Chryssalid (LWOTC)

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Xcom2 chrysalid.jpg

The Chryssalid is a savage parasitic beast primarily used as terror units.

The Chryssalids are the terror units of the aliens that are built to strike fear. Their sharp Claws deal great damage and will infect the target with Chryssalid Poison. Chrryssalid Poison is terrifying as it eats away the target continuously if not treated and if the target dies while still infected then a cocoon is immediatley created on their corpse that rapidly produces more chryssalids. Their legs strength also allows them to Vault onto higher elevations or Burrow underground wainting to ambush any unsuspecting targets. The Chryssalids are also immune to poison.

Chryssalid (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Detection Radius
Detection Radius (tiles)
Rookie 8 1 75 0 33 0 20 12 55 8
Veteran 9 1 75 10 33 0 20 13 60 8
Commander 10 1 75 15 33 10 20 15 60 8
Legend 13 1 75 15 33 10 20 15 65 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Chryssalid Claws 5 - 8 3 - -
Chryssalid Poison 1 - 3 - - -
Max Units in Pod = 8
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 2 3 4 5 5 5 5 5 5 5 5 5
Follower Spawn Weight 0 0 0 0 0 0 0 0 2 3 4 5 6 6 6 6 6 6 6 6
Abilities and Tactical Upgrades
Chryssalid Slash
XCOM2 infoIcon custom 1.png
Dash to a target within movement range and slash at them, inflicting Chryssalid Poison
Chryssalid Poison
* The damage the poison deals depend on the unit tier. * The poison can be cleared using a medkit or damage prevented if immune to poison. It can not be prevented from applying.if only equipped with a medkit. * The cocoon that spawns has 16/20/36/40 HP based on difficulty
Poison that continuously deals damage every turn and never fades. If the target dies while poisoned, a cocoon will spawn that periodically creates weaker chryssalids up to three times.
Vault
XCOM2 infoIcon custom 1.png
Allows leaping up to higher elevations without the need to climb.
Burrow
* The chryssalid will attack an enemy when entering within 10 tiles even when concealed or in shadow.
Burrow underground, becoming invisible and waiting for an enemy to approach nearby before emerging and striking at the target
Poison Immunity
XCOM2 infoIcon custom 1.png
Immune to poison
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Lethal
*You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.

8% chance of applying after completion
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion


Chryssalid Soldier (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Detection Radius
Detection Radius (tiles)
Rookie 15 2 75 0 33 0 0 12 120 8
Veteran 20 2 75 0 33 10 0 12 120 8
Commander 24 3 75 0 40 20 0 12 120 8
Legend 25 3 75 0 40 20 0 12 120 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Chryssalid Claws 7 - 10 3 - -
Chryssalid Poison 3 - 5 - - -
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 4 4 4 4 4
Follower Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 3 4 5
Abilities and Tactical Upgrades
Chryssalid Slash
XCOM2 infoIcon custom 1.png
Dash to a target within movement range and slash at them, inflicting Chryssalid Poison
Chryssalid Poison
* The damage the poison deals depend on the unit tier. * The poison can be cleared using a medkit or damage prevented if immune to poison. It can not be prevented from applying.if only equipped with a medkit. * The cocoon that spawns has 16/20/36/40 HP based on difficulty
Poison that continuously deals damage every turn and never fades. If the target dies while poisoned, a cocoon will spawn that periodically creates weaker chryssalids up to three times.
Vault
XCOM2 infoIcon custom 1.png
Allows leaping up to higher elevations without the need to climb.
Burrow
* The chryssalid will attack an enemy when entering within 10 tiles even when concealed or in shadow.
Burrow underground, becoming invisible and waiting for an enemy to approach nearby before emerging and striking at the target
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.
Poison Immunity
XCOM2 infoIcon custom 1.png
Immune to poison
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Lethal
*You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.

8% chance of applying after completion


Hive Queen (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Detection Radius
Detection Radius (tiles)
Rookie 40 4 75 0 33 -10 0 12 150 9
Veteran 45 4 75 0 33 -10 0 12 150 9
Commander 50 5 75 0 40 10 0 12 150 9
Legend 60 5 75 0 40 10 0 12 150 9
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Chryssalid Claws 11 - 14 3 - -
Chryssalid Poison 7 - 9 - - -
Max Units in Pod = 1
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 3 3 3
Abilities and Tactical Upgrades
Chryssalid Slash
XCOM2 infoIcon custom 1.png
Dash to a target within movement range and slash at them, inflicting Chryssalid Poison
Chryssalid Poison
* The damage the poison deals depend on the unit tier. * The poison can be cleared using a medkit or damage prevented if immune to poison. It can not be prevented from applying.if only equipped with a medkit. * The cocoon that spawns has 16/20/36/40 HP based on difficulty
Poison that continuously deals damage every turn and never fades. If the target dies while poisoned, a cocoon will spawn that periodically creates weaker chryssalids up to three times.
Vault
XCOM2 infoIcon custom 1.png
Allows leaping up to higher elevations without the need to climb.
Burrow
* The chryssalid will attack an enemy when entering within 10 tiles even when concealed or in shadow.
Burrow underground, becoming invisible and waiting for an enemy to approach nearby before emerging and striking at the target
Poison Immunity
XCOM2 infoIcon custom 1.png
Immune to poison
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Lethal
*You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.

8% chance of applying after completion


Tips

  • As a melee unit, they have to be within close range in order to attack. Thus an easy way to deal with them is to split your team such that the chryssalid chases one soldier whereas the rest of the team can fire shots freely without risk. This may be a bit difficult to do as they can perform dash attacks granting an effective mobility boost that they may still perform an attack.
    • As a pure melee unit, they are also incredibly vulnerable to Combatives which can effectively stun lock them as they do not have any other attacks as long as they continue to graze.
  • Chryssalid Poison can be very dangerous as it will continue to do damage until the affected unit dies. It is best to carry medkits to heal these off and/or have immunity to poison in order to negate the damage (being immune does not prevent from being infected).
  • If a target inflicted with Chryssalid Poison dies, a cocoon is created which will spawn a weak chryssalid every turn up to 3-4 times. It is best to avoid dying to this but if they infest civilians then you need to prepare and watch out for their position to not be strike at. Killing the cocoon is also possible in order to stop its production.