craft]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
* Ground Combat Units <br />
** [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
** [[Alien Life Forms (UFO Defense)|Aliens]]<br />
***[[Overviews of Aliens (UFO Defense)|Overviews of Aliens]]<br />
** Support Units<br />
***[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
***[[Terror Units (UFO Defense)|Terror Units]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Missions (UFO Defense) | Missions]]<br />
*[[Economics (UFO Defense)|Economics]]<br />
*[[Scoring (UFO Defense)|Scoring]]<br />
<br />
<br />
-----<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Terror from the Deep ===<br />
<br />
*[[Info (TFTD)|General Information]]<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
**[[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
**[[USO Detection (Tftd)|USO Detection]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
**[[Weapons (Tftd)|Weapons]]<br />
* Ground Combat Units <br />
*[[Aquanauts(Tftd)|Aquanauts]]<br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
***[[Overviews of Aliens (UFO Defense)|Overviews of Aliens]]<br />
** Support Units<br />
***[[Submersible Weapons Systems]]<br />
***[[Terror Units (Tftd)|Terror Units]]<br />
*[[Research (Tftd)|Research]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
*[[Economics (Tftd)|Economics]]<br />
*[[Scoring (Tftd)|Scoring]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Apocalypse ===<br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
<br />
*[[Info (Apocalypse)|General Information]]<br />
* [[Mega Primus (Apocalypse)|Mega Primus]] <br />
** [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
** [[Corporations (Apocalypse)|Corporations]]<br />
** [[Relations (Apocalypse)|Relations]] <br />
** [[Trade (Apocalypse)|Trade]] <br />
* [[Bases (Apocalypse)|Bases]] <br />
** [[Facilities (Apocalypse)|Base Facilities]]<br />
** [[Layouts (Apocalypse)|Layouts]]<br />
* [[Personnel (Apocalypse)|Personnel]]<br />
**[[Agents (Apocalypse)|Agents]]<br />
**[[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
** [[Market (Apocalypse)|Market]]<br />
** [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
** [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
* [[Vehicles (Apocalypse)|Vehicles]]<br />
** [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
** [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
** [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
** [[UFOs (Apocalypse)|UFOs]]<br />
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
** [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
** [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
** [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
** [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
** [[Biochemistry (Apocalypse)|Biochemistry]]<br />
** [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
<br />
=== Interceptor ===<br />
*[[Info (Interceptor)|General Information]]<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)|General Information]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Alliance ===<br />
* [[Info(Alliance)|General Information]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=4805Main Page2005-12-12T18:23:09Z<p>Tentaculat Commander: finally...tftd page is updated:)</p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
For new authors:<br />
# [[Help:Getting Started | Getting Started]]<br />
# [[Guidelines to writing articles]]<br />
# [[Resources for Authors]]<br />
<br />
= X-COM: Main UFOpaedia Entries =<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== UFO Defense ===<br />
*[[Info|General Information]]<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
**[[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
**[[UFO Detection (UFO Defense)|UFO Detection]]<br />
*[[Craft (UFO Defense)|X-COM Craft]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
* Ground Combat Units <br />
** [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
** [[Alien Life Forms (UFO Defense)|Aliens]]<br />
** Support Units<br />
***[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
***[[Terror Units (UFO Defense)|Terror Units]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Missions (UFO Defense) | Missions]]<br />
*[[Economics (UFO Defense)|Economics]]<br />
*[[Scoring (UFO Defense)|Scoring]]<br />
<br />
<br />
-----<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Terror from the Deep ===<br />
<br />
*[[Info (TFTD)|General Information]]<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
**[[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
**[[USO Detection (Tftd)|USO Detection]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
**[[Weapons (Tftd)|Weapons]]<br />
* Ground Combat Units <br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
*[[Aquanauts(Tftd)|Aquanauts]] <br />
** Support Units<br />
***[[Submersible Weapons Systems]]<br />
***[[Terror Units (Tftd)|Terror Units]]<br />
*[[Research (Tftd)|Research]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
*[[Economics (Tftd)|Economics]]<br />
*[[Scoring (Tftd)|Scoring]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Apocalypse ===<br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
<br />
*[[Info (Apocalypse)|General Information]]<br />
* [[Mega Primus (Apocalypse)|Mega Primus]] <br />
** [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
** [[Corporations (Apocalypse)|Corporations]]<br />
** [[Relations (Apocalypse)|Relations]] <br />
** [[Trade (Apocalypse)|Trade]] <br />
* [[Bases (Apocalypse)|Bases]] <br />
** [[Facilities (Apocalypse)|Base Facilities]]<br />
** [[Layouts (Apocalypse)|Layouts]]<br />
* [[Personnel (Apocalypse)|Personnel]]<br />
**[[Agents (Apocalypse)|Agents]]<br />
**[[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
** [[Market (Apocalypse)|Market]]<br />
** [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
** [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
* [[Vehicles (Apocalypse)|Vehicles]]<br />
** [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
** [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
** [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
** [[UFOs (Apocalypse)|UFOs]]<br />
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
** [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
** [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
** [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
** [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
** [[Biochemistry (Apocalypse)|Biochemistry]]<br />
** [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
<br />
=== Interceptor ===<br />
*[[Info (Interceptor)|General Information]]<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)|General Information]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Alliance ===<br />
* [[Info(Alliance)|General Information]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=4804Main Page2005-12-12T18:20:48Z<p>Tentaculat Commander: /* Terror from the Deep */</p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
For new authors:<br />
# [[Help:Getting Started | Getting Started]]<br />
# [[Guidelines to writing articles]]<br />
# [[Resources for Authors]]<br />
<br />
= X-COM: Main UFOpaedia Entries =<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== UFO Defense ===<br />
*[[Info|General Information]]<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
**[[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
**[[UFO Detection (UFO Defense)|UFO Detection]]<br />
*[[Craft (UFO Defense)|X-COM Craft]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
* Ground Combat Units <br />
** [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
** [[Alien Life Forms (UFO Defense)|Aliens]]<br />
** Support Units<br />
***[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
***[[Terror Units (UFO Defense)|Terror Units]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Missions (UFO Defense) | Missions]]<br />
*[[Economics (UFO Defense)|Economics]]<br />
*[[Scoring (UFO Defense)|Scoring]]<br />
<br />
<br />
-----<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Terror from the Deep ===<br />
<br />
*[[Info (TFTD)|General Information]]<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
**[[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
**[[USO Detection (Tftd)|USO Detection]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
**[[Weapons (Tftd)|Weapons]]<br />
* Ground Combat Units <br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
*[[Aquanauts(Tftd)|Aquanauts]] <br />
** Support Units<br />
***[[Submersible Weapons Systems]]<br />
***[[Terror Units (Tftd)|Terror Units]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
*[[Research (Tftd)|Research]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
*[[Scoring (Tftd)|Scoring]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Apocalypse ===<br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
<br />
*[[Info (Apocalypse)|General Information]]<br />
* [[Mega Primus (Apocalypse)|Mega Primus]] <br />
** [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
** [[Corporations (Apocalypse)|Corporations]]<br />
** [[Relations (Apocalypse)|Relations]] <br />
** [[Trade (Apocalypse)|Trade]] <br />
* [[Bases (Apocalypse)|Bases]] <br />
** [[Facilities (Apocalypse)|Base Facilities]]<br />
** [[Layouts (Apocalypse)|Layouts]]<br />
* [[Personnel (Apocalypse)|Personnel]]<br />
**[[Agents (Apocalypse)|Agents]]<br />
**[[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
** [[Market (Apocalypse)|Market]]<br />
** [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
** [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
* [[Vehicles (Apocalypse)|Vehicles]]<br />
** [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
** [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
** [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
** [[UFOs (Apocalypse)|UFOs]]<br />
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
** [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
** [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
** [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
** [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
** [[Biochemistry (Apocalypse)|Biochemistry]]<br />
** [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
<br />
=== Interceptor ===<br />
*[[Info (Interceptor)|General Information]]<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)|General Information]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Alliance ===<br />
* [[Info(Alliance)|General Information]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=4802Main Page2005-12-12T18:20:03Z<p>Tentaculat Commander: /* Terror from the Deep */</p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
For new authors:<br />
# [[Help:Getting Started | Getting Started]]<br />
# [[Guidelines to writing articles]]<br />
# [[Resources for Authors]]<br />
<br />
= X-COM: Main UFOpaedia Entries =<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== UFO Defense ===<br />
*[[Info|General Information]]<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
**[[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
**[[UFO Detection (UFO Defense)|UFO Detection]]<br />
*[[Craft (UFO Defense)|X-COM Craft]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
* Ground Combat Units <br />
** [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
** [[Alien Life Forms (UFO Defense)|Aliens]]<br />
** Support Units<br />
***[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
***[[Terror Units (UFO Defense)|Terror Units]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Missions (UFO Defense) | Missions]]<br />
*[[Economics (UFO Defense)|Economics]]<br />
*[[Scoring (UFO Defense)|Scoring]]<br />
<br />
<br />
-----<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Terror from the Deep ===<br />
<br />
*[[Info (TFTD)|General Information]]<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
**[[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
**[[USO Detection (Tftd)|USO Detection]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Submersible Weapons Systems]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
**[[Weapons (Tftd)|Weapons]]<br />
* Ground Combat Units <br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
*[[Aquanauts(Tftd)|Aquanauts]] <br />
** Support Units<br />
***[[Submersible Weapons Systems]]<br />
***[[Terror Units (Tftd)|Terror Units]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
*[[Research (Tftd)|Research]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
*[[Scoring (Tftd)|Scoring]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Apocalypse ===<br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
<br />
*[[Info (Apocalypse)|General Information]]<br />
* [[Mega Primus (Apocalypse)|Mega Primus]] <br />
** [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
** [[Corporations (Apocalypse)|Corporations]]<br />
** [[Relations (Apocalypse)|Relations]] <br />
** [[Trade (Apocalypse)|Trade]] <br />
* [[Bases (Apocalypse)|Bases]] <br />
** [[Facilities (Apocalypse)|Base Facilities]]<br />
** [[Layouts (Apocalypse)|Layouts]]<br />
* [[Personnel (Apocalypse)|Personnel]]<br />
**[[Agents (Apocalypse)|Agents]]<br />
**[[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
** [[Market (Apocalypse)|Market]]<br />
** [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
** [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
* [[Vehicles (Apocalypse)|Vehicles]]<br />
** [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
** [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
** [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
** [[UFOs (Apocalypse)|UFOs]]<br />
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
** [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
** [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
** [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
** [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
** [[Biochemistry (Apocalypse)|Biochemistry]]<br />
** [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
<br />
=== Interceptor ===<br />
*[[Info (Interceptor)|General Information]]<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)|General Information]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Alliance ===<br />
* [[Info(Alliance)|General Information]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=4800Main Page2005-12-12T18:18:44Z<p>Tentaculat Commander: </p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
For new authors:<br />
# [[Help:Getting Started | Getting Started]]<br />
# [[Guidelines to writing articles]]<br />
# [[Resources for Authors]]<br />
<br />
= X-COM: Main UFOpaedia Entries =<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== UFO Defense ===<br />
*[[Info|General Information]]<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
**[[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
**[[UFO Detection (UFO Defense)|UFO Detection]]<br />
*[[Craft (UFO Defense)|X-COM Craft]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
* Ground Combat Units <br />
** [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
** [[Alien Life Forms (UFO Defense)|Aliens]]<br />
** Support Units<br />
***[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
***[[Terror Units (UFO Defense)|Terror Units]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Missions (UFO Defense) | Missions]]<br />
*[[Economics (UFO Defense)|Economics]]<br />
*[[Scoring (UFO Defense)|Scoring]]<br />
<br />
<br />
-----<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Terror from the Deep ===<br />
<br />
*[[Info (TFTD)|General Information]]<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
**[[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Submersible Weapons Systems]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
**[[Weapons (Tftd)|Weapons]]<br />
* Ground Combat Units <br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
*[[Aquanauts(Tftd)|Aquanauts]] <br />
** Support Units<br />
***[[Submersible Weapons Systems]]<br />
***[[Terror Units (Tftd)|Terror Units]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
*[[Research (Tftd)|Research]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[USO Detection (Tftd)|USO Detection]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
*[[Scoring (Tftd)|Scoring]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Apocalypse ===<br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
<br />
*[[Info (Apocalypse)|General Information]]<br />
* [[Mega Primus (Apocalypse)|Mega Primus]] <br />
** [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
** [[Corporations (Apocalypse)|Corporations]]<br />
** [[Relations (Apocalypse)|Relations]] <br />
** [[Trade (Apocalypse)|Trade]] <br />
* [[Bases (Apocalypse)|Bases]] <br />
** [[Facilities (Apocalypse)|Base Facilities]]<br />
** [[Layouts (Apocalypse)|Layouts]]<br />
* [[Personnel (Apocalypse)|Personnel]]<br />
**[[Agents (Apocalypse)|Agents]]<br />
**[[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
** [[Market (Apocalypse)|Market]]<br />
** [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
** [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
* [[Vehicles (Apocalypse)|Vehicles]]<br />
** [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
** [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
** [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
** [[UFOs (Apocalypse)|UFOs]]<br />
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
** [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
** [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
** [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
** [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
** [[Biochemistry (Apocalypse)|Biochemistry]]<br />
** [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
<br />
=== Interceptor ===<br />
*[[Info (Interceptor)|General Information]]<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)|General Information]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Alliance ===<br />
* [[Info(Alliance)|General Information]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=4799Main Page2005-12-12T18:17:20Z<p>Tentaculat Commander: </p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM) and its encounters with the alien invaders.<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers. <br />
<br />
For new authors:<br />
# [[Help:Getting Started | Getting Started]]<br />
# [[Guidelines to writing articles]]<br />
# [[Resources for Authors]]<br />
<br />
= X-COM: Main UFOpaedia Entries =<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== UFO Defense ===<br />
*[[Info|General Information]]<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
**[[Base Defense Measures (UFO Defense)|Base Defense Measures]]<br />
**[[UFO Detection (UFO Defense)|UFO Detection]]<br />
*[[Craft (UFO Defense)|X-COM Craft]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
* Ground Combat Units <br />
** [[Soldiers (UFO Defense) | X-Com Soldiers]]<br />
** [[Alien Life Forms (UFO Defense)|Aliens]]<br />
** Support Units<br />
***[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
***[[Terror Units (UFO Defense)|Terror Units]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Missions (UFO Defense) | Missions]]<br />
*[[Economics (UFO Defense)|Economics]]<br />
*[[Scoring (UFO Defense)|Scoring]]<br />
<br />
<br />
-----<br />
<br />
<br />
{| style = "border: 1px silver solid; border-collapse: collapse;"<br />
|- style = "background: silver; color: white;"<br />
| '''UFO Supplementary Reference'''<br />
|-<br />
| [[Item Weight]]s<br />
|-<br />
| [[Inventory TU Table]]<br />
|-<br />
| [[Glossary|Glossary of terms]]<br />
|- style = "border-top: 1px silver dotted;"<br />
| '''[[Field Manual]]'''<br />
<br />
|}<br />
<br />
<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Terror from the Deep ===<br />
<br />
*[[Info (TFTD)|General Information]]<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
**[[Base Defense Measures (Tftd)|Base Defense Measures]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Submersible Weapons Systems]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
**[[Weapons (Tftd)|Weapons]]<br />
* Ground Combat Units <br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
*[[Aquanauts(Tftd)|Aquanauts]] <br />
** Support Units<br />
***[[Submersible Weapons Systems]]<br />
***[[Terror Units (Tftd)|Terror Units]]<br />
**[[Alien Research (Tftd)|Alien Research]]<br />
*[[Research (Tftd)|Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[USO Detection (Tftd)|USO Detection]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
*[[Scoring (Tftd)|Scoring]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Apocalypse ===<br />
<!-- Note to editors: The following list for Apocalypse is only a guideline and not necessarily the final sections that we will be using. They're just the result of a quick brainstorm session and will require proper and easy to remember link names. Do NOT make random stubs until the sections are finalised. Please. There's just too much to document. -NKF --><br />
<br />
*[[Info (Apocalypse)|General Information]]<br />
* [[Mega Primus (Apocalypse)|Mega Primus]] <br />
** [[Possible Base Locations (Apocalypse)|Possible Base Location]] <br />
** [[Corporations (Apocalypse)|Corporations]]<br />
** [[Relations (Apocalypse)|Relations]] <br />
** [[Trade (Apocalypse)|Trade]] <br />
* [[Bases (Apocalypse)|Bases]] <br />
** [[Facilities (Apocalypse)|Base Facilities]]<br />
** [[Layouts (Apocalypse)|Layouts]]<br />
* [[Personnel (Apocalypse)|Personnel]]<br />
**[[Agents (Apocalypse)|Agents]]<br />
**[[Research and Development (Apocalypse)|Research and Development]]<br />
* [[Personnel Equipment (Apocalypse)|Personnel Equipment]]<br />
** [[Market (Apocalypse)|Market]]<br />
** [[X-COM Proprietary Goods (Apocalypse)|X-COM Goods]]<br />
** [[Alien Artifacts (Apocalypse)|Alien Artifacts]] <br />
* [[Vehicles (Apocalypse)|Vehicles]]<br />
** [[Roadcars and Tanks (Apocalypse)|Roadcars and tanks]] <br />
** [[Air Vehicles (Apocalypse)|Air Vehicles]]<br />
** [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]<br />
** [[UFOs (Apocalypse)|UFOs]]<br />
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]<br />
** [[Common Vehicle Equipment (Apocalypse)|Common Vehicle Equipment]]<br />
** [[Road Vehicle Equipment (Apocalypse)|Road Vehicle Equipment]] <br />
** [[Air Craft Equipment (Apocalypse)|Air Craft Equipment]] <br />
** [[Alien Craft Equipment (Apocalypse)|Alien Craft Equipment]] <br />
* [[Research: Lab Reports (Apocalypse)|Lab Reports]] <br />
** [[Biochemistry (Apocalypse)|Biochemistry]]<br />
** [[Quantum Physics (Apocalypse)|Quantum Physics]] <br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
<br />
=== Interceptor ===<br />
*[[Info (Interceptor)|General Information]]<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)|General Information]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== Alliance ===<br />
* [[Info(Alliance)|General Information]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. For now, everything that doesn't seem to go anywhere will go here and will later be moved where ever they will fit in. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Community]] - People in the community, memes, etc. <br />
* [[Links]] - The, y'know, rest of the Internet.<br />
* [[Contact]] - Send messages to the ones that makes this ufopaedia for info etc.<br />
* [[XcomUtil]] - Enhancer/Editor for UFO/TFTD, written by Scott T. Jones</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Overviews_of_Aliens&diff=4794Overviews of Aliens2005-12-12T18:00:50Z<p>Tentaculat Commander: /* High Threat: Tentaculat - Terror Unit */</p>
<hr />
<div>All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren't yet well-versed in such things, here's a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens' specific pages or [[Alien Stats]].<br />
<br />
==Low Threat==<br />
===Low Threat: Sectoid===<br />
[[Image:sectoid.png|right|Sectoid]]<br />
The Sectoids are possibly the first alien you'll see. They resemble the "Greys" spoken of by New Age types and the <i>X-Files</i> television show: short humanoids with pale skin, elfin features and large, almond-shaped eyes.<br />
<br />
Sectoids are very weak in combat, with generally poor accuracy and reaction time. They have mediocre mobility, no armor worth mentioning, and will easily fall under standard rifle fire, grenades, or even a glancing shot from heavier weapons. Without their more devious Sectoid Leaders, they can be overcome with minimal risk.<br />
<br />
However, on any mission that doesn't involve a small-sized UFO ([[Small Scout]], [[Medium Scout]], or [[Large Scout]]), the Sectoids will have a Sectoid Leader in their ranks. This Leader is capable of [[Psionics|Psionic]] attacks that can panic your troops or even bring them under alien control, to be used against you. In the early game when Sectoid sightings are common, this can be devastating-- X-Com has not yet researched [[Psionics]], and so is wide open to psionic warfare.<br />
<br />
Furthermore, on any [[Missions (UFO Defense)|Mission]] involving terror units, the Sectoids will be accompanied by the formidable Cyberdisc, which adds another degree of complexity to the situation.<br />
<br />
<br clear="all" /><br />
See also: [[Sectoid]] | [[Overviews of Aliens#Medium Threat: Cyberdisc|Medium Threat: Cyberdisc - Terror Unit]]<br />
<br />
===Low Threat: Floater===<br />
[[Image:floater.png|right|Floater]]<br />
The Floaters are the other variety of aliens you'll see early in the game, possibly before Sectoids. They are purple humanoid shapes clad in capes, floating perpetually above the ground. They are more formidable in combat than the Sectoid. They have better firing accuracy and reactions, along with a modicum of armor. They have somewhat better mobility than the Sectoid, and they are capable of floating in mid-air. They use this ability only rarely (almost never on lower difficulty settings), but it does mean that, at game start, you will see them more frequently on rooftops and other elevated positions. They rarely make good use of cover while floating above ground level. Floaters may be more likely than Sectoids to throw grenades, but hard data here is lacking.<br />
<br />
While Floaters, by themselves, are more fearsome than Sectoids, they lack the Sectoids' two advantages: Floaters have no [[Psionics|Psionic]] capability, and their terror unit, the Reaper, is mediocre at best.<br />
<br />
Additional note: rank matters when fighting Floaters. Floater Leaders and Commanders have much better stats than the other ranks, especially concerning [[Firing Accuracy|Firing]], [[Reactions|Reactions]] and Armor. This can lead to some unpleasant surprises when those ranks are present but it is also a way to figure out the higher ranks if you don't have a [[Mind Probe|Mind Probe]].<br />
<br />
<br clear="all" /><br />
See also: [[Floater]] | [[Overviews of Aliens#Low Threat: Reaper - Terror Unit|Low Threat: Reaper - Terror Unit]]<br />
<br />
===Low Threat: Reaper - Terror Unit===<br />
[[Image:reaper.gif|right|Reaper]]<br />
The Reaper is the dedicated Terror Unit of the Floater, and will only be seen accompanying them. It is a large, furry mammalian biped of size comparable to an X-Com [[Heavy Weapons Platforms (UFO Defense)|HWP]]. It is armed only with its bite, which obviously can be used only when the alien is directly adjacent to its foe. It is arguably the least threatening alien in the game. Since they are so large, reapers are generally easy to spot and easy to hit. While they can absorb a considerable amount of damage, they are resistant only to armor-piercing fire and make a large target. They are particularly vulnerable to incendiary fire, but almost any heavy weapon fire will dispatch them without much trouble. Their only real assets are their high mobility and ability to absorb damage. <br />
<br />
<br clear="all" /><br />
See also: [[Reaper]], [[Overviews of Aliens#Low Threat: Floater|Low Threat: Floater]]<br />
<br />
===Low Threat: Silacoid - Terror Unit===<br />
[[Image:silacoid.gif|right|Silacoid]]<br />
The Silacoid is one of the two varieties of [[Terror Units (UFO Defense)|Terror Unit]] deployed with Mutons, and will only be seen accompanying them. It resembles a large pink rock that slowly rumbles along the ground, often leaving a trail of burnt terrain in its path. Their only combat ability is to make a moderately damaging melee attack, presumably involving the burning heat of its body. Its mobility is lacklustre, and the burnt trail it leaves makes it easy to track. They are somewhat well armored and can absorb a moderate amount of fire. Considering that they are usually only encountered in the mid- to late-game, the sight of this underwhelming combat unit comes as a pleasant surprise to Commanders accustomed to more fearsome prey.<br />
<br />
<br clear="all" /><br />
See also: [[Silacoid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
==Medium Threat==<br />
<br />
===Medium Threat: Celatid - Terror Unit===<br />
[[Image:celatid.gif|right|Celatid]]<br />
The Celatid is one of the two Terror Unit types deployed with Mutons, and will only be seen accompanying them. It resembles a large, pink kidney bean that hovers along slowly at ground level. It attacks by spitting venom at its target, and can do so with great accuracy. This venom is extremely dangerous to unarmored units, while somewhat less threatening to armored troops and [Heavy Weapons Platforms (UFO Defense)|HWP]]s. It can only project its venom over a short range (perhaps 7 squares), and has relatively low mobility. It has negligible armor and can be destroyed with standard weapon fire, or glancing fire from heavier weapons.<br />
<br />
The science division says tha a celatid is capable of tracking units outside of its line of sight, but there is no field evidence to confirm this. In any case, it is at home in close quarters, particularly indoors where it can pop out from around corners, and its small size can make it a somewhat difficult target to hit. However, its low mobility, short attack range and vulnerability to fire means that, with proper care taken, it is only a moderate threat on the battlefield.<br />
<br />
<br />
<br clear="all" /><br />
See also: [[Celatid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
===Medium Threat: Cyberdisc===<br />
[[Image:cyberdisc.gif|right|Cyberdisc]]<br />
The Cyberdisc is the dedicated Terror Unit of the Sectoid, and will only be seen accompanying them. It is a mechanical floating, disc comparable in size to our [[Heavy Weapons Platforms (UFO Defense)|HWP]], though it has a lower profile. It has moderate mobility, and can float at any level above the ground. It attacks with a devastating plasma shot, capable of firing up to three snap shots in a round with good accuracy and reactions superior to our HWPs. <br />
<br />
It is resistant to armor-piercing weapons, and holds up well against psionic manipulation. Its slim profile can make it a difficult target for an object of its size. Worse, when it is destroyed, it usually explodes with a ferocity comparable to [[Alien Grenade]] or worse. New commanders often have difficulty destroying it with Terran weapons; it is advised to direct as much firepower as is available against one. Alien weapon technology is far more suitable for destroying it.<br />
<br />
Commanders should remember that any mission involving Cyberdiscs will also involve Sectoids with [[Psionics|Psionic]] capability. However, not all missions with psionic Sectoids will involve Cyberdiscs.<br />
<br />
<br clear="all" /><br />
See Also [[Cyberdisc]] | [[Overviews of Aliens#Low Threat: Sectoid|Low Threat: Sectoid]]<br />
<br />
===Medium Threat: Snakeman===<br />
[[Image:snakeman.png|right|Snakeman]]<br />
Snakemen usually won't show up for at least two or three months into the game. As their name suggests, they are reptilian, resembling snakes with arms, slithering along on their lower bodies. They have noticeably better armor than floaters or sectoids, and are capable of absorbing significantly more fire than either. Their combat stats are at least comparable to Floaters, possibly slightly better. They seem a little more willing to use grenades than Sectoids or Floaters, too. Their key flaw, however, is low mobility. They are not able to move very quickly, slower even than Sectoids.<br />
<br />
However, larger Snakeman missions involving Terror Units can be truly fearsome, with the inclusion of their devastating Chryssalid support units.<br />
<br />
<br clear="all" /><br />
See Also [[Snakeman]] | [[Overviews of Aliens#High Threat: Chryssalid - Terror Unit|High Threat: Chryssalid - Terror Unit]]<br />
<br />
==High Threat==<br />
===High Threat: Chryssalid - Terror Unit===<br />
[[Image:chryssalid.gif|right|Chryssalid]]<br />
The Chryssalid is the dedicated Terror Unit of the Snakeman, and will only be seen accompanying them. One of the most feared enemies of X-Com, these creatures have shiny black exoskeletons, an insectile look, and a toothy grin. They resemble the art of H.R. Giger. They have incredible mobility, lightning-fast reflexes, and can absorb large amounts of fire. These abilities allow them to slug it out long enough to deliver their chief threat: their infectious bite, which can penetrate even the thickest armor and can destroy HWPs.<br />
<br />
====Zombie====<br />
Any X-Com trooper or civilian bitten by a cryssalid will turn into a zombie-- a harmless humanoid that runs around and tries to launch weak physical attacks against your troops. The creature itself is easily killed. However, unless burned with an incendiary attack, it will turn into a new chryssalid when is it killed. The new chryssalid is at full strength and has all the abilities of a normal chryssalid-- including the ability to turn more people into zombies. The ability of a single specimen to turn an entire troop of X-Com operatives into a new population of Chryssalids is the stuff of a Commander's nightmares.<br />
<br />
Killing chryssalids should be your top priority whenever they are present. Concentrate fire upon them and don't be afraid to sacrifice any civilians or X-Com troops nearby-- if the chryssalid doesn't die, they'll probably be infected anyway. Ensure that all Chryssalids that drop are dead, not merely unconscious.<br />
<br />
<br clear="all" /><br />
See Also [[Chryssalid]] | [[Zombie]] | [[Overviews of Aliens#Medium Threat: Snakeman|Medium Threat: Snakeman]]<br />
<br />
===High Threat: Ethereal===<br />
[[Image:ethereal.png|right|Ethereal]]<br />
Ethereals are the ruling caste of the Alien hordes. They will not be seen until the late in the game, but when they do, expect them to be armed with the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. Their bodies are thin and emaciated bodies, with pale, pinkish skin. However, they only appear in combat wearing billowing orange robes which make their narrow frames look more imposing. <br />
<br />
They can endure large amounts of damage and have very good combat skills. They also have good mobility and are able to fly, which they do with little hesitation. ''Every'' Ethereal has [[Psionics|psionic]] ability; expect psionic warfare to commence almost immediately in any combat against them. Always engage Ethereals with the greatest caution, and all knowledge of psionic combat you have at your disposal.<br />
<br />
If their combat skills, high mobility, resistance to fire and psionic ability were not enough, they also have one of the strongest terror units in the game-- the Sectopod. <br />
<br />
<br clear="all" /><br />
See Also [[Ethereal]] | [[Overviews of Aliens#High Threat: Sectopod - Terror Unit|High Threat: Sectopod - Terror Unit]]<br />
<br />
===High Threat: Muton===<br />
[[Image:muton.png|right|Muton]]<br />
Mutons are the shock troops of the Alien invasion, possibly the most skilled combatants you'll go up against. They usually won't show up until mid- to late-game, but when they do you can expect them all to be packing the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. They have purple skin, but everything but their faces are covered with thick, green, skin-tight armor. <br />
<br />
They are heavily armored and capable of absorbing heavy fire, and are especially resistant to armor-piercing rounds. They have very good reactions, accuracy and mobility. They will lay down heavy fire and use grenades quite freely. Their green armor can make them difficult to spot among vegetation. <br />
<br />
They are not without their weaknesses, however. They are known for a short attention span, and will forget the presence of enemies beyond their sight more quickly than other aliens would. They are vulnerable to psionic attacks, and have no psionic talents of their own.<br />
<br />
They are the only species in the Alien invasion with two varieties of terror unit, the Celatid and the Silacoid. However, niether of these creatures can come close to matching the Muton's combat prowess.<br />
<br />
<br clear="all" /><br />
See Also [[Muton]] | [[Overviews of Aliens#Low Threat: Silacoid - Terror Unit|Low Threat: Silacoid - Terror Unit]] | [[Overviews of Aliens#Medium Threat: Celatid - Terror Unit|Medium Threat: Celatid - Terror Unit]]<br />
<br />
===High Threat: Sectopod - Terror Unit===<br />
[[Image:sectopod.png|right|Sectopod]]<br />
The Sectopod is the dedicated Terror Unit of the Ethereal, and will only be seen accompanying them. They are large, bipedal robots comparable in size to one of our [[Heavy Weapons Platforms (UFO Defense)|HWP]]. They are the most heavily armored units of the Alien horde, resistant to almost all forms of damage including even alien weaponry, requiring heavy fire to destroy one. Its only known weakness is to Terran laser weapons, and even against those it can sustain a good degree of damage.<br />
<br />
They attack with dual head-mounted plasma weapons that are capable of automatic fire. They can fire with a high degree of accuracy and reactions far superior to our HWPs. They also have good mobility.<br />
<br />
Some commanders keep special weaponry on hand exclusively to deal with them, including the [[Tank/Laser Cannon]] and even the otherwise shunned [[Heavy Laser]].<br />
<br />
<br clear="all" /><br />
See Also [[Sectopod]] | [[Overviews of Aliens#High Threat: Ethereal|High Threat: Ethereal]]<br />
<br />
==Notes==<br />
*The leaders of the alien horde are heavily dependent on psionic combat, and have even designed their mechanical units to respond to psionic stimuli.<br />
*Only Sectoid Leaders, Sectoid Commanders and Ethereals (of any type) are capable of psionic warfare.<br />
<br />
==See Also==<br />
[[Alien Life Forms (UFO Defense)]] |<br />
[[Terror Units (UFO Defense)]] |<br />
[[Alien Stats]]<br />
<br />
===TFTD===<br />
Theese are the aliens from the second game.<br />
<br />
==Low Threat==<br />
==Medium Threat==<br />
==High Threat==<br />
===High Threat: Tentaculat - Terror Unit===<br />
[[Image:Tentaculat.PNG|right|Tentaculat]]<br />
Similar to a Chryssalid theese big brains have same ability to zombiefie<br />
and same super fast statistics...plus they got a new ability...they can fly now.<br />
however they got a bit lesser armor.<br />
<br />
<br />
<br />
<br />
<br />
See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Overviews_of_Aliens&diff=4793Overviews of Aliens2005-12-12T18:00:01Z<p>Tentaculat Commander: /* High Threat: Tentaculat - Terror Unit */</p>
<hr />
<div>All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren't yet well-versed in such things, here's a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens' specific pages or [[Alien Stats]].<br />
<br />
==Low Threat==<br />
===Low Threat: Sectoid===<br />
[[Image:sectoid.png|right|Sectoid]]<br />
The Sectoids are possibly the first alien you'll see. They resemble the "Greys" spoken of by New Age types and the <i>X-Files</i> television show: short humanoids with pale skin, elfin features and large, almond-shaped eyes.<br />
<br />
Sectoids are very weak in combat, with generally poor accuracy and reaction time. They have mediocre mobility, no armor worth mentioning, and will easily fall under standard rifle fire, grenades, or even a glancing shot from heavier weapons. Without their more devious Sectoid Leaders, they can be overcome with minimal risk.<br />
<br />
However, on any mission that doesn't involve a small-sized UFO ([[Small Scout]], [[Medium Scout]], or [[Large Scout]]), the Sectoids will have a Sectoid Leader in their ranks. This Leader is capable of [[Psionics|Psionic]] attacks that can panic your troops or even bring them under alien control, to be used against you. In the early game when Sectoid sightings are common, this can be devastating-- X-Com has not yet researched [[Psionics]], and so is wide open to psionic warfare.<br />
<br />
Furthermore, on any [[Missions (UFO Defense)|Mission]] involving terror units, the Sectoids will be accompanied by the formidable Cyberdisc, which adds another degree of complexity to the situation.<br />
<br />
<br clear="all" /><br />
See also: [[Sectoid]] | [[Overviews of Aliens#Medium Threat: Cyberdisc|Medium Threat: Cyberdisc - Terror Unit]]<br />
<br />
===Low Threat: Floater===<br />
[[Image:floater.png|right|Floater]]<br />
The Floaters are the other variety of aliens you'll see early in the game, possibly before Sectoids. They are purple humanoid shapes clad in capes, floating perpetually above the ground. They are more formidable in combat than the Sectoid. They have better firing accuracy and reactions, along with a modicum of armor. They have somewhat better mobility than the Sectoid, and they are capable of floating in mid-air. They use this ability only rarely (almost never on lower difficulty settings), but it does mean that, at game start, you will see them more frequently on rooftops and other elevated positions. They rarely make good use of cover while floating above ground level. Floaters may be more likely than Sectoids to throw grenades, but hard data here is lacking.<br />
<br />
While Floaters, by themselves, are more fearsome than Sectoids, they lack the Sectoids' two advantages: Floaters have no [[Psionics|Psionic]] capability, and their terror unit, the Reaper, is mediocre at best.<br />
<br />
Additional note: rank matters when fighting Floaters. Floater Leaders and Commanders have much better stats than the other ranks, especially concerning [[Firing Accuracy|Firing]], [[Reactions|Reactions]] and Armor. This can lead to some unpleasant surprises when those ranks are present but it is also a way to figure out the higher ranks if you don't have a [[Mind Probe|Mind Probe]].<br />
<br />
<br clear="all" /><br />
See also: [[Floater]] | [[Overviews of Aliens#Low Threat: Reaper - Terror Unit|Low Threat: Reaper - Terror Unit]]<br />
<br />
===Low Threat: Reaper - Terror Unit===<br />
[[Image:reaper.gif|right|Reaper]]<br />
The Reaper is the dedicated Terror Unit of the Floater, and will only be seen accompanying them. It is a large, furry mammalian biped of size comparable to an X-Com [[Heavy Weapons Platforms (UFO Defense)|HWP]]. It is armed only with its bite, which obviously can be used only when the alien is directly adjacent to its foe. It is arguably the least threatening alien in the game. Since they are so large, reapers are generally easy to spot and easy to hit. While they can absorb a considerable amount of damage, they are resistant only to armor-piercing fire and make a large target. They are particularly vulnerable to incendiary fire, but almost any heavy weapon fire will dispatch them without much trouble. Their only real assets are their high mobility and ability to absorb damage. <br />
<br />
<br clear="all" /><br />
See also: [[Reaper]], [[Overviews of Aliens#Low Threat: Floater|Low Threat: Floater]]<br />
<br />
===Low Threat: Silacoid - Terror Unit===<br />
[[Image:silacoid.gif|right|Silacoid]]<br />
The Silacoid is one of the two varieties of [[Terror Units (UFO Defense)|Terror Unit]] deployed with Mutons, and will only be seen accompanying them. It resembles a large pink rock that slowly rumbles along the ground, often leaving a trail of burnt terrain in its path. Their only combat ability is to make a moderately damaging melee attack, presumably involving the burning heat of its body. Its mobility is lacklustre, and the burnt trail it leaves makes it easy to track. They are somewhat well armored and can absorb a moderate amount of fire. Considering that they are usually only encountered in the mid- to late-game, the sight of this underwhelming combat unit comes as a pleasant surprise to Commanders accustomed to more fearsome prey.<br />
<br />
<br clear="all" /><br />
See also: [[Silacoid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
==Medium Threat==<br />
<br />
===Medium Threat: Celatid - Terror Unit===<br />
[[Image:celatid.gif|right|Celatid]]<br />
The Celatid is one of the two Terror Unit types deployed with Mutons, and will only be seen accompanying them. It resembles a large, pink kidney bean that hovers along slowly at ground level. It attacks by spitting venom at its target, and can do so with great accuracy. This venom is extremely dangerous to unarmored units, while somewhat less threatening to armored troops and [Heavy Weapons Platforms (UFO Defense)|HWP]]s. It can only project its venom over a short range (perhaps 7 squares), and has relatively low mobility. It has negligible armor and can be destroyed with standard weapon fire, or glancing fire from heavier weapons.<br />
<br />
The science division says tha a celatid is capable of tracking units outside of its line of sight, but there is no field evidence to confirm this. In any case, it is at home in close quarters, particularly indoors where it can pop out from around corners, and its small size can make it a somewhat difficult target to hit. However, its low mobility, short attack range and vulnerability to fire means that, with proper care taken, it is only a moderate threat on the battlefield.<br />
<br />
<br />
<br clear="all" /><br />
See also: [[Celatid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
===Medium Threat: Cyberdisc===<br />
[[Image:cyberdisc.gif|right|Cyberdisc]]<br />
The Cyberdisc is the dedicated Terror Unit of the Sectoid, and will only be seen accompanying them. It is a mechanical floating, disc comparable in size to our [[Heavy Weapons Platforms (UFO Defense)|HWP]], though it has a lower profile. It has moderate mobility, and can float at any level above the ground. It attacks with a devastating plasma shot, capable of firing up to three snap shots in a round with good accuracy and reactions superior to our HWPs. <br />
<br />
It is resistant to armor-piercing weapons, and holds up well against psionic manipulation. Its slim profile can make it a difficult target for an object of its size. Worse, when it is destroyed, it usually explodes with a ferocity comparable to [[Alien Grenade]] or worse. New commanders often have difficulty destroying it with Terran weapons; it is advised to direct as much firepower as is available against one. Alien weapon technology is far more suitable for destroying it.<br />
<br />
Commanders should remember that any mission involving Cyberdiscs will also involve Sectoids with [[Psionics|Psionic]] capability. However, not all missions with psionic Sectoids will involve Cyberdiscs.<br />
<br />
<br clear="all" /><br />
See Also [[Cyberdisc]] | [[Overviews of Aliens#Low Threat: Sectoid|Low Threat: Sectoid]]<br />
<br />
===Medium Threat: Snakeman===<br />
[[Image:snakeman.png|right|Snakeman]]<br />
Snakemen usually won't show up for at least two or three months into the game. As their name suggests, they are reptilian, resembling snakes with arms, slithering along on their lower bodies. They have noticeably better armor than floaters or sectoids, and are capable of absorbing significantly more fire than either. Their combat stats are at least comparable to Floaters, possibly slightly better. They seem a little more willing to use grenades than Sectoids or Floaters, too. Their key flaw, however, is low mobility. They are not able to move very quickly, slower even than Sectoids.<br />
<br />
However, larger Snakeman missions involving Terror Units can be truly fearsome, with the inclusion of their devastating Chryssalid support units.<br />
<br />
<br clear="all" /><br />
See Also [[Snakeman]] | [[Overviews of Aliens#High Threat: Chryssalid - Terror Unit|High Threat: Chryssalid - Terror Unit]]<br />
<br />
==High Threat==<br />
===High Threat: Chryssalid - Terror Unit===<br />
[[Image:chryssalid.gif|right|Chryssalid]]<br />
The Chryssalid is the dedicated Terror Unit of the Snakeman, and will only be seen accompanying them. One of the most feared enemies of X-Com, these creatures have shiny black exoskeletons, an insectile look, and a toothy grin. They resemble the art of H.R. Giger. They have incredible mobility, lightning-fast reflexes, and can absorb large amounts of fire. These abilities allow them to slug it out long enough to deliver their chief threat: their infectious bite, which can penetrate even the thickest armor and can destroy HWPs.<br />
<br />
====Zombie====<br />
Any X-Com trooper or civilian bitten by a cryssalid will turn into a zombie-- a harmless humanoid that runs around and tries to launch weak physical attacks against your troops. The creature itself is easily killed. However, unless burned with an incendiary attack, it will turn into a new chryssalid when is it killed. The new chryssalid is at full strength and has all the abilities of a normal chryssalid-- including the ability to turn more people into zombies. The ability of a single specimen to turn an entire troop of X-Com operatives into a new population of Chryssalids is the stuff of a Commander's nightmares.<br />
<br />
Killing chryssalids should be your top priority whenever they are present. Concentrate fire upon them and don't be afraid to sacrifice any civilians or X-Com troops nearby-- if the chryssalid doesn't die, they'll probably be infected anyway. Ensure that all Chryssalids that drop are dead, not merely unconscious.<br />
<br />
<br clear="all" /><br />
See Also [[Chryssalid]] | [[Zombie]] | [[Overviews of Aliens#Medium Threat: Snakeman|Medium Threat: Snakeman]]<br />
<br />
===High Threat: Ethereal===<br />
[[Image:ethereal.png|right|Ethereal]]<br />
Ethereals are the ruling caste of the Alien hordes. They will not be seen until the late in the game, but when they do, expect them to be armed with the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. Their bodies are thin and emaciated bodies, with pale, pinkish skin. However, they only appear in combat wearing billowing orange robes which make their narrow frames look more imposing. <br />
<br />
They can endure large amounts of damage and have very good combat skills. They also have good mobility and are able to fly, which they do with little hesitation. ''Every'' Ethereal has [[Psionics|psionic]] ability; expect psionic warfare to commence almost immediately in any combat against them. Always engage Ethereals with the greatest caution, and all knowledge of psionic combat you have at your disposal.<br />
<br />
If their combat skills, high mobility, resistance to fire and psionic ability were not enough, they also have one of the strongest terror units in the game-- the Sectopod. <br />
<br />
<br clear="all" /><br />
See Also [[Ethereal]] | [[Overviews of Aliens#High Threat: Sectopod - Terror Unit|High Threat: Sectopod - Terror Unit]]<br />
<br />
===High Threat: Muton===<br />
[[Image:muton.png|right|Muton]]<br />
Mutons are the shock troops of the Alien invasion, possibly the most skilled combatants you'll go up against. They usually won't show up until mid- to late-game, but when they do you can expect them all to be packing the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. They have purple skin, but everything but their faces are covered with thick, green, skin-tight armor. <br />
<br />
They are heavily armored and capable of absorbing heavy fire, and are especially resistant to armor-piercing rounds. They have very good reactions, accuracy and mobility. They will lay down heavy fire and use grenades quite freely. Their green armor can make them difficult to spot among vegetation. <br />
<br />
They are not without their weaknesses, however. They are known for a short attention span, and will forget the presence of enemies beyond their sight more quickly than other aliens would. They are vulnerable to psionic attacks, and have no psionic talents of their own.<br />
<br />
They are the only species in the Alien invasion with two varieties of terror unit, the Celatid and the Silacoid. However, niether of these creatures can come close to matching the Muton's combat prowess.<br />
<br />
<br clear="all" /><br />
See Also [[Muton]] | [[Overviews of Aliens#Low Threat: Silacoid - Terror Unit|Low Threat: Silacoid - Terror Unit]] | [[Overviews of Aliens#Medium Threat: Celatid - Terror Unit|Medium Threat: Celatid - Terror Unit]]<br />
<br />
===High Threat: Sectopod - Terror Unit===<br />
[[Image:sectopod.png|right|Sectopod]]<br />
The Sectopod is the dedicated Terror Unit of the Ethereal, and will only be seen accompanying them. They are large, bipedal robots comparable in size to one of our [[Heavy Weapons Platforms (UFO Defense)|HWP]]. They are the most heavily armored units of the Alien horde, resistant to almost all forms of damage including even alien weaponry, requiring heavy fire to destroy one. Its only known weakness is to Terran laser weapons, and even against those it can sustain a good degree of damage.<br />
<br />
They attack with dual head-mounted plasma weapons that are capable of automatic fire. They can fire with a high degree of accuracy and reactions far superior to our HWPs. They also have good mobility.<br />
<br />
Some commanders keep special weaponry on hand exclusively to deal with them, including the [[Tank/Laser Cannon]] and even the otherwise shunned [[Heavy Laser]].<br />
<br />
<br clear="all" /><br />
See Also [[Sectopod]] | [[Overviews of Aliens#High Threat: Ethereal|High Threat: Ethereal]]<br />
<br />
==Notes==<br />
*The leaders of the alien horde are heavily dependent on psionic combat, and have even designed their mechanical units to respond to psionic stimuli.<br />
*Only Sectoid Leaders, Sectoid Commanders and Ethereals (of any type) are capable of psionic warfare.<br />
<br />
==See Also==<br />
[[Alien Life Forms (UFO Defense)]] |<br />
[[Terror Units (UFO Defense)]] |<br />
[[Alien Stats]]<br />
<br />
===TFTD===<br />
Theese are the aliens from the second game.<br />
<br />
==Low Threat==<br />
==Medium Threat==<br />
==High Threat==<br />
===High Threat: Tentaculat - Terror Unit===<br />
[[Image:Tentaculat.PNG|right|Tentaculat]]<br />
Similar to a Chryssalid theese big brains have same ability to zombiefie<br />
and same super fast statistics...plus they got a new ability...they can fly now.<br />
however they got a bit lesser armor.<br />
<br />
<br />
<br />
<br />
<br />
See Also [[Chryssalid]] | [[Zombie]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Overviews_of_Aliens&diff=4792Overviews of Aliens2005-12-12T17:59:34Z<p>Tentaculat Commander: /* High Threat: Tentaculat - Terror Unit */</p>
<hr />
<div>All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren't yet well-versed in such things, here's a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens' specific pages or [[Alien Stats]].<br />
<br />
==Low Threat==<br />
===Low Threat: Sectoid===<br />
[[Image:sectoid.png|right|Sectoid]]<br />
The Sectoids are possibly the first alien you'll see. They resemble the "Greys" spoken of by New Age types and the <i>X-Files</i> television show: short humanoids with pale skin, elfin features and large, almond-shaped eyes.<br />
<br />
Sectoids are very weak in combat, with generally poor accuracy and reaction time. They have mediocre mobility, no armor worth mentioning, and will easily fall under standard rifle fire, grenades, or even a glancing shot from heavier weapons. Without their more devious Sectoid Leaders, they can be overcome with minimal risk.<br />
<br />
However, on any mission that doesn't involve a small-sized UFO ([[Small Scout]], [[Medium Scout]], or [[Large Scout]]), the Sectoids will have a Sectoid Leader in their ranks. This Leader is capable of [[Psionics|Psionic]] attacks that can panic your troops or even bring them under alien control, to be used against you. In the early game when Sectoid sightings are common, this can be devastating-- X-Com has not yet researched [[Psionics]], and so is wide open to psionic warfare.<br />
<br />
Furthermore, on any [[Missions (UFO Defense)|Mission]] involving terror units, the Sectoids will be accompanied by the formidable Cyberdisc, which adds another degree of complexity to the situation.<br />
<br />
<br clear="all" /><br />
See also: [[Sectoid]] | [[Overviews of Aliens#Medium Threat: Cyberdisc|Medium Threat: Cyberdisc - Terror Unit]]<br />
<br />
===Low Threat: Floater===<br />
[[Image:floater.png|right|Floater]]<br />
The Floaters are the other variety of aliens you'll see early in the game, possibly before Sectoids. They are purple humanoid shapes clad in capes, floating perpetually above the ground. They are more formidable in combat than the Sectoid. They have better firing accuracy and reactions, along with a modicum of armor. They have somewhat better mobility than the Sectoid, and they are capable of floating in mid-air. They use this ability only rarely (almost never on lower difficulty settings), but it does mean that, at game start, you will see them more frequently on rooftops and other elevated positions. They rarely make good use of cover while floating above ground level. Floaters may be more likely than Sectoids to throw grenades, but hard data here is lacking.<br />
<br />
While Floaters, by themselves, are more fearsome than Sectoids, they lack the Sectoids' two advantages: Floaters have no [[Psionics|Psionic]] capability, and their terror unit, the Reaper, is mediocre at best.<br />
<br />
Additional note: rank matters when fighting Floaters. Floater Leaders and Commanders have much better stats than the other ranks, especially concerning [[Firing Accuracy|Firing]], [[Reactions|Reactions]] and Armor. This can lead to some unpleasant surprises when those ranks are present but it is also a way to figure out the higher ranks if you don't have a [[Mind Probe|Mind Probe]].<br />
<br />
<br clear="all" /><br />
See also: [[Floater]] | [[Overviews of Aliens#Low Threat: Reaper - Terror Unit|Low Threat: Reaper - Terror Unit]]<br />
<br />
===Low Threat: Reaper - Terror Unit===<br />
[[Image:reaper.gif|right|Reaper]]<br />
The Reaper is the dedicated Terror Unit of the Floater, and will only be seen accompanying them. It is a large, furry mammalian biped of size comparable to an X-Com [[Heavy Weapons Platforms (UFO Defense)|HWP]]. It is armed only with its bite, which obviously can be used only when the alien is directly adjacent to its foe. It is arguably the least threatening alien in the game. Since they are so large, reapers are generally easy to spot and easy to hit. While they can absorb a considerable amount of damage, they are resistant only to armor-piercing fire and make a large target. They are particularly vulnerable to incendiary fire, but almost any heavy weapon fire will dispatch them without much trouble. Their only real assets are their high mobility and ability to absorb damage. <br />
<br />
<br clear="all" /><br />
See also: [[Reaper]], [[Overviews of Aliens#Low Threat: Floater|Low Threat: Floater]]<br />
<br />
===Low Threat: Silacoid - Terror Unit===<br />
[[Image:silacoid.gif|right|Silacoid]]<br />
The Silacoid is one of the two varieties of [[Terror Units (UFO Defense)|Terror Unit]] deployed with Mutons, and will only be seen accompanying them. It resembles a large pink rock that slowly rumbles along the ground, often leaving a trail of burnt terrain in its path. Their only combat ability is to make a moderately damaging melee attack, presumably involving the burning heat of its body. Its mobility is lacklustre, and the burnt trail it leaves makes it easy to track. They are somewhat well armored and can absorb a moderate amount of fire. Considering that they are usually only encountered in the mid- to late-game, the sight of this underwhelming combat unit comes as a pleasant surprise to Commanders accustomed to more fearsome prey.<br />
<br />
<br clear="all" /><br />
See also: [[Silacoid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
==Medium Threat==<br />
<br />
===Medium Threat: Celatid - Terror Unit===<br />
[[Image:celatid.gif|right|Celatid]]<br />
The Celatid is one of the two Terror Unit types deployed with Mutons, and will only be seen accompanying them. It resembles a large, pink kidney bean that hovers along slowly at ground level. It attacks by spitting venom at its target, and can do so with great accuracy. This venom is extremely dangerous to unarmored units, while somewhat less threatening to armored troops and [Heavy Weapons Platforms (UFO Defense)|HWP]]s. It can only project its venom over a short range (perhaps 7 squares), and has relatively low mobility. It has negligible armor and can be destroyed with standard weapon fire, or glancing fire from heavier weapons.<br />
<br />
The science division says tha a celatid is capable of tracking units outside of its line of sight, but there is no field evidence to confirm this. In any case, it is at home in close quarters, particularly indoors where it can pop out from around corners, and its small size can make it a somewhat difficult target to hit. However, its low mobility, short attack range and vulnerability to fire means that, with proper care taken, it is only a moderate threat on the battlefield.<br />
<br />
<br />
<br clear="all" /><br />
See also: [[Celatid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
===Medium Threat: Cyberdisc===<br />
[[Image:cyberdisc.gif|right|Cyberdisc]]<br />
The Cyberdisc is the dedicated Terror Unit of the Sectoid, and will only be seen accompanying them. It is a mechanical floating, disc comparable in size to our [[Heavy Weapons Platforms (UFO Defense)|HWP]], though it has a lower profile. It has moderate mobility, and can float at any level above the ground. It attacks with a devastating plasma shot, capable of firing up to three snap shots in a round with good accuracy and reactions superior to our HWPs. <br />
<br />
It is resistant to armor-piercing weapons, and holds up well against psionic manipulation. Its slim profile can make it a difficult target for an object of its size. Worse, when it is destroyed, it usually explodes with a ferocity comparable to [[Alien Grenade]] or worse. New commanders often have difficulty destroying it with Terran weapons; it is advised to direct as much firepower as is available against one. Alien weapon technology is far more suitable for destroying it.<br />
<br />
Commanders should remember that any mission involving Cyberdiscs will also involve Sectoids with [[Psionics|Psionic]] capability. However, not all missions with psionic Sectoids will involve Cyberdiscs.<br />
<br />
<br clear="all" /><br />
See Also [[Cyberdisc]] | [[Overviews of Aliens#Low Threat: Sectoid|Low Threat: Sectoid]]<br />
<br />
===Medium Threat: Snakeman===<br />
[[Image:snakeman.png|right|Snakeman]]<br />
Snakemen usually won't show up for at least two or three months into the game. As their name suggests, they are reptilian, resembling snakes with arms, slithering along on their lower bodies. They have noticeably better armor than floaters or sectoids, and are capable of absorbing significantly more fire than either. Their combat stats are at least comparable to Floaters, possibly slightly better. They seem a little more willing to use grenades than Sectoids or Floaters, too. Their key flaw, however, is low mobility. They are not able to move very quickly, slower even than Sectoids.<br />
<br />
However, larger Snakeman missions involving Terror Units can be truly fearsome, with the inclusion of their devastating Chryssalid support units.<br />
<br />
<br clear="all" /><br />
See Also [[Snakeman]] | [[Overviews of Aliens#High Threat: Chryssalid - Terror Unit|High Threat: Chryssalid - Terror Unit]]<br />
<br />
==High Threat==<br />
===High Threat: Chryssalid - Terror Unit===<br />
[[Image:chryssalid.gif|right|Chryssalid]]<br />
The Chryssalid is the dedicated Terror Unit of the Snakeman, and will only be seen accompanying them. One of the most feared enemies of X-Com, these creatures have shiny black exoskeletons, an insectile look, and a toothy grin. They resemble the art of H.R. Giger. They have incredible mobility, lightning-fast reflexes, and can absorb large amounts of fire. These abilities allow them to slug it out long enough to deliver their chief threat: their infectious bite, which can penetrate even the thickest armor and can destroy HWPs.<br />
<br />
====Zombie====<br />
Any X-Com trooper or civilian bitten by a cryssalid will turn into a zombie-- a harmless humanoid that runs around and tries to launch weak physical attacks against your troops. The creature itself is easily killed. However, unless burned with an incendiary attack, it will turn into a new chryssalid when is it killed. The new chryssalid is at full strength and has all the abilities of a normal chryssalid-- including the ability to turn more people into zombies. The ability of a single specimen to turn an entire troop of X-Com operatives into a new population of Chryssalids is the stuff of a Commander's nightmares.<br />
<br />
Killing chryssalids should be your top priority whenever they are present. Concentrate fire upon them and don't be afraid to sacrifice any civilians or X-Com troops nearby-- if the chryssalid doesn't die, they'll probably be infected anyway. Ensure that all Chryssalids that drop are dead, not merely unconscious.<br />
<br />
<br clear="all" /><br />
See Also [[Chryssalid]] | [[Zombie]] | [[Overviews of Aliens#Medium Threat: Snakeman|Medium Threat: Snakeman]]<br />
<br />
===High Threat: Ethereal===<br />
[[Image:ethereal.png|right|Ethereal]]<br />
Ethereals are the ruling caste of the Alien hordes. They will not be seen until the late in the game, but when they do, expect them to be armed with the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. Their bodies are thin and emaciated bodies, with pale, pinkish skin. However, they only appear in combat wearing billowing orange robes which make their narrow frames look more imposing. <br />
<br />
They can endure large amounts of damage and have very good combat skills. They also have good mobility and are able to fly, which they do with little hesitation. ''Every'' Ethereal has [[Psionics|psionic]] ability; expect psionic warfare to commence almost immediately in any combat against them. Always engage Ethereals with the greatest caution, and all knowledge of psionic combat you have at your disposal.<br />
<br />
If their combat skills, high mobility, resistance to fire and psionic ability were not enough, they also have one of the strongest terror units in the game-- the Sectopod. <br />
<br />
<br clear="all" /><br />
See Also [[Ethereal]] | [[Overviews of Aliens#High Threat: Sectopod - Terror Unit|High Threat: Sectopod - Terror Unit]]<br />
<br />
===High Threat: Muton===<br />
[[Image:muton.png|right|Muton]]<br />
Mutons are the shock troops of the Alien invasion, possibly the most skilled combatants you'll go up against. They usually won't show up until mid- to late-game, but when they do you can expect them all to be packing the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. They have purple skin, but everything but their faces are covered with thick, green, skin-tight armor. <br />
<br />
They are heavily armored and capable of absorbing heavy fire, and are especially resistant to armor-piercing rounds. They have very good reactions, accuracy and mobility. They will lay down heavy fire and use grenades quite freely. Their green armor can make them difficult to spot among vegetation. <br />
<br />
They are not without their weaknesses, however. They are known for a short attention span, and will forget the presence of enemies beyond their sight more quickly than other aliens would. They are vulnerable to psionic attacks, and have no psionic talents of their own.<br />
<br />
They are the only species in the Alien invasion with two varieties of terror unit, the Celatid and the Silacoid. However, niether of these creatures can come close to matching the Muton's combat prowess.<br />
<br />
<br clear="all" /><br />
See Also [[Muton]] | [[Overviews of Aliens#Low Threat: Silacoid - Terror Unit|Low Threat: Silacoid - Terror Unit]] | [[Overviews of Aliens#Medium Threat: Celatid - Terror Unit|Medium Threat: Celatid - Terror Unit]]<br />
<br />
===High Threat: Sectopod - Terror Unit===<br />
[[Image:sectopod.png|right|Sectopod]]<br />
The Sectopod is the dedicated Terror Unit of the Ethereal, and will only be seen accompanying them. They are large, bipedal robots comparable in size to one of our [[Heavy Weapons Platforms (UFO Defense)|HWP]]. They are the most heavily armored units of the Alien horde, resistant to almost all forms of damage including even alien weaponry, requiring heavy fire to destroy one. Its only known weakness is to Terran laser weapons, and even against those it can sustain a good degree of damage.<br />
<br />
They attack with dual head-mounted plasma weapons that are capable of automatic fire. They can fire with a high degree of accuracy and reactions far superior to our HWPs. They also have good mobility.<br />
<br />
Some commanders keep special weaponry on hand exclusively to deal with them, including the [[Tank/Laser Cannon]] and even the otherwise shunned [[Heavy Laser]].<br />
<br />
<br clear="all" /><br />
See Also [[Sectopod]] | [[Overviews of Aliens#High Threat: Ethereal|High Threat: Ethereal]]<br />
<br />
==Notes==<br />
*The leaders of the alien horde are heavily dependent on psionic combat, and have even designed their mechanical units to respond to psionic stimuli.<br />
*Only Sectoid Leaders, Sectoid Commanders and Ethereals (of any type) are capable of psionic warfare.<br />
<br />
==See Also==<br />
[[Alien Life Forms (UFO Defense)]] |<br />
[[Terror Units (UFO Defense)]] |<br />
[[Alien Stats]]<br />
<br />
===TFTD===<br />
Theese are the aliens from the second game.<br />
<br />
==Low Threat==<br />
==Medium Threat==<br />
==High Threat==<br />
===High Threat: Tentaculat - Terror Unit===<br />
[[Image:Tentaculat.PNG|right|Tentaculat]]<br />
Similar to a Chryssalid theese big brains have same ability to zombiefie<br />
and same super fast statistics...plus they got a new ability...they can fly now.<br />
however they got a bit lesser armor.<br />
<br />
br clear="all" /><br />
<br />
See Also [[Chryssalid]] | [[Zombie]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Overviews_of_Aliens&diff=4791Overviews of Aliens2005-12-12T17:58:58Z<p>Tentaculat Commander: </p>
<hr />
<div>All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren't yet well-versed in such things, here's a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens' specific pages or [[Alien Stats]].<br />
<br />
==Low Threat==<br />
===Low Threat: Sectoid===<br />
[[Image:sectoid.png|right|Sectoid]]<br />
The Sectoids are possibly the first alien you'll see. They resemble the "Greys" spoken of by New Age types and the <i>X-Files</i> television show: short humanoids with pale skin, elfin features and large, almond-shaped eyes.<br />
<br />
Sectoids are very weak in combat, with generally poor accuracy and reaction time. They have mediocre mobility, no armor worth mentioning, and will easily fall under standard rifle fire, grenades, or even a glancing shot from heavier weapons. Without their more devious Sectoid Leaders, they can be overcome with minimal risk.<br />
<br />
However, on any mission that doesn't involve a small-sized UFO ([[Small Scout]], [[Medium Scout]], or [[Large Scout]]), the Sectoids will have a Sectoid Leader in their ranks. This Leader is capable of [[Psionics|Psionic]] attacks that can panic your troops or even bring them under alien control, to be used against you. In the early game when Sectoid sightings are common, this can be devastating-- X-Com has not yet researched [[Psionics]], and so is wide open to psionic warfare.<br />
<br />
Furthermore, on any [[Missions (UFO Defense)|Mission]] involving terror units, the Sectoids will be accompanied by the formidable Cyberdisc, which adds another degree of complexity to the situation.<br />
<br />
<br clear="all" /><br />
See also: [[Sectoid]] | [[Overviews of Aliens#Medium Threat: Cyberdisc|Medium Threat: Cyberdisc - Terror Unit]]<br />
<br />
===Low Threat: Floater===<br />
[[Image:floater.png|right|Floater]]<br />
The Floaters are the other variety of aliens you'll see early in the game, possibly before Sectoids. They are purple humanoid shapes clad in capes, floating perpetually above the ground. They are more formidable in combat than the Sectoid. They have better firing accuracy and reactions, along with a modicum of armor. They have somewhat better mobility than the Sectoid, and they are capable of floating in mid-air. They use this ability only rarely (almost never on lower difficulty settings), but it does mean that, at game start, you will see them more frequently on rooftops and other elevated positions. They rarely make good use of cover while floating above ground level. Floaters may be more likely than Sectoids to throw grenades, but hard data here is lacking.<br />
<br />
While Floaters, by themselves, are more fearsome than Sectoids, they lack the Sectoids' two advantages: Floaters have no [[Psionics|Psionic]] capability, and their terror unit, the Reaper, is mediocre at best.<br />
<br />
Additional note: rank matters when fighting Floaters. Floater Leaders and Commanders have much better stats than the other ranks, especially concerning [[Firing Accuracy|Firing]], [[Reactions|Reactions]] and Armor. This can lead to some unpleasant surprises when those ranks are present but it is also a way to figure out the higher ranks if you don't have a [[Mind Probe|Mind Probe]].<br />
<br />
<br clear="all" /><br />
See also: [[Floater]] | [[Overviews of Aliens#Low Threat: Reaper - Terror Unit|Low Threat: Reaper - Terror Unit]]<br />
<br />
===Low Threat: Reaper - Terror Unit===<br />
[[Image:reaper.gif|right|Reaper]]<br />
The Reaper is the dedicated Terror Unit of the Floater, and will only be seen accompanying them. It is a large, furry mammalian biped of size comparable to an X-Com [[Heavy Weapons Platforms (UFO Defense)|HWP]]. It is armed only with its bite, which obviously can be used only when the alien is directly adjacent to its foe. It is arguably the least threatening alien in the game. Since they are so large, reapers are generally easy to spot and easy to hit. While they can absorb a considerable amount of damage, they are resistant only to armor-piercing fire and make a large target. They are particularly vulnerable to incendiary fire, but almost any heavy weapon fire will dispatch them without much trouble. Their only real assets are their high mobility and ability to absorb damage. <br />
<br />
<br clear="all" /><br />
See also: [[Reaper]], [[Overviews of Aliens#Low Threat: Floater|Low Threat: Floater]]<br />
<br />
===Low Threat: Silacoid - Terror Unit===<br />
[[Image:silacoid.gif|right|Silacoid]]<br />
The Silacoid is one of the two varieties of [[Terror Units (UFO Defense)|Terror Unit]] deployed with Mutons, and will only be seen accompanying them. It resembles a large pink rock that slowly rumbles along the ground, often leaving a trail of burnt terrain in its path. Their only combat ability is to make a moderately damaging melee attack, presumably involving the burning heat of its body. Its mobility is lacklustre, and the burnt trail it leaves makes it easy to track. They are somewhat well armored and can absorb a moderate amount of fire. Considering that they are usually only encountered in the mid- to late-game, the sight of this underwhelming combat unit comes as a pleasant surprise to Commanders accustomed to more fearsome prey.<br />
<br />
<br clear="all" /><br />
See also: [[Silacoid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
==Medium Threat==<br />
<br />
===Medium Threat: Celatid - Terror Unit===<br />
[[Image:celatid.gif|right|Celatid]]<br />
The Celatid is one of the two Terror Unit types deployed with Mutons, and will only be seen accompanying them. It resembles a large, pink kidney bean that hovers along slowly at ground level. It attacks by spitting venom at its target, and can do so with great accuracy. This venom is extremely dangerous to unarmored units, while somewhat less threatening to armored troops and [Heavy Weapons Platforms (UFO Defense)|HWP]]s. It can only project its venom over a short range (perhaps 7 squares), and has relatively low mobility. It has negligible armor and can be destroyed with standard weapon fire, or glancing fire from heavier weapons.<br />
<br />
The science division says tha a celatid is capable of tracking units outside of its line of sight, but there is no field evidence to confirm this. In any case, it is at home in close quarters, particularly indoors where it can pop out from around corners, and its small size can make it a somewhat difficult target to hit. However, its low mobility, short attack range and vulnerability to fire means that, with proper care taken, it is only a moderate threat on the battlefield.<br />
<br />
<br />
<br clear="all" /><br />
See also: [[Celatid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
===Medium Threat: Cyberdisc===<br />
[[Image:cyberdisc.gif|right|Cyberdisc]]<br />
The Cyberdisc is the dedicated Terror Unit of the Sectoid, and will only be seen accompanying them. It is a mechanical floating, disc comparable in size to our [[Heavy Weapons Platforms (UFO Defense)|HWP]], though it has a lower profile. It has moderate mobility, and can float at any level above the ground. It attacks with a devastating plasma shot, capable of firing up to three snap shots in a round with good accuracy and reactions superior to our HWPs. <br />
<br />
It is resistant to armor-piercing weapons, and holds up well against psionic manipulation. Its slim profile can make it a difficult target for an object of its size. Worse, when it is destroyed, it usually explodes with a ferocity comparable to [[Alien Grenade]] or worse. New commanders often have difficulty destroying it with Terran weapons; it is advised to direct as much firepower as is available against one. Alien weapon technology is far more suitable for destroying it.<br />
<br />
Commanders should remember that any mission involving Cyberdiscs will also involve Sectoids with [[Psionics|Psionic]] capability. However, not all missions with psionic Sectoids will involve Cyberdiscs.<br />
<br />
<br clear="all" /><br />
See Also [[Cyberdisc]] | [[Overviews of Aliens#Low Threat: Sectoid|Low Threat: Sectoid]]<br />
<br />
===Medium Threat: Snakeman===<br />
[[Image:snakeman.png|right|Snakeman]]<br />
Snakemen usually won't show up for at least two or three months into the game. As their name suggests, they are reptilian, resembling snakes with arms, slithering along on their lower bodies. They have noticeably better armor than floaters or sectoids, and are capable of absorbing significantly more fire than either. Their combat stats are at least comparable to Floaters, possibly slightly better. They seem a little more willing to use grenades than Sectoids or Floaters, too. Their key flaw, however, is low mobility. They are not able to move very quickly, slower even than Sectoids.<br />
<br />
However, larger Snakeman missions involving Terror Units can be truly fearsome, with the inclusion of their devastating Chryssalid support units.<br />
<br />
<br clear="all" /><br />
See Also [[Snakeman]] | [[Overviews of Aliens#High Threat: Chryssalid - Terror Unit|High Threat: Chryssalid - Terror Unit]]<br />
<br />
==High Threat==<br />
===High Threat: Chryssalid - Terror Unit===<br />
[[Image:chryssalid.gif|right|Chryssalid]]<br />
The Chryssalid is the dedicated Terror Unit of the Snakeman, and will only be seen accompanying them. One of the most feared enemies of X-Com, these creatures have shiny black exoskeletons, an insectile look, and a toothy grin. They resemble the art of H.R. Giger. They have incredible mobility, lightning-fast reflexes, and can absorb large amounts of fire. These abilities allow them to slug it out long enough to deliver their chief threat: their infectious bite, which can penetrate even the thickest armor and can destroy HWPs.<br />
<br />
====Zombie====<br />
Any X-Com trooper or civilian bitten by a cryssalid will turn into a zombie-- a harmless humanoid that runs around and tries to launch weak physical attacks against your troops. The creature itself is easily killed. However, unless burned with an incendiary attack, it will turn into a new chryssalid when is it killed. The new chryssalid is at full strength and has all the abilities of a normal chryssalid-- including the ability to turn more people into zombies. The ability of a single specimen to turn an entire troop of X-Com operatives into a new population of Chryssalids is the stuff of a Commander's nightmares.<br />
<br />
Killing chryssalids should be your top priority whenever they are present. Concentrate fire upon them and don't be afraid to sacrifice any civilians or X-Com troops nearby-- if the chryssalid doesn't die, they'll probably be infected anyway. Ensure that all Chryssalids that drop are dead, not merely unconscious.<br />
<br />
<br clear="all" /><br />
See Also [[Chryssalid]] | [[Zombie]] | [[Overviews of Aliens#Medium Threat: Snakeman|Medium Threat: Snakeman]]<br />
<br />
===High Threat: Ethereal===<br />
[[Image:ethereal.png|right|Ethereal]]<br />
Ethereals are the ruling caste of the Alien hordes. They will not be seen until the late in the game, but when they do, expect them to be armed with the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. Their bodies are thin and emaciated bodies, with pale, pinkish skin. However, they only appear in combat wearing billowing orange robes which make their narrow frames look more imposing. <br />
<br />
They can endure large amounts of damage and have very good combat skills. They also have good mobility and are able to fly, which they do with little hesitation. ''Every'' Ethereal has [[Psionics|psionic]] ability; expect psionic warfare to commence almost immediately in any combat against them. Always engage Ethereals with the greatest caution, and all knowledge of psionic combat you have at your disposal.<br />
<br />
If their combat skills, high mobility, resistance to fire and psionic ability were not enough, they also have one of the strongest terror units in the game-- the Sectopod. <br />
<br />
<br clear="all" /><br />
See Also [[Ethereal]] | [[Overviews of Aliens#High Threat: Sectopod - Terror Unit|High Threat: Sectopod - Terror Unit]]<br />
<br />
===High Threat: Muton===<br />
[[Image:muton.png|right|Muton]]<br />
Mutons are the shock troops of the Alien invasion, possibly the most skilled combatants you'll go up against. They usually won't show up until mid- to late-game, but when they do you can expect them all to be packing the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. They have purple skin, but everything but their faces are covered with thick, green, skin-tight armor. <br />
<br />
They are heavily armored and capable of absorbing heavy fire, and are especially resistant to armor-piercing rounds. They have very good reactions, accuracy and mobility. They will lay down heavy fire and use grenades quite freely. Their green armor can make them difficult to spot among vegetation. <br />
<br />
They are not without their weaknesses, however. They are known for a short attention span, and will forget the presence of enemies beyond their sight more quickly than other aliens would. They are vulnerable to psionic attacks, and have no psionic talents of their own.<br />
<br />
They are the only species in the Alien invasion with two varieties of terror unit, the Celatid and the Silacoid. However, niether of these creatures can come close to matching the Muton's combat prowess.<br />
<br />
<br clear="all" /><br />
See Also [[Muton]] | [[Overviews of Aliens#Low Threat: Silacoid - Terror Unit|Low Threat: Silacoid - Terror Unit]] | [[Overviews of Aliens#Medium Threat: Celatid - Terror Unit|Medium Threat: Celatid - Terror Unit]]<br />
<br />
===High Threat: Sectopod - Terror Unit===<br />
[[Image:sectopod.png|right|Sectopod]]<br />
The Sectopod is the dedicated Terror Unit of the Ethereal, and will only be seen accompanying them. They are large, bipedal robots comparable in size to one of our [[Heavy Weapons Platforms (UFO Defense)|HWP]]. They are the most heavily armored units of the Alien horde, resistant to almost all forms of damage including even alien weaponry, requiring heavy fire to destroy one. Its only known weakness is to Terran laser weapons, and even against those it can sustain a good degree of damage.<br />
<br />
They attack with dual head-mounted plasma weapons that are capable of automatic fire. They can fire with a high degree of accuracy and reactions far superior to our HWPs. They also have good mobility.<br />
<br />
Some commanders keep special weaponry on hand exclusively to deal with them, including the [[Tank/Laser Cannon]] and even the otherwise shunned [[Heavy Laser]].<br />
<br />
<br clear="all" /><br />
See Also [[Sectopod]] | [[Overviews of Aliens#High Threat: Ethereal|High Threat: Ethereal]]<br />
<br />
==Notes==<br />
*The leaders of the alien horde are heavily dependent on psionic combat, and have even designed their mechanical units to respond to psionic stimuli.<br />
*Only Sectoid Leaders, Sectoid Commanders and Ethereals (of any type) are capable of psionic warfare.<br />
<br />
==See Also==<br />
[[Alien Life Forms (UFO Defense)]] |<br />
[[Terror Units (UFO Defense)]] |<br />
[[Alien Stats]]<br />
<br />
===TFTD===<br />
Theese are the aliens from the second game.<br />
<br />
==Low Threat==<br />
==Medium Threat==<br />
==High Threat==<br />
===High Threat: Tentaculat - Terror Unit===<br />
[[Image:Tentaculat.PNG|right|Tentaculat]]<br />
Similar to a Chryssalid theese big brains have same ability to zombiefie<br />
and same super fast statistics...plus they got a new ability...they can fly now.<br />
however they got a bit lesser armor.<br />
<br />
br clear="all" /><br />
See Also [[Chryssalid]] | [[Zombie]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Overviews_of_Aliens&diff=4790Overviews of Aliens2005-12-12T17:57:35Z<p>Tentaculat Commander: </p>
<hr />
<div>All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren't yet well-versed in such things, here's a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens' specific pages or [[Alien Stats]].<br />
<br />
==Low Threat==<br />
===Low Threat: Sectoid===<br />
[[Image:sectoid.png|right|Sectoid]]<br />
The Sectoids are possibly the first alien you'll see. They resemble the "Greys" spoken of by New Age types and the <i>X-Files</i> television show: short humanoids with pale skin, elfin features and large, almond-shaped eyes.<br />
<br />
Sectoids are very weak in combat, with generally poor accuracy and reaction time. They have mediocre mobility, no armor worth mentioning, and will easily fall under standard rifle fire, grenades, or even a glancing shot from heavier weapons. Without their more devious Sectoid Leaders, they can be overcome with minimal risk.<br />
<br />
However, on any mission that doesn't involve a small-sized UFO ([[Small Scout]], [[Medium Scout]], or [[Large Scout]]), the Sectoids will have a Sectoid Leader in their ranks. This Leader is capable of [[Psionics|Psionic]] attacks that can panic your troops or even bring them under alien control, to be used against you. In the early game when Sectoid sightings are common, this can be devastating-- X-Com has not yet researched [[Psionics]], and so is wide open to psionic warfare.<br />
<br />
Furthermore, on any [[Missions (UFO Defense)|Mission]] involving terror units, the Sectoids will be accompanied by the formidable Cyberdisc, which adds another degree of complexity to the situation.<br />
<br />
<br clear="all" /><br />
See also: [[Sectoid]] | [[Overviews of Aliens#Medium Threat: Cyberdisc|Medium Threat: Cyberdisc - Terror Unit]]<br />
<br />
===Low Threat: Floater===<br />
[[Image:floater.png|right|Floater]]<br />
The Floaters are the other variety of aliens you'll see early in the game, possibly before Sectoids. They are purple humanoid shapes clad in capes, floating perpetually above the ground. They are more formidable in combat than the Sectoid. They have better firing accuracy and reactions, along with a modicum of armor. They have somewhat better mobility than the Sectoid, and they are capable of floating in mid-air. They use this ability only rarely (almost never on lower difficulty settings), but it does mean that, at game start, you will see them more frequently on rooftops and other elevated positions. They rarely make good use of cover while floating above ground level. Floaters may be more likely than Sectoids to throw grenades, but hard data here is lacking.<br />
<br />
While Floaters, by themselves, are more fearsome than Sectoids, they lack the Sectoids' two advantages: Floaters have no [[Psionics|Psionic]] capability, and their terror unit, the Reaper, is mediocre at best.<br />
<br />
Additional note: rank matters when fighting Floaters. Floater Leaders and Commanders have much better stats than the other ranks, especially concerning [[Firing Accuracy|Firing]], [[Reactions|Reactions]] and Armor. This can lead to some unpleasant surprises when those ranks are present but it is also a way to figure out the higher ranks if you don't have a [[Mind Probe|Mind Probe]].<br />
<br />
<br clear="all" /><br />
See also: [[Floater]] | [[Overviews of Aliens#Low Threat: Reaper - Terror Unit|Low Threat: Reaper - Terror Unit]]<br />
<br />
===Low Threat: Reaper - Terror Unit===<br />
[[Image:reaper.gif|right|Reaper]]<br />
The Reaper is the dedicated Terror Unit of the Floater, and will only be seen accompanying them. It is a large, furry mammalian biped of size comparable to an X-Com [[Heavy Weapons Platforms (UFO Defense)|HWP]]. It is armed only with its bite, which obviously can be used only when the alien is directly adjacent to its foe. It is arguably the least threatening alien in the game. Since they are so large, reapers are generally easy to spot and easy to hit. While they can absorb a considerable amount of damage, they are resistant only to armor-piercing fire and make a large target. They are particularly vulnerable to incendiary fire, but almost any heavy weapon fire will dispatch them without much trouble. Their only real assets are their high mobility and ability to absorb damage. <br />
<br />
<br clear="all" /><br />
See also: [[Reaper]], [[Overviews of Aliens#Low Threat: Floater|Low Threat: Floater]]<br />
<br />
===Low Threat: Silacoid - Terror Unit===<br />
[[Image:silacoid.gif|right|Silacoid]]<br />
The Silacoid is one of the two varieties of [[Terror Units (UFO Defense)|Terror Unit]] deployed with Mutons, and will only be seen accompanying them. It resembles a large pink rock that slowly rumbles along the ground, often leaving a trail of burnt terrain in its path. Their only combat ability is to make a moderately damaging melee attack, presumably involving the burning heat of its body. Its mobility is lacklustre, and the burnt trail it leaves makes it easy to track. They are somewhat well armored and can absorb a moderate amount of fire. Considering that they are usually only encountered in the mid- to late-game, the sight of this underwhelming combat unit comes as a pleasant surprise to Commanders accustomed to more fearsome prey.<br />
<br />
<br clear="all" /><br />
See also: [[Silacoid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
==Medium Threat==<br />
<br />
===Medium Threat: Celatid - Terror Unit===<br />
[[Image:celatid.gif|right|Celatid]]<br />
The Celatid is one of the two Terror Unit types deployed with Mutons, and will only be seen accompanying them. It resembles a large, pink kidney bean that hovers along slowly at ground level. It attacks by spitting venom at its target, and can do so with great accuracy. This venom is extremely dangerous to unarmored units, while somewhat less threatening to armored troops and [Heavy Weapons Platforms (UFO Defense)|HWP]]s. It can only project its venom over a short range (perhaps 7 squares), and has relatively low mobility. It has negligible armor and can be destroyed with standard weapon fire, or glancing fire from heavier weapons.<br />
<br />
The science division says tha a celatid is capable of tracking units outside of its line of sight, but there is no field evidence to confirm this. In any case, it is at home in close quarters, particularly indoors where it can pop out from around corners, and its small size can make it a somewhat difficult target to hit. However, its low mobility, short attack range and vulnerability to fire means that, with proper care taken, it is only a moderate threat on the battlefield.<br />
<br />
<br />
<br clear="all" /><br />
See also: [[Celatid]], [[Overviews of Aliens#High Threat:Muton|High Threat: Muton]]<br />
<br />
===Medium Threat: Cyberdisc===<br />
[[Image:cyberdisc.gif|right|Cyberdisc]]<br />
The Cyberdisc is the dedicated Terror Unit of the Sectoid, and will only be seen accompanying them. It is a mechanical floating, disc comparable in size to our [[Heavy Weapons Platforms (UFO Defense)|HWP]], though it has a lower profile. It has moderate mobility, and can float at any level above the ground. It attacks with a devastating plasma shot, capable of firing up to three snap shots in a round with good accuracy and reactions superior to our HWPs. <br />
<br />
It is resistant to armor-piercing weapons, and holds up well against psionic manipulation. Its slim profile can make it a difficult target for an object of its size. Worse, when it is destroyed, it usually explodes with a ferocity comparable to [[Alien Grenade]] or worse. New commanders often have difficulty destroying it with Terran weapons; it is advised to direct as much firepower as is available against one. Alien weapon technology is far more suitable for destroying it.<br />
<br />
Commanders should remember that any mission involving Cyberdiscs will also involve Sectoids with [[Psionics|Psionic]] capability. However, not all missions with psionic Sectoids will involve Cyberdiscs.<br />
<br />
<br clear="all" /><br />
See Also [[Cyberdisc]] | [[Overviews of Aliens#Low Threat: Sectoid|Low Threat: Sectoid]]<br />
<br />
===Medium Threat: Snakeman===<br />
[[Image:snakeman.png|right|Snakeman]]<br />
Snakemen usually won't show up for at least two or three months into the game. As their name suggests, they are reptilian, resembling snakes with arms, slithering along on their lower bodies. They have noticeably better armor than floaters or sectoids, and are capable of absorbing significantly more fire than either. Their combat stats are at least comparable to Floaters, possibly slightly better. They seem a little more willing to use grenades than Sectoids or Floaters, too. Their key flaw, however, is low mobility. They are not able to move very quickly, slower even than Sectoids.<br />
<br />
However, larger Snakeman missions involving Terror Units can be truly fearsome, with the inclusion of their devastating Chryssalid support units.<br />
<br />
<br clear="all" /><br />
See Also [[Snakeman]] | [[Overviews of Aliens#High Threat: Chryssalid - Terror Unit|High Threat: Chryssalid - Terror Unit]]<br />
<br />
==High Threat==<br />
===High Threat: Chryssalid - Terror Unit===<br />
[[Image:chryssalid.gif|right|Chryssalid]]<br />
The Chryssalid is the dedicated Terror Unit of the Snakeman, and will only be seen accompanying them. One of the most feared enemies of X-Com, these creatures have shiny black exoskeletons, an insectile look, and a toothy grin. They resemble the art of H.R. Giger. They have incredible mobility, lightning-fast reflexes, and can absorb large amounts of fire. These abilities allow them to slug it out long enough to deliver their chief threat: their infectious bite, which can penetrate even the thickest armor and can destroy HWPs.<br />
<br />
====Zombie====<br />
Any X-Com trooper or civilian bitten by a cryssalid will turn into a zombie-- a harmless humanoid that runs around and tries to launch weak physical attacks against your troops. The creature itself is easily killed. However, unless burned with an incendiary attack, it will turn into a new chryssalid when is it killed. The new chryssalid is at full strength and has all the abilities of a normal chryssalid-- including the ability to turn more people into zombies. The ability of a single specimen to turn an entire troop of X-Com operatives into a new population of Chryssalids is the stuff of a Commander's nightmares.<br />
<br />
Killing chryssalids should be your top priority whenever they are present. Concentrate fire upon them and don't be afraid to sacrifice any civilians or X-Com troops nearby-- if the chryssalid doesn't die, they'll probably be infected anyway. Ensure that all Chryssalids that drop are dead, not merely unconscious.<br />
<br />
<br clear="all" /><br />
See Also [[Chryssalid]] | [[Zombie]] | [[Overviews of Aliens#Medium Threat: Snakeman|Medium Threat: Snakeman]]<br />
<br />
===High Threat: Ethereal===<br />
[[Image:ethereal.png|right|Ethereal]]<br />
Ethereals are the ruling caste of the Alien hordes. They will not be seen until the late in the game, but when they do, expect them to be armed with the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. Their bodies are thin and emaciated bodies, with pale, pinkish skin. However, they only appear in combat wearing billowing orange robes which make their narrow frames look more imposing. <br />
<br />
They can endure large amounts of damage and have very good combat skills. They also have good mobility and are able to fly, which they do with little hesitation. ''Every'' Ethereal has [[Psionics|psionic]] ability; expect psionic warfare to commence almost immediately in any combat against them. Always engage Ethereals with the greatest caution, and all knowledge of psionic combat you have at your disposal.<br />
<br />
If their combat skills, high mobility, resistance to fire and psionic ability were not enough, they also have one of the strongest terror units in the game-- the Sectopod. <br />
<br />
<br clear="all" /><br />
See Also [[Ethereal]] | [[Overviews of Aliens#High Threat: Sectopod - Terror Unit|High Threat: Sectopod - Terror Unit]]<br />
<br />
===High Threat: Muton===<br />
[[Image:muton.png|right|Muton]]<br />
Mutons are the shock troops of the Alien invasion, possibly the most skilled combatants you'll go up against. They usually won't show up until mid- to late-game, but when they do you can expect them all to be packing the most powerful weapons in the [[Weapons (UFO Defense)#Alien Weapons|alien arsenal]]. They have purple skin, but everything but their faces are covered with thick, green, skin-tight armor. <br />
<br />
They are heavily armored and capable of absorbing heavy fire, and are especially resistant to armor-piercing rounds. They have very good reactions, accuracy and mobility. They will lay down heavy fire and use grenades quite freely. Their green armor can make them difficult to spot among vegetation. <br />
<br />
They are not without their weaknesses, however. They are known for a short attention span, and will forget the presence of enemies beyond their sight more quickly than other aliens would. They are vulnerable to psionic attacks, and have no psionic talents of their own.<br />
<br />
They are the only species in the Alien invasion with two varieties of terror unit, the Celatid and the Silacoid. However, niether of these creatures can come close to matching the Muton's combat prowess.<br />
<br />
<br clear="all" /><br />
See Also [[Muton]] | [[Overviews of Aliens#Low Threat: Silacoid - Terror Unit|Low Threat: Silacoid - Terror Unit]] | [[Overviews of Aliens#Medium Threat: Celatid - Terror Unit|Medium Threat: Celatid - Terror Unit]]<br />
<br />
===High Threat: Sectopod - Terror Unit===<br />
[[Image:sectopod.png|right|Sectopod]]<br />
The Sectopod is the dedicated Terror Unit of the Ethereal, and will only be seen accompanying them. They are large, bipedal robots comparable in size to one of our [[Heavy Weapons Platforms (UFO Defense)|HWP]]. They are the most heavily armored units of the Alien horde, resistant to almost all forms of damage including even alien weaponry, requiring heavy fire to destroy one. Its only known weakness is to Terran laser weapons, and even against those it can sustain a good degree of damage.<br />
<br />
They attack with dual head-mounted plasma weapons that are capable of automatic fire. They can fire with a high degree of accuracy and reactions far superior to our HWPs. They also have good mobility.<br />
<br />
Some commanders keep special weaponry on hand exclusively to deal with them, including the [[Tank/Laser Cannon]] and even the otherwise shunned [[Heavy Laser]].<br />
<br />
<br clear="all" /><br />
See Also [[Sectopod]] | [[Overviews of Aliens#High Threat: Ethereal|High Threat: Ethereal]]<br />
<br />
==Notes==<br />
*The leaders of the alien horde are heavily dependent on psionic combat, and have even designed their mechanical units to respond to psionic stimuli.<br />
*Only Sectoid Leaders, Sectoid Commanders and Ethereals (of any type) are capable of psionic warfare.<br />
<br />
==See Also==<br />
[[Alien Life Forms (UFO Defense)]] |<br />
[[Terror Units (UFO Defense)]] |<br />
[[Alien Stats]]<br />
<br />
===TFTD===<br />
Theese are the aliens from the second game.<br />
<br />
==Low Threat==<br />
==Medium Threat==<br />
==High Threat==<br />
===High Threat: Tentaculat - Terror Unit===<br />
[[Image:Tentaculat.png|right|Tentaculat]]<br />
Similar to a Chryssalid theese big brains have same ability to zombiefie<br />
and same super fast statistics...plus they got a new ability...they can fly now.<br />
however they got a bit lesser armor.<br />
<br />
br clear="all" /><br />
See Also [[Chryssalid]] | [[Zombie]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Glitch_ranks&diff=4623Glitch ranks2005-12-10T14:28:12Z<p>Tentaculat Commander: </p>
<hr />
<div>Glitch [[rank]]s are accesed through [[data corruption]] or the "[[gaining permanent control of a Chryssalid/Tentaculat]]"<br />
and last...[[Alien Packs]]. <br />
They include(tftd): <br />
* "Units in Target Entrance" used primarily by alien soldiers<br />
* "Units in Target Exit" used primarily by terror units<br />
It is unknown if it gives any benefits or is just a glitch, the [[Chryssalid]] crashes when you check its rank so it is assumed it doesn't have one. <br />
To further research this, a [[Soldier]] must get this rank through hacking or data corruption.<br />
<br />
<br />
Apprently the ranks does nothing ecept a few alien benefits.<br />
i think the rank actually acitvates higher reaction fire.<br />
<br />
it is impossible to advance with thoose ranks</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Glitch_ranks&diff=4622Glitch ranks2005-12-10T14:26:57Z<p>Tentaculat Commander: </p>
<hr />
<div>Glitch [[rank]]s are accesed through [[data corruption]] or the "[[gaining permanent control of a Chryssalid/Tentaculat]]"<br />
and last...[[Alien Packs]]. <br />
They include(tftd): <br />
* "Units in Target Entrance" used primarily by alien soldiers<br />
* "Units in Target Exit" used primarily by terror units<br />
It is unknown if it gives any benefits or is just a glitch, the [[Chryssalid]] crashes when you check its rank so it is assumed it doesn't have one. <br />
To further research this, a [[soldier]] must get this rank through hacking or data corruption.<br />
<br />
<br />
Apprently the ranks does nothing ecept a few alien benefits.<br />
i think the rank actually acitvates higher reaction fire.<br />
<br />
it is impossible to advance with thoose ranks</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Mission_Types_(TFTD)&diff=474Mission Types (TFTD)2005-05-14T14:33:53Z<p>Tentaculat Commander: /* Mission Variants */</p>
<hr />
<div>== Mission Variants ==<br />
<br />
* [[USO Recovery]] - The ol' sweep-and-clear.<br />
<br />
* [[USO Assault]] - Getting greedy for zrbite.<br />
<br />
* [[Terror Mission]] - Screaming civilians, ship calls, big dinosaurs.<br />
<br />
* [[Colony Assault]] - Kicking over the nest.<br />
<br />
* [[Base Defense]] - All hands on deck! Sound the big siren!<br />
<br />
* [[T,Leth]] - Here be spoilers.<br />
<br />
== General Tips ==<br />
<br />
* [[Night Missions]]<br />
* [[Field Manual: Terrain]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Mission_Types_(TFTD)&diff=435Mission Types (TFTD)2005-05-09T12:47:31Z<p>Tentaculat Commander: </p>
<hr />
<div>== Mission Variants ==<br />
<br />
* [[USO Recovery]] - The ol' sweep-and-clear.<br />
<br />
* [[USO Assault]] - Getting greedy for elerium.<br />
<br />
* [[Terror Mission]] - Screaming civilians, house calls, big robots.<br />
<br />
* [[Colony Assault]] - Kicking over the nest.<br />
<br />
* [[Base Defense]] - All hands on deck! Sound the big siren!<br />
<br />
* [[T,Leth]] - Here be spoilers.<br />
<br />
<br />
== General Tips ==<br />
<br />
* [[Night Missions]]<br />
* [[Field Manual: Terrain]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Main_Page&diff=458Main Page2005-05-09T12:43:51Z<p>Tentaculat Commander: /* X-COM: Terror from the Deep */</p>
<hr />
<div>Welcome to UFOpaedia.<br />
<br />
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM).<br />
<br />
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers.<br />
<br />
See [[Guidelines to writing articles]], please. <br />
<br />
== Main UFOpaedia Entries ==<br />
<table style="width: 100%;"><br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== X-COM: UFO Defense ===<br />
*[[Base Facilities (UFO Defense)|Base Facilities]]<br />
*[[Crafts (UFO Defense)|X-COM Crafts]]<br />
**[[Craft Armaments (UFO Defense)|Craft Armaments]]<br />
*[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]<br />
*[[Equipment (UFO Defense)|Equipment]]<br />
**[[Weapons (UFO Defense)|Weapons]]<br />
*[[Alien Life Forms (UFO Defense)|Alien Life Forms]]<br />
*[[Research (UFO Defense)|Research]]<br />
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]<br />
*[[UFO (UFO Defense)|Unidentified Flying Objects]]<br />
**[[UFO Components (UFO Defense)|UFO Components]]<br />
*[[Soldiers (UFO Defense) | Soldiers]]<br />
*[[Missions (UFO Defense) | Missions]] <br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Terror from the Deep ===<br />
<br />
*[[Base Facilities (Tftd)|Base Facilities]]<br />
*[[Subs (Tftd)|X-COM Subs]]<br />
**[[Sub Armaments (Tftd)|Sub Armaments]]<br />
*[[Heavy Weapons Platforms (Tftd)|Heavy Weapons Platforms]]<br />
*[[Weapons (Tftd)|Weapons]]<br />
*[[Equipment (Tftd)|Equipment]]<br />
<br />
*[[Alien Life Forms (Tftd)|Alien Life Forms]]<br />
*[[Alien Research (Tftd)|Alien Research]]<br />
**[[Alien Artefacts (Tftd)|Alien Artefacts]]<br />
*[[USO (Tftd)|Unidentified Submerging Objects]]<br />
**[[Sub Components (Tftd)|USO Components]]<br />
*[[Missions(Tftd)|Missions]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Apocalypse ===<br />
* Still to come<br />
</td><br />
</tr><br />
<br />
<tr style="vertical-align: top;"><br />
<td style="width: 33%;"><br />
=== X-COM: Interceptor ===<br />
* [[Technologies]]<br />
</td><br />
<td style="width: 33%;"><br />
=== X-COM: Genesis ===<br />
* [[Info(Genesis)]]<br />
</td><br />
<td style="width: 33%;"><br />
<br />
=== X-COM: Alliance ===<br />
* [[Info(Alliance)]]<br />
</td><br />
</tr><br />
</table><br />
<br />
==Miscellaneous==<br />
This section contains articles that have yet to be classified. <br />
<br />
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.<br />
* [[Tricks, Tips and Hints]] - Information.. "acquired" from experienced X-COM players, full of tips that can help you fight the alien menace.<br />
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.<br />
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.<br />
* [[Background]] - Game design notes, backstory, real-life equivalents.<br />
* [[Fiction]] - Tasty links to inspired authors.<br />
* [[Links]] - The, y'know, rest of the Internet.</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Links&diff=424Links2005-04-27T10:34:31Z<p>Tentaculat Commander: /* X-COM: UFO Defence */</p>
<hr />
<div>= X-COM: General =<br />
http://www.xcomufo.com - this is currently the best source for all x-com games and also got a nifty forum.<br />
<br />
== Remakes and Inspired Games ==<br />
* http://ufo-extraterrestrials.com/ - by Chaos Concept. Unknown 3D engine. Screenshots, Czech forums<br />
* http://ufo.myexp.de/ - TBS based on Quake2 engine. Pre-demo, screenshots<br />
* http://ufo2000.sourceforge.net/ - extending original data files. Beta release<br />
* http://www.ufo-aftermath.com/ - as published by Altair. Full Commercial Release<br />
* http://www.projectxenocide.com/ - Alpha release<br />
* http://www.xforce-online.de/ - German site, version 0.835 release<br />
* http://www.invasion2021.narod.ru - Russian site, English translations, screenshots, pre-demo.<br />
* http://www.xcom-lasthope.com - CounterStrike-based at the moment. Awaiting a good HalfLife SDK programmer to wean it off CS.<br />
<br />
== Fanfiction ==<br />
<br />
== Forums ==<br />
http://www.strategycore.co.uk<br />
<br />
== Users ==<br />
<br />
== UFOpaedias ==<br />
http://www.xcomufo.com/x1ufopaedia/index.html - with game graphics</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Commander_Tommy&diff=254Commander Tommy2005-04-13T12:10:10Z<p>Tentaculat Commander: /* Special Comics. */</p>
<hr />
<div>A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. <br />
<br />
== Commander Tommy ==<br />
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. <br />
Tommy's misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn't hemper him from doing his day-to-day stupidities).<br />
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.<br />
His name may come from 'Tommy', a slang name for a British soldier.<br />
<br />
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won't age.<br />
<br />
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.<br />
<br />
== Soldiers ==<br />
'''Karen''' - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). <br />
<br />
'''Thompson''' - he always wears a [[Power Suit]]. <br />
<br />
'''Skippy''' - a young soldier. He ususally brings trouble to Tommy. <br />
<br />
'''B. Baxter''' - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[Elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. <br />
<br />
'''Johnson''' - a short-lived character. He was killed by a [[Chryssalid]]. <br />
<br />
'''Gurluas''' - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions...he also owns an [[Anthropod]] named Gongo, and also owns a [[Triscene]] pet named Yggod<br />
<br />
'''Tommy's brother''' - looks just like Tommy, but doesn't wear armor. He dislikes Tommy. Both can be often seen fighting each other.<br />
<br />
'''Danny McGibson''' - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle.<br />
<br />
== Other characters ==<br />
'''Connie''' - Tommy's mom, she's never shown. <br />
<br />
'''Doggy''' - a male [[Reaper]] owned by B. Baxter. He once ate baxters hand. He has good relations with the [[Triscene]] of Gurluas.<br />
<br />
'''Yggod''' - a female [[Triscene]] owned by Gurluas. Her best friend (and maybe boyfriend) is Doggy. She is nearly always fighthing with Gongo.<br />
<br />
'''Squash''' - a Tentaculat Commander that has turned to the human side, and is hunted by Dnorf. <br />
<br />
'''Dnorf''' - a squid-like creature that is hunting Squash in order to take him back for treason at [[T'Leth]]. <br />
<br />
'''Gongo''' - an [[Anthropod]] owned by Gurluas, it once ate Tommy. He hates Yggod.<br />
<br />
'''Schilla''' - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness. She and John has plans of visiting Tommy again.<br />
<br />
'''John''' - Schilla's boyfriend, a [[Muton]]. He isn't neutered like all the other Mutons. <br />
He and Schilla did recently got the idea of visiting Tommy.<br />
<br />
== Colonel Trout ==<br />
Colonel Trout comics don't seem to feature Tommy, but they're still considered Tommy comics. <br />
<br />
'''Colonel Trout''' - <br />
<br />
'''Annie''' - <br />
<br />
'''Big Boom Parker''' - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. <br />
<br />
== Special Comics. ==<br />
<br />
'''The Big Page of Tommy''' - a big sized comic Gurluas is working on, featuring: Yggod, the return of Schilla and John, the alien base invasion, the love of Yggod and Doggy, and a lot of other goodies.<br />
<br />
[[Category:xcomufo.com forums]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Commander_Tommy&diff=252Commander Tommy2005-04-13T11:00:43Z<p>Tentaculat Commander: /* Soldiers */</p>
<hr />
<div>A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. <br />
<br />
== Commander Tommy ==<br />
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. <br />
Tommy's misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn't hemper him from doing his day-to-day stupidities).<br />
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.<br />
His name may come from 'Tommy', a slang name for a British soldier.<br />
<br />
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won't age.<br />
<br />
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.<br />
<br />
== Soldiers ==<br />
'''Karen''' - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). <br />
<br />
'''Thompson''' - he always wears a [[Power Suit]]. <br />
<br />
'''Skippy''' - a young soldier. He ususally brings trouble to Tommy. <br />
<br />
'''B. Baxter''' - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[Elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. <br />
<br />
'''Johnson''' - a short-lived character. He was killed by a [[Chryssalid]]. <br />
<br />
'''Gurluas''' - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions...he also owns an [[Anthropod]] named Gongo, and also owns a [[Triscene]] pet named Yggod<br />
<br />
'''Tommy's brother''' - looks just like Tommy, but doesn't wear armor. He dislikes Tommy. Both can be often seen fighting each other.<br />
<br />
'''Danny McGibson''' - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle.<br />
<br />
== Other characters ==<br />
'''Connie''' - Tommy's mom, she's never shown. <br />
<br />
'''Doggy''' - a male [[Reaper]] owned by B. Baxter... he once ate baxters hand... he has good relations with the [[Triscene]] of Gurluas.<br />
<br />
'''Yggod''' - a female [[Triscene]] owned by Gurluas... her best friend...and maybe boyfriend... is Doggy the [[Reaper]] of B.Baxter... she is nearly always fighthing with Gongo.<br />
<br />
'''Squash''' - a Tentaculat Commander that has turned to the human side, and is hunted by Dnorf<br />
<br />
'''Dnorf''' - a Squid like creature that is hunting Squash in order to take him back for treason at [[T,Leth]]<br />
<br />
'''Gongo''' - an [[Anthropod]] owned by Gurluas, it once ate Tommy...and will surely do more against him...<br />
he hates Yggod.<br />
<br />
'''Schilla''' - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness...she and John has plans of visiting Tommy again.<br />
<br />
'''John''' - Schilla's boyfriend, a [[Muton]]. He isn't neutered like all the other Mutons. <br />
he and Schilla did recently got the idea of visiting Tommy.<br />
<br />
== Colonel Trout ==<br />
Colonel Trout comics don't seem to feature Tommy, but they're still considered Tommy comics. <br />
<br />
'''Colonel Trout''' - <br />
<br />
'''Annie''' - <br />
<br />
'''Big Boom Parker''' - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. <br />
<br />
== Special Comics. ==<br />
<br />
'''The Big Page of Tommy''' - a big sized comic Gurluas is working on featuring, Yggod,the return of Schilla and John,the alien base invasion,<br />
the love of Yggod and Doggy,<br />
and alot of other goodies.<br />
<br />
[[Category:xcomufo.com forums]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Commander_Tommy&diff=251Commander Tommy2005-04-13T10:51:42Z<p>Tentaculat Commander: /* Special Comics. */</p>
<hr />
<div>A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. <br />
<br />
== Commander Tommy ==<br />
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. <br />
Tommy's misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn't hemper him from doing his day-to-day stupidities).<br />
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.<br />
His name may come from 'Tommy', a slang name for a British soldier.<br />
<br />
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won't age.<br />
<br />
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.<br />
<br />
== Soldiers ==<br />
'''Karen''' - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). <br />
<br />
'''Thompson''' - he always wears a [[Power Suit]]. <br />
<br />
'''Skippy''' - a young soldier. He ususally brings trouble to Tommy. <br />
<br />
'''B. Baxter''' - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. <br />
<br />
'''Johnson''' - a short-lived character. He was killed by a [[Chryssalid]]. <br />
<br />
'''Gurluas''' - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions...he also owns an [[Anthropod]] named Gongo, and also owns a [[Triscene]] pet named Yggod<br />
<br />
'''Tommy's brother''' - looks just like Tommy, but doesn't wear armor. He dislikes Tommy. Both can be often seen fighting each other.<br />
<br />
'''Danny McGibson''' - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle. <br />
<br />
== Other characters ==<br />
'''Connie''' - Tommy's mom, she's never shown. <br />
<br />
'''Doggy''' - a male [[Reaper]] owned by B. Baxter... he once ate baxters hand... he has good relations with the [[Triscene]] of Gurluas.<br />
<br />
'''Yggod''' - a female [[Triscene]] owned by Gurluas... her best friend...and maybe boyfriend... is Doggy the [[Reaper]] of B.Baxter... she is nearly always fighthing with Gongo.<br />
<br />
'''Squash''' - a Tentaculat Commander that has turned to the human side, and is hunted by Dnorf<br />
<br />
'''Dnorf''' - a Squid like creature that is hunting Squash in order to take him back for treason at [[T,Leth]]<br />
<br />
'''Gongo''' - an [[Anthropod]] owned by Gurluas, it once ate Tommy...and will surely do more against him...<br />
he hates Yggod.<br />
<br />
'''Schilla''' - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness...she and John has plans of visiting Tommy again.<br />
<br />
'''John''' - Schilla's boyfriend, a [[Muton]]. He isn't neutered like all the other Mutons. <br />
he and Schilla did recently got the idea of visiting Tommy.<br />
<br />
== Colonel Trout ==<br />
Colonel Trout comics don't seem to feature Tommy, but they're still considered Tommy comics. <br />
<br />
'''Colonel Trout''' - <br />
<br />
'''Annie''' - <br />
<br />
'''Big Boom Parker''' - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. <br />
<br />
== Special Comics. ==<br />
<br />
'''The Big Page of Tommy''' - a big sized comic Gurluas is working on featuring, Yggod,the return of Schilla and John,the alien base invasion,<br />
the love of Yggod and Doggy,<br />
and alot of other goodies.<br />
<br />
[[Category:xcomufo.com forums]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Commander_Tommy&diff=250Commander Tommy2005-04-13T10:51:13Z<p>Tentaculat Commander: /* Other characters */</p>
<hr />
<div>A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. <br />
<br />
== Commander Tommy ==<br />
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. <br />
Tommy's misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn't hemper him from doing his day-to-day stupidities).<br />
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.<br />
His name may come from 'Tommy', a slang name for a British soldier.<br />
<br />
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won't age.<br />
<br />
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.<br />
<br />
== Soldiers ==<br />
'''Karen''' - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). <br />
<br />
'''Thompson''' - he always wears a [[Power Suit]]. <br />
<br />
'''Skippy''' - a young soldier. He ususally brings trouble to Tommy. <br />
<br />
'''B. Baxter''' - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. <br />
<br />
'''Johnson''' - a short-lived character. He was killed by a [[Chryssalid]]. <br />
<br />
'''Gurluas''' - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions...he also owns an [[Anthropod]] named Gongo, and also owns a [[Triscene]] pet named Yggod<br />
<br />
'''Tommy's brother''' - looks just like Tommy, but doesn't wear armor. He dislikes Tommy. Both can be often seen fighting each other.<br />
<br />
'''Danny McGibson''' - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle. <br />
<br />
== Other characters ==<br />
'''Connie''' - Tommy's mom, she's never shown. <br />
<br />
'''Doggy''' - a male [[Reaper]] owned by B. Baxter... he once ate baxters hand... he has good relations with the [[Triscene]] of Gurluas.<br />
<br />
'''Yggod''' - a female [[Triscene]] owned by Gurluas... her best friend...and maybe boyfriend... is Doggy the [[Reaper]] of B.Baxter... she is nearly always fighthing with Gongo.<br />
<br />
'''Squash''' - a Tentaculat Commander that has turned to the human side, and is hunted by Dnorf<br />
<br />
'''Dnorf''' - a Squid like creature that is hunting Squash in order to take him back for treason at [[T,Leth]]<br />
<br />
'''Gongo''' - an [[Anthropod]] owned by Gurluas, it once ate Tommy...and will surely do more against him...<br />
he hates Yggod.<br />
<br />
'''Schilla''' - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness...she and John has plans of visiting Tommy again.<br />
<br />
'''John''' - Schilla's boyfriend, a [[Muton]]. He isn't neutered like all the other Mutons. <br />
he and Schilla did recently got the idea of visiting Tommy.<br />
<br />
== Colonel Trout ==<br />
Colonel Trout comics don't seem to feature Tommy, but they're still considered Tommy comics. <br />
<br />
'''Colonel Trout''' - <br />
<br />
'''Annie''' - <br />
<br />
'''Big Boom Parker''' - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. <br />
<br />
== Special Comics. ==<br />
<br />
'''The Big Page of Tommy''' - a big sized comic Gurluas is working on featuring Yggod,the return of Schilla and John,the alien base invasion,<br />
the love of Yggod and Doggy,<br />
and alot of other goodies.<br />
<br />
[[Category:xcomufo.com forums]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Commander_Tommy&diff=249Commander Tommy2005-04-13T10:45:46Z<p>Tentaculat Commander: /* Other characters */</p>
<hr />
<div>A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. <br />
<br />
== Commander Tommy ==<br />
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. <br />
Tommy's misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn't hemper him from doing his day-to-day stupidities).<br />
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.<br />
His name may come from 'Tommy', a slang name for a British soldier.<br />
<br />
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won't age.<br />
<br />
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.<br />
<br />
== Soldiers ==<br />
'''Karen''' - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). <br />
<br />
'''Thompson''' - he always wears a [[Power Suit]]. <br />
<br />
'''Skippy''' - a young soldier. He ususally brings trouble to Tommy. <br />
<br />
'''B. Baxter''' - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. <br />
<br />
'''Johnson''' - a short-lived character. He was killed by a [[Chryssalid]]. <br />
<br />
'''Gurluas''' - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions...he also owns an [[Anthropod]] named Gongo, and also owns a [[Triscene]] pet named Yggod<br />
<br />
'''Tommy's brother''' - looks just like Tommy, but doesn't wear armor. He dislikes Tommy. Both can be often seen fighting each other.<br />
<br />
'''Danny McGibson''' - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle. <br />
<br />
== Other characters ==<br />
'''Connie''' - Tommy's mom, she's never shown. <br />
<br />
'''Doggy''' - a male [[Reaper]] owned by B. Baxter... he once ate baxters hand... he has good relations with the[[Triscene]] of Gurluas.<br />
<br />
'''Yggod''' - a female [[Triscene]] owned by Gurluas... her best friend...and maybe boyfriend... is Doggy the [[Reaper]] of B.Baxter... she is nearly always fighthing with Gongo.<br />
<br />
'''Squash''' - a Tentaculat Commander that has turned to the human side, and is hunted by Dnorf<br />
<br />
'''Dnorf''' - a Squid like creature that is hunting Squash in order to take him back for treason at [[T,Leth]]<br />
<br />
'''Gongo''' - an [[Anthropod]] owned by Gurluas, it once ate Tommy...and will surely do more against him...<br />
he hates Yggod.<br />
<br />
'''Schilla''' - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness...she and John has plans of visiting Tommy again.<br />
<br />
'''John''' - Schilla's boyfriend, a [[Muton]]. He isn't neutered like all the other Mutons. <br />
he and Schilla did recently got the idea of visiting Tommy.<br />
<br />
== Colonel Trout ==<br />
Colonel Trout comics don't seem to feature Tommy, but they're still considered Tommy comics. <br />
<br />
'''Colonel Trout''' - <br />
<br />
'''Annie''' - <br />
<br />
'''Big Boom Parker''' - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. <br />
<br />
== Special Comics. ==<br />
<br />
'''The Big Page of Tommy''' - a big sized comic Gurluas is working on featuring Yggod,the return of Schilla and John,the alien base invasion,<br />
the love of Yggod and Doggy,<br />
and alot of other goodies.<br />
<br />
[[Category:xcomufo.com forums]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Commander_Tommy&diff=248Commander Tommy2005-04-13T10:41:39Z<p>Tentaculat Commander: added Yggod...and added a few changes to fit in my next comic.</p>
<hr />
<div>A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. <br />
<br />
== Commander Tommy ==<br />
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. <br />
Tommy's misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn't hemper him from doing his day-to-day stupidities).<br />
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.<br />
His name may come from 'Tommy', a slang name for a British soldier.<br />
<br />
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won't age.<br />
<br />
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.<br />
<br />
== Soldiers ==<br />
'''Karen''' - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). <br />
<br />
'''Thompson''' - he always wears a [[Power Suit]]. <br />
<br />
'''Skippy''' - a young soldier. He ususally brings trouble to Tommy. <br />
<br />
'''B. Baxter''' - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. <br />
<br />
'''Johnson''' - a short-lived character. He was killed by a [[Chryssalid]]. <br />
<br />
'''Gurluas''' - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions...he also owns an [[Anthropod]] named Gongo, and also owns a [[Triscene]] pet named Yggod<br />
<br />
'''Tommy's brother''' - looks just like Tommy, but doesn't wear armor. He dislikes Tommy. Both can be often seen fighting each other.<br />
<br />
'''Danny McGibson''' - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle. <br />
<br />
== Other characters ==<br />
'''Connie''' - Tommy's mom, she's never shown. <br />
<br />
'''Doggy''' - a male [[Reaper]] owned by B. Baxter... he once ate baxters hand... he has good relations with the[[Triscene]] of Gurluas.<br />
<br />
'''Yggod''' - a female [[Triscene]] owned by Gurluas... her best friend...and maybe boyfriend... is Doggy the [[Reaper]] of B.Baxter... she is nearly always fighthing with Gongo.<br />
<br />
'''Gongo''' - an [[Anthropod]] owned by Gurluas, it once ate Tommy...and will surely do more against him...<br />
he hates Yggod.<br />
<br />
'''Schilla''' - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness...she and John has plans of visiting Tommy again.<br />
<br />
'''John''' - Schilla's boyfriend, a [[Muton]]. He isn't neutered like all the other Mutons. <br />
he and Schilla did recently got the idea of visiting Tommy.<br />
<br />
== Colonel Trout ==<br />
Colonel Trout comics don't seem to feature Tommy, but they're still considered Tommy comics. <br />
<br />
'''Colonel Trout''' - <br />
<br />
'''Annie''' - <br />
<br />
'''Big Boom Parker''' - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. <br />
<br />
== Special Comics. ==<br />
<br />
'''The Big Page of Tommy''' - a big sized comic Gurluas is working on featuring Yggod,the return of Schilla and John,the alien base invasion,<br />
the love of Yggod and Doggy,<br />
and alot of other goodies.<br />
<br />
[[Category:xcomufo.com forums]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Commander_Tommy&diff=247Commander Tommy2005-03-31T15:36:58Z<p>Tentaculat Commander: added a few characters</p>
<hr />
<div>A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. <br />
<br />
== Commander Tommy ==<br />
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. <br />
Tommy's misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn't hemper him from doing his day-to-day stupidities).<br />
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.<br />
His name may come from 'Tommy', a slang name for a British soldier.<br />
<br />
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won't age.<br />
<br />
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.<br />
<br />
== Soldiers ==<br />
'''Karen''' - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). <br />
<br />
'''Thompson''' - he always wears a [[Power Suit]]. <br />
<br />
'''Skippy''' - a young soldier. He ususally brings trouble to Tommy. <br />
<br />
'''B. Baxter''' - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. <br />
<br />
'''Johnson''' - a short-lived character. He was killed by a [[Chryssalid]]. <br />
<br />
'''Gurluas''' - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions...he also owns an [[Anthropod]] named Gongo. <br />
<br />
'''Tommy's brother''' - looks just like Tommy, but doesn't wear armor. He dislikes Tommy. Both can be often seen fighting each other.<br />
<br />
'''Danny McGibson''' - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle. <br />
<br />
== Other characters ==<br />
'''Connie''' - Tommy's mom, she's never shown. <br />
<br />
'''Doggy''' - a [[Reaper]] owned by B. Baxter... he once ate baxters hand.<br />
<br />
'''Gongo''' - an [[Anthropod]] owned by Gurluas, it once ate Tommy...and will surely do more against him.<br />
<br />
'''Schilla''' - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness. <br />
<br />
'''John''' - Schilla's boyfriend, a [[Muton]]. He isn't neutered like all the other Mutons. <br />
<br />
== Colonel Trout ==<br />
Colonel Trout comics don't seem to feature Tommy, but they're still considered Tommy comics. <br />
<br />
'''Colonel Trout''' - <br />
<br />
'''Annie''' - <br />
<br />
'''Big Boom Parker''' - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. <br />
<br />
[[Category:xcomufo.com forums]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Blaster_Launcher&diff=242Blaster Launcher2005-03-29T15:33:32Z<p>Tentaculat Commander: </p>
<hr />
<div>== Blaster Launcher ==<br />
*Comming soon.<br />
<br />
<br />
<br />
<br />
== Blaster Launcher tactics: a brief guide. ==<br />
<br />
Building: Nuke it. <br />
<br />
Orchard: Nuke it.<br />
<br />
Underground bases: Nuke large rooms first.<br />
<br />
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.<br />
<br />
--[[User:JellyfishGreen|JellyfishGreen]] 14:20, 29 Mar 2005 (BST)</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Weapons&diff=240Weapons2005-03-28T14:06:06Z<p>Tentaculat Commander: </p>
<hr />
<div>==Standard Weapons==<br />
<br />
You have to start somewhere. New [[X-COM]] commanders are given access to a small but diverse range of small to heavy firearms. While flawed, every weapon will have a few strengths that can be capitalized on. <br />
<br />
Standard firearms are sold on the market and are limited only by how much a commander is willing to spend and how much storage space is remaining. While not the best of the bunch, conventional weapons are certainly not the worst either. <br />
<br />
*[[Pistol (UFO Defense)|Pistol]]<br />
*[[Rifle (UFO Defense)|Rifle]]<br />
*Heavy Cannon<br />
*Auto Cannon<br />
*Rocket Launcher<br />
*Stun Rod<br />
*Grenade<br />
*Proximity Grenade<br />
*High Explosive<br />
<br />
<br />
<br />
==Laser Technology==<br />
Laser weapons are a step up from conventional small firearms. They are lighter, faster and considerably more powerful. Their biggest advantage is that they do not need ammunition. <br />
<br />
Laser weapons can only be manufactured. <br />
<br />
*[[Laser Pistol]]<br />
*Laser Rifle<br />
*Heavy Laser<br />
<br />
<br />
==Alien Weapons==<br />
Alien weapons are far more powerful than our own and wield terrible destructive capabilities, but we can harness this against the aliens and use their weapons against them.<br />
<br />
The majority of all alien weaponry will be captured, but the weapons can also be reproduced in the workshops once they have been researched. However manufacturing ammunition for alien weapons can be costly on elerium, as alien weapons are elerium based. <br />
<br />
*[[Plasma Pistol]]<br />
*Plasma Rifle<br />
*Heavy Plasma<br />
*Alien Grenade<br />
*Small Launcher<br />
*Blaster Launcher</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=3376Ufo Names in Tftd2005-03-28T13:39:48Z<p>Tentaculat Commander: spell fixes</p>
<hr />
<div>[[TFTD]] has some [[terror]] units that can't live on land/water.<br />
<br />
They get names from Ufo when placed in wrong environment.<br />
It was accidently discovered, when i placed a [[Tentaculat]] on land using<br />
[[Xcomutil]]. It turned into a [[Chryssalid]] (not graphically). <br />
<br />
Other strange names: <br />
<br />
*[[Tentaculat]](on land): [[Chryssalid]]<br />
*[[Triscene]](underwater): [[Reaper]]<br />
*[[Calcinite]](underwater): [[Floater]]<br />
*[[Bio Drone]](underwater): [[Silacoid]]<br />
*[[Hallucinoid]](on land): [[Sectopod]]<br />
*[[Xarquid]](on land):[[Cyberdisk]]<br />
*[[Lobsterman]](???):[[Ethereal]]<br />
<br />
'''See also'''<br />
*[[Data corruption]]<br />
*[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=235Ufo Names in Tftd2005-03-28T13:39:21Z<p>Tentaculat Commander: </p>
<hr />
<div>[[TFTD]] has some [[terror]] units that can't live on land/water.<br />
<br />
They get names from Ufo when placed in wrong environment.<br />
It was accidently discovered, when placed a [[Tentaculat]] on land using<br />
[[Xcomutil]]. It turned into a [[Chryssalid]] (not graphically). <br />
<br />
Other strange names: <br />
<br />
*[[Tentaculat]](on land): [[Chryssalid]]<br />
*[[Triscene]](underwater): [[Reaper]]<br />
*[[Calcinite]](underwater): [[Floater]]<br />
*[[Bio Drone]](underwater): [[Silacoid]]<br />
*[[Hallucinoid]](on land): [[Sectopod]]<br />
*[[Xarquid]](on land):[[Cyberdisk]]<br />
*[[Lobsterman]](???):[[Ethereal]]<br />
<br />
'''See also'''<br />
*[[Data corruption]]<br />
*[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=234Ufo Names in Tftd2005-03-28T11:54:42Z<p>Tentaculat Commander: added lobsterman</p>
<hr />
<div>[[TFTD]] has some [[terror]] units that can't live on land/water.<br />
<br />
They get names from Ufo when placed in wrong environment.<br />
It was accidently discovered it when placed a [[Tentaculat]] on land using<br />
[[Xcomutil]]. It turned into a [[Chryssalid]] (not graphically). <br />
<br />
Other strange names: <br />
<br />
*[[Tentaculat]](on land): [[Chryssalid]]<br />
*[[Triscene]](underwater): [[Reaper]]<br />
*[[Calcinite]](underwater): [[Floater]]<br />
*[[Bio Drone]](underwater): [[Silacoid]]<br />
*[[Hallucinoid]](on land): [[Sectopod]]<br />
*[[Xarquid]](on land):[[Cyberdisk]]<br />
*[[Lobsterman]](???):[[Ethereal]]<br />
<br />
'''See also'''<br />
*[[Data corruption]]<br />
*[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=233Ufo Names in Tftd2005-03-28T11:47:17Z<p>Tentaculat Commander: </p>
<hr />
<div>[[TFTD]] has some [[terror]] units that can't live on land/water.<br />
<br />
They get names from Ufo when placed in wrong environment.<br />
It was accidently discovered it when placed a [[Tentaculat]] on land using<br />
[[Xcomutil]]. It turned into a [[Chryssalid]] (not graphically). <br />
<br />
Other strange names: <br />
<br />
*[[Tentaculat]](on land): [[Chryssalid]]<br />
*[[Triscene]](underwater): [[Reaper]]<br />
*[[Calcinite]](underwater): [[Floater]]<br />
*[[Bio Drone]](underwater): [[Silacoid]]<br />
*[[Hallucinoid]](on land): [[Sectopod]]<br />
*[[Xarquid]]: (on land)[[Cyberdisk]]<br />
*[[Lobsterman]]:(???)[[Ethereal]]<br />
<br />
'''See also'''<br />
*[[Data corruption]]<br />
*[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Under_The_Hood&diff=267Under The Hood2005-03-27T16:38:21Z<p>Tentaculat Commander: </p>
<hr />
<div>Information in this section cracks open the bonnet and attempts to explain the how and why questions on a variety of aspects of the inner workings of the games, such as formulas and other odds and ends like reproduceable game bugs or useful 'glitches'. (Note this does ''not'' include technical bugs) <br />
<br />
As we don't have the source code, quite a lot of the information here is derived the traditional way, with paper, pen and lots of free time. <br />
<br />
Note: It is hoped that the following articles will be incorporated into their related sections at a later date - where and when ever possible (reactions under stats, phantom radars under general radar information, etc). Also duplicate entries will need to be cleared out. <br />
<br />
'''General'''<br />
*Radars - how they work, and why only one of each type will ever function. (Plus, the phantom radar "trick") <br />
*How the grenade timer works <br />
*Where do area-effect weapons harm you? <br />
*Damage calculations <br />
*Calculating [[recovery time]] for injured soldiers <br />
*Calculating accuracy <br />
*How Reactions work<br />
*[[Motion scanner blip sizes]]<br />
*Psionics<br />
**How a psionic attack works <br />
*Throwing distances <br />
*Item weights and how they correlate with Strength <br />
*Why Strength does NOT improve with more weight. <br />
*Weapon comparison tables<br />
*Fire. Just how does it work? <br />
*Unit spawn priorities <br />
*How much does it cost to lose a base - And why you shouldn't put up a fight if there really is no hope of winning. (It's not as bad as it sounds. Really!) <br />
*The dire consequences of picking up unconcious units <br />
<br />
<br />
'''Useful Glitches, Workarounds or Just Plain Odd Stuff'''<br />
*Free Ammo for tanks on base defence missions <br />
*Phantom Radar - How to get rid of the radar, but keep its abilities <br />
*Straight lines and the equator - getting a little more range from your ships <br />
*Stacking bug (UFO only) <br />
**Activating Melee Attacks <br />
*The Medikit heal-through-wall trick <br />
*Throwing items through the ceiling trick <br />
*Consequences of firing explosives at the ceiling <br />
*Hitting multiple targets with incendiary effects<br />
*The oddeties of [[data corruption]]<br />
*The oddeties of mind control/molecular control<br />
**[[Why civilians go rogue]] <br />
**[[Large units]] <br />
**[[Gaining permanent control of a Chryssalid/Tentaculat]]<br />
* On spawn locations in base defence missions and how to make the ultimate "hand's off" base. <br />
<br />
'''Not so useful Glitches'''<br />
*Glitches with the Gauss SWS (TFTD only)<br />
*[[Ufo Names in Tftd]] (TFTD only) <br />
*Exponential transfer costs <br />
*[[Vertical waypoint bug]] (Collectors Edition only) <br />
*[[Proximity mine bug]]<br />
*[[Disappearing ammo bug]]<br />
*Ctrl+C - why it does what it does and why you shouldn't exploit it. (Dos versions only)</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=231Ufo Names in Tftd2005-03-27T15:47:29Z<p>Tentaculat Commander: </p>
<hr />
<div>[[TFTD]] has some [[terror]] units that cant live on land/water.<br />
<br />
they get names from Ufo when placed in wrong envroiment.<br />
i accidently discovered it when i placed a [[Tentaculat]] on land using<br />
[[Xcomutil]]...it turned into a [[Chryssalid]] (not graphically) i was amazed...<br />
<br />
then i further researched this strange enigma and made a list of units with theese bizzare names.<br />
<br />
*[[Tentaculat]](on land):[[Chryssalid]]<br />
*[[Triscene]](underwater):[[Reaper]]<br />
*[[Calcinite]](underwater):[[Floater]]<br />
*[[Bio Drone]](underwater):[[Silacoid]]<br />
*[[Hallucinoid]](on land):[[Sectopod]]<br />
*[[Xarquid]]:(on land)[[Cyberdisk]]<br />
<br />
see also...<br />
*[[data corruption]]<br />
*[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=228Ufo Names in Tftd2005-03-27T15:46:28Z<p>Tentaculat Commander: Fixing last problems.</p>
<hr />
<div>[[TFTD]] has some [[terror]] units that cant live on land/water.<br />
<br />
they get names from Ufo when placed in wrong envroiment.<br />
i accidently discovered it when i placed a [[Tentaculat]] on land using<br />
[[Xcomutil]]...it turned into a [[Chrysallid]] (not graphically) i was amazed...<br />
<br />
then i further researched this strange enigma and made a list of units with theese bizzare names.<br />
<br />
*[[Tentaculat]](on land):[[Chryssalid]]<br />
*[[Triscene]](underwater):[[Reaper]]<br />
*[[Calcinite]](underwater):[[Floater]]<br />
*[[Bio Drone]](underwater):[[Silacoid]]<br />
*[[Hallucinoid]](on land):[[Sectopod]]<br />
*[[Xarquid]]:(on land)[[Cyberdisk]]<br />
<br />
see also...<br />
*[[data corruption]]<br />
*[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=227Ufo Names in Tftd2005-03-27T15:45:14Z<p>Tentaculat Commander: </p>
<hr />
<div>[[TFTD]] has some [[terror]] units that cant live on land/water.<br />
<br />
they get names from Ufo when placed in wrong envroiment.<br />
i accidently discovered it when i placed [[Tentaculat]] s on land using<br />
[[Xcomutil]]...they turned into [[Chrysallid]] s(not graphically) i was amazed...<br />
<br />
then i further researched this strange enigma and made a list of units with theese bizzare names.<br />
<br />
*[[Tentaculat]](on land):[[Chryssalid]]<br />
*[[Triscene]](underwater):[[Reaper]]<br />
*[[Calcinite]](underwater):[[Floater]]<br />
*[[Bio Drone]](underwater):[[Silacoid]]<br />
*[[Hallucinoid]](on land):[[Sectopod]]<br />
*[[Xarquid]]:(on land)[[Cyberdisk]]<br />
<br />
see also...<br />
*[[data corruption]]<br />
*[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=226Ufo Names in Tftd2005-03-27T15:44:09Z<p>Tentaculat Commander: </p>
<hr />
<div>[[TFTD]] has some [[terror]] units that cant live on land/water.<br />
<br />
they get names from Ufo when placed in wrong envroiment.<br />
i accidently discovered it when i placed [[Tentaculat]]s on land using<br />
[[Xcomutil]]...they turned into [[Chrysallids]](not graphically) i was amazed...<br />
<br />
then i further researched this strange enigma and made a list of units with theese bizzare names.<br />
<br />
*[[Tentaculat]](on land):[[Chryssalid]]<br />
*[[Triscene]](underwater):[[Reaper]]<br />
*[[Calcinite]](underwater):[[Floater]]<br />
*[[Bio Drone]](underwater):[[Silacoid]]<br />
*[[Hallucinoid]](on land):[[Sectopod]]<br />
*[[Xarquid]]:(on land)[[Cyberdisk]]<br />
<br />
see also...<br />
*[[data corruption]]<br />
*[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&diff=225Ufo Names in Tftd2005-03-27T15:42:38Z<p>Tentaculat Commander: </p>
<hr />
<div>]]TFTD]] has some [[terror]] units that cant live on land/water.<br />
<br />
they get names from Ufo when placed in wrong envroiment.<br />
i accidently discovered it when i placed [[Tentaculat]]s on land using<br />
[[Xcomutil]]...they turned into [[Chrysallids] i was amazed...<br />
<br />
then i further researched this strange enigma and made a list of units with theese bizzare names.<br />
<br />
[[Tentaculat]](on land):[[Chryssalid]]<br />
[[Triscene]](underwater):[[Reaper]]<br />
[[Calcinite]](underwater):[[Floater]]<br />
[[Bio Drone]](underwater):[[Silacoid]]<br />
[[Hallucinoid]](on land):[[Sectopod]]<br />
[[Xarquid]]:(on land)[[Cyberdisk]]<br />
<br />
see also...<br />
[[data corruption]]<br />
[[Glitch ranks]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Under_The_Hood&diff=229Under The Hood2005-03-27T15:22:51Z<p>Tentaculat Commander: </p>
<hr />
<div>Information in this section cracks open the bonnet and attempts to explain the how and why questions on a variety of aspects of the inner workings of the games, such as formulas and other odds and ends like reproduceable game bugs or useful 'glitches'. (Note this does ''not'' include technical bugs) <br />
<br />
As we don't have the source code, quite a lot of the information here is derived the traditional way, with paper, pen and lots of free time. <br />
<br />
Note: It is hoped that the following articles will be incorporated into their related sections at a later date - where and when ever possible (reactions under stats, phantom radars under general radar information, etc). Also duplicate entries will need to be cleared out. <br />
<br />
'''General'''<br />
*Radars - how they work, and why only one of each type will ever function. (Plus, the phantom radar "trick") <br />
*How the grenade timer works <br />
*Where do area-effect weapons harm you? <br />
*Damage calculations <br />
*Calculating [[recovery time]] for injured soldiers <br />
*Calculating accuracy <br />
*How Reactions work<br />
*[[Motion scanner blip sizes]]<br />
*Psionics<br />
**How a psionic attack works <br />
*Throwing distances <br />
*Item weights and how they correlate with Strength <br />
*Why Strength does NOT improve with more weight. <br />
*Weapon comparison tables<br />
*Fire. Just how does it work? <br />
*Unit spawn priorities <br />
*How much does it cost to lose a base - And why you shouldn't put up a fight if there really is no hope of winning. (It's not as bad as it sounds. Really!) <br />
*The dire consequences of picking up unconcious units <br />
<br />
<br />
'''Useful Glitches, Workarounds or Just Plain Odd Stuff'''<br />
*Free Ammo for tanks on base defence missions <br />
*Phantom Radar - How to get rid of the radar, but keep its abilities <br />
*Straight lines and the equator - getting a little more range from your ships <br />
*Stacking bug (UFO only) <br />
**Activating Melee Attacks <br />
*The Medikit heal-through-wall trick <br />
*Throwing items through the ceiling trick <br />
*Consequences of firing explosives at the ceiling <br />
*Hitting multiple targets with incendiary effects<br />
*The oddeties of [[data corruption]]<br />
*The oddeties of mind control<br />
**[[Why civilians go rogue]] <br />
**[[Large units]] <br />
**[[Gaining permanent control of a Chryssalid/Tentaculat]]<br />
* On spawn locations in base defence missions and how to make the ultimate "hand's off" base. <br />
<br />
'''Not so useful Glitches'''<br />
*Glitches with the Gauss SWS (TFTD only)<br />
*[[Ufo Names in Tftd]] (TFTD only) <br />
*Exponential transfer costs <br />
*[[Vertical waypoint bug]] (Collectors Edition only) <br />
*[[Proximity mine bug]]<br />
*[[Disappearing ammo bug]]<br />
*Ctrl+C - why it does what it does and why you shouldn't exploit it. (Dos versions only)</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Under_The_Hood&diff=224Under The Hood2005-03-27T12:42:52Z<p>Tentaculat Commander: </p>
<hr />
<div>Information in this section cracks open the bonnet and attempts to explain the how and why questions on a variety of aspects of the inner workings of the games, such as formulas and other odds and ends like reproduceable game bugs or useful 'glitches'. (Note this does ''not'' include technical bugs) <br />
<br />
As we don't have the source code, quite a lot of the information here is derived the traditional way, with paper, pen and lots of free time. <br />
<br />
Note: It is hoped that the following articles will be incorporated into their related sections at a later date - where and when ever possible (reactions under stats, phantom radars under general radar information, etc). Also duplicate entries will need to be cleared out. <br />
<br />
'''General'''<br />
*Radars - how they work, and why only one of each type will ever function. (Plus, the phantom radar "trick") <br />
*How the grenade timer works <br />
*Where do area-effect weapons harm you? <br />
*Damage calculations <br />
*Calculating [[recovery time]] for injured soldiers <br />
*Calculating accuracy <br />
*How Reactions work<br />
*[[Motion scanner blip sizes]]<br />
*Psionics<br />
**How a psionic attack works <br />
*Throwing distances <br />
*Item weights and how they correlate with Strength <br />
*Why Strength does NOT improve with more weight. <br />
*Weapon comparison tables<br />
*Fire. Just how does it work? <br />
*Unit spawn priorities <br />
*How much does it cost to lose a base - And why you shouldn't put up a fight if there really is no hope of winning. (It's not as bad as it sounds. Really!) <br />
*The dire consequences of picking up unconcious units <br />
<br />
<br />
'''Useful Glitches, Workarounds or Just Plain Odd Stuff'''<br />
*Free Ammo for tanks on base defence missions <br />
*Phantom Radar - How to get rid of the radar, but keep its abilities <br />
*Straight lines and the equator - getting a little more range from your ships <br />
*Stacking bug (UFO only) <br />
**Activating Melee Attacks <br />
*The Medikit heal-through-wall trick <br />
*Throwing items through the ceiling trick <br />
*Consequences of firing explosives at the ceiling <br />
*Hitting multiple targets with incendiary effects<br />
*The oddeties of [[data corruption]]<br />
*The oddeties of mind control<br />
**[[Why civilians go rogue]] <br />
**[[Large units]] <br />
**[[Gaining permanent control of a Chryssalid/Tentaculat]]<br />
* On spawn locations in base defence missions and how to make the ultimate "hand's off" base. <br />
<br />
'''Not so useful Glitches'''<br />
*Glitches with the Gauss SWS (TFTD only)<br />
*Ufo Names in Tftd (TFTD only) <br />
*Exponential transfer costs <br />
*[[Vertical waypoint bug]] (Collectors Edition only) <br />
*[[Proximity mine bug]]<br />
*[[Disappearing ammo bug]]<br />
*Ctrl+C - why it does what it does and why you shouldn't exploit it. (Dos versions only)</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Alien_Artefacts_(TFTD)&diff=223Alien Artefacts (TFTD)2005-03-26T19:31:56Z<p>Tentaculat Commander: </p>
<hr />
<div>Here is a collection of all alien artefact weapons from the second alien war<br />
<br />
* [[Zrbite Launcher]]</div>Tentaculat Commanderhttps://www.ufopaedia.org/index.php?title=Alien_Artefacts_(TFTD)&diff=218Alien Artefacts (TFTD)2005-03-26T19:30:37Z<p>Tentaculat Commander: </p>
<hr />
<div>Here is a collection of all alien artefact weapons from the second alien war<br />
<br />
* [[Zrbite Laucher]]</div>Tentaculat Commander