ADVENT Grenadier (LWOTC)
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The Advent Grenadier is a special trooper variant that brings indirect fire support to ADVENT squads thanks to their special grenades.
The Advent Grenadier is a special trooper variant that carries grenade launchers. While their capabilities are similar to that of the standard troopers, the unique grenade launcher they carry creates a different threat to XCOM. Starting off they carry flashbangs which can render our troops disoriented and making it difficult to fight back. The next level they now instead carry inceindiary grenades which can burn our troopers, disabling them in addition to dealing a fair amount of damage. The final level are now equipped with acid grenades , which while they may not disable our troopers it will make them more vulnerable by removing armor in addition to rupturing them. With each level of grenadier, they can pose different threats that each are dangerous. Unlike most units in the game, the Advent Engineer is unique in that they are present throughout the entire game and do not get entirely replaced.
Advent Engineer (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Mag Rifle | 3 | 1 | 3 | - |
Flashbang | - | - | 2 | Range: 14 Radius: 5 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Launch a flashbang grenade that disorients enemies for 1 turn. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Advent Grenadier (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Mag Rifle | 4 - 5 | 2 | 3 | - |
Incendiary Grenade | 2 - 4 | 0 | 2 | Range: 15 Radius: 4 Cover 50% of area with fire |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Launches an incendiary grenade dealing fire damage and burning the target. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Advent Heavy Grenadier (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Mag Rifle | 6 | 3 | 3 | - |
Acid Grenade | 4 - 5 | 0 | 2 | Range: 15 Radius: 4 Shred:3 Rupture: 1 Cover 67% of area with acid |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 4 | 4 | 4 | 5 | 5 |
Launch an acid grenade that deals acid damage, inflicts acid, inflicts rupture and leaves a pool of acid that lasts 2 turns. |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Your grenades and standard rockets can inflict critical damage (50% chance for +3 damage). |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
- Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly disssuade them from ever using them.