Alien Artifacts (LWR)

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In General

An Alien Artifact is anything that your soldiers acquire from tactical missions.

Most artifacts can be sold on the Gray Market. It is often a difficult choice for the player who will have to consider the benefits of selling these resources for quick cash versus the possibility of their multitude of uses.

Artifact Usage

UFO Flight Computers

Research: Alien Computers (2)
Foundry Projects: UFO Scanners (2), UFO Countermeasures (4), Improved Avionics (6), Stealth Satellites (2), Penetrator Weapons (4), UFO Tracking (2)
Equipment: Battle Computer (1)
Weapons: Blaster Launcher (1)
Firestorm : Firestorm (4)


UFO Power Sources

Research: Xenopsionics (4), Alien Power Systems (3), Alien Propulsion (3)
Foundry Projects: Elerium Afterburners (4), Phoenix Coilguns (6), Beam Strengthening (6), Supercapacitors (8)
Weapons: Each and Every Plasma Weapon (2)
Armor: MEC-1 (2), MEC-2 (2)
Firestorm : Firestorm (2)


Sectoid Corpses

Research: Xenobiology (2), Sectoid Autopsy (1), Xenoneurology (2)
Foundry Projects: Tactical Rigging (10), Psi Warfare Systems (6), Alien Nucleonics (24)
Equipment: Psi Grenade (1), Mimic Beacon (1)
Armor: Aurora Armor (1)

Drone Wrecks

Research: Drone Autopsy (1)
Foundry Projects: SHIV Advancement I (6), SHIV Advancements II (2), Elerium Batteries (16), Advanced Flight (4), Alien Metallurgy (10)
Equipment: Tracking Booster (4)


Thin Man Corpses

Research: Thin Man Autopsy (1)
Foundry Projects: Improved Medikit (20), New Combat Systems (4), Improved Salvage (10)
Equipment: Acid Grenade (7)


Floater Corpses

Research: Floater Autopsy (1)
Foundry Projects: Shaped Armor (14), Armored Fighters (16)
Equipment: Aim Booster (6)


Muton Corpses

Research: Muton Autopsy (1)
Foundry Projects: Ammo Conservation (16), Quenchguns (9)
Equipment:


Seeker Wrecks

Research: Seeker Autopsy (1)
Foundry Projects: MEC Warfare Systems (2), UFO Countermeasures (4), Aircraft Boosters (8), Rail Pistols (6)
Equipment: Elerium Emitter (7)


Meld

Research: Alien Materials (4), Xenogenetics (10), Xenopsionics (5), Alien Biocybernetics (20), MEC Mark 2 (10), MEC Mark 3: Heavy (5), MEC Mark 3: Light (5), Mind and Machine (2)
Foundry Projects: SHIV Advancement I (50), SHIV Advancement II (80), Tactical Rigging (30), Alien Grenades (30), Mechanized Defenses (10), Shaped Armor (40), Improved Medikit (50), Armored Fighters (25), Aircraft Boosters (10), Psi Warfare Systems (40), Beam Strengthening (15), Quench Guns (10), Jellied Elerium (20), Super Capacitators (30), Ammo Conservation (20), Advanced Repair (40), Improved Salvage (50), Alien Metallurgy (50), Alien Nucleonics (50)
Equipment: Psi Grenade (10), Neural Gunlink (45), Conduit (24), Psi Frayer (10), Psi Retaliator (15), Alloy Carbide Plating (20), Shielding Module (80), Incinerator Module (10), Thumper (2), Regenerative Plating (10), Walker Servos (10), Extrasensory Vest (30), Respirator Implant (20), Combat Stims (4), Elerium Emitter (40), Mimic Beacon (25), Plasma Stellerator (10), Battle Computer (30)
Weapons: Plasma Pistol, SMG (15) Plasma Rifle, Carbine, Autopistol (30), Plasma Battle Rifle, Reflex Cannon, Novagun, Dragon, Strike Rifle, Sniper Rifle (45), Pulse Particle Cannon, Plasma Autocannon, Blaster Launcher (60), Flamethrower (5), Restorative Mist (10), Kinetic Strike Module (5), Grenade Launcher (10), MiNE (5), Electro Pulse (15)
Armor: Titan Armor (8), Shadow Armor (40), MEC-1 (10), MEC-2 (60), MEC-3 (90)

See also

Long War Rebalance: Head red 2.png Aliens
Aliens
Alien Life Forms Alien Missions UFOs Alien Artifacts Alien Level Alien Resources Alien Aggression