머라우더 (롱 워 리밸런스)

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 Marauder

MEC variant of the Assault and Infantry classes. Marauders are designed to get up close and personal, causing havoc at close range with point blank flanking shots, flamethrowers and kinetic strikes.

Primary Weapon: MEC Primary Weapons
Secondary Weapon: MEC Secondary Weapon Systems
Class-Limited items: MEC Equipment items


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Onslaught
Onslaught
The first use of the Kinetic Strike Module each turn will leave this unit with 1 AP but reduces mobility to 3.3 tiles during their next action. Grants Ram [If this unit moves at least 8 tiles in a mostly straight line towards the tile directly in front of an enemy, this unit will hit that enemy for x melee damage, where x is 35% of (Max HP - Enemy Max HP + Tiles Moved)].
RANK CORPORAL.png
Lance Corporal
Brawler
Brawler
Grants +1 damage and +20 aim against targets within 4 tiles. Counterattacks melee attacks with damage equal to this unit's max base HP.
Opportunist
Opportunist
Reaction shots gain +15 aim and can critically hit.
Rapid Reaction
Rapid Reaction
Allows 2 reaction shots during overwatch. Grants +40% DR when overwatching.
Reactive Targeting Sensors
Reactive Targeting Sensors
Once per turn, if this unit is attacked by anything besides a grenade/MiNE: Return fire with a +40 aim reaction shot and then enter One For All (if able). [Basic reaction shots bypass half of cover def and cannot crit]
Opportunist
Opportunist
Reaction shots gain +15 aim and can critically hit.
RANK SERGEANT.png
Corporal
Fortified
Fortified
Grants immunity to critical hits and +10 base DR. For XCOM only: Grants Steadfast.
Steadfast
Steadfast
Immunity to panic (except from flames or psionics) and grants 30 will when defending against psionic attacks and overpower.
Lock N' Load
Lock N' Load
Reloading any weapon costs only 1 AP. Dashing automatically reloads the active weapon.
Jetboot Module
Jetboot Module
When activated, grants +3.3 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 2 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Concealment, Stealth, or Ghosting).
RANK LIEUTENANT.png
Sergeant
Shock-Absorbent Armor
Shock-Absorbent Armor
Grants proximity-based DR if the damage is within 10 tiles (+5% DR per tile up to +50% at point blank).
Ready For Anything
Ready For Anything
At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, Overwatch activates. Increases the stagger chance on all reaction fire by 50%.
Vital Point Targeting
Vital Point Targeting
Shots against humans and autopsied biological aliens deal 30% more damage when they are steadied or against targets not protected by cover.
RANK CAPTAIN.png
Tech Sergeant
Close Combat Specialist
Close Combat Specialist
Grants a reaction shot at any enemy within 4 tiles that acts if hit chance >50. Reaction shot only activates on enemy's turn, once per enemy. Increases the stagger chance on all reaction fire by 50%. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30]
RANK MAJOR.png
Gunnery Sergeant
Awareness
Awareness
Provides +30 defense. Steadied weapons do not become unsteadied after taking damage.
Executioner
Executioner
Grants +25 aim against targets at or below half HP.
Aggression
Aggression
Grants the primary weapon additional crit damage equal to the number of enemies in sight or squadsight.
RANK COLONEL.png
Master Sergeant
Extra Conditioning
Extra Conditioning
Grants +2 armor HP, +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.
Killer Instinct
Killer Instinct
Critical hits from shots or explosives deal 175% damage.


Stat Progression

Sample Builds

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s