ADVENT Rocketeer (LWOTC)

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ADVENT Rocketeer.jpg

The Advent Rocketeer is a standard trooper variant with a gauntlet--mounted rocket launcher.

They are only slightly more capable than the standard trooper but their main threat is the rocket launcher which can deal great damage and remove cover exposing our soldiers. Unlike XCOM's Technical's rocket launcher, ADVENT's rockets are more precise having no scatter but are much smaller. Unlike most units, their rocket's do not scale as ADVENT progresses.

Advent Rocketeer (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 4 0 65 0 33 0 0 11 45 125 8
Veteran 5 0 65 10 33 0 0 11 50 125 8
Commander 5 0 65 10 40 0 0 11 50 125 8
Legend 6 0 65 10 40 0 0 11 50 125 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Advent Mag Rifle 3 1 3 -
Advent Rocket 4 - 7 2 1 Range: 18
Radius: 3
Shred: 2
Env Dmg: 30
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 0 0 0 1 3 4 4 4 3 1 1 1 1 1 0 0 0 0 0 0
Abilities and Tactical Upgrades
Advent Rocket
XCOM2 infoIcon custom 1.png
Launch a small rocket that does not scatter to deal explosives damage and high environmental damage.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion


Advent Heavy Rocketeer (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 6 0 65 0 33 0 0 11 65 125 8
Veteran 7 0 70 10 33 0 0 11 70 125 8
Commander 7 0 70 10 40 0 0 11 70 125 8
Legend 8 0 70 10 40 0 0 11 70 125 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Advent Mag Rifle 4 - 5 2 3 -
Advent Rocket 4 - 7 2 1 Range: 18
Radius: 3
Shred: 2
Env Dmg: 30
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 1 1 1 1 1 1 1 0 0 0 0 0 0
Follower Spawn Weight 0 0 0 0 0 0 0 1 2 4 4 4 4 4 4 4 4 2 2 2
Abilities and Tactical Upgrades
Advent Rocket
XCOM2 infoIcon custom 1.png
Launch a small rocket that does not scatter to deal explosives damage and high environmental damage.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion


Advent Elite Rocketeer (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 9 1 70 10 33 10 0 12 85 175 8
Veteran 11 1 70 10 33 10 0 12 90 175 8
Commander 12 1 75 10 40 10 0 12 90 175 8
Legend 14 1 75 10 40 10 0 12 90 175 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Advent Mag Rifle 6 3 3 -
Advent Rocket 4 - 7 2 1 Range: 18
Radius: 3
Shred: 2
Env Dmg: 30
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1
Follower Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 4 4 5 5
Abilities and Tactical Upgrades
Advent Rocket
XCOM2 infoIcon custom 1.png
Launch a small rocket that does not scatter to deal explosives damage and high environmental damage.
Biggest Booms
*Grenades, standard rockets, and MEC micromissiles can inflict critical damage (50% chance for +3 damage). *50% chance for critical damage is not affected by other critical chance modifiers. *Does not apply to non-damaging grenades or the concussion rocket or Bunker Buster abilities. *Grenade crits will grant +1 damage to ongoing damaging effects such as fire.
Your grenades and standard rockets can inflict critical damage (50% chance for +3 damage).
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion


Tips

  • Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
  • Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly disssuade them from ever using them.
  • ADVENT rocketters wil ideally find a group of enemies before firing their rocket but also have a 33% chance to fire at a single target. This can only occur if they have two actions so moves that can incentivize using an action first such as flanks can remove this.