ADVENT Stun Lancer (LW2)
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Although the ADVENT Stun Lancer was initially developed by ADVENT to serve as less then lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-in melee fighters.
Their high mobility, dangerous charge and the ability to stun or knock soldiers unconscious makes them an important unit to lock down. Stun Lances have an innate +10 Aim bonus, and their stun effect is dependant on a stat check, the Stun Lancer's Strength vs the Target's Will.
ADVENT Stun Lancer (Rank 1)
Weapon | ![]() Damage |
![]() Crit Damage |
![]() Clip Size |
---|---|---|---|
ADVENT Mag Rifle | 3 | 1 | 3 |
ADVENT Stun Lance | 2-4 | 2 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | 1 | 2 | 4 | 7 | 7 | 6 | 4 | 3 | 2 | 1 | 1 | 1 | - | - | - | - | - | - |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Attack a target in melee range with your Stun Lance, with a chance to inflict the target with negative mental effects. |
Make a melee attack as part of a dash. | |||||||||
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage. 67% chance of applying after completion |
Gain 25 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Heavy Lancer (Rank 2)
Weapon | ![]() Damage |
![]() Crit Damage |
![]() Clip Size |
---|---|---|---|
ADVENT Mag Rifle | 4-5 | 2 | 3 |
ADVENT Stun Lance | 4-7 | 2 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | 2 | 4 | 5 | 6 | 7 | 6 | 4 | 2 | 2 | 1 | 1 | 1 |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Attack a target in melee range with your Stun Lance, with a chance to inflict the target with negative mental effects. |
Make a melee attack as part of a dash. |
Sword attacks against unconscious, stunned, panicked or disoriented enemies have +50 aim, +50 crit and deal two points of additional base damage. | ||||||||||||
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage. 67% chance of applying after completion |
Gain 25 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Elite Lancer (Rank 3)
Weapon | ![]() Damage |
![]() Crit Damage |
![]() Clip Size |
---|---|---|---|
ADVENT Mag Rifle | 6 | 3 | 3 |
ADVENT Stun Lance | 6-10 | 4 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 4 | 6 | 7 | 7 | 7 |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Attack a target in melee range with your Stun Lance, with a chance to inflict the target with negative mental effects. |
Make a melee attack as part of a dash. |
Sword attacks against unconscious, stunned, panicked or disoriented enemies have +50 aim, +50 crit and deal two points of additional base damage. |
If you hit with a melee attack during your turn, gain a bonus move. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage. 67% chance of applying after completion |
Gain 25 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |