All armours have been completely rebalanced in Long War 2:
- Medium Armour no longer provides an extra slot (all soliders have 3 gear slots by default now), instead it offers the best protection within a tier and all Medium armors provide one extra point of Armor over the vanilla counterparts.
- Light Armour provides significantly less HP and dodge, but still provides the same mobility bonus, the grappling hook, and the Phase ability (Wraith Suit only).
- Heavy Armour provides less health and armor than the medium armor of the same tier, but still provides the Heavy Weapon Slot and the Shieldwall ability (WAR suit only). A Technical equipping a Heavy Armor suit cannot equip a heavy weapon, but instead can equip an extra Rocket or two extra Flamethrower charges.
In addition, if the Alien Hunters DLC is installed, the unique Ruler armors will also be available with appropriate stat adjustments. The acquisition rules are the same: only one copy of each can be made, and creating upgraded versions consumes the original.
|Name||HP||Armor||Prerequisites||Supplies||Alloys||Elerium Crystals||Elerium Cores||Other Effects|
|Serpent Suit||+4||0||Alien Viper Autopsy||50||5||5||1||+1 Mobility, +20 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers|
|Serpent Armor||+5||0||Powered Armor||75||10||10||0||+2 Mobility, +20 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers|
|R.A.G.E. Suit||+6||1||Berserker Queen Autopsy||50||5||5||1||+1 Mobility, Heavy Weapon Slot, Slam, 10% chance to panic Mutons and Berserkers|
|R.A.G.E. Armor||+7||2||Powered Armor||75||15||5||0||Heavy Weapon Slot, Slam, 10% chance to panic Mutons and Berserkers|
|Icarus Armor||+5||1||Archon King Autopsy||75||10||20||1||+1 Mobility, Vault, Icarus Jump x2, 10% chance to panic Archons|
Armor items are utility slot items that improve survivability. Soldiers can only equip one set of vest and one set of plating.
Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only equip one set of vest.
|Icon||Name||Hit Points||Effects||Prerequisites||Supplies||Alloys||Elerium Crystals||Special Items|
|Chameleon Suit||0||Reduces the soldier's infiltration time||Chameleon Suit Project||25||0||2||1x Faceless Corpse|
|Nanoscale Vest||2||-25 chance to be critically hit||Hybrid Materials||5||1||0||-|
|Hazmat Vest||3||Immune to fire, acid and poison||Hazmat Vest Project||15||1||0||-|
|Tactical Vest||3||+1 Armor||Tactical Vest Project||20||2||0||1x Muton Corpse|
|Stasis Vest1||5||Restores lost HP (+2HP/turn, max 8)||Stasis Vest Project||20||2||2||1x ADVENT Shieldbearer Corpse|
|Hellweave Vest||6||Deals damage to melee attackers and may cause burning||Hellweave Project||30||3||3||1x Berserker Corpse|
1 "New Passive Icons" mod adds frost and stun immunity to the Stasis vest.
These items grant Ablative Hit Points. Ablative HP once lost can not be healed during a mission, but losing ablative HP does not incur wound recovery time after the battle. Armor does not apply to hits on ablative HP, but any hit that exceeds the amount of ablative HP will be reduced by armor (potentially down to zero) before any damage is applied to normal HP. A soldier can only equip one set of plating.
|Ceramic Plating||2 Ablative HP||None||-||-||-|
|Alloy Plating||3 Ablative HP||Alloy Plating Project||-||1||1x ADVENT Trooper Corpse|
|Chitin Plating||4 Ablative HP||Chitin Plating Project||-||2||1x Chryssalid Corpse|
|Carapace Plating||5 Ablative HP||Carapace Plating Project||-||3||1x Muton Elite Corpse|