Alien Craft (Apocalypse)

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The alien craft encountered in Apocalypse are organic ships that are grown rather than constructed like the more angular and metallic UFO: Enemy Unknown (the UFOs) or of Terror from the Deep (the Alien Subs). As the buildings in the Alien Dimension are studied, it is revealed that the enemy ships in Apocalypse are essentially giant mushrooms that are grown and are outfitted with a variety of alien technologies that allow them to fly and travel through the Dimension Gates to cause havoc in Mega Primus.

There are 10 alien ships that you will encounter during the course of the game. These have been listed below. While better equipped than X-COM initially, each ship that is shot down and recovered will provide all the necessary information and spare equipment for X-COM to produce and outfit advanced aircraft to counter them as well as a variety of useful squad and vehicle level defensive equipment.

Also listed is the Overspawn, which is technically an alien, but functionally a huge unmanned ground vehicle that is sometimes deployed by an Alien Mothership. It cannot use Dimension Gates and will rampage through the city until it is killed.

Alien Craft

UFO Armor1 Constitution2 Top Speed Acceleration Weapons Equipment3 Primary Role(s) Score
UFO Type 1 Probe2/2/2/2/2/280/15148Light Disruptor Beam-Escort/Subversion50
UFO Type 2 Scout Ship5/2/5/5/5/5120/35122Light Disruptor BeamSmall Disruption ShieldInfiltration/Subversion/Escort100
UFO Type 3 Transporter6/4/6/6/6/8400/15082Light Disruptor BeamSmall Disruption ShieldInfiltration150
UFO Type 4 Fast-Attack Ship10/5/10/10/10/12500/150205Medium Disruptor BeamSmall Disruption ShieldEscort/Attack/Subversion200
UFO Type 5 Destroyer14/16/14/14/14/12600/200123Disruptor Bomb LauncherSmall Disruption Shield
Teleporter
Infiltration/Subversion/Attack250
UFO Type 6 Assault Ship8/12/8/8/8/4850/20082Medium Disruptor BeamSmall Disruption Shield
Cloaking Field • Teleporter
Infiltration300
UFO Type 7 Bomber15/15/15/15/15/8700/100143Disruptor Multi-Bomb Launcher
Light Disruptor Beam
Large Disruption Shield
Cloaking Field • Teleporter
Attack300
UFO Type 8 Escort Ship20/20/20/20/20/20500/80164Stasis Bomb LauncherLarge Disruption Shield
Cloaking Field • Teleporter
Escort250
UFO Type 9 Battleship17/17/17/17/17/171800/300121Heavy Disruptor Beam
Disruptor Bomb Launcher
Large Disruption Shield
Teleporter
Infiltration/Subversion/Attack/Escort500
UFO Type 10 Mothership15/10/15/15/15/152800/35081Heavy Disruptor Beam
Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher
Large Disruption Shield
Teleporter
Infiltration/Subversion/Attack/Overspawn Attack700
Overspawn Overspawn17/17/17/17/17/171800/041Claws-Overspawn Attack400

1 Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). The "Armor" value reported in the in-game UFOpedia is the sum of these values.

2 Total HP / Remaining (or less) HP to go down. Destroy shield first, if present.

3 Appearance of equipment depends on X-COM's score.

Recovery of Alien Craft

A UFO can only be recovered if it has been sufficiently damaged to disable it and is not destroyed completely. Once disabled, the UFO will float down to the nearest clear space and crash land.

Only air vehicles can be sent in to recover a UFO, and only one vehicle can be sent in. The aircraft must be manned for the recovery to suceed.

If the UFO is unmanned, the recovery will be instantaneous. If it is a medium or large ship, it will have an armed crew for your troops to contend with. Because only one troop transport can be sent in to recover the UFO, be sure to prepare and arm your squad accordingly before starting the battle.

Once in battle with the UFO crew, the UFO will be recovered if the crew is defeated or has fled from the battle. If the recovery squad is defeated by the crew, then the recovery is a failure and the crash site disappears. The site will also disappear if the entire recovery team flees from the battle.

If the crash site is ignored, the site will also disappear after a short while.

Alien Craft Components

When you shoot down and recover a manned UFO you will be able to bring back the following components:

Research into all of those components is essential to develop the Dimension Probe, the first step to X-COM Advanced Craft.

Other Recoverable Components

Recovery of many manned UFOs will often yield one instance of the vehicle weapon that the UFO specializes in.

As time goes on, UFOs will start equipping a variety of defensive equipment such as shields, cloaking (missile jamming) devices and emergency teleportation devices. Depending on the UFO type, you will also begin to recover one of these items for each UFO that you recover.

X-COM Quantum Physicists can reverse engineer these technologies for use.

See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue Transport
Apoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-COM

Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator

Alien Apoc ufo1.png UFO Type 1 Apoc ufo2.png UFO Type 2 Apoc ufo3.png UFO Type 3 Apoc ufo4.png UFO Type 4 Apoc ufo5.png UFO Type 5
Apoc ufo6.png UFO Type 6 Apoc ufo7.png UFO Type 7 Apoc ufo8.png UFO Type 8 Apoc ufo9.png UFO Type 9 Apoc ufo10.png UFO Type 10

Overspawn

Equipment WeaponsEngines • Add-Ons (tentative general equipment name)
Other Standard Control • Manual Control