기관총병 (롱 워 리밸런스)

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  Gunner

The Gunner class is a support fire specialist, capable of wielding the largest automatic weapons in XCOM's arsenal to either inflict heavy damage, or lock down and debuff hostiles.

Primary Weapon: SAWs, LMGs, Assault Rifles, Carbines, SMGs.
Secondary Weapon: None.
Class-Limited items:


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Suppression
Suppression
Suppress [Pinned if protected by cover, suppressive fire if not, no reaction fire, -35 aim, -35% mobility/ability range] targets. Breaks with suppressive fire if the target acts. Requires 2 ammo, and uses the 2nd ammo if the suppression breaks with suppressive fire. Suppressing makes this unit 30% more likely to be critically hit. 1 turn cooldown.
RANK CORPORAL.png
Lance Corporal
Will To Survive
Will To Survive
When protected by cover: This unit receives 10% DR + 5% per enemy in sight, partial cover grants the DR of full cover, and cover defense is lowered by 10. For XCOM only: Reduces injury time by 50% and grants Steadfast.
Steadfast
Steadfast
Immunity to panic (except from flames or psionics) and grants 30 will when defending against psionic attacks and overpower.
Sentinel
Sentinel
Fire an additional reaction shot during overwatch. Gain +20 defense when on overwatch. Grants Opportunist.
Opportunist
Opportunist
Reaction shots gain +15 aim and can critically hit.
Mayhem
Mayhem
Suppressive fire damage occurs immediately. Grants +65% weapon damage to grenades, sniper rifles, and strike rifles.
RANK SERGEANT.png
Corporal
Penetrator
Penetrator
The primary weapon gains +2 penetration.
Regen Biofield
Grit
Grants +3 armor HP and %DR equal to 10 + half of the %HP lost.
Shredder
Shredder
Primary weapons Shred [Applies shred equal to the damage dealt (+20 if the target wasn't shredded), and then subsequent damage the target receives is increased by the amount of shred] any unit they damage for the remainder of the battle.
RANK LIEUTENANT.png
Sergeant
Double Tap
Double Tap
Shooting or using burst allows this unit to fire an extra shot (at +30 aim if it's the same target) if not out of ammo or targets. 1 turn cooldown after 2nd shot is used.
Ready For Anything
Ready For Anything
At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, Overwatch activates. Increases the stagger chance on all reaction fire by 50%.
Holo Rounds
Holo Rounds
Firing at a target during this unit's turn holos [Prevents concealment/stealth, incoming shots gain +10 aim and +1 penetration] them for 3 turns. Units with this perk gain double the aim and penetration.
RANK CAPTAIN.png
Tech Sergeant
Critical System Targeting
Critical System Targeting
Shots against autopsied mechanical units deal +50% damage and gain +50 crit. Does not work with the Arc Rifle or Arc Pistol.
RANK MAJOR.png
Gunnery Sergeant
Tenacious Defense
Tenacious Defense
Grants +3 armor HP. Grants +20% crit resistance when protected by cover.
Bring 'Em On
Bring 'Em On
Grants shots and grenades additional damage equal to half the number of enemies in sight or squadsight. Attacks against this unit have a chance to graze (dealing half their original damage) equal to 5x the number of enemies in sight or squadsight.
First Aid
First Aid
Grants 2 medikits.
RANK COLONEL.png
Master Sergeant
Extra Conditioning
Extra Conditioning
Grants +2 armor HP, +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.
Lock N' Load
Lock N' Load
Reloading any weapon costs only 1 AP. Dashing automatically reloads the active weapon.


Stat Progression

Tactical Advice

Role: Medium Range Offense / Offensive Support

The Gunner is mostly unchanged from vanilla. A major decision when building a Gunner is deciding if they will use a LMG or SAW-type weapon. SAW Gunners have more mobility but shorter range, so will value some mobility and defense as well as offense. LMG Gunners will be more interested in offense.

Gunners have a lot of flexibility in their builds, with many viable combinations. Several strong utility perks are available, including Holo Rounds and Shredder and of course Suppression. One potential offensive support build combines the debuff perks; Gunners can suppress in AoE using an LMG, apply Holo Rounds on those targets, make it inflict damage with Mayhem, and thus shred them with Shredder. Some strong offensive perks are also available in Double Tap, Penetrator and Critical System Targeting.

Sample Builds

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s