ADVENT Unit Deployments (LW2)

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In each mission's tactical layer, ADVENT will deploy a certain amount of enemies present from the start. The deployed enemies are grouped together in pods of up to 8 units, consisting of a Leader and their Followers. The type of units that can appear in a pod is dependant on the schedule of the mission, which is chosen randomly from a few options depending on ADVENT's Strength Level in the region, the mission's innate modifier, and the Infiltration Value of the squad at the moment of carrying out the mission. Once the specific pods are determined a Leader is chosen from specific inclusion/exclusion lists and the spawn weights according to ADVENT's Force Level (some pods may also modify this level), and appropriate followers for that Leader are chosen afterwards up to the pod's limit.

ADVENT's Force Level will advance periodically after a number of days (dependent on the game's difficulty level) and it can also be modified for certain missions, and as it progresses obsolete units will be removed and more advanced ones will be added for possible deployment. Force Levels start at 1 and can reach up to 20, any Force Level beyond will not affect enemy composition.

ADVENT's Strength Level is more variable and can be affected significatively more by XCOM's actions, such as attacking ADVENT's reinforcements between regions, or attracting ADVENT's attention in other regions so they're forced to divert Strength from the target region. Minimum Strength Level is 1, and it can rise up indefinitely, depending on how many schedules are defined for the mission.

ADVENT Deployment Schedules

The following tables list ADVENT's possible deployment schedules for each mission. The schedule is chosen randomly from the possible schedules, which will be limited by Strength Level.

Mission Name Possible Schedules
Recover Item from ADVENT Vault Guerilla_D[X]_[Y]_LW
Recover Item from ADVENT Facility Guerilla_D[X]_[Y]_LW
Recover Item from ADVENT Train Guerilla_D[X]_[Y]_LW
Recover Item from ADVENT Vehicle Guerilla_Vehicle_D[X]_[Y]_LW
(except Guerilla_Vehicle_D2_3_LW)
Hack the Hidden Resistance Computer Guerilla_D[X]_[Y]_LW
Hack the Workstation in ADVENT Facility Guerilla_D[X]_[Y]_LW
Hack the Workstation on ADVENT Train Guerilla_D[X]_[Y]_LW
Destroy the Alien Relay Guerilla_D[X]_[Y]_LW
Protect the Device Guerilla_D[X]_[Y]_LW
Raid the ADVENT Troop Transport Supply_D[X]_[Y]_LW
Raid the ADVENT Train Supply_D[X]_[Y]_LW
Raid the ADVENT Convoy Supply_D[X]_[Y]_LW
Secure the Disabled UFO SecureUFO_D[X]_[Y]_LW
Extract VIP from ADVENT City Extract_D[X]_[Y]_LW
Rescue VIP from ADVENT Cell Guerilla_D[X]_[Y]_LW
Rescue VIP from ADVENT Vehicle Guerilla_Vehicle_D[X]_[Y]_LW
(except Guerilla_Vehicle_D2_3_LW)
Neutralize Target Neutralize_Standard_D[X]_[Y]_LW
Guerilla_D[X]_1_LW
Neutralize Target in ADVENT Vehicle Neutralize_Vehicle_D[X]_[Y]_LW
Guerilla_Vehicle_D[X]_1_LW
Sabotage the Alien Facility Sabotage_Facility_D[X]_LW
Sabotage the ADVENT Monument Guerilla_Vehicle_D[X]_[Y]_LW
(except Guerilla_Vehicle_D1_[3/4]_LW
Guerilla_Vehicle_D2_4_LW
Guerilla_Vehicle_D[17+]_2_LW)
Ambush an ADVENT Troop Column Troop_Column_D[X/X_2]_LW
Rescue Resistance Contacts Guerilla_D[X]_[Y]_LW
Smash and Grab Guerilla_Revealed_D[X]_[Y]_LW
Rendezvous Rendezvous_D[X]_[Y]_LW
Protect the Datatap IntelRaid_D[X]_[Y]_LW
Defend Resistance Supply Convoy SupplyConvoy_D1_1_LW
(only Reinforcements)
Evac Resistance Recruiters Extract_D[X]_[Y]_LW
Stop the ADVENT Retaliation Retaliation_D[X]_LW
Haven Defense Defend_D[X]_[Y]_LW
Repel the ADVENT Assault Retaliation_D[X]_LW
Secure Network Tower Regional_Tower_D[X]_1_LW
Assault ADVENT Headquarters Alien_Base_D[X]_LW
  • [X] and [Y] are variable. [X] is generally the Strength Level while [Y] are possible variations for the same Strength Level.

Golden Path missions (and the Avenger Defense) have schedules determined by the campaign difficulty (or in the case or the final mission, any possible schedule is available).

Mission Name Rookie Veteran Commander Legend
Defend the Avenger AvengerDefense_Standard_LW AvengerDefense_Hard_LW AvengerDefense_Hard_LW AvengerDefense_Extreme_LW
Investigate the ADVENT Blacksite Campaign_Blacksite_Easy_LW Campaign_Blacksite_Standard_LW Campaign_Blacksite_Hard_LW Campaign_Blacksite_Hard_LW
Investigate the ADVENT Forge Campaign_Forge_Standard_A_LW Campaign_Forge_Standard_B_LW Campaign_Forge_Hard_A_LW
Campaign_Forge_Hard_B_LW
Campaign_Forge_Hard_A_LW
Campaign_Forge_Hard_B_LW
Investigate the Codex Brain Coordinates Campaign_PsiGate_Easy_LW Campaign_PsiGate_Standard_LW Campaign_PsiGate_Standard_LW Campaign_PsiGate_Hard_LW
Secure the ADVENT Network Tower Campaign_Broadcast_Easy_LW Campaign_Broadcast_Standard_LW Campaign_Broadcast_Hard_LW Campaign_Broadcast_Extreme_LW
Assault the Alien Fortress Campaign_Fortress_A_LW or Campaign_Fortress_B_LW or Campaign_Fortress_C_LW or Campaign_Fortress_D_LW

Schedule Composition

Once the schedule for the mission is chosen, the specified pods for each schedule are generated and deployed.

Guerilla_D[X]_[Y]_LW
Strength Level = 1
Guerilla_D1_[Y]_LW
D1_1 D1_2 D1_3 D1_4
OPNx3_Standard_LW OPNx2_Standard_LW ADVx3_Weak_LW ADVx2_Standard_LW
ADVx3_Standard_LW ADVx2_Standard_LW OPNx2_Weak_LW OPNx3_Standard_LW
Lone_Drone_LW ADVx2_Standard_LW OPNx2_Weak_LW OPNx3_Weak_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW
Strength Level = 2
Guerilla_D2_[Y]_LW
D2_1 D2_2 D2_3 D2_4
OPNx3_Standard_LW ADVx3_Standard_LW OPNx2_Standard_LW ADVx3_Standard_LW
ADVx2_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW OPNx3_Standard_LW
ADVx2_Standard_LW ADVx3_Standard_LW ADVx2_Standard_LW ADVx3_Standard_LW
Lone_Drone_LW Lone_Drone_LW OPNx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW
Strength Level = 3
Guerilla_D3_[Y]_LW
D3_1 D3_2 D3_3 D3_4
OPNx3_Standard_LW OPNx3_Standard_LW OPNx2_Standard_LW OPNx3_Standard_LW
ADVx2_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx2_Standard_LW
ADVx2_Standard_LW OPNx3_Standard_LW ADVx3_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW
Turrets: 1 Max
Strength Level = 4
Guerilla_D4_[Y]_LW
D4_1 D4_2 D4_3 D4_4 D4_5
OPNx3_Standard_LW ALNx2_Bucket_Standard_LW OPNx4_Standard_LW OPNx2_Standard_LW OPNx3_Standard_LW
OPNx2_Standard_LW ADVx3_Standard_LW OPNx2_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW
ADVx3_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW ADVx4_Standard_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 1 Max
Strength Level = 5
Guerilla_D5_[Y]_LW
D5_1 D5_2 D5_3 D5_4
OPNx3_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
ADVx2_Standard_LW ADVx3_Standard_LW ADVx4_Standard_LW OPNx2_Standard_LW
ADVx3_Standard_LW ADVx2_Standard_LW OPNx3_Standard_LW ADVx3_Standard_LW
OPNx3_Standard_LW OPNx2_Standard_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW DKVx2_FacelessAndCivilians_LW
Turrets: 2 Max
Strength Level = 6
Guerilla_D6_[Y]_LW
D6_1 D6_2 D6_3 D6_4
ALNx2_Bucket_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW OPNx2_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW OPNx2_Standard_LW
ADVx4_Standard_LW ADVx3_Standard_LW OPNx2_Standard_LW ALNx2_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Turrets: 3 Max
Strength Level = 7
Guerilla_D7_[Y]_LW
D7_1 D7_2 D7_3 D7_4
OPNx4_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW ADVx4_Standard_LW
ADVx2_Standard_LW ADVx4_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW
OPNx3_Standard_LW OPNx5_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW
ALNx3_Bucket_Standard_LW ALNx2_Bucket_Standard_LW ADVx2_Standard_LW OPNx4_Standard_LW
ALNx3_Bucket_Standard_LW Lone_Drone_LW OPNx3_Standard_LW DKVx2_FacelessAndCivilians_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW Lone_Drone_LW
Turrets: 3 Max
Strength Level = 8
Guerilla_D8_[Y]_LW
D8_1 D8_2 D8_3 D8_4
OPNx4_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW
ALNx3_Bucket_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW ALNx3_Bucket_Standard_LW
ADVx5_Standard_LW OPNx2_Standard_LW ADVx5_Standard_LW ALNx3_Bucket_Standard_LW
OPNx4_Standard_LW ALNx2_Bucket_Standard_LW ALNx3_Bucket_Standard_LW ADVx3_Standard_LW
Lone_Drone_LW ALNx2_Bucket_Standard_LW OPNx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW OPNx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW
Turrets: 4 Max
Strength Level = 9
Guerilla_D9_[Y]_LW
D9_1 D9_2 D9_3 D9_4 D9_5
OPNx4_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW OPNx6_Standard_LW
OPNx4_Standard_LW OPNx4_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW
ADVx5_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW
ALNx4_Bucket_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW ALNx3_Bucket_Standard_LW
Lone_Drone_LW ALNx3_Bucket_Standard_LW OPNx3_Standard_LW ALNx4_Bucket_Standard_LW DKVx2_FacelessAndCivilians_LW
Lone_Drone_LW Lone_Drone_LW ALNx3_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW
Turrets: 4 Max
Strength Level = 10
Guerilla_D10_[Y]_LW
D10_1 D10_2 D10_3 D10_4 D10_5
OPNx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW ALNx4_Bucket_Standard_LW
ADVx5_Standard_LW ADVx4_Standard_LW OPNx5_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW
OPNx5_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
OPNx5_Standard_LW OPNx3_Standard_LW OPNx2_Standard_LW ADVx4_Standard_LW OPNx3_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx2_Bucket_Standard_LW ALNx2_Bucket_Standard_LW OPNx5_Standard_LW OPNx3_Standard_LW
Lone_Drone_LW Lone_Drone_LW ALNx3_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW
Turrets: 4 Max
Strength Level = 11
Guerilla_D11_[Y]_LW
D11_1 D11_2 D11_3 D11_4 D11_5
OPNx5_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW OPNx8_Standard_LW
OPNx5_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW ADVx5_Standard_LW OPNx4_Standard_LW
ADVx3_Standard_LW ADVx6_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW
OPNx4_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW ADVx4_Standard_LW ADVx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW Lone_Drone_LW OPNx5_Standard_LW ALNx3_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW DKVx2_FacelessAndCivilians_LW
Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW
Turrets: 4 Max
Strength Level = 12
Guerilla_D12_[Y]_LW
D12_1 D12_2 D12_3 D12_4 D12_5
OPNx6_Standard_LW OPNx8_Standard_LW OPNx5_Standard_LW OPNx7_Standard_LW OPNx8_Standard_LW
ADVx4_Standard_LW ADVx5_Standard_LW ADVx6_Standard_LW OPNx7_Standard_LW OPNx6_Standard_LW
ADVx5_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW ADVx2_Standard_LW OPNx4_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW ADVx2_Standard_LW ADVx2_Standard_LW
Lone_Drone_LW ALNx3_Bucket_Standard_LW ALNx3_Bucket_Standard_LW ALNx5_Bucket_Standard_LW ALNx4_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 13
Guerilla_D13_[Y]_LW
D13_1 D13_2 D13_3 D13_4 D13_5
OPNx7_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
OPNx6_Standard_LW ADVx6_Standard_LW ADVx5_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW
ADVx6_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx4_Standard_LW ALNx5_Bucket_Standard_LW ADVx4_Standard_LW ADVx6_Standard_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 14
Guerilla_D14_[Y]_LW
D14_1 D14_2 D14_3 D14_4 D14_5
OPNx7_Standard_LW OPNx5_Standard_LW ALNx3_Bucket_Standard_LW OPNx3_Standard_LW ALNx3_Bucket_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW
OPNx7_Standard_LW ADVx5_Standard_LW OPNx4_Standard_LW OPNx8_Standard_LW OPNx3_Standard_LW
OPNx6_Standard_LW ALNx5_Bucket_Standard_LW OPNx4_Standard_LW OPNx8_Standard_LW OPNx3_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW ADVx3_Standard_LW
ADVx4_Standard_LW OPNx3_Standard_LW
ADVx4_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 15
Guerilla_D15_[Y]_LW
D15_1 D15_2 D15_3 D15_4 D15_5
OPNx7_Standard_LW OPNx5_Standard_LW OPNx8_Standard_LW ALNx4_Bucket_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW ADVx6_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW OPNx6_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx6_Bucket_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW ADVx4_Standard_LW
ADVx5_Standard_LW DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 16
Guerilla_D16_[Y]_LW
D16_1 D16_2
OPNx8_Standard_LW OPNx7_Standard_LW
OPNx6_Standard_LW OPNx7_Standard_LW
OPNx6_Standard_LW OPNx7_Standard_LW
ALNx2_Bucket_Standard_LW OPNx7_Standard_LW
ADVx8_Standard_LW ADVx2_Standard_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 17
Guerilla_D17_[Y]_LW
D17_1 D17_2
OPNx6_Standard_LW OPNx8_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx3_Standard_LW
ADVx6_Standard_LW OPNx4_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx4_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 18
Guerilla_D18_[Y]_LW
D18_1 D18_2
OPNx8_Standard_LW OPNx5_Standard_LW
ADVx8_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
ADVx5_Standard_LW OPNx5_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx5_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 19
Guerilla_D19_[Y]_LW
D19_1 D19_2
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
ADVx2_Standard_LW OPNx4_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx4_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 20
Guerilla_D20_[Y]_LW
D20_1 D20_2
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
ADVx7_Standard_LW OPNx5_Standard_LW
ALNx5_Bucket_Standard_LW
ADVx5_Standard_LW
Turrets: 5 Max
Strength Level = 21
Guerilla_D21_[Y]_LW
D21_1 D21_2
OPNx7_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW
ADVx7_Standard_LW OPNx4_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx5_Bucket_Standard_LW
ADVx5_Standard_LW
Turrets: 5 Max
Strength Level = 22
Guerilla_D22_[Y]_LW
D22_1 D22_2
OPNx8_Standard_LW OPNx8_Standard_LW
OPNx8_Standard_LW OPNx5_Standard_LW
OPNx8_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
ADVx8_Standard_LW OPNx5_Standard_LW
ALNx5_Bucket_Standard_LW
ADVx6_Standard_LW
Turrets: 5 Max
Strength Level = 23
Guerilla_D23_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx6_Standard_LW
ALNx6_Bucket_Standard_LW
ADVx6_Standard_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level >= 24
Guerilla_D24_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
ALNx8_Bucket_Standard_LW
ADVx2_Standard_LW
ADVx8_Standard_LW
Turrets: 5 Max
Alien Infiltrator Dark Event will add additional DKVx2_FacelessAndCivilians_LW: 1 when Strength Level is 4 or under and 2 when it's over 4 (except Guerilla_D11_1_LW which adds 4).
Infestation Dark Event will add additional DKVx1_Chryssalid: 1 when Strength Level is 5 or under and 2 when it's over 5.
Guerilla_Revealed_D[X]_[Y]_LW
Strength Level = 1
Guerilla_Revealed_D1_[Y]_LW
D1_1 D1_2 D1_3 D1_4
OPNx4_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW ADVx2_Standard_LW
ADVx3_Standard_LW ADVx3_Standard_LW OPNx2_Standard_LW OPNx3_Weak_LW
ADVx2_Standard_LW OPNx2_Standard_LW OPNx3_Weak_LW
ADVx2_Standard_LW
Strength Level = 2
Guerilla_Revealed_D2_[Y]_LW
D2_1 D2_2 D2_3 D2_4
OPNx3_Standard_LW ADVx4_Standard_LW OPNx2_Standard_LW ADVx3_Standard_LW
ADVx3_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW OPNx3_Standard_LW
ADVx3_Standard_LW ADVx2_Standard_LW ADVx3_Standard_LW ADVx3_Standard_LW
Lone_Drone_LW OPNx2_Standard_LW
Strength Level = 3
Guerilla_Revealed_D3_[Y]_LW
D3_1 D3_2 D3_3 D3_4
OPNx3_Standard_LW ADVx4_Standard_LW OPNx5_Standard_LW OPNx2_Standard_LW
ADVx3_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx2_Standard_LW
ADVx2_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW ADVx4_Standard_LW
Turrets: 1 Max
Strength Level = 4
Guerilla_Revealed_D4_[Y]_LW
D4_1 D4_2 D4_3 D4_4 D4_5
OPNx3_Standard_LW ALNx4_Bucket_Standard_LW OPNx4_Standard_LW OPNx2_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW ADVx3_Standard_LW OPNx2_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW
ADVx3_Standard_LW OPNx2_Standard_LW ADVx4_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW
ADVx3_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW ADVx5_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW
Turrets: 1 Max
Strength Level = 5
Guerilla_Revealed_D5_[Y]_LW
D5_1 D5_2 D5_3 D5_4
OPNx3_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
ADVx3_Standard_LW ADVx4_Standard_LW ADVx3_Standard_LW OPNx2_Standard_LW
ADVx3_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW
OPNx4_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW
Turrets: 2 Max
Strength Level = 6
Guerilla_Revealed_D6_[Y]_LW
D6_1 D6_2 D6_3 D6_4
OPNx3_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW
OPNx4_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW OPNx2_Standard_LW
OPNx4_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW OPNx2_Standard_LW
ADVx4_Standard_LW ADVx5_Standard_LW OPNx5_Standard_LW ALNx2_Bucket_Standard_LW
ADVx2_Standard_LW
ADVx2_Standard_LW
Turrets: 3 Max
Strength Level = 7
Guerilla_Revealed_D7_[Y]_LW
D7_1 D7_2 D7_3 D7_4
OPNx4_Standard_LW OPNx4_Standard_LW OPNx3_Standard_LW ADVx4_Standard_LW
ADVx3_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW
OPNx3_Standard_LW OPNx5_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW
ALNx3_Bucket_Standard_LW ALNx3_Bucket_Standard_LW ADVx2_Standard_LW OPNx4_Standard_LW
ALNx4_Bucket_Standard_LW OPNx3_Standard_LW
Turrets: 3 Max
Strength Level = 8
Guerilla_Revealed_D8_[Y]_LW
D8_1 D8_2 D8_3 D8_4
OPNx5_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW
ALNx3_Bucket_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW ALNx3_Bucket_Standard_LW
ADVx6_Standard_LW OPNx3_Standard_LW ADVx5_Standard_LW ALNx3_Bucket_Standard_LW
OPNx4_Standard_LW ALNx2_Bucket_Standard_LW ALNx3_Bucket_Standard_LW ADVx3_Standard_LW
ALNx2_Bucket_Standard_LW OPNx2_Standard_LW
ADVx2_Standard_LW OPNx2_Standard_LW
ADVx2_Standard_LW
Turrets: 4 Max
Strength Level = 9
Guerilla_Revealed_D9_[Y]_LW
D9_1 D9_2 D9_3 D9_4 D9_5
OPNx4_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW OPNx6_Standard_LW
OPNx4_Standard_LW OPNx4_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW
ADVx5_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW
ALNx3_Bucket_Standard_LW OPNx4_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW ALNx3_Bucket_Standard_LW
ADVx2_Standard_LW ALNx2_Bucket_Standard_LW OPNx3_Standard_LW ALNx4_Bucket_Standard_LW DKVx2_FacelessAndCivilians_LW
ADVx2_Standard_LW ADVx2_Standard_LW ALNx3_Bucket_Standard_LW
ADVx2_Standard_LW
Turrets: 4 Max
Strength Level = 10
Guerilla_Revealed_D10_[Y]_LW
D10_1 D10_2 D10_3 D10_4 D10_5
OPNx6_Standard_LW OPNx6_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW ALNx4_Bucket_Standard_LW
ADVx5_Standard_LW ADVx4_Standard_LW OPNx6_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW
OPNx5_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
OPNx5_Standard_LW OPNx4_Standard_LW OPNx2_Standard_LW ADVx4_Standard_LW OPNx3_Standard_LW
ALNx3_Bucket_Standard_LW ALNx4_Bucket_Standard_LW OPNx5_Standard_LW OPNx3_Standard_LW
ALNx3_Bucket_Standard_LW
Turrets: 4 Max
Strength Level = 11
Guerilla_Revealed_D11_[Y]_LW
D11_1 D11_2 D11_3 D11_4 D11_5
OPNx5_Standard_LW OPNx6_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx8_Standard_LW
OPNx5_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW ADVx5_Standard_LW OPNx4_Standard_LW
ADVx3_Standard_LW ADVx6_Standard_LW ADVx6_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW
OPNx5_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW
OPNx5_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW ALNx3_Bucket_Standard_LW
Turrets: 4 Max
Strength Level = 12
Guerilla_Revealed_D12_[Y]_LW
D12_1 D12_2 D12_3 D12_4 D12_5
OPNx6_Standard_LW OPNx8_Standard_LW OPNx6_Standard_LW OPNx7_Standard_LW OPNx8_Standard_LW
ADVx5_Standard_LW ADVx5_Standard_LW ADVx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
ADVx5_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW
OPNx4_Standard_LW OPNx4_Standard_LW ADVx2_Standard_LW ADVx3_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW ALNx3_Bucket_Standard_LW ALNx2_Bucket_Standard_LW ALNx5_Bucket_Standard_LW ALNx4_Bucket_Standard_LW
ADVx2_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW
Turrets: 5 Max
Strength Level = 13
Guerilla_Revealed_D13_[Y]_LW
D13_1 D13_2 D13_3 D13_4 D13_5
OPNx7_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
OPNx6_Standard_LW ADVx6_Standard_LW ADVx5_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW
ADVx6_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx4_Standard_LW ALNx5_Bucket_Standard_LW ADVx4_Standard_LW ADVx6_Standard_LW
Turrets: 5 Max
Strength Level = 14
Guerilla_Revealed_D14_[Y]_LW
D14_1 D14_2 D14_3 D14_4 D14_5
OPNx7_Standard_LW OPNx5_Standard_LW ALNx3_Bucket_Standard_LW OPNx3_Standard_LW ALNx3_Bucket_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW
OPNx7_Standard_LW ADVx5_Standard_LW OPNx4_Standard_LW OPNx8_Standard_LW OPNx3_Standard_LW
OPNx6_Standard_LW ALNx5_Bucket_Standard_LW OPNx4_Standard_LW OPNx8_Standard_LW OPNx3_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW ADVx3_Standard_LW
ADVx4_Standard_LW OPNx3_Standard_LW
ADVx4_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 15
Guerilla_Revealed_D15_[Y]_LW
D15_1 D15_2 D15_3 D15_4 D15_5
OPNx8_Standard_LW OPNx5_Standard_LW OPNx8_Standard_LW ALNx4_Bucket_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW ADVx6_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW OPNx6_Standard_LW
ALNx6_Bucket_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW ADVx4_Standard_LW
ADVx5_Standard_LW
Turrets: 5 Max
Strength Level = 16
Guerilla_Revealed_D16_[Y]_LW
D16_1 D16_2
OPNx8_Standard_LW OPNx7_Standard_LW
OPNx6_Standard_LW OPNx7_Standard_LW
OPNx6_Standard_LW OPNx7_Standard_LW
ALNx2_Bucket_Standard_LW OPNx7_Standard_LW
ADVx8_Standard_LW ADVx2_Standard_LW
Turrets: 5 Max
Strength Level = 17
Guerilla_Revealed_D17_[Y]_LW
D17_1 D17_2
OPNx6_Standard_LW OPNx8_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx3_Standard_LW
ADVx6_Standard_LW OPNx4_Standard_LW
ALNx4_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 18
Guerilla_Revealed_D18_[Y]_LW
D18_1 D18_2
OPNx8_Standard_LW OPNx5_Standard_LW
ADVx8_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
ADVx5_Standard_LW OPNx5_Standard_LW
ALNx5_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 19
Guerilla_Revealed_D19_[Y]_LW
D19_1 D19_2
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
ADVx3_Standard_LW OPNx4_Standard_LW
ALNx4_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 20
Guerilla_Revealed_D20_[Y]_LW
D20_1 D20_2
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
ADVx7_Standard_LW OPNx5_Standard_LW
ALNx5_Bucket_Standard_LW
ADVx5_Standard_LW
Turrets: 5 Max
Strength Level = 21
Guerilla_Revealed_D21_[Y]_LW
D21_1 D21_2
OPNx7_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW
ADVx7_Standard_LW OPNx4_Standard_LW
ALNx5_Bucket_Standard_LW
ADVx5_Standard_LW
Turrets: 5 Max
Strength Level = 22
Guerilla_Revealed_D22_[Y]_LW
D22_1 D22_2
OPNx8_Standard_LW OPNx8_Standard_LW
OPNx8_Standard_LW OPNx5_Standard_LW
OPNx8_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
ADVx8_Standard_LW OPNx5_Standard_LW
ALNx5_Bucket_Standard_LW
ADVx6_Standard_LW
Turrets: 5 Max
Strength Level = 23
Guerilla_Revealed_D23_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx6_Standard_LW
ALNx6_Bucket_Standard_LW
ADVx6_Standard_LW
Turrets: 5 Max
Strength Level >= 24
Guerilla_Revealed_D24_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
ALNx8_Bucket_Standard_LW
ADVx2_Standard_LW
ADVx8_Standard_LW
Turrets: 5 Max
Alien Infiltrator Dark Event will only add 2 additional DKVx2_FacelessAndCivilians_LW to Guerilla_Revealed_D8_1_LW.
Infestation Dark Event will add additional DKVx1_Chryssalid: 1 when Strength Level is 5 or under and 2 when it's over 5.
Guerilla_Vehicle_D[X]_[Y]_LW
Strength Level = 1
Guerilla_Vehicle_D1_[Y]_LW
D1_1 D1_2 D1_3 D1_4
OPNx3_Weak_LW OPNx2_Standard_LW ADVx3_Weak_LW ADVx2_Standard_LW
ADVx3_Standard_LW ADVx2_Standard_LW OPNx2_Weak_LW OPNx3_Weak_LW
Lone_Drone_LW ADVx2_Standard_LW OPNx2_Weak_LW OPNx3_Weak_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW
Strength Level = 2
Guerilla_Vehicle_D2_[Y]_LW
D2_1 D2_2 D2_3 D2_4
OPNx3_Standard_LW ADVx3_Standard_LW OPNx2_Standard_LW ADVx3_Standard_LW
ADVx2_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW OPNx3_Standard_LW
ADVx2_Standard_LW ADVx3_Standard_LW ADVx2_Standard_LW ADVx3_Standard_LW
Lone_Drone_LW Lone_Drone_LW OPNx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW
Strength Level = 3
Guerilla_Vehicle_D3_[Y]_LW
D3_1 D3_2 D3_3 D3_4
OPNx3_Standard_LW OPNx3_Standard_LW OPNx2_Standard_LW OPNx3_Standard_LW
ADVx2_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx2_Standard_LW
ADVx2_Standard_LW OPNx3_Standard_LW ADVx3_Standard_LW ADVx3_Standard_LW
ADVx2_Standard_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW
Turrets: 1 Max
Strength Level = 4
Guerilla_Vehicle_D4_[Y]_LW
D4_1 D4_2 D4_3 D4_4 D4_5
OPNx3_Standard_LW ALNx2_Bucket_Standard_LW OPNx4_Standard_LW OPNx2_Standard_LW OPNx3_Standard_LW
OPNx2_Standard_LW ADVx3_Standard_LW OPNx2_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW
ADVx3_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW ADVx4_Standard_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 1 Max
Strength Level = 5
Guerilla_Vehicle_D5_[Y]_LW
D5_1 D5_2 D5_3 D5_4
OPNx3_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
ADVx3_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW OPNx2_Standard_LW
ADVx3_Standard_LW ADVx2_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW
OPNx3_Standard_LW OPNx2_Standard_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW DKVx2_FacelessAndCivilians_LW
Turrets: 2 Max
Strength Level = 6
Guerilla_Vehicle_D6_[Y]_LW
D6_1 D6_2 D6_3 D6_4
OPNx3_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW OPNx2_Standard_LW
OPNx3_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW OPNx2_Standard_LW
ADVx4_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW ALNx2_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ADVx2_Standard_LW
Turrets: 3 Max
Strength Level = 7
Guerilla_Vehicle_D7_[Y]_LW
D7_1 D7_2 D7_3 D7_4
OPNx4_Standard_LW OPNx4_Standard_LW OPNx3_Standard_LW ADVx4_Standard_LW
ADVx2_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW
OPNx3_Standard_LW OPNx5_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW
ALNx3_Bucket_Standard_LW ALNx2_Bucket_Standard_LW ADVx2_Standard_LW OPNx4_Standard_LW
ALNx3_Bucket_Standard_LW Lone_Drone_LW OPNx3_Standard_LW DKVx2_FacelessAndCivilians_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 8
Guerilla_Vehicle_D8_[Y]_LW
D8_1 D8_2 D8_3 D8_4
OPNx5_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW
ALNx3_Bucket_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW ALNx3_Bucket_Standard_LW
ADVx5_Standard_LW OPNx3_Standard_LW ADVx5_Standard_LW ALNx3_Bucket_Standard_LW
OPNx4_Standard_LW ALNx2_Bucket_Standard_LW ALNx3_Bucket_Standard_LW ADVx3_Standard_LW
Lone_Drone_LW ALNx2_Bucket_Standard_LW OPNx2_Standard_LW
Lone_Drone_LW Lone_Drone_LW OPNx2_Standard_LW
Lone_Drone_LW
Turrets: 4 Max
Strength Level = 9
Guerilla_Vehicle_D9_[Y]_LW
D9_1 D9_2 D9_3 D9_4 D9_5
OPNx4_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW OPNx6_Standard_LW
OPNx4_Standard_LW OPNx4_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW
ADVx5_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW
ALNx4_Bucket_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW ALNx3_Bucket_Standard_LW
Lone_Drone_LW ALNx4_Bucket_Standard_LW OPNx3_Standard_LW ALNx4_Bucket_Standard_LW DKVx2_FacelessAndCivilians_LW
Lone_Drone_LW Lone_Drone_LW ALNx3_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW
Turrets: 4 Max
Strength Level = 10
Guerilla_Vehicle_D10_[Y]_LW
D10_1 D10_2 D10_3 D10_4 D10_5
OPNx6_Standard_LW OPNx6_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW ALNx4_Bucket_Standard_LW
ADVx5_Standard_LW ADVx4_Standard_LW OPNx6_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW
OPNx5_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
OPNx5_Standard_LW OPNx3_Standard_LW OPNx2_Standard_LW ADVx4_Standard_LW OPNx3_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx2_Bucket_Standard_LW ALNx2_Bucket_Standard_LW OPNx5_Standard_LW OPNx3_Standard_LW
Lone_Drone_LW Lone_Drone_LW ALNx3_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW
Turrets: 4 Max
Strength Level = 11
Guerilla_Vehicle_D11_[Y]_LW
D11_1 D11_2 D11_3 D11_4 D11_5
OPNx5_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW OPNx8_Standard_LW
OPNx5_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW ADVx5_Standard_LW OPNx4_Standard_LW
ADVx3_Standard_LW ADVx6_Standard_LW ADVx5_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW
OPNx5_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW ADVx4_Standard_LW ADVx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW Lone_Drone_LW OPNx5_Standard_LW ALNx3_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW DKVx2_FacelessAndCivilians_LW
Lone_Drone_LW
Turrets: 4 Max
Strength Level = 12
Guerilla_Vehicle_D12_[Y]_LW
D12_1 D12_2 D12_3 D12_4 D12_5
OPNx6_Standard_LW OPNx8_Standard_LW OPNx6_Standard_LW OPNx7_Standard_LW OPNx8_Standard_LW
ADVx5_Standard_LW ADVx5_Standard_LW ADVx6_Standard_LW OPNx7_Standard_LW OPNx6_Standard_LW
ADVx5_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW ADVx2_Standard_LW OPNx4_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW ADVx2_Standard_LW ADVx2_Standard_LW
Lone_Drone_LW ALNx3_Bucket_Standard_LW ALNx3_Bucket_Standard_LW ALNx5_Bucket_Standard_LW ALNx4_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 13
Guerilla_Vehicle_D13_[Y]_LW
D13_1 D13_2 D13_3 D13_4 D13_5
OPNx7_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
OPNx6_Standard_LW ADVx6_Standard_LW ADVx5_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW
ADVx6_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx4_Standard_LW ALNx5_Bucket_Standard_LW ADVx4_Standard_LW ADVx6_Standard_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 14
Guerilla_Vehicle_D14_[Y]_LW
D14_1 D14_2 D14_3 D14_4 D14_5
OPNx7_Standard_LW OPNx5_Standard_LW ALNx3_Bucket_Standard_LW OPNx3_Standard_LW ALNx3_Bucket_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW
OPNx7_Standard_LW ADVx5_Standard_LW OPNx4_Standard_LW OPNx8_Standard_LW OPNx3_Standard_LW
OPNx6_Standard_LW ALNx5_Bucket_Standard_LW OPNx4_Standard_LW OPNx8_Standard_LW OPNx3_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW ADVx3_Standard_LW
ADVx4_Standard_LW OPNx3_Standard_LW
ADVx4_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 15
Guerilla_Vehicle_D15_[Y]_LW
D15_1 D15_2 D15_3 D15_4 D15_5
OPNx8_Standard_LW OPNx5_Standard_LW OPNx8_Standard_LW ALNx4_Bucket_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW ADVx6_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW OPNx6_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx6_Bucket_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW ADVx4_Standard_LW
ADVx5_Standard_LW DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 16
Guerilla_Vehicle_D16_[Y]_LW
D16_1 D16_2
OPNx8_Standard_LW OPNx7_Standard_LW
OPNx6_Standard_LW OPNx7_Standard_LW
OPNx6_Standard_LW OPNx7_Standard_LW
ALNx2_Bucket_Standard_LW OPNx7_Standard_LW
ADVx8_Standard_LW ADVx2_Standard_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 17
Guerilla_Vehicle_D17_[Y]_LW
D17_1 D17_2
OPNx6_Standard_LW OPNx8_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx3_Standard_LW
ADVx6_Standard_LW OPNx4_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx4_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 18
Guerilla_Vehicle_D18_[Y]_LW
D18_1 D18_2
OPNx8_Standard_LW OPNx5_Standard_LW
ADVx8_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW
ADVx5_Standard_LW OPNx5_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx5_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 19
Guerilla_Vehicle_D19_[Y]_LW
D19_1 D19_2
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
ADVx2_Standard_LW OPNx4_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx4_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 5 Max
Strength Level = 20
Guerilla_Vehicle_D20_[Y]_LW
D20_1 D20_2
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
ADVx7_Standard_LW OPNx5_Standard_LW
ALNx5_Bucket_Standard_LW
ADVx5_Standard_LW
Turrets: 5 Max
Strength Level = 21
Guerilla_Vehicle_D21_[Y]_LW
D21_1 D21_2
OPNx7_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx7_Standard_LW OPNx6_Standard_LW
ADVx7_Standard_LW OPNx4_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx5_Bucket_Standard_LW
ADVx5_Standard_LW
Turrets: 5 Max
Strength Level = 22
Guerilla_Vehicle_D22_[Y]_LW
D22_1 D22_2
OPNx8_Standard_LW OPNx8_Standard_LW
OPNx8_Standard_LW OPNx5_Standard_LW
OPNx8_Standard_LW OPNx5_Standard_LW
OPNx7_Standard_LW OPNx5_Standard_LW
ADVx8_Standard_LW OPNx5_Standard_LW
ALNx5_Bucket_Standard_LW
ADVx6_Standard_LW
Turrets: 5 Max
Strength Level = 23
Guerilla_Vehicle_D23_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx6_Standard_LW
ALNx6_Bucket_Standard_LW
ADVx6_Standard_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level >= 24
Guerilla_Vehicle_D24_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
ALNx8_Bucket_Standard_LW
ADVx2_Standard_LW
ADVx8_Standard_LW
Turrets: 5 Max
Alien Infiltrator Dark Event will add additional DKVx2_FacelessAndCivilians_LW: 1 when Strength Level is 4 or under and 2 when it's over 4 (except Guerilla_Vehicle_D11_1_LW which adds 4).
Infestation Dark Event will add additional DKVx1_Chryssalid: 1 when Strength Level is 5 or under and 2 when it's over 5.
Extract_D[X]_[Y]_LW
Strength Level = 1
Extract_D1_[Y]_LW
D1_1 D1_2
OPNx2_Standard_LW ADVx3_Standard_LW
OPNx2_Standard_LW ADVx3_Standard_LW
ADVx2_Standard_LW OPNx2_Standard_LW
ADVx2_Standard_LW
Strength Level = 2
Extract_D2_[Y]_LW
D2_1 D2_2 D2_3
ADVx2_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW
OPNx3_Standard_LW ADVx3_Standard_LW OPNx3_Standard_LW
OPNx2_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW
Strength Level = 3
Extract_D3_[Y]_LW
D3_1 D3_2 D3_3
OPNx2_Standard_LW OPNx3_Standard_LW OPNx2_Standard_LW
ADVx3_Standard_LW OPNx3_Standard_LW ALNx2_Bucket_Standard_LW
ADVx2_Standard_LW ADVx4_Standard_LW ADVx3_Standard_LW
ADVx2_Standard_LW ADVx3_Standard_LW
OPNx2_Standard_LW
Turrets: 1 Max
Strength Level = 4
Extract_D4_[Y]_LW
D4_1 D4_2 D4_3 D4_4 D4_5
OPNx4_Standard_LW ADVx3_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW OPNx4_Standard_LW
OPNx4_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx2_Weak_LW ADVx4_Standard_LW
OPNx4_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW ADVx2_Standard_LW ADVx2_Standard_LW
OPNx3_Standard_LW OPNx2_Standard_LW ADVx2_Standard_LW ADVx2_Standard_LW
ADVx2_Standard_LW
Turrets: 2 Max
Strength Level = 5
Extract_D5_[Y]_LW
D5_1 D5_2 D5_3 D5_4
ADVx5_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW
OPNx4_Standard_LW ADVx4_Standard_LW OPNx3_Standard_LW ADVx3_Standard_LW
OPNx4_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW ALNx2_Bucket_Standard_LW
DKVx2_FacelessAndCivilians_LW ALNx3_Bucket_Standard_LW ADVx3_Standard_LW ADVx2_Standard_LW
ALNx2_Bucket_Standard_LW
Turrets: 2 Max
Strength Level = 6
Extract_D6_[Y]_LW
D6_1 D6_2 D6_3 D6_4
ADVx3_Standard_LW ADVx3_Standard_LW ADVx5_Standard_LW ADVx5_Standard_LW
OPNx3_Standard_LW OPNx5_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW
ALNx3_Bucket_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW ADVx3_Standard_LW
OPNx3_Standard_LW ADVx2_Standard_LW ALNx3_Bucket_Standard_LW ADVx2_Standard_LW
ADVx3_Standard_LW ADVx2_Standard_LW
Turrets: 3 Max
Strength Level = 7
Extract_D7_[Y]_LW
D7_1 D7_2 D7_3 D7_4
OPNx5_Standard_LW OPNx4_Standard_LW OPNx3_Standard_LW OPNx5_Standard_LW
OPNx5_Standard_LW ADVx4_Standard_LW ADVx5_Standard_LW OPNx3_Standard_LW
ADVx3_Standard_LW OPNx4_Standard_LW OPNx3_Standard_LW ADVx5_Standard_LW
ADVx3_Standard_LW ALNx4_Bucket_Standard_LW OPNx4_Standard_LW ALNx2_Bucket_Standard_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 8
Extract_D8_[Y]_LW
D8_1 D8_2 D8_3 D8_4
OPNx4_Standard_LW ADVx6_Standard_LW ALNx2_Bucket_Standard_LW ADVx4_Standard_LW
OPNx4_Standard_LW OPNx6_Standard_LW OPNx2_Standard_LW ALNx3_Bucket_Standard_LW
OPNx4_Standard_LW OPNx3_Standard_LW ADVx4_Standard_LW OPNx3_Standard_LW
OPNx4_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW
ALNx2_Bucket_Standard_LW ADVx6_Standard_LW ADVx4_Standard_LW
Turrets: 4 Max
Strength Level = 9
Extract_D9_[Y]_LW
D9_1 D9_2 D9_3 D9_4 D9_5
ADVx3_Standard_LW ALNx4_Bucket_Standard_LW ADVx6_Standard_LW ADVx3_Standard_LW ADVx2_Standard_LW
ADVx5_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW ADVx4_Standard_LW ADVx2_Standard_LW
OPNx4_Standard_LW ADVx5_Standard_LW OPNx4_Standard_LW ADVx4_Standard_LW OPNx5_Standard_LW
OPNx4_Standard_LW OPNx5_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW ADVx5_Standard_LW
ALNx3_Bucket_Standard_LW DKVx2_FacelessAndCivilians_LW ALNx4_Bucket_Standard_LW OPNx5_Standard_LW
Turrets: 4 Max
Strength Level = 10
Extract_D10_[Y]_LW
D10_1 D10_2 D10_3 D10_4 D10_5
OPNx6_Standard_LW OPNx3_Standard_LW ADVx4_Standard_LW ADVx5_Standard_LW OPNx6_Standard_LW
OPNx4_Standard_LW ADVx3_Standard_LW OPNx8_Standard_LW OPNx4_Standard_LW OPNx3_Standard_LW
ADVx5_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW ALNx3_Bucket_Standard_LW
OPNx5_Standard_LW ADVx3_Standard_LW ADVx5_Standard_LW OPNx4_Standard_LW ADVx3_Standard_LW
ALNx2_Bucket_Standard_LW ADVx3_Standard_LW OPNx4_Standard_LW OPNx6_Standard_LW
ALNx3_Bucket_Standard_LW
ADVx3_Standard_LW
Turrets: 4 Max
Strength Level = 11
Extract_D11_[Y]_LW
D11_1 D11_2 D11_3 D11_4 D11_5
OPNx5_Standard_LW OPNx8_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx2_Standard_LW
OPNx5_Standard_LW OPNx8_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx3_Standard_LW
OPNx6_Standard_LW OPNx4_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx2_Standard_LW OPNx4_Standard_LW OPNx4_Standard_LW OPNx7_Standard_LW
OPNx4_Standard_LW OPNx5_Standard_LW
Turrets: 4 Max
Strength Level = 12
Extract_D12_[Y]_LW
D12_1 D12_2 D12_3 D12_4 D12_5
OPNx6_Standard_LW OPNx8_Standard_LW OPNx6_Standard_LW OPNx5_Standard_LW OPNx4_Standard_LW
OPNx6_Standard_LW OPNx6_Standard_LW OPNx8_Standard_LW OPNx5_Standard_LW OPNx4_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW OPNx4_Standard_LW OPNx5_Standard_LW
OPNx6_Standard_LW OPNx5_Standard_LW ALNx4_Bucket_Standard_LW OPNx5_Standard_LW OPNx6_Standard_LW
ADVx5_Standard_LW OPNx5_Standard_LW
Turrets: 5 Max
Strength Level = 13
Extract_D13_1_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
OPNx6_Standard_LW
OPNx5_Standard_LW
Turrets: 5 Max
Strength Level = 14
Extract_D14_1_LW
OPNx5_Standard_LW
OPNx6_Standard_LW
OPNx5_Standard_LW
OPNx6_Standard_LW
OPNx5_Standard_LW
Turrets: 5 Max
Strength Level = 15
Extract_D15_1_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx4_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Turrets: 5 Max
Strength Level = 16
Extract_D16_1_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Turrets: 5 Max
Strength Level = 17
Extract_D17_1_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Turrets: 5 Max
Strength Level = 18
Extract_D18_1_LW
OPNx7_Standard_LW
OPNx6_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
Turrets: 5 Max
Strength Level = 19
Extract_D19_1_LW
OPNx8_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
Turrets: 5 Max
Strength Level = 20
Extract_D20_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx8_Standard_LW
Turrets: 5 Max
Strength Level = 21
Extract_D21_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx6_Standard_LW
ALNx2_Bucket_Standard_LW
Turrets: 5 Max
Strength Level = 22
Extract_D22_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx6_Standard_LW
OPNx4_Standard_LW
Turrets: 5 Max
Strength Level = 23
Extract_D23_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Turrets: 5 Max
Strength Level >= 24
Extract_D24_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Turrets: 5 Max
Alien Infiltrator Dark Event will add additional DKVx2_FacelessAndCivilians_LW: 1 when Strength Level is 2 or under and 2 when it's over 2.
Infestation Dark Event will add additional DKVx1_Chryssalid: 1 when Strength Level is 2 or under and 2 when it's over 2.
Supply_D[X]_[Y]_LW
Strength Level = 1
Supply_D1_[Y]_LW
D1_1 D1_2
ADVx3_Standard_LW ADVx5_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 2
Supply_D2_[Y]_LW
D2_1 D2_2
ADVx4_Standard_LW OPNx4_Standard_LW
OPNx4_Standard_LW ADVENTFireteamBucket_LW
OPNx2_Standard_LW OPNx2_Standard_LW
Turrets: 2 Max
Strength Level = 3
Supply_D3_[Y]_LW
D3_1 D3_2
OPNx3_Standard_LW OPNx4_Standard_LW
OPNx3_Standard_LW ADVENTFireteamBucket_LW
OPNx3_WithTerror_LW OPNx4_WithTerror_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 4
Supply_D4_[Y]_LW
D4_1 D4_2 D4_3
ADVx5_Standard_LW OPNx6_Standard_LW OPNx4_WithTerror_LW
OPNx3_WithTerror_LW ADVx4_Standard_LW ADVx4_Standard_LW
OPNx3_Standard_LW BOSSBUCKETx4_Standard_LW ALNx3_Bucket_Standard_LW
OPNx4_Standard_LW OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 5
Supply_D5_[Y]_LW
D5_1 D5_2 D5_3
ADVx4_Standard_LW SUPPLY_COMMAND_BUCKETx5_LW ADVENTSquadBucket_LW
SUPPLY_COMMAND_BUCKETx5_LW ALNx4_Bucket_Standard_LW ALNx4_Bucket_Standard
OPNx4_WithTerror_LW ADVx4_Standard_LW SUPPLY_COMMAND_BUCKETx5_LW
BOSSBUCKETx4_Standard_LW OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 6
Supply_D6_[Y]_LW
D6_1 D6_2 D6_3
MutonBucket_LW ALNx4_Bucket_Standard_LW SUPPLY_COMMAND_BUCKETx5_LW
SUPPLY_COMMAND_BUCKETx5_LW ADVENTSquadBucket_LW OPNx5_Standard_LW
ADVx4_Standard_LW OPNx3_WithTerror_LW ADVx3_Standard_LW
OPNx3_Standard_LW SUPPLY_COMMAND_BUCKETx5_LW ALNx7_Bucket_Standard_LW
Turrets: 2 Max
Strength Level = 7
Supply_D7_[Y]_LW
D7_1 D7_2 D7_3 D7_4
OPNx8_Standard_LW OPNx6_WithTerror_LW OPNx4_WithTerror_LW MutonBucket_LW
MutonBucket_LW SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW
SUPPLY_COMMAND_BUCKETx8_LW OPNx6_WithTerror_LW ALNx4_Bucket_Standard_LW ADVx3_Standard_LW
ALNx5_Bucket_Standard_LW ADVx4_Standard_LW OPNx3_Standard_LW
OPNx4_Standard_LW BOSSBUCKETx4_Standard_LW
Turrets: 2 Max
Strength Level = 8
Supply_D8_[Y]_LW
D8_1 D8_2 D8_3
OPNx5_WithTerror_LW OPNx5_Standard_LW MutonBucket_LW
SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW OPNx3_WithTerror_LW
OPNx4_Standard_LW OPNx6_Standard_LW SUPPLY_COMMAND_BUCKETx8_LW
ALNx4_Bucket_Standard_LW ALNx6_Bucket_Standard_LW BOSSBUCKETx8_Standard_LW
BOSSBUCKETx4_Standard_LW
Turrets: 2 Max
Strength Level = 9
Supply_D9_[Y]_LW
D9_1 D9_2
SUPPLY_COMMAND_BUCKETx8_LW OPNx8_WithTerror_LW
ADVx6_Standard_LW SUPPLY_COMMAND_BUCKETx8_LW
OPNx6_Standard_LW ADVx4_Standard_LW
BOSSBUCKETx6_Standard_LW BOSSBUCKETx6_Standard_LW
Turrets: 2 Max
Strength Level = 10
Supply_D10_[Y]_LW
D10_1 D10_2
OPNx4_WithTerror_LW OPNx3_WithTerror_LW
ALNx4_Bucket_Standard_LW SUPPLY_COMMAND_BUCKETx8_LW
SUPPLY_COMMAND_BUCKETx8_LW ADVENTSquadBucket_LW
BOSSBUCKETx6_Standard_LW BOSSBUCKETx6_Standard_LW
MutonBucket_LW ADVx3_Standard_LW
Turrets: 2 Max
Strength Level = 11
Supply_D11_[Y]_LW
D11_1 D11_2
SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW
OPNx4_Standard_LW OPNx3_Standard_LW
MutonBucket_LW ALNx3_Bucket_Standard_LW
ADVENTSquadBucket_LW ADVENTSquadBucket_LW
BOSSBUCKETx4_Standard_LW BOSSBUCKETx8_Standard_LW
Turrets: 2 Max
Strength Level = 12
Supply_D12_[Y]_LW
D12_1 D12_2
SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW
OPNx4_Standard_LW OPNx4_Standard_LW
MutonBucket_LW ALNx4_Bucket_Standard_LW
ADVENTSquadBucket_LW ADVENTSquadBucket_LW
BOSSBUCKETx6_Standard_LW BOSSBUCKETx8_Standard_LW
Turrets: 2 Max
Strength Level = 13
Supply_D13_[Y]_LW
D13_1 D13_2
SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW
OPNx5_Standard_LW OPNx5_Standard_LW
MutonBucket_LW ALNx4_Bucket_Standard_LW
ADVENTSquadBucket_LW ADVENTSquadBucket_LW
BOSSBUCKETx6_Standard_LW BOSSBUCKETx8_Standard_LW
Turrets: 2 Max
Strength Level = 14
Supply_D14_[Y]_LW
D14_1 D14_2
SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW
OPNx6_Standard_LW OPNx5_Standard_LW
MutonBucket_LW ALNx6_Bucket_Standard_LW
ADVENTSquadBucket_LW ADVENTSquadBucket_LW
BOSSBUCKETx7_Standard_LW BOSSBUCKETx8_Standard_LW
Turrets: 2 Max
Strength Level = 15
Supply_D15_[Y]_LW
D15_1 D15_2
SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW
OPNx6_Standard_LW OPNx6_Standard_LW
MutonBucket_LW ALNx6_Bucket_Standard_LW
ADVENTSquadBucket_LW ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW BOSSBUCKETx8_Standard_LW
Turrets: 2 Max
Strength Level = 16
Supply_D16_[Y]_LW
D16_1 D16_2
SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW
OPNx7_Standard_LW ALNx7_Bucket_Standard_LW
MutonBucket_LW OPNx6_Standard_LW
ADVENTSquadBucket_LW ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW BOSSBUCKETx8_Standard_LW
Turrets: 2 Max
Strength Level = 17
Supply_D17_[Y]_LW
D17_1 D17_2
SUPPLY_COMMAND_BUCKETx8_LW SUPPLY_COMMAND_BUCKETx8_LW
OPNx8_Standard_LW OPNx7_Standard_LW
MutonBucket_LW ALNx7_Bucket_Standard_LW
ADVENTSquadBucket_LW ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW BOSSBUCKETx8_Standard_LW
Turrets: 2 Max
Strength Level = 18
Supply_D18_1_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx8_Standard_LW
ALNx8_Bucket_Standard_LW
ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW
Turrets: 2 Max
Strength Level = 19
Supply_D19_1_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx8_Standard_LW
ALNx6_Bucket_Standard_LW
ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW
OPNx6_Standard_LW
Turrets: 2 Max
Strength Level = 20
Supply_D20_1_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx8_Standard_LW
ALNx8_Bucket_Standard_LW
ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW
OPNx6_Standard_LW
Turrets: 2 Max
Strength Level = 21
Supply_D21_1_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx8_Standard_LW
ALNx8_Bucket_Standard_LW
ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW
OPNx8_Standard_LW
Turrets: 2 Max
Strength Level = 22
Supply_D22_1_LW
SUPPLY_COMMAND_BUCKETx8_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx8_Standard_LW
ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW
OPNx8_Standard_LW
ALNx2_Bucket_Standard_LW
Turrets: 2 Max
Strength Level = 23
Supply_D23_1_LW
SUPPLY_COMMAND_BUCKETx8_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx8_Standard_LW
ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW
OPNx8_Standard_LW
ALNx4_Bucket_Standard_LW
Turrets: 2 Max
Strength Level >= 24
Supply_D24_1_LW
SUPPLY_COMMAND_BUCKETx8_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx8_Standard_LW
ADVENTSquadBucket_LW
BOSSBUCKETx8_Standard_LW
OPNx8_Standard_LW
ALNx6_Bucket_Standard_LW
Turrets: 2 Max
Infestation Dark Event will add additional DKVx1_Chryssalid: 1 when Strength Level is 2 or under and 2 when it's over 2.
SecureUFO_D[X]_[Y]_LW
Strength Level = 1
SecureUFO_D1_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx3_Standard
OPNx3_WithTerror_LW
Turrets: 2 Max
Strength Level = 2
SecureUFO_D2_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
OPNx3_WithTerror_LW
Turrets: 2 Max
Strength Level = 3
SecureUFO_D3_[Y]_LW
D3_1 D3_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx3_WithTerror_LW OPNx2_WithTerror_LW
OPNx2_WithTerror_LW OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 4
SecureUFO_D4_[Y]_LW
D4_1 D4_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx4_WithTerror_LW OPNx3_WithTerror_LW
OPNx4_WithTerror_LW OPNx5_Standard_LW
Turrets: 2 Max
Strength Level = 5
SecureUFO_D5_[Y]_LW
D5_1 D5_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx4_WithTerror_LW OPNx4_WithTerror_LW
OPNx5_WithTerror_LW OPNx5_Standard_LW
Turrets: 2 Max
Strength Level = 6
SecureUFO_D6_[Y]_LW
D6_1 D6_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx5_WithTerror_LW OPNx4_WithTerror_LW
OPNx6_WithTerror_LW OPNx3_Standard_LW
OPNx4_WithTerror_LW
Turrets: 2 Max
Strength Level = 7
SecureUFO_D7_[Y]_LW
D7_1 D7_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx5_WithTerror_LW OPNx4_WithTerror_LW
OPNx7_WithTerror_LW OPNx4_Standard_LW
OPNx4_WithTerror_LW
Turrets: 2 Max
Strength Level = 8
SecureUFO_D8_[Y]_LW
D8_1 D8_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx4_WithTerror_LW OPNx4_WithTerror_LW
MutonBucket_LW OPNx6_Standard_LW
OPNx4_WithTerror_LW OPNx4_WithTerror_LW
Turrets: 2 Max
Strength Level = 9
SecureUFO_D9_[Y]_LW
D9_1 D9_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
MutonBucket_LW OPNx3_WithTerror_LW
OPNx4_WithTerror_LW ADVx8_Standard_LW
OPNx6_WithTerror_LW OPNx5_WithTerror_LW
Turrets: 2 Max
Strength Level = 10
SecureUFO_D10_[Y]_LW
D10_1 D10_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx7_WithTerror_LW ALNx8_Bucket_Standard_LW
OPNx4_WithTerror_LW ADVx5_Standard_LW
OPNx6_WithTerror_LW OPNx4_WithTerror_LW
Turrets: 2 Max
Strength Level = 11
SecureUFO_D11_[Y]_LW
D11_1 D11_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx6_WithTerror_LW ALNx8_Bucket_Standard_LW
OPNx8_WithTerror_LW ADVx6_Standard_LW
OPNx6_WithTerror_LW MutonBucket_LW
Turrets: 2 Max
Strength Level = 12
SecureUFO_D12_[Y]_LW
D12_1 D12_2
ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx5_WithTerror_LW ALNx8_Bucket_Standard_LW
OPNx8_WithTerror_LW ADVx7_Standard_LW
OPNx8_WithTerror_LW OPNx6_WithTerror_LW
Turrets: 2 Max
Strength Level = 13
SecureUFO_D13_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
SUPPLY_COMMAND_BUCKETx8_LW
OPNx4_WithTerror_LW
OPNx6_WithTerror_LW
OPNx4_WithTerror_LW
Turrets: 2 Max
Strength Level = 14
SecureUFO_D14_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
SUPPLY_COMMAND_BUCKETx8_LW
OPNx4_WithTerror_LW
OPNx6_WithTerror_LW
OPNx5_WithTerror_LW
Turrets: 2 Max
Strength Level = 15
SecureUFO_D15_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
SUPPLY_COMMAND_BUCKETx8_LW
OPNx5_WithTerror_LW
OPNx5_WithTerror_LW
OPNx6_WithTerror_LW
Turrets: 2 Max
Strength Level = 16
SecureUFO_D16_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
TerrorBucketx6_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx6_WithTerror_LW
OPNx5_WithTerror_LW
Turrets: 2 Max
Strength Level = 17
SecureUFO_D17_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
TerrorBucketx7_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx5_WithTerror_LW
OPNx6_WithTerror_LW
Turrets: 2 Max
Strength Level = 18
SecureUFO_D18_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
TerrorBucketx7_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx6_WithTerror_LW
OPNx6_WithTerror_LW
Turrets: 2 Max
Strength Level = 19
SecureUFO_D19_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
TerrorBucketx7_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx6_WithTerror_LW
OPNx7_WithTerror_LW
Turrets: 2 Max
Strength Level = 20
SecureUFO_D20_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
TerrorBucketx7_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx7_WithTerror_LW
OPNx7_WithTerror_LW
Turrets: 2 Max
Strength Level = 21
SecureUFO_D21_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
TerrorBucketx8_LW
ALNx8_Bucket_Standard_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx6_WithTerror_LW
Turrets: 2 Max
Strength Level = 22
SecureUFO_D22_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
TerrorBucketx8_LW
ALNx8_Bucket_Standard_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx7_WithTerror_LW
Turrets: 2 Max
Strength Level >= 23
SecureUFO_D23_1_LW
ALNx8_Bucket_Standard_LW
LIST_BOSSx4_Standard
TerrorBucketx8_LW
ALNx8_Bucket_Standard_LW
SUPPLY_COMMAND_BUCKETx8_LW
OPNx6_WithTerror_LW
Turrets: 2 Max
Infestation Dark Event will add 2 additional DKVx1_Chryssalid.
Neutralize_Standard_D[X]_[Y]_LW
Strength Level = 1
Neutralize_Standard_D1_1_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 1 Max
Strength Level = 2
Neutralize_Standard_D2_1_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
OPNx2_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 1 Max
Strength Level = 3
Neutralize_Standard_D3_1_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 1 Max
Strength Level = 4
Neutralize_Standard_D4_1_LW
OPNx3_Standard_LW
ADVx4_Standard_LW
OPNx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 1 Max
Strength Level = 5
Neutralize_Standard_D5_1_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 2 Max
Strength Level = 6
Neutralize_Standard_D6_[Y]_LW
D6_1 D6_2
OPNx4_Standard_LW OPNx4_Standard_LW
ADVx4_Standard_LW ADVx4_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
Lone_Drone_LW TERx1_Faceless
Lone_Drone_LW TERx1_Faceless
Lone_Drone_LW DKVx2_FacelessAndCivilians_LW
Lone_Drone_LW DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW DKVx2_FacelessAndCivilians_LW
TERx1_Faceless TERx1_Faceless
Turrets: 2 Max
Strength Level = 7
Neutralize_Standard_D7_1_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
TERx1_Faceless
Turrets: 3 Max
Strength Level = 8
Neutralize_Standard_D8_1_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
OPNx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
TERx1_Faceless
Turrets: 3 Max
Strength Level = 9
Neutralize_Standard_D9_1_LW
OPNx5_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
OPNx5_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
Turrets: 3 Max
Strength Level = 10
Neutralize_Standard_D10_1_LW
OPNx5_Standard_LW
ADVx5_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
Turrets: 3 Max
Strength Level = 11
Neutralize_Standard_D11_1_LW
OPNx5_Standard_LW
ADVx5_Standard_LW
OPNx5_Standard_LW
OPNx3_Standard_LW
ADVx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
Turrets: 4 Max
Strength Level = 12
Neutralize_Standard_D12_1_LW
OPNx5_Standard_LW
ADVx5_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
ADVx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 4 Max
Strength Level = 13
Neutralize_Standard_D13_1_LW
ADVx6_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 4 Max
Strength Level = 14
Neutralize_Standard_D14_1_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
ADVx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 15
Neutralize_Standard_D15_1_LW
OPNx5_Standard_LW
OPNx6_Standard_LW
ADVx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 16
Neutralize_Standard_D16_1_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
AdventSquadBucket_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 17
Neutralize_Standard_D17_1_LW
OPNx7_Standard_LW
OPNx6_Standard_LW
AdventSquadBucket_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 18
Neutralize_Standard_D18_1_LW
OPNx8_Standard_LW
OPNx6_Standard_LW
AdventSquadBucket_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 19
Neutralize_Standard_D19_1_LW
OPNx8_Standard_LW
OPNx7_Standard_LW
AdventSquadBucket_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 20
Neutralize_Standard_D20_1_LW
OPNx8_Standard_LW
OPNx7_Standard_LW
AdventSquadBucket_LW
OPNx7_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 21
Neutralize_Standard_D21_1_LW
OPNx8_Standard_LW
OPNx7_Standard_LW
AdventSquadBucket_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level = 22
Neutralize_Standard_D22_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
AdventSquadBucket_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level >= 24
Neutralize_Standard_D24_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
AdventSquadBucket_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Alien Infiltrator Dark Event will add 2 additional DKVx2_FacelessAndCivilians_LW.
Infestation Dark Event will add 2 additional DKVx1_Chryssalid.
Neutralize_Vehicle_D[X]_[Y]_LW
Strength Level = 1
Neutralize_Vehicle_D1_1_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 1 Max
Strength Level = 2
Neutralize_Vehicle_D2_1_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
OPNx2_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 1 Max
Strength Level = 3
Neutralize_Vehicle_D3_1_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 1 Max
Strength Level = 4
Neutralize_Vehicle_D4_1_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
Turrets: 1 Max
Strength Level = 5
Neutralize_Vehicle_D5_1_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
OPNx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
Turrets: 1 Max
Strength Level = 6
Neutralize_Vehicle_D6_[Y]_LW
D6_1 D6_2
OPNx3_Standard_LW OPNx3_Standard_LW
ADVx3_Standard_LW ADVx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
Lone_Drone_LW TERx1_Faceless
Lone_Drone_LW TERx1_Faceless
TERx1_Faceless DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW TERx1_Faceless
TERx1_Faceless TERx1_Faceless
TERx1_Faceless
TERx1_Faceless
Turrets: 1 Max
Strength Level = 7
Neutralize_Vehicle_D7_1_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
TERx1_Faceless
Turrets: 2 Max
Strength Level = 8
Neutralize_Vehicle_D8_1_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
OPNx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
TERx1_Faceless
TERx1_Faceless
Turrets: 2 Max
Strength Level = 9
Neutralize_Vehicle_D9_1_LW
OPNx5_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
OPNx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
Turrets: 2 Max
Strength Level = 10
Neutralize_Vehicle_D10_1_LW
OPNx5_Standard_LW
ADVx5_Standard_LW
OPNx4_Standard_LW
OPNx5_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
Turrets: 2 Max
Strength Level = 11
Neutralize_Vehicle_D11_1_LW
OPNx5_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
TERx1_Faceless
Turrets: 3 Max
Strength Level = 12
Neutralize_Vehicle_D12_1_LW
OPNx5_Standard_LW
ADVx4_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
ADVx4_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 13
Neutralize_Vehicle_D13_1_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 14
Neutralize_Vehicle_D14_1_LW
OPNx6_Standard_LW
OPNx5_Standard_LW
ADVx5_Standard_LW
OPNx5_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 15
Neutralize_Vehicle_D15_1_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx5_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 16
Neutralize_Vehicle_D16_1_LW
OPNx7_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 17
Neutralize_Vehicle_D17_1_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 18
Neutralize_Vehicle_D18_1_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 19
Neutralize_Vehicle_D19_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Strength Level = 20
Neutralize_Vehicle_D20_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx7_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 5 Max
Strength Level >= 21
Neutralize_Vehicle_D21_1_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
DKVx2_FacelessAndCivilians_LW
TERx1_Faceless
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
DKVx2_FacelessAndCivilians_LW
Turrets: 3 Max
Alien Infiltrator Dark Event will add additional DKVx2_FacelessAndCivilians_LW: 1 when Strength Level is 3 or under and 2 when it's over 5.
Infestation Dark Event will add additional DKVx1_Chryssalid: 1 when Strength Level is 3 or under and 2 when it's over 5.
Sabotage_Facility_D[X]_LW
Strength Level = 1
Sabotage_Facility_D1_LW
LIST_BOSSx2_Standard
ALNx4_Bucket_Standard_LW
ALNx4_Bucket_Standard_LW
OPNx2_WithTerror_LW
OPNx2_Standard_LW
ADVx2_Standard_LW
ADVx2_Standard_LW
OPNx2_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 2
Sabotage_Facility_D2_LW
LIST_BOSSx3_Standard
ALNx8_Bucket_Standard_LW
OPNx3_WithTerror_LW
OPNx2_Standard_LW
ADVx2_Standard_LW
ADVx2_Standard_LW
OPNx2_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 3
Sabotage_Facility_D3_LW
LIST_BOSSx3_Standard
ALNx8_Bucket_Standard_LW
OPNx3_WithTerror_LW
OPNx3_WithTerror_LW
ADVx3_Weak_LW
OPNx2_Weak_LW
OPNx2_Weak_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 4
Sabotage_Facility_D4_LW
LIST_BOSSx4_Standard
ALNx8_Bucket_Standard_LW
OPNx3_WithTerror_LW
OPNx3_WithTerror_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
ADVx2_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 5
Sabotage_Facility_D5_LW
LIST_BOSSx4_Standard
ALNx8_Bucket_Standard_LW
OPNx4_WithTerror_LW
ALNx3_Bucket_Standard_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
ADVx3_Standard_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 6
Sabotage_Facility_D6_LW
LIST_BOSSx4_Standard
ALNx8_Bucket_Standard_LW
OPNx4_WithTerror_LW
OPNx4_Standard_LW
OPNx4_Standard_LW
ADVx3_Standard_LW
TerrorBucketx3_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 7
Sabotage_Facility_D7_LW
LIST_BOSSx4_Standard
ALNx8_Bucket_Standard_LW
OPNx5_WithTerror_LW
OPNx5_Standard_LW
TerrorBucketx4_LW
OPNx3_WithTerror_LW
OPNx3_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 8
Sabotage_Facility_D8_LW
LIST_BOSSx4_Standard
ALNx8_Bucket_Standard_LW
OPNx5_WithTerror_LW
OPNx5_Standard_LW
TerrorBucketx4_LW
OPNx4_WithTerror_LW
OPNx4_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 9
Sabotage_Facility_D9_LW
LIST_BOSSx4_Standard
ALNx8_Bucket_Standard_LW
OPNx6_WithTerror_LW
OPNx6_Standard_LW
TerrorBucketx4_LW
OPNx4_WithTerror_LW
OPNx4_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 10
Sabotage_Facility_D10_LW
LIST_BOSSx4_Standard
ALNx8_Bucket_Standard_LW
OPNx6_WithTerror_LW
OPNx6_Strong_LW
TerrorBucketx6_LW
OPNx4_WithTerror_LW
OPNx4_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 11
Sabotage_Facility_D11_LW
LIST_BOSSx4_Standard
ALNx8_Bucket_Standard_LW
OPNx8_WithTerror_LW
OPNx6_Strong_LW
TerrorBucketx6_LW
OPNx4_WithTerror_LW
OPNx4_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 12
Sabotage_Facility_D12_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
OPNx6_Strong_LW
TerrorBucketx6_LW
OPNx5_WithTerror_LW
OPNx4_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 13
Sabotage_Facility_D13_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
OPNx6_Strong_LW
TerrorBucketx6_LW
OPNx5_WithTerror_LW
OPNx5_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 14
Sabotage_Facility_D14_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
OPNx6_Strong_LW
TerrorBucketx6_LW
OPNx6_WithTerror_LW
OPNx6_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 15
Sabotage_Facility_D15_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
OPNx7_Strong_LW
TerrorBucketx7_LW
OPNx6_WithTerror_LW
OPNx6_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 16
Sabotage_Facility_D16_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
OPNx7_Strong_LW
TerrorBucketx7_LW
OPNx7_WithTerror_LW
OPNx7_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 17
Sabotage_Facility_D17_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
ALNx8_Bucket_Standard_LW
TerrorBucketx8_LW
OPNx7_WithTerror_LW
OPNx7_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 18
Sabotage_Facility_D18_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
ALNx8_Bucket_Standard_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx7_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 19
Sabotage_Facility_D19_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
ALNx8_Bucket_Standard_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_WithTerror_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 20
Sabotage_Facility_D20_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
ALNx8_Bucket_Standard_LW
TerrorBucketx8_LW
OPNx7_WithTerror_LW
OPNx7_WithTerror_LW
HQ_DRONE_PATROL
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 21
Sabotage_Facility_D21_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
ALNx8_Bucket_Standard_LW
TerrorBucketx8_LW
OPNx7_WithTerror_LW
OPNx7_WithTerror_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level = 22
Sabotage_Facility_D22_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
ALNx8_Bucket_Standard_LW
TerrorBucketx8_LW
OPNx7_WithTerror_LW
OPNx7_WithTerror_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Lone_Drone_LW
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Strength Level >= 23
Sabotage_Facility_D23_LW
LIST_BOSSx4_Standard
OPNx8_WithTerror_LW
ALNx8_Bucket_Standard_LW
ALNx8_Bucket_Standard_LW
TerrorBucketx8_LW
OPNx7_WithTerror_LW
OPNx7_WithTerror_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Retaliation_D[X]_LW
Strength Level = 1-2
Retaliation_D1_LW
OPNx3_Standard_LW
TerrorBucketx3_LW
OPNx2_Standard_LW
Strength Level = 3
Retaliation_D2_LW
BOSSBUCKETx3_Standard_LW
TerrorBucketx3_LW
ADVx2_Standard_LW
ADVx2_Standard_LW
Strength Level = 4
Retaliation_D3_LW
BOSSBUCKETx3_Standard_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Strength Level = 5
Retaliation_D4_LW
BOSSBUCKETx3_Standard_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
ADVx2_Standard_LW
Strength Level = 6
Retaliation_D5_LW
BOSSBUCKETx3_Standard_LW
TerrorBucketx3_LW
ADVx2_Standard_LW
OPNx3_Standard_LW
TerrorBucketx2_LW
ADVx2_Standard_LW
Strength Level = 7
Retaliation_D6_LW
BOSSBUCKETx3_Standard_LW
TerrorBucketx3_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
Strength Level = 8
Retaliation_D7_LW
BOSSBUCKETx3_Standard_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx2_Standard_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx2_Standard_LW
Strength Level = 9
Retaliation_D8_LW
BOSSBUCKETx3_Standard_LW
TerrorBucketx3_LW
OPNx2_Standard_LW
ADVx3_Standard_LW
TerrorBucketx3_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx2_Standard_LW
Strength Level = 10-11
Retaliation_D9_LW
BOSSBUCKETx3_Standard_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
TerrorBucketx3_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Strength Level = 12-13
Retaliation_D10_LW
BOSSBUCKETx4_Standard_LW
TerrorBucketx4_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
TerrorBucketx4_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Strength Level = 13-16
Retaliation_D11_LW
BOSSBUCKETx4_Standard_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
TerrorBucketx3_LW
TerrorBucketx3_LW
ADVx3_Standard_LW
ADVx4_Standard_LW
TerrorBucketx4_LW
Strength Level >= 17
Retaliation_D12_LW
BOSSBUCKETx4_Standard_LW
TerrorBucketx4_LW
ADVx3_Standard_LW
OPNx4_Standard_LW
TerrorBucketx4_LW
TerrorBucketx3_LW
ADVx4_Standard_LW
ADVx4_Standard_LW
TerrorBucketx3_LW
Regional_Tower_D[X]_1_LW
Strength Level = 1
Regional_Tower_D1_1_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 2
Regional_Tower_D2_1_LW
OPNx3_Strong_LW
ADVx3_Standard_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 3
Regional_Tower_D3_1_LW
OPNx4_Strong_LW
ADVx3_Standard_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 4
Regional_Tower_D4_1_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 5
Regional_Tower_D5_1_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
ADVx4_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 6
Regional_Tower_D6_1_LW
OPNx4_Strong_LW
ADVx3_Standard_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
ADVx3_Standard_LW
Turrets: 2 Max
Strength Level = 7
Regional_Tower_D7_1_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
ADVx3_Standard_LW
OPNx4_Standard_LW
ADVx3_Standard_LW
Turrets: 2 Max
Strength Level = 8
Regional_Tower_D8_1_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
ADVx3_Standard_LW
Turrets: 2 Max
Strength Level = 9
Regional_Tower_D9_1_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
ADVx3_Standard_LW
Turrets: 2 Max
Strength Level = 10
Regional_Tower_D10_1_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
Turrets: 2 Max
Strength Level = 11
Regional_Tower_D11_1_LW
OPNx4_Strong_LW
ADVx4_Strong_LW
ADVx4_Standard_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
Turrets: 2 Max
Strength Level = 12
Regional_Tower_D12_1_LW
OPNx4_Strong_LW
ADVx4_Strong_LW
ADVx4_Standard_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
Turrets: 2 Max
Strength Level = 13
Regional_Tower_D13_1_LW
OPNx4_Strong_LW
ADVx4_Strong_LW
ADVx4_Strong_LW
OPNx4_Strong_LW
ADVx4_Standard_LW
Turrets: 2 Max
Strength Level = 14-16
Regional_Tower_D14_1_LW
OPNx4_Strong_LW
ADVx4_Strong_LW
ADVx4_Strong_LW
OPNx4_Strong_LW
ADVx4_Strong_LW
Turrets: 2 Max
Strength Level = 17-19
Regional_Tower_D15_1_LW
OPNx4_Strong_LW
ADVx5_Strong_LW
ADVx4_Strong_LW
OPNx5_Strong_LW
ADVx4_Strong_LW
Turrets: 2 Max
Strength Level >= 20
Regional_Tower_D16_1_LW
OPNx4_Strong_LW
ADVx5_Strong_LW
ADVx5_Strong_LW
OPNx5_Strong_LW
ADVx5_Strong_LW
Turrets: 2 Max
Alien_Base_D[X]_LW
Strength Level = 1
Alien_Base_D1_LW
LIST_BOSSx2_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
ALNx2_Bucket_Standard_LW
OPNx2_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 3 Max
Strength Level = 2
Alien_Base_D2_LW
LIST_BOSSx3_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
ALNx3_Bucket_Standard_LW
OPNx2_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 3 Max
Strength Level = 3
Alien_Base_D3_LW
LIST_BOSSx3_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
TerrorBucketx3_LW
ALNx2_Bucket_Standard_LW
OPNx2_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 4 Max
Strength Level = 4
Alien_Base_D4_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
TerrorBucketx3_LW
ALNx3_Bucket_Standard_LW
OPNx2_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 4 Max
Strength Level = 5
Alien_Base_D5_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
OPNx4_WithTerror_LW
TerrorBucketx4_LW
ALNx2_Bucket_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 5 Max
Strength Level = 6
Alien_Base_D6_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
OPNx3_WithTerror_LW
TerrorBucketx3_LW
TerrorBucketx3_LW
ALNx3_Bucket_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 5 Max
Strength Level = 7
Alien_Base_D7_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
ALNx3_Bucket_Standard_LW
OPNx3_WithTerror_LW
TerrorBucketx3_LW
MutonBucket_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 6 Max
Strength Level = 8
Alien_Base_D8_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx4_LW
OPNx4_WithTerror_LW
ALNx4_Bucket_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 7 Max
Strength Level = 9
Alien_Base_D9_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx4_LW
OPNx4_WithTerror_LW
ALNx3_Bucket_Standard_LW
OPNx3_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 10
Alien_Base_D10_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx5_LW
OPNx5_WithTerror_LW
ALNx4_Bucket_Standard_LW
OPNx3_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 11
Alien_Base_D11_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx5_LW
OPNx5_WithTerror_LW
OPNx5_Standard_LW
ALNx4_Bucket_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 12
Alien_Base_D12_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx6_LW
OPNx5_WithTerror_LW
OPNx5_Standard_LW
OPNx5_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 13
Alien_Base_D13_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx6_LW
OPNx6_WithTerror_LW
OPNx6_Standard_LW
OPNx5_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 14
Alien_Base_D14_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx7_LW
OPNx6_WithTerror_LW
OPNx6_Standard_LW
OPNx6_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 15
Alien_Base_D15_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx7_LW
OPNx7_WithTerror_LW
OPNx7_Standard_LW
ALNx6_Bucket_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 16
Alien_Base_D16_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx7_WithTerror_LW
OPNx7_Standard_LW
OPNx7_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 17
Alien_Base_D17_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx7_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 18
Alien_Base_D18_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
Turrets: 8 Max
Strength Level = 19
Alien_Base_D19_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
OPNx2_WithTerror_LW
Turrets: 8 Max
Strength Level = 19
Alien_Base_D19_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
OPNx2_WithTerror_LW
Turrets: 8 Max
Strength Level = 20
Alien_Base_D20_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
OPNx2_WithTerror_LW
Turrets: 8 Max
Strength Level = 21
Alien_Base_D21_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
OPNx3_WithTerror_LW
Turrets: 8 Max
Strength Level = 22
Alien_Base_D22_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
OPNx5_WithTerror_LW
Turrets: 8 Max
Strength Level = 23
Alien_Base_D23_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
OPNx6_WithTerror_LW
Turrets: 8 Max
Strength Level >= 24
Alien_Base_D24_LW
LIST_BOSSx4_Standard
RegionalHQ_BossBucket_LW
ADVENTSquadBucket_LW
MutonBucket_LW
TerrorBucketx8_LW
OPNx8_WithTerror_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
HQ_DRONE_PATROL
HQ_DRONE_PATROL
HQ_DRONE_PATROL
OPNx6_WithTerror_LW
Turrets: 8 Max
Troop_Column_D[X]_[Y]_LW
Strength Level = 1
Troop_Column_D1_LW
ADVENTPatrolBucket_LW
ADVENTFireteamBucket_LW
OPNx2_Standard_LW
Turrets: 2 Max
Strength Level = 2
Troop_Column_D2_[Y]_LW
D2 D2_2
ADVENTFireteamBucket_LW ADVENTFireteamBucket_LW
ADVENTFireteamBucket_LW ADVENTRPGTeamBucket_LW
OPNx3_Standard_LW OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 3
Troop_Column_D3_[Y]_LW
D3 D3_2
ADVENTSquadBucket_LW ADVENTSquadBucket_LW
OPNx2_Standard_LW LIST_BOSSx4_Standard
OPNx2_Standard_LW
Turrets: 2 Max
Strength Level = 4
Troop_Column_D4_[Y]_LW
D4 D4_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx3_Standard OPNx4_Standard_LW
OPNx3_Standard_LW OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 5
Troop_Column_D5_[Y]_LW
D5 D5_2
TROOP_ALIEN_BUCKETx6_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx4_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx2_Standard_LW
Turrets: 2 Max
Strength Level = 6
Troop_Column_D6_[Y]_LW
D6 D6_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
ADVENTFireteamBucket_LW OPNx5_Standard_LW
OPNx4_Standard_LW OPNx5_Standard_LW
Turrets: 2 Max
Strength Level = 7
Troop_Column_D7_[Y]_LW
D7 D7_2
ADVENTSquadBucket_LW OPNx6_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
ADVENTFireteamBucket_LW OPNx6_Standard_LW
TROOP_ALIEN_BUCKETx6_LW MutonBucket_LW
Turrets: 2 Max
Strength Level = 8
Troop_Column_D8_[Y]_LW
D8 D8_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
ADVENTFireteamBucket_LW OPNx5_Standard_LW
OPNx4_Standard_LW OPNx5_Standard_LW
OPNx4_Standard_LW OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 9
Troop_Column_D9_[Y]_LW
D9 D9_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
ADVENTFireteamBucket_LW OPNx5_Standard_LW
OPNx4_Standard_LW OPNx5_Standard_LW
OPNx4_Standard_LW OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 10
Troop_Column_D10_[Y]_LW
D10 D10_2
ADVENTSquadBucket_LW OPNx6_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
ADVENTFireteamBucket_LW OPNx6_Standard_LW
OPNx6_Standard_LW OPNx6_Standard_LW
TROOP_ALIEN_BUCKETx6_LW MutonBucket_LW
Turrets: 2 Max
Strength Level = 11
Troop_Column_D11_[Y]_LW
D11 D11_2
ADVENTSquadBucket_LW OPNx6_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
ADVENTFireteamBucket_LW TROOP_ALIEN_BUCKETx6_LW
OPNx8_Standard_LW OPNx6_Standard_LW
MutonBucket_LW OPNx4_Standard_LW
OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 12
Troop_Column_D12_[Y]_LW
D12 D12_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW OPNx6_Standard_LW
ALNx6_Bucket_Standard_LW OPNx6_Standard_LW
MutonBucket_LW OPNx5_Standard_LW
OPNx5_Standard_LW
Turrets: 2 Max
Strength Level = 13
Troop_Column_D13_[Y]_LW
D13 D13_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx6_Standard_LW OPNx6_Standard_LW
ADVENTSquadBucket_LW OPNx6_Standard_LW
MutonBucket_LW OPNx6_Standard_LW
OPNx6_Standard_LW
Turrets: 2 Max
Strength Level = 14
Troop_Column_D14_[Y]_LW
D14 D14_2
ADVENTSquadBucket_LW OPNx7_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW OPNx7_Standard_LW
ADVENTSquadBucket_LW OPNx7_Standard_LW
MutonBucket_LW OPNx7_Standard_LW
OPNx2_Standard_LW TROOP_ALIEN_BUCKETx6_LW
Turrets: 2 Max
Strength Level = 15
Troop_Column_D15_[Y]_LW
D15 D15_2
ADVENTSquadBucket_LW OPNx6_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW TROOP_ALIEN_BUCKETx6_LW
ADVENTSquadBucket_LW OPNx6_Standard_LW
MutonBucket_LW OPNx6_Standard_LW
OPNx4_Standard_LW OPNx6_Standard_LW
OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 16
Troop_Column_D16_[Y]_LW
D16 D16_2
ADVENTSquadBucket_LW OPNx6_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW OPNx6_Standard_LW
ADVENTSquadBucket_LW OPNx6_Standard_LW
MutonBucket_LW OPNx6_Standard_LW
OPNx6_Standard_LW OPNx6_Standard_LW
OPNx6_Standard_LW
Turrets: 2 Max
Strength Level = 17
Troop_Column_D17_[Y]_LW
D17 D17_2
ADVENTSquadBucket_LW OPNx6_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW TROOP_ALIEN_BUCKETx6_LW
ADVENTSquadBucket_LW OPNx6_Standard_LW
MutonBucket_LW OPNx6_Standard_LW
OPNx8_Standard_LW OPNx6_Standard_LW
OPNx6_Standard_LW
OPNx2_Standard_LW
Turrets: 2 Max
Strength Level = 18
Troop_Column_D18_[Y]_LW
D18 D18_2
ADVENTSquadBucket_LW OPNx6_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx6_Standard_LW OPNx6_Standard_LW
ADVENTSquadBucket_LW OPNx6_Standard_LW
MutonBucket_LW OPNx6_Standard_LW
OPNx7_Standard_LW TROOP_ALIEN_BUCKETx6_LW
TROOP_ALIEN_BUCKETx6_LW OPNx5_Standard_LW
OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 19
Troop_Column_D19_[Y]_LW
D19 D19_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW OPNx6_Standard_LW
ADVENTSquadBucket_LW OPNx6_Standard_LW
MutonBucket_LW OPNx6_Standard_LW
TROOP_ALIEN_BUCKETx6_LW OPNx6_Standard_LW
OPNx6_Standard_LW OPNx6_Standard_LW
OPNx6_Standard_LW
Turrets: 2 Max
Strength Level = 20
Troop_Column_D20_[Y]_LW
D20 D20_2
ADVENTSquadBucket_LW OPNx4_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW TROOP_ALIEN_BUCKETx6_LW
ADVENTSquadBucket_LW OPNx3_Standard_LW
MutonBucket_LW OPNx3_Standard_LW
OPNx7_Standard_LW OPNx3_Standard_LW
TROOP_ALIEN_BUCKETx6_LW OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 21
Troop_Column_D21_[Y]_LW
D21 D21_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW OPNx4_Standard_LW
ADVENTSquadBucket_LW OPNx4_Standard_LW
MutonBucket_LW OPNx3_Standard_LW
OPNx8_Standard_LW OPNx3_Standard_LW
TROOP_ALIEN_BUCKETx6_LW OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 22
Troop_Column_D22_[Y]_LW
D22 D22_2 D23_2
ADVENTSquadBucket_LW OPNx4_Standard_LW OPNx4_Standard_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW TROOP_ALIEN_BUCKETx6_LW TROOP_ALIEN_BUCKETx6_LW
ADVENTSquadBucket_LW OPNx4_Standard_LW OPNx3_Standard_LW
MutonBucket_LW OPNx4_Standard_LW OPNx3_Standard_LW
OPNx8_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW
TROOP_ALIEN_BUCKETx6_LW OPNx3_Standard_LW OPNx4_Standard_LW
OPNx3_Standard_LW OPNx4_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
OPNx3_Standard_LW OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 23
Troop_Column_D23_LW
ADVENTSquadBucket_LW
LIST_BOSSx4_Standard
OPNx8_Standard_LW
ADVENTSquadBucket_LW
MutonBucket_LW
OPNx8_Standard_LW
OPNx8_Standard_LW
Turrets: 2 Max
Strength Level >= 24
Troop_Column_D24_[Y]_LW
D24 D24_2
ADVENTSquadBucket_LW TROOP_ALIEN_BUCKETx6_LW
LIST_BOSSx4_Standard LIST_BOSSx4_Standard
OPNx8_Standard_LW OPNx4_Standard_LW
ADVENTSquadBucket_LW OPNx4_Standard_LW
MutonBucket_LW OPNx4_Standard_LW
OPNx8_Standard_LW OPNx4_Standard_LW
TROOP_ALIEN_BUCKETx6_LW OPNx4_Standard_LW
OPNx4_Standard_LW OPNx4_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Rendezvous_D[X]_[Y]_LW
Strength Level = 1
Rendezvous_D1_1_LW
ADVx2_Rendezvous_LW
ADVx3_Rendezvous_LW
Strength Level = 2-3
Rendezvous_D2_1_LW
ADVx3_Rendezvous_LW
ADVx3_Rendezvous_LW
Strength Level = 4-7
Rendezvous_D3_[Y]_LW
D3_1 D3_2
ADVx3_Rendezvous_LW ADVx3_Rendezvous_LW
ADVx4_Rendezvous_LW ADVx3_Rendezvous_LW
TERx1_Faceless
Strength Level = 8-12
Rendezvous_D4_[Y]_LW
D4_1 D4_2
ADVx4_Rendezvous_LW ADVx3_Rendezvous_LW
ADVx4_Rendezvous_LW ADVx4_Rendezvous_LW
TERx1_Faceless
Turrets: 1 Max
Strength Level = 13-19
Rendezvous_D5_[Y]_LW
D5_1 D5_2
ADVx4_Rendezvous_LW ADVx3_Rendezvous_LW
ADVx4_Rendezvous_LW ADVx3_Rendezvous_LW
ADVx2_Rendezvous_LW ADVx3_Rendezvous_LW
TERx1_Faceless
Turrets: 1 Max
Strength Level >= 20
Rendezvous_D6_[Y]_LW
D6_1 D6_2
ADVx4_Rendezvous_LW ADVx4_Rendezvous_LW
ADVx4_Rendezvous_LW ADVx4_Rendezvous_LW
ADVx4_Rendezvous_LW ADVx3_Rendezvous_LW
TERx1_Faceless
Turrets: 1 Max
The Faceless rebels will be attached to the first enemy pod.
Defend_D[X]_[Y]_LW
Strength Level = 1
Defend_D1_1_LW
ADVx3_Standard_LW
OPNx3_Standard_LW
Turrets: 2 Max
Strength Level = 2
Defend_D2_1_LW
ADVx4_Weak_LW
OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 3
Defend_D3_1_LW
ADVENTFireTeamBucket_LW
OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 4
Defend_D4_[Y]_LW
D4_1 D4_2
ADVENTFireTeamBucket_LW ADVENTFireTeamBucket_LW
OPNx4_Standard_LW BOSSBUCKETx4_Standard_LW
Turrets: 2 Max
Strength Level = 5
Defend_D5_[Y]_LW
D5_1 D5_2
ADVx6_Standard_LW ADVENTFireTeamBucket_LW
OPNx3_Standard_LW BOSSBUCKETx4_Standard_LW
OPNx3_Standard_LW OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 6
Defend_D6_[Y]_LW
D6_1 D6_2
ADVx6_Standard_LW ADVENTFireTeamBucket_LW
OPNx3_Standard_LW BOSSBUCKETx4_Standard_LW
OPNx3_Standard_LW OPNx4_Standard_LW
Turrets: 2 Max
Strength Level = 7-8
Defend_D7_[Y]_LW
D7_1 D7_2
ADVx6_Standard_LW ADVENTFireTeamBucket_LW
OPNx4_Standard_LW BOSSBUCKETx5_Standard_LW
OPNx4_Standard_LW OPNx5_Standard_LW
Turrets: 2 Max
Strength Level = 9-10
Defend_D8_[Y]_LW
D8_1 D8_2
ADVx6_Standard_LW ADVENTSquadBucket_LW
OPNx5_Standard_LW BOSSBUCKETx5_Standard_LW
OPNx5_Standard_LW OPNx5_Standard_LW
Turrets: 2 Max
Strength Level >= 11
Defend_D9_[Y]_LW
D9_1 D9_2
ADVx6_Standard_LW ADVENTSquadBucket_LW
OPNx6_Standard_LW BOSSBUCKETx6_Standard_LW
OPNx6_Standard_LW OPNx6_Standard_LW
Turrets: 2 Max
IntelRaid_D[X]_[Y]_LW
Strength Level = 1
IntelRaid_D1_1_LW
OPNx2_Standard_LW
OPNx2_Weak_LW
ADVENTFireteamBucket_LW
Strength Level = 2
IntelRaid_D2_1_LW
OPNx3_WithTerror_LW
OPNx4_Standard_LW
ADVx3_Weak_LW
Strength Level = 3
IntelRaid_D3_1_LW
OPNx4_WithTerror_LW
OPNx4_Standard_LW
ADVx4_Standard_LW
Strength Level = 4
IntelRaid_D4_[Y]_LW
D4_1 D4_2
OPNx4_WithTerror_LW OPNx4_Standard_LW
ADVx5_Standard_LW ADVx5_Standard_LW
OPNx4_WithTerror_LW OPNx4_WithTerror_LW
Strength Level = 5
IntelRaid_D5_[Y]_LW
D5_1 D5_2 D5_3
OPNx4_WithTerror_LW OPNx4_Standard_LW ADVx4_Standard_LW
OPNx5_Standard_LW ADVx4_Standard_LW OPNx4_WithTerror_LW
ADVx4_Standard_LW OPNx4_WithTerror_LW OPNx4_WithTerror_LW
ADVx2_Standard_LW ADVx4_Standard_LW ADVx4_Standard_LW
Strength Level = 6
IntelRaid_D6_[Y]_LW
D6_1 D6_2
OPNx4_WithTerror_LW ADVx4_Standard_LW
OPNx4_Standard_LW OPNx4_WithTerror_LW
ADVx5_Standard_LW OPNx5_Standard_LW
OPNx5_WithTerror_LW OPNx5_WithTerror_LW
Strength Level = 7-8
IntelRaid_D7_[Y]_LW
D7_1 D7_2
TerrorBucketx5_LW ADVx4_Standard_LW
OPNx5_Standard_LW OPNx4_WithTerror_LW
ADVx5_Standard_LW OPNx6_Standard_LW
OPNx5_WithTerror_LW OPNx6_WithTerror_LW
Strength Level = 9-10
IntelRaid_D8_[Y]_LW
D8_1 D8_2
TerrorBucketx5_LW ADVx5_Standard_LW
OPNx5_Standard_LW OPNx5_WithTerror_LW
ADVx6_Standard_LW OPNx6_Standard_LW
OPNx6_WithTerror_LW OPNx6_WithTerror_LW
Strength Level >= 11
IntelRaid_D9_[Y]_LW
D9_1 D9_2
ADVx6_Standard_LW ADVx5_Standard_LW
TerrorBucketx6_LW TerrorBucketx5_LW
OPNx6_Standard_LW OPNx7_Standard_LW
OPNx6_WithTerror_LW OPNx7_WithTerror_LW
AvengerDefense_[X]_LW
AvengerDefense_Standard_LW
(Rookie)
AvengerDefense_Hard_LW
(Veteran/Commander)
AvengerDefense_Extreme_LW
(Legend)
ALNx2_Bucket_Standard_LW ALNx4_Bucket_Standard_LW ALNx6_Bucket_Standard_LW
LIST_OPNx2_Special ALNx3_Bucket_Standard_LW AvengerDefense_DisruptorGuards_LW
AvengerDefense_DisruptorGuards_LW AvengerDefense_DisruptorGuards_LW LIST_BOSSx3_Standard
AvengerDefense_Assault_01_LW AvengerDefense_Assault_01_LW LIST_BOSSx3_Extra
AvengerDefense_Assault_02_LW AvengerDefense_Assault_02_LW AvengerDefense_Assault_01_LW
LIST_BOSSx3_Standard LIST_BOSSx3_Standard AvengerDefense_Assault_02_LW
Turrets: 2 Max
Campaign_Blacksite_[X]_LW
Campaign_Blacksite_Easy_LW
(Rookie)
Campaign_Blacksite_Standard_LW
(Veteran)
Campaign_Blacksite_Hard_LW
(Commander/Legend)
Campaign_Blacksite_Extreme_LW
(Legend with Show of Force)
ALNx3_Bucket_Standard_LW ALNx4_Bucket_Standard_LW ALNx6_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
LIST_OPNx2_Special LIST_OPNx2_Special LIST_OPNx3_Special LIST_OPNx3_Special
OPNx4_WithTerror_LW TerrorBucketx4_LW TerrorBucketx5_LW TerrorBucketx6_LW
Bossbucketx4_Standard_LW Bossbucketx4_Standard_LW Bossbucketx4_Standard_LW Bossbucketx4_Standard_LW
ADVx4_Standard_LW ADVx4_Standard_LW ADVx5_Standard_LW ADVx6_Standard_LW
OPNx2_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW
OPNx2_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW
OPNx2_Standard_LW OPNx3_Standard_LW OPNx3_Standard_LW OPNx4_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Turrets: 2 Max Turrets: 4 Max Turrets: 5 Max Turrets: 6 Max
Campaign_Forge_[X]_LW
Campaign_Forge_Standard_A_LW
(Rookie)
Campaign_Forge_Standard_B_LW
(Veteran)
Campaign_Forge_Hard_A_LW
(Commander/Legend)
Campaign_Forge_Hard_B_LW
(Commander/Legend)
Campaign_Forge_Extreme_LW
(Legend with Show of Force)
OPNx5_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW OPNx5_Standard_LW OPNx5_Strong_LW
GP_Forge_BossGroup LIST_OPNx3_Special GP_Forge_BossGroup LIST_OPNx3_Special GP_Forge_BossGroup
ALNx4_Bucket_Standard_LW ALNx4_Bucket_Standard_LW OPNx5_Standard_LW OPNx5_Strong_LW OPNx8_Standard_LW
OPNx4_WithTerror_LW GP_Forge_BossGroup OPNx5_Standard_LW GP_Forge_BossGroup GP_Forge_BossGroup_Extreme
LIST_OPNx3_Special OPNx5_WithTerror_LW LIST_OPNx3_Special OPNx5_Standard_LW OPNx6_WithTerror_LW
OPNx5_Standard_LW OPNx5_Standard_LW OPNx5_WithTerror_LW OPNx6_WithTerror_LW LIST_OPNx4_Special
ALNx4_Bucket_Standard_LW ALNx4_Bucket_Standard_LW ALNx5_Bucket_Standard_LW OPNx5_Standard_LW OPNx7_Standard_LW
FORGE_SECTOID_TEAM FORGE_SECTOID_TEAM OPNx5_Standard_LW ALNx4_Bucket_Standard_LW ALNx5_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW ALNx4_Bucket_Standard_LW ALNx4_Bucket_Standard_LW FORGE_SECTOID_TEAM
Lone_Drone_LW Lone_Drone_LW FORGE_SECTOID_TEAM FORGE_SECTOID_TEAM Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW
Turrets: 4 Max Turrets: 4 Max Turrets: 6 Max Turrets: 6 Max Turrets: 8 Max
Campaign_PsiGate_[X]_LW
Campaign_PsiGate_Easy_LW
(Rookie)
Campaign_PsiGate_Standard_LW
(Veteran/Commander)
Campaign_PsiGate_Hard_LW
(Legend)
Campaign_PsiGate_Extreme_LW
(Legend with Show of Force)
OPNx8_WithTerror_LW ALNx6_Bucket_Standard_LW OPNx8_WithTerror_LW ALNx8_Bucket_Standard_LW
LIST_OPNTERx3_Special LIST_OPNTERx3_Special LIST_OPNTERx3_Special OPNx8_WithTerror_LW
ALNx6_Bucket_Standard_LW OPNx6_WithTerror_LW OPNx6_WithTerror_LW ALNx8_Bucket_Standard_LW
ALNx8_Bucket_Standard_LW OPNx6_WithTerror_LW ALNx6_Bucket_Standard_LW OPNx6_WithTerror_LW
GP_PsiGate_SolitaryHunter ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW LIST_OPNTERx3_Special
GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter
GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter
GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter
GP_PsiGate_Chryssalids GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter
GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter
GP_PsiGate_SolitaryHunter GP_PsiGate_SolitaryHunter GP_PsiGate_CodexGuards_Extreme
GP_PsiGate_Chryssalids GP_PsiGate_CodexGuards GP_PsiGate_SolitaryHunter
GP_PsiGate_CodexGuards GP_PsiGate_CodexGuards
GP_PsiGate_Chryssalids GP_PsiGate_CodexGuards
GP_PsiGate_Chryssalids
Turrets: 2 Max
Campaign_Broadcast_[X]_LW
Campaign_Broadcast_Easy_LW
(Rookie)
Campaign_Broadcast_Standard_LW
(Veteran)
Campaign_Broadcast_Hard_LW
(Commander)
Campaign_Broadcast_Extreme_LW
(Legend)
ADVx6_Strong_LW ALNx6_Bucket_Standard_LW ALNx8_Bucket_Standard_LW ALNx8_Bucket_Standard_LW
ALNx6_Bucket_Standard_LW LIST_OPNx2_Special LIST_OPNx3_Special LIST_OPNx3_Special
OPNx6_Standard_LW OPNx6_Standard_LW OPNx8_Standard_LW GP_Broadcast_Guards_Hard
LIST_OPNx3_Special OPNx7_Standard_LW GP_Broadcast_Guards_Hard GP_Broadcast_Guards_Extreme
Lone_Drone_LW Lone_Drone_LW BOSSBUCKETx4_Standard_LW OPNx8_Standard_LW
Lone_Drone_LW Lone_Drone_LW OPNx4_Standard_LW BOSSBUCKETx4_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW ALNx4_Bucket_Standard_LW
Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW Lone_Drone_LW
Lone_Drone_LW
Turrets: 2 Max
Campaign_Fortress_[X]_LW
A B C D
GP_Fortress_MidBossAdds_B_LW GP_Fortress_MidBossAdds_A_LW GP_Fortress_MidBossAdds_F_LW GP_Fortress_MidBossAdds_G_LW
GP_Fortress_MidBoss_01a_LW GP_Fortress_MidBoss_01B_LW GP_Fortress_MidBoss_01c_LW GP_Fortress_MidBoss_01d_LW
GP_Fortress_MidBossAdds_C_LW GP_Fortress_MidBossAdds_G_LW GP_Fortress_MidBossAdds_A_LW GP_Fortress_MidBossAdds_D_LW
GP_Fortress_Midswarm_A_LW GP_Fortress_Midswarm_B_LW GP_Fortress_Midswarm_C_LW GP_Fortress_Midswarm_D_LW
GP_Fortress_MidBossAdds_E_LW GP_Fortress_MidBossAdds_E_LW GP_Fortress_MidBossAdds_E_LW GP_Fortress_MidBossAdds_A_LW
GP_Fortress_MidBoss_02a_LW GP_Fortress_MidBoss_02B_LW GP_Fortress_MidBoss_02c_LW GP_Fortress_MidBoss_02d_LW
GP_Fortress_MidBossAdds_F_LW GP_Fortress_MidBossAdds_I_LW GP_Fortress_MidBossAdds_B_LW GP_Fortress_MidBossAdds_F_LW
GP_Fortress_AvatarGroup_First_LW GP_Fortress_AvatarGroup_First_LW GP_Fortress_AvatarGroup_First_LW GP_Fortress_AvatarGroup_First_LW
Turrets: 2 Max
  • LIST_OPNx[X]_Special and LIST_OPNTERx[X]_Special are equivalent to OPNx[X]_Standard_LW and OPNx[X]_WithTerror_LW respectively.
  • LIST_BOSSx[X]_Standard and LIST_BOSSx[X]_Extra are equivalent to BOSSBUCKETx[X]_Standard_LW.

Pod Composition

Each pod type has its own rules on which enemies make part of it. Some may be random, some may be predetermined, some may have different compositions depending on Force Level, etc.

Randomly Generated Pods

These pods are generated according to exclusion or inclusion lists, the followers allowed for each leader, and the spawn weights for each allowed enemy type. [X] corresponds to the total number of enemies in the pod.

ADVx[X]_[Y]_LW
ADVx[X]_Weak_LW ADVx[X]_Standard_LW ADVx[X]_Strong_LW
Effective Force Level is reduced by 1 - Effective Force Level is increased by 1
Only consists of the following enemies
ADVENT Trooper Advanced Trooper Elite Trooper ADVENT Officer Advanced Officer Elite Officer
ADVENT Stun Lancer Heavy Lancer Elite Lancer ADVENT MEC Heavy MEC Superheavy MEC
MEC Archer MEC Longbow ADVENT Shieldbearer Elite Shieldbearer ADVENT Surveillance Drone ADVENT Hunter Drone
ADVENT Gunner ADVENT Heavy Gunner ADVENT Elite Gunner ADVENT Sentry ADVENT Guardian ADVENT Sentinel
ADVENT Engineer ADVENT Grenadier ADVENT Heavy Grenadier ADVENT Rocketeer ADVENT Heavy Rocketeer ADVENT Elite Rocketeer
ADVENT Sergeant ADVENT First Sergeant ADVENT Shock Trooper ADVENT Commando ADVENT Vanguard ADVENT Scout
ADVx[X]_RNFStandard_LW
Only consists of the following enemies
ADVENT Trooper Advanced Trooper Elite Trooper ADVENT Officer Advanced Officer Elite Officer
ADVENT Stun Lancer Heavy Lancer Elite Lancer ADVENT MEC Heavy MEC Superheavy MEC
MEC Archer MEC Longbow ADVENT Shieldbearer Elite Shieldbearer - -
ADVENT Gunner ADVENT Heavy Gunner ADVENT Elite Gunner ADVENT Sentry ADVENT Guardian ADVENT Sentinel
ADVENT Engineer ADVENT Grenadier ADVENT Heavy Grenadier ADVENT Rocketeer ADVENT Heavy Rocketeer ADVENT Elite Rocketeer
ADVENT Sergeant ADVENT First Sergeant ADVENT Shock Trooper ADVENT Commando ADVENT Vanguard ADVENT Scout
ADVx[X]_Rendezvous_LW
Only consists of the following enemies
ADVENT Trooper Advanced Trooper Elite Trooper ADVENT Officer Advanced Officer Elite Officer
ADVENT Stun Lancer Heavy Lancer Elite Lancer ADVENT Surveillance Drone ADVENT Hunter Drone ADVENT Scout
ADVENT Gunner ADVENT Heavy Gunner ADVENT Elite Gunner ADVENT Sentry ADVENT Guardian ADVENT Sentinel
ADVENT Engineer ADVENT Grenadier ADVENT Heavy Grenadier ADVENT Sergeant ADVENT First Sergeant ADVENT Commando
Faceless Disguised Faceless - - - -
OPNx[X]_[Y]_LW
OPNx[X]_Weak_LW OPNx[X]_Standard_LW OPNx[X]_Strong_LW
Effective Force Level is reduced by 1 - Effective Force Level is increased by 1
The following enemies are excluded
Chryssalid Chryssalid Soldier Hive Queen Berserker Faceless Sectopod
Gatekeeper Avatar - - - -
ALNx[X]_Bucket_Standard_LW
Force Level < 4
A_OPNx[X]_Standard_LW
The following enemies are excluded
Chryssalid Chryssalid Soldier Hive Queen Berserker Faceless Sectopod
Gatekeeper Avatar - - - -
Force Level >= 4
ALNx[X]_Standard_LW
Only consists of the following enemies
Viper Viper Serpens Viper Elite Sidewinder Sidewinder Serpens Sidewinder Elite
Naja Naja Serpens Naja Elite Muton Muton Centurion Muton Elite
Sectoid Sectoid Commander Archon Great Archon Codex Andromedon
ADVENT MEC Heavy MEC Superheavy MEC MEC Archer MEC Longbow Berserker
Faceless Sectopod Gatekeeper - - -
OPNx[X]_WithTerror_LW
The following enemies are excluded
Faceless Sectopod Gatekeeper Avatar
BOSSBUCKETx[X]_[Y]_LW
BOSSBUCKETx[X]_Standard_LW BOSSBUCKETx[X]_Strong_LW
- Effective Force Level is increased by 1
Force Level < 16
LIST_BOSSx[X]_Fill[Y]_LW
The following enemies are excluded
Chryssalid Chryssalid Soldier Hive Queen Berserker Faceless Avatar
Force Level >= 16
LIST_BOSSx[X]_[Y]_LW
The leader is one of the following enemies
Sectopod Gatekeeper
The following enemies are excluded from being followers
Chryssalid Chryssalid Soldier Hive Queen Berserker Faceless Avatar
AvengerDefense_DisruptorGuards_LW/AvengerDefense_Assault_01_LW/AvengerDefense_Assault_02_LW
6 total units
The following enemies are excluded
Faceless Avatar

Predetermined Pods

These pods are either partially (filling up to the total units according to the leader's allowed followers) or completely predetermined.

ADVENTPatrolBucket_LW
Force Level = 1-7
ADVx4_Weak_Patrol_LW
ADVENT Officer (Leader) ADVENT Trooper ADVENT Trooper ADVENT Surveillance Drone
Force Level = 8-12
ADVx4_Standard_Patrol_LW
Advanced Officer (Leader) ADVENT Sergeant Advanced Trooper ADVENT Surveillance Drone
Force Level = 13-20
ADVx4_Strong_Patrol_LW
Elite Officer (Leader) ADVENT First Sergeant Elite Trooper ADVENT Hunter Drone
ADVENTFireteamBucket_LW
Force Level = 1-7
ADVx4_Weak_Fireteam_LW
ADVENT Trooper (Leader) ADVENT Gunner ADVENT Engineer ADVENT Sentry
Force Level = 8-12
ADVx4_Standard_Fireteam_LW
ADVENT Sergeant (Leader) ADVENT Heavy Gunner ADVENT Grenadier ADVENT Guardian
Force Level = 13-20
ADVx4_Strong_Fireteam_LW
ADVENT First Sergeant (Leader) ADVENT Elite Gunner ADVENT Heavy Grenadier ADVENT Sentinel
ADVENTRPGTeamBucket_LW
Force Level = 1-7
ADVx3_Early_RPGTeam_LW
ADVENT Rocketeer (Leader) ADVENT Trooper ADVENT Surveillance Drone
Force Level = 8-12
ADVx3_Mid_RPGTeam_LW
ADVENT Heavy Rocketeer (Leader) Advanced Trooper ADVENT Surveillance Drone
Force Level = 13-20
ADVx3_Late_RPGTeam_LW
ADVENT Elite Rocketeer (Leader) Elite Trooper ADVENT Hunter Drone
ADVENTSquadBucket_LW
Force Level = 1-8
ADVx8_Early_Squad_LW
ADVENT Officer (Leader) ADVENT Sentry ADVENT Gunner ADVENT Engineer
ADVENT Rocketeer ADVENT Stun Lancer ADVENT Trooper ADVENT Trooper
Force Level = 9-14
ADVx8_Mid_Squad_LW
Advanced Officer (Leader) ADVENT Guardian ADVENT Heavy Gunner ADVENT Grenadier
ADVENT Heavy Rocketeer ADVENT Shieldbearer Heavy Lancer ADVENT Sergeant
Force Level = 15-20
ADVx8_Late_Squad_LW
Elite Officer (Leader) ADVENT Sentinel ADVENT Elite Gunner ADVENT Heavy Grenadier
ADVENT Heavy Grenadier Elite Lancer Elite Shieldbearer ADVENT First Sergeant
Lone_Drone_LW
Force Level < 15
LONE_DRONEM1
ADVENT Surveillance Drone
Force Level >= 15
LONE_DRONEM2
ADVENT Hunter Drone
HQ_DRONE_PATROL
ADVENT Hunter Drone ADVENT Surveillance Drone
DKVx2_FacelessAndCivilians_LW
Disguised Faceless Civilian
DKVx1_Chryssalid
Chryssalid
RegionalHQ_BossBucket_LW
Force Level < 11
ADVx8_Early_HQ_Boss_PROTECTED
ADVENT General (Rank 1) 7 followers
Force Level >= 11
ADVx8_Late_HQ_Boss_PROTECTED
ADVENT General (Rank 2) 7 followers
MutonBucket_LW
Force Level = 1-6
Muton_Warband_Too_Early
Muton (Leader) 4 followers
The following enemies are excluded
Chryssalid Chryssalid Soldier Hive Queen Berserker
Faceless Sectopod Gatekeeper Avatar
Force Level = 7-9
Muton_Warband_Early_PROTECTED
Muton (Leader) Berserker Muton Muton
Force Level = 10-14
Muton_Warband_Mid_PROTECTED
Muton Centurion (Leader) Berserker Muton Muton Muton
Force Level = 15-20
Muton_Warband_Late_PROTECTED
Muton Elite (Leader) Muton Centurion Berserker Muton Muton Muton
TerrorBucketx[X]_LW
Force Level = 1-6
EARLY_TERx[X]_LW
The following enemies are excluded
Faceless Sectopod Gatekeeper Avatar
ADVENT Sentry ADVENT Guardian ADVENT Sentinel -
Force Level = 7-11
MID_TERx[X]_LW
Berserker (Leader) Berserker (over 4 total units) Berserker (8 total units) Rest of followers
The following enemies are excluded
Faceless Sectopod Gatekeeper Avatar
ADVENT Sentry ADVENT Guardian ADVENT Sentinel -
Force Level = 12-20
LATE_TERx[X]_LW
The leader is one of the following enemies
Berserker Chryssalid Chryssalid Soldier Hive Queen
The following enemies are excluded
Faceless Sectopod Gatekeeper Avatar
ADVENT Sentry ADVENT Guardian ADVENT Sentinel -
TROOP_ALIEN_BUCKETx6_LW
6 total units
Force Level = 1-3
OPNx6_TroopManeuvers_AlienPodEarly
The leader is one of the following enemies
Viper Viper Serpens Viper Elite Sidewinder Sidewinder Serpens Sidewinder Elite
Naja Naja Serpens Naja Elite Muton Muton Centurion Muton Elite
Sectoid Sectoid Commander Archon Great Archon Codex Andromedon
ADVENT MEC Heavy MEC Superheavy MEC MEC Archer MEC Longbow Berserker
Faceless Sectopod Gatekeeper - - -
Force Level = 4-10
ALNx6_TroopManeuvers_AlienPodEarlyMid
Only consists of the following enemies
Viper Viper Serpens Viper Elite Sidewinder Sidewinder Serpens Sidewinder Elite
Naja Naja Serpens Naja Elite Muton Muton Centurion Muton Elite
Sectoid Sectoid Commander Archon Great Archon Codex Andromedon
ADVENT MEC Heavy MEC Superheavy MEC MEC Archer MEC Longbow Berserker
Faceless Sectopod Gatekeeper - - -
Force Level = 11-13
ALNx6_TroopManeuvers_AlienPodMid
Archon (Leader) 5 followers
Only consists of the following enemies
Viper Viper Serpens Viper Elite Sidewinder Sidewinder Serpens Sidewinder Elite
Naja Naja Serpens Naja Elite Muton Muton Centurion Muton Elite
Sectoid Sectoid Commander Archon Great Archon Codex Andromedon
ADVENT MEC Heavy MEC Superheavy MEC MEC Archer MEC Longbow Berserker
Faceless Sectopod Gatekeeper - - -
Force Level = 14-17
ALNx6_TroopManeuvers_AlienPodMidLate
Andromedon (Leader) Archon Codex 3 followers
Only consists of the following enemies
Viper Viper Serpens Viper Elite Sidewinder Sidewinder Serpens Sidewinder Elite
Naja Naja Serpens Naja Elite Muton Muton Centurion Muton Elite
Sectoid Sectoid Commander Archon Great Archon Codex Andromedon
ADVENT MEC Heavy MEC Superheavy MEC MEC Archer MEC Longbow Berserker
Faceless Sectopod Gatekeeper - - -
Force Level = 18-20
ALNx6_TroopManeuvers_AlienPodLate
Gatekeeper (Leader) Andromedon Archon Codex 2 followers
Only consists of the following enemies
Viper Viper Serpens Viper Elite Sidewinder Sidewinder Serpens Sidewinder Elite
Naja Naja Serpens Naja Elite Muton Muton Centurion Muton Elite
Sectoid Sectoid Commander Archon Great Archon Codex Andromedon
ADVENT MEC Heavy MEC Superheavy MEC MEC Archer MEC Longbow Berserker
Faceless Sectopod Gatekeeper - - -
SUPPLY_COMMAND_BUCKETx5_LW
Force Level = 1-3
Small_Supply_Command_Pod_Early
Any 5 enemies
Force Level = 4-7
Small_Supply_Command_Pod_EarlyMid_PROTECTED
Muton Centurion (Leader) Muton ADVENT Shieldbearer ADVENT MEC MEC Archer
Force Level = 8-12
Small_Supply_Command_Pod_Mid_PROTECTED
Muton Centurion (Leader) Muton Centurion ADVENT Shieldbearer Heavy MEC MEC Longbow
Force Level = 13-16
Small_Supply_Command_Pod_MidLate_PROTECTED
Muton Elite (Leader) Muton Centurion Elite Shieldbearer Superheavy MEC MEC Longbow
Force Level = 17-20
Small_Supply_Command_Pod_Late_PROTECTED
Muton Elite (Leader) Muton Elite Elite Shieldbearer Sectopod MEC Longbow
SUPPLY_COMMAND_BUCKETx8_LW
Force Level = 1-3
Supply_Command_Pod_Early
Any 8 enemies
Force Level = 4-7
Supply_Command_Pod_EarlyMid_PROTECTED
Muton Centurion (Leader) Muton ADVENT Shieldbearer Heavy MEC
ADVENT MEC MEC Archer Berserker 1 follower
Force Level = 8-12
Supply_Command_Pod_Mid_PROTECTED
Muton Centurion (Leader) Muton Centurion ADVENT Shieldbearer Heavy MEC
Heavy MEC MEC Longbow Berserker 1 follower
Force Level = 13-16
Supply_Command_Pod_MidLate_PROTECTED
Muton Elite (Leader) Muton Centurion Elite Shieldbearer Superheavy MEC
Superheavy MEC MEC Longbow Berserker Sectoid Commander
Force Level = 17-20
Supply_Command_Pod_Late_PROTECTED
Muton Elite (Leader) Muton Elite Elite Shieldbearer Sectopod
Sectopod MEC Longbow Sectoid Commander Berserker
FORGE_SECTOID_TEAM
Sectoid Commander Sectoid Commander Sectoid Sectoid Sectoid
GP_Forge_BossGroup
Sectopod
GP_Forge_BossGroup_Extreme
Sectopod ADVENT MEC ADVENT MEC
GP_PsiGate_SolitaryHunter
Chryssalid
GP_PsiGate_Chryssalids
Chryssalid Chryssalid Chryssalid
GP_PsiGate_CodexGuards
Codex Codex
GP_PsiGate_CodexGuards_Extreme
Gatekeeper Codex Codex
GP_Broadcast_Guards_Hard
Archon Heavy MEC Heavy MEC
GP_Broadcast_Guards_Extreme
Gatekeeper Archon Archon
Alien Fortress Pods
GP_Fortress_MidBossAdds_A_LW
Great Archon Muton Elite Muton Centurion Muton Centurion Codex Archon
GP_Fortress_MidBossAdds_B_LW
Andromedon Codex Codex Muton Elite Muton Centurion Muton
GP_Fortress_MidBossAdds_C_LW
Berserker Berserker Berserker Muton Elite Muton Centurion Muton
GP_Fortress_MidBossAdds_D_LW
Muton Elite Muton Elite Muton Centurion Muton Centurion Muton Berserker
GP_Fortress_MidBossAdds_E_LW
Great Archon Archon Archon Sectoid Commander Sectoid Commander ADVENT General (Rank 2)
GP_Fortress_MidBossAdds_F_LW
Elite Lancer Elite Lancer Heavy Lancer Heavy Lancer ADVENT Shock Trooper ADVENT Vanguard
GP_Fortress_MidBossAdds_G_LW
Superheavy MEC Heavy MEC ADVENT Hunter Drone ADVENT MEC MEC Longbow MEC Archer
GP_Fortress_MidBossAdds_I_LW
Gatekeeper Sectoid Commander Sectoid Commander Superheavy MEC MEC Longbow Great Archon
GP_Fortress_Midswarm_A_LW
Andromedon Andromedon Muton Elite Muton Elite Muton Centurion Muton
GP_Fortress_Midswarm_B_LW
Great Archon Archon Codex Codex Codex Codex
GP_Fortress_Midswarm_C_LW
Superheavy MEC Superheavy MEC Heavy MEC Heavy MEC MEC Longbow MEC Longbow
GP_Fortress_Midswarm_D_LW
Berserker Berserker Berserker Faceless Faceless Faceless
GP_Fortress_MidBoss_01a_LW
ADVENT General (Rank 2) Elite Shieldbearer ADVENT Vanguard ADVENT Shock Trooper
ADVENT Commando MEC Longbow Superheavy MEC Sectopod
GP_Fortress_MidBoss_01b_LW
Gatekeeper Andromedon Andromedon Sectoid Commander
Sidewinder Elite Naja Elite Viper Elite Great Archon
GP_Fortress_MidBoss_01c_LW
Gatekeeper Hive Queen Chryssalid Soldier Chryssalid Soldier
Chryssalid Soldier Chryssalid Chryssalid Chryssalid
GP_Fortress_MidBoss_01d_LW
Sectopod Superheavy MEC Heavy MEC Muton Elite
Muton Centurion Muton Centurion Muton Muton
GP_Fortress_MidBoss_02a_LW
Gatekeeper Gatekeeper Codex Codex
Codex Great Archon Hive Queen Sectoid Commander
GP_Fortress_MidBoss_02b_LW
Sectopod Sectopod Superheavy MEC Superheavy MEC
Heavy MEC Heavy MEC MEC Longbow MEC Longbow
GP_Fortress_MidBoss_02c_LW
Sectopod Andromedon Andromedon Muton Elite
Muton Elite Codex Muton Centurion Muton Centurion
GP_Fortress_MidBoss_02d_LW
Gatekeeper Great Archon Great Archon Viper Elite
Viper Elite Sidewinder Elite Naja Elite Sidewinder Elite
GP_Fortress_AvatarGroup_First_LW
Avatar Great Archon Great Archon Archon
Viper Elite Sectoid Commander Naja Elite Sidewinder Elite

Unit Spawn Weights

Each unit has a specific weight for each Force Level, indicating its probability of being chosen for an enemy pod. The Alien to ADVENT weights are not equivalent, except in the Regional Network Tower, Central Network Tower and Alien Fortress missions. The weight for an Alien Leader to be picked is reduced to 67%, and for Alien led groups, the weight for Alien Followers is reduced to 50%.

Leaders have increased Force Level depending on difficulty (assumed 0, 1, 2 and 3 for Rookie, Veteran, Commander and Legend).

Leader Spawn Weights

Force Levels
Unit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
ADVENT Trooper 1 1 1 1 - - - - - - - - - - - - - - - -
ADVENT Gunner - 1 1 1 1 1 - - - - - - - - - - - - - -
ADVENT Heavy Gunner - - - - - - 1 1 1 1 1 1 1 - - - - - - -
ADVENT Elite Gunner - - - - - - - - - - - - - 1 1 1 1 1 1 1
ADVENT Sentry 1 1 1 1 1 - - - - - - - - - - - - - - -
ADVENT Guardian - - - - - 1 1 1 1 1 1 - - - - - - - - -
ADVENT Sentinel - - - - - - - - - - - 1 1 1 1 1 1 1 1 1
ADVENT Engineer 1 1 1 1 1 1 - - - - - - - - - - - - - -
ADVENT Grenadier - - - - - - 1 1 1 1 1 1 - - - - - - - -
ADVENT Heavy Grenadier - - - - - - - - - - - - 1 1 1 1 1 1 1 1
ADVENT Rocketeer - - - 1 1 1 1 - - - - - - - - - - - - -
ADVENT Heavy Rocketeer - - - - - - - 1 1 1 1 1 1 1 - - - - - -
ADVENT Elite Rocketeer - - - - - - - - - - - - - - 1 1 1 1 1 1
ADVENT Sergeant - - - - - 1 1 2 2 2 2 2 - - - - - - - -
ADVENT First Sergeant - - - - - - - - - - - - 2 2 2 2 2 2 2 2
ADVENT Scout - - - - 1 1 1 1 1 1 1 - - - - - - - - -
ADVENT Commando - - - - - - - - - - - 1 1 1 1 1 1 1 1 1
ADVENT Shock Trooper - - - - - - - - - - - - - 1 1 1 1 1 1 1
ADVENT Vanguard - - - - - - - - - - - - - 1 1 1 1 1 1 1
ADVENT Officer 3 3 3 3 3 3 2 1 - - - - - - - - - - - -
Advanced Officer - - - - - - 1 2 3 3 3 3 2 1 - - - - - -
Elite Officer - - - - - - - - - - - - 1 2 3 4 4 5 5 5
ADVENT MEC - - - 1 1 1 1 1 - - - - - - - - - - - -
Heavy MEC - - - - - - - - 1 1 1 1 1 1 1 - - - - -
Superheavy MEC - - - - - - - - - - - - - - - 1 1 1 2 2
MEC Archer - - - - - - - 1 1 1 1 - - - - - - - - -
MEC Longbow - - - - - - - - - - - 1 1 1 1 1 1 1 1 1
Sectoid 1 1 2 2 2 2 2 1 1 1 1 - - - - - - - - -
Sectoid Commander - - - - - - - - - - - 2 2 2 2 3 3 3 3 3
Viper - - 1 2 2 2 1 - - - - - - - - - - - - -
Viper Serpens - - - - - - 1 2 2 2 2 1 - - - - - - - -
Viper Elite - - - - - - - - - - - 1 2 2 2 2 2 2 2 2
Sidewinder - - - 1 2 2 2 2 1 - - - - - - - - - - -
Sidewinder Serpens - - - - - - - - 1 2 2 2 2 1 - - - - - -
Sidewinder Elite - - - - - - - - - - - - - 1 2 2 2 2 2 2
Naja - - - - 1 2 2 2 2 1 - - - - - - - - - -
Naja Serpens - - - - - - - - - 1 2 2 2 2 2 1 - - - -
Naja Elite - - - - - - - - - - - - - - - 1 2 2 2 2
Muton - - - - 1 1 2 2 3 4 4 3 2 1 1 1 - - - -
Muton Centurion - - - - - - - - 1 2 4 6 6 6 6 6 5 5 5 5
Muton Elite - - - - - - - - - - - - 1 1 2 3 4 5 6 7
Codex - - - - - - - 1 1 1 1 2 2 3 4 5 6 6 6 6
Archon - - - - - - - - - - 1 1 2 2 3 3 4 4 4 4
Great Archon - - - - - - - - - - - - - - 1 2 3 4 5 6
Andromedon - - - - - - - - - - - - - 1 2 3 3 4 5 6
Faceless - - 4 4 4 4 4 4 4 4 - - - - - - - - - -
Berserker - - - - - - - 1 2 4 4 4 4 4 4 4 4 4 4 4
Chryssalid - - - - - - - - 2 3 4 5 5 5 5 5 5 5 5 5
Chryssalid Soldier - - - - - - - - - - - - - 2 4 4 4 4 4 4
Hive Queen - - - - - - - - - - - - - - - - 2 3 3 3
Sectopod - - - - - - - - - - - - - - - 1 1 2 2 3
Gatekeeper - - - - - - - - - - - - - - - - - 1 2 3
Avatar - - - - - - - - - - - - - - - - - - - 2

Follower Spawn Weights

Force Levels
Unit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
ADVENT Trooper 6 6 6 8 10 10 8 6 4 2 1 1 1 - - - - - - -
Advanced Trooper - - - - - 1 3 5 7 12 13 12 7 5 4 3 2 1 1 1
Elite Trooper - - - - - - - - - - - 2 8 10 12 13 14 16 16 16
ADVENT Stun Lancer - - 1 2 4 7 7 6 4 3 2 1 1 1 - - - - - -
Heavy Lancer - - - - - - - - 2 4 5 6 7 6 4 2 2 1 1 1
Elite Lancer - - - - - - - - - - - - - - 2 4 6 7 7 7
ADVENT Shieldbearer - - - - - - 1 2 4 4 4 4 4 4 - - - - - -
Elite Shieldbearer - - - - - - - - - - - - - - 4 5 5 5 6 6
ADVENT Gunner - 1 2 3 4 5 4 3 2 1 1 1 1 1 1 - - - - -
ADVENT Heavy Gunner - - - - - - 1 1 2 3 4 5 6 6 6 6 4 2 1 1
ADVENT Elite Gunner - - - - - - - - - - - - - - - 1 3 4 5 5
ADVENT Sentry 2 3 3 5 5 6 5 4 2 1 1 1 - - - - - - - -
ADVENT Guardian - - - - - - 1 2 5 5 5 5 5 5 5 5 5 4 2 2
ADVENT Sentinel - - - - - - - - - - - - 2 4 4 4 6 6 6 6
ADVENT Engineer 1 2 2 3 3 4 4 5 5 5 4 4 3 3 3 3 3 3 3 3
ADVENT Grenadier - - - - - - - 1 2 3 4 4 4 4 4 4 4 4 3 3
ADVENT Heavy Grenadier - - - - - - - - - - - - - 1 2 4 4 4 5 5
ADVENT Rocketeer - - - 1 3 4 4 4 3 1 1 1 1 1 - - - - - -
ADVENT Heavy Rocketeer - - - - - - - 1 2 4 4 4 4 4 4 4 4 2 2 2
ADVENT Elite Rocketeer - - - - - - - - - - - - - - 2 4 4 4 5 5
ADVENT Sergeant - - - - - 1 2 2 2 2 2 2 - - - - - - - -
ADVENT First Sergeant - - - - - - - - - - - - 2 2 2 2 2 2 2 2
ADVENT Scout - - - - 1 1 2 2 2 2 2 2 2 - - - - - - -
ADVENT Commando - - - - - - - - - - - - - 2 3 3 3 3 3 3
ADVENT Shock Trooper - - - - - - - - - - - - - 1 2 3 3 4 4 4
ADVENT Vanguard - - - - - - - - - - - - - - - 3 3 3 3 3
ADVENT Surveillance Drone 1 2 3 4 6 6 6 6 4 3 3 1 1 1 1 1 1 1 1 1
ADVENT Hunter Drone - - - - - - - - 2 4 4 6 6 6 6 6 6 6 6 6
ADVENT MEC - - - - 2 3 4 4 4 4 3 3 3 3 3 3 3 3 2 1
Heavy MEC - - - - - - - - - 1 2 4 5 5 6 7 7 7 7 6
Superheavy MEC - - - - - - - - - - - - - - - - - - 1 4
MEC Archer - - - - - - - - 1 2 3 4 4 4 4 4 3 2 2 2
MEC Longbow - - - - - - - - - - - - 2 4 4 4 5 5 6 6
Sectoid - - - 2 3 5 6 7 8 7 6 6 6 6 7 8 8 8 8 8
Sectoid Commander - - - - - - - - - - - - - - 3 4 5 5 6 7
Viper - - - 1 1 2 3 5 5 5 5 5 3 - - - - - - -
Viper Serpens - - - - - - - - 1 2 3 4 5 6 6 6 5 5 5 5
Viper Elite - - - - - - - - - - - - - 2 4 6 8 8 8 8
Sidewinder - - - - - 1 3 5 5 5 5 5 3 2 1 - - - - -
Sidewinder Serpens - - - - - - - - - - 1 3 5 6 7 7 5 5 5 5
Sidewinder Elite - - - - - - - - - - - - - - - 1 4 6 8 8
Naja - - - - - - 1 2 3 4 6 5 4 3 2 2 1 - - -
Naja Serpens - - - - - - - - - - - 1 4 5 5 6 6 5 5 5
Naja Elite - - - - - - - - - - - - - - - - - 4 6 8
Muton - - - - - - - 1 3 6 9 12 12 12 12 12 12 12 12 12
Muton Centurion - - - - - - - - - - 1 2 4 6 8 10 12 12 12 12
Muton Elite - - - - - - - - - - - - - - 1 2 3 5 6 8
Codex - - - - - - - - - - - - 2 4 5 6 7 8 9 9
Archon - - - - - - - - - - - - - - 1 2 3 4 5 6
Great Archon - - - - - - - - - - - - - - - - - - 2 4
Andromedon - - - - - - - - - - - - - - - - - 3 5 7
Faceless - - - - - - 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Berserker - - - - - - - - - - - - - - 2 2 5 8 8 8
Chryssalid - - - - - - - - 2 3 4 5 6 6 6 6 6 6 6 6
Chryssalid Soldier - - - - - - - - - - - - - - - 1 2 3 4 5

Notes

  • Some units can only appear either as Leaders or Followers.
  • LW2 will modify some generated pods depending on various circumstances:
    • DLC and Alien Fortress missions will not be modified at all.
    • Pods with PROTECTED, LIST_BOSSx[X]_Standard and LIST_BOSSx[X]_Extra or Chryssalids in the name will not be modified.
    • Codexes and Avatars will not appear if their first story-related appearances haven't been found yet. Codex Leaders at any point of the campaign will also be forcefully switched out, save for lone Codexes or otherwise unmodifiable pods.
    • Forced reinforcement ADVENT Officers that appear in vanilla while the Skulljack objectives are active will be rerolled.
    • If there's more than one of the same Alien in an Alien led pod the pod will be diversified.
    • If there's more than the Max per Group units in a pod the pod will be diversified.
    • If the pod consists of 4-5 units and there's more than the pod size - 1 of the same unit the pod will be diversified.
    • If the pod consists of 6+ units and there's more than the pod size - 2 of the same unit the pod will be diversified.
  • Turrets spawn by a different mechanic, up to the max number of turrets. Both turret versions are identical in stats.
  • Generals are not randomly generated, they will only appear predeterminated in boss pods.
  • If there are no possible characters to fill a pod with, it will be filled with ADVENT Troopers.