"This submersible is armed with Aqua-Jet torpedoes. This weapon system only functions underwater. Ensure stores are well stocked with Aqua-Jet Torpedoes."
This SWS launches explosive torpedoes toward the enemy that explode on contact with a solid object - be it an enemy unit or a wall. These torpedoes are as powerful as the large torpedoes used by the Torpedo Launcher.
While it has heavy firepower, the Coelacanth/Aqua Jet tends not to see much use, for a couple of reasons. Firstly, it cannot fire on land, where heavy firepower is most needed in the early game. Secondly, it is superseded by the Displacer/Sonic.
|Tracked Tank Specs|
|Torpedo Launcher Turret Specifications|
|Type||Aqua Jet Missiles|
|Damage||85 High Explosive|
|Numbers in parenthesis are the actual values after modified by the chassis' abilities. |
Actual costs are in fixed Time Units
- While the Coelacanth/Aqua Jet can spawn during Terror Missions and Base Defense Missions, it cannot fire except with reaction fire. Given the horrendous reaction stats of the tank, it is best used as a doorstop, scout, or shield for more valuable units in such circumstances. If it does happen to reaction fire, count it as a lucky bonus. Note though that the Reaction Fired Aqua Jet is actually a viable weapon on your early Terror Missions. Since the heavy armor allows the tank to quite easily survive Sonic Pistol shots, the Coelacanth/Aqua Jet has a much much better chance of surviving alien fire and returning fire than an Aquanaut armed with a Torpedo Launcher.
- As with the Coelacanth/Gas Cannon, Coelacanth/Gauss and the Displacer/PWT, the Coelacanth/Aqua Jet can benefit from the base defence free-arming bug. Although it cannot use the ammo, you will be able to keep the ammo by mission's end if it manages to survive.
- The in-game UFOpaedia incorrectly reports this tank's damage as 90. The value of 85 listed here is taken directly from the game files.