Converted Cyclops (Piratez)

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Converted Cyclops
Time Units 36
Stamina 100
Health 175
Bravery 100
Reactions 30
Firing Accuracy 20
Melee Accuracy 25
Throwing Accuracy 30
Strength 70
VooDoo Skill 0
VooDoo Strength 85


Armor: Front 26
Armor: Sides 24
Armor: Rear 22
Armor: Under 20
Melee Dodge None
Night Vision 20
Energy Recovery 30
Stun Recovery Normal


Converted Cyclops


2X2 Unit? No
Height Standing 22
Size Large
Bleed Immune? Yes


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 50% {{{burn}}}% 50% 40% 30% {{{daze}}}% 40% 50% 100% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%


Bootypedia

Converted Cyclops

It was only through the VooDoo Communion that we were able to really mess with Cyclops' minds - they turned out to be really susceptible, once we figured out it was simply a matter of intensity. If we order our Runts to 'commune' with a Cyclops for long enough, we can turn these creatures to our cause. The Cyclops, not the Runts. Converted Cyclops will praise and adore us instead of their former masters, and will even sing hymns of battle, which will boost our gals' Morale.

Source: Piratez Bootypedia

Weapons

Melee

None

Ranged

  • Cyclops Gaze
    • (Special: 27, Does damage to morale, armor, and health)
    • 300% Accuracy, 38% TUs.
  • Bell
    • (Stun: 125, Boosts Moral)
    • 100% Accuracy, 80% TUs, Arcing. Range 3

Manufacturing

Work Hours

3000 hours.

Cost

  • $10

Required Items

  • Live Cyclops X 1

Inventory

No Inventory Available.

Associated Research

Converting these monsters relies on intense Voodoo knowledge.
(Voodoo:Communion, Cyclops)

Raw Ruleset Data

Notes

Consumes 4 Stores Space.
These Mutated critters can be sold for $150,000 to interested parties.