ADVENT Officer (LWOTC)
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The ADVENT Officer serves as a squad leader for ADVENT patrols. They possess better training (or alternatively "stricter mind control") than most other ADVENT forces and can mark targets, making them priority targets in prolonged firefights.
They are distinguishable from other ADVENT forces by their more ornate armor and half-capes. They are stronger than troopers in many areas but their job is to mark targets, commanding other troopers to focus a target and making their shots more accurate.
Advent Officer (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Mag Rifle | 3 - 5 | 2 | 3 | - |
Frag Grenade | 2 - 5 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Throw Grenade Throw a grenade at the target area. |
Mark a target that grants 10 aim to allies attacks' against the target that lasts 2 turns. 2-turn cooldown. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. 50% chance of applying after completion |
Advanced Officer (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Mag Rifle | 5 - 7 | 3 | 3 | - |
Frag Grenade | 2 - 7 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Throw Grenade Throw a grenade at the target area. |
Mark a target that grants 10 aim to allies attacks' against the target that lasts 2 turns. 2-turn cooldown. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. 50% chance of applying after completion |
Elite Officer (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Mag Rifle | 6-10 | 4 | 3 | Shred: 1 |
Frag Grenade | 3 - 8 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 5 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Throw Grenade Throw a grenade at the target area. |
Mark a target that grants 10 aim to allies attacks' against the target that lasts 2 turns. 2-turn cooldown. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. 50% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. For officers in particular, they tend to mark targets when they have allies so this can be taken advantage of by forcing them to move while also not making other actions more incentivizing such as becoming flanked yourself in order to have them mark and not take a turn to fire. The best way to take advantage of this is to also disable their allies such that they are unable to utilize the mark and thus effectively gaining a turn to clear the engagement.
- Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them.