Codex (LWOTC)
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The Codex is a mysterious mechanical alien that wields unique psionic capabilities.
The Codex is a mysterious being that has some mechanical properties but also wields psionic abilties. They first appear when accomplishing the skulljack objective and then becomes an eligible unit in future missions. A unique characteristic of the codices is that they are vulnerable to some tools that don't normally affect mechanical units such as flashbangs. With that said, they have partial immunity to the stun effect where they will be stunned during your turn and thus have abilties disabled but is cleansed at the start of their turn. The Codex is capable of teleporting to a nearby location which lets them completely bypass many reaction attacks. They are also capable of creating a Psionic Bomb which disables all weapons within the field and then causes a great explosion after a turn which will damage anything within. Codex's most special ability is their ability to Clone, creating a copy when damaged and then teleport to a new location.
Codex (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Codex Rifle | 4 - 7 | 2 | 3 | - |
Psionic Bomb | 5 - 8 | - | - | Range: 20 Radius: 4 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 5 | 6 | 7 | 8 | 9 | 9 |
Immune to most environmental effects. |
When damaged, split and create another codex then teleport to a random location |
Teleport to a location within sight and bypasses all reaction attacks 1-turn cooldown. |
Open a small psionic rift that disables the weapons of any units caught in its radiius and deals damage to any units that remain in the field after 1-turn. 3-turn cooldown. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
This soldier does not trigger overwatch or reaction fire. 100% chance of applying after completion |
Enemy attacks against you suffer a -30 penalty to critical hit chances. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Gain 5 dodge per enemy you can see, up to a maximum of +30. 25% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. This may not necessarily be beneficial if you are aiming for them to move against a reaction attack as this can potentially let them clone if it does not kill.
- While the Codex doesn't deal the most damage they can be very disruptive so the key is to have some counters against their abilities
- Psionic Bomb disables the primary weapon of the affected unit forcing a reload before use. You can bait the move to effectively waste their turn by grouping up soldiers that do not care for their primary weapon as much or have free reloads. This can also be taken advantage of as it will also disable enemy weapons.
- Clone makes Codices resilient as not scoring a lethal hit will only create more enemies to kill which means more actions required. With that said, this ability can be disabled like many other abilities by disabling the Codex in some form. The best method is to disorient them as it will persist in their own turn unlike stun while also disabling their Psionic Bomb (if being hit by it is detrimental).