Council Requests (Long War)

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Council requests come from random Council countries that haven't left the XCOM project. Having fewer or more Council countries has no effect on the overall rate at which you receive requests. They generally require certain conditions be completed before they can be unlocked, mainly the completion of specific Research projects.

Requests trigger every 36-72 hours. While the game will not normally select requests you haven't completed the requirements for, if for whatever reason an invalid request is selected, the request is skipped and goes on cooldown for another 36-72 hours. This can occur if you randomly roll an identical request (same country, same item) or if you get an Interceptor Transfer request, which is disabled.

Each item the Council can request is normally equally likely to be selected as any other; the more items you fulfill the requirements for, the less likely any one specific item will be requested. That said, each item the Council can request has a special cooldown associated with it that prevents the game from repeatedly asking for the same thing unless there are no other alternatives. The first time you complete a request, it goes on cooldown for 40 days. Each subsequent time you complete a request, it goes on cooldown for 10 days. A request with an active cooldown will only be selected if all other valid requests that you meet the requirements for are also on cooldown.

Rewards

Soldiers

Soldier rewards are normally ranked Corporal by default, but can upgrade to Sergeant in the following circumstances:

Corporal by Default
Sergeant starting February 2017 (after 11 months) if the requesting country's Defense > 50

Scientists, Engineers

If a request would provide Scientists or Engineers as a reward, but XCOM has > 120 of them, there is a 33% chance to convert the reward to a soldier and a 33% chance to convert it to cash instead. Use the following formula to compute the cash value offered in the exchange, where "base reward" is the minimum number of Scientists/Engineers the request offered and "sale price" is the value the item sells for on the Gray Market.

Cash Reward = (Sale Price + base reward) x 1.25 x qty requested

All regular cash rewards listed in this page are also derived from the above formula, where "base reward" for regular cash rewards defaults to 2.

Panic Reduction

Panic Reduction rewards always apply -20 Panic to the requesting country.

Country Defense

Every country has a Defense rating (shown by the shield icon in the Situation Room) that ranges from 0 to 100. Every time a request is completed for a country, its Defense rating increases by +10, unless playing with France's starting bonus Quai d'Orsay, in which case the Defense increases by +14.

This rating has two effects:

  1. A country has a Defense% chance to reduce panic from any source by half
  2. A country has a Defense% / 2 chance to interfere with UFOs attempting to hunt down the Satellite in the country, preventing them from locating and destroying the Satellite.

Requests List

Transfer Request

Request Quantity Time Limit Reward
Satellite Transfer
Satellite Transfer
1 33 Days
8 hours
2 Engineers
Interceptor Transfer
Interceptor Transfer
1 10 Days §150

The Interceptor Transfer request can be rolled but appears to always fail, which means the game doesn't give you a request and simply puts the request timer back on cooldown for another 36-72 hours. Normally it would occur if the requesting country is not in your home continent and has a satellite but its Continental Interceptor Bay has 3 or fewer Interceptors.

The Satellite Transfer request can only trigger if the requesting country doesn't have a satellite. This means it is less likely than any other request to appear, proportional to the number of satellites you have in the air. Of course, it's still the only request that can appear from the beginning of the game, so you'll see it a lot in the early game.

Artifact Sales

Request Requirement Quantity Time Limit Reward
Weapon Fragment
Weapon Fragment
Alien Weaponry 2-5 x Months Elapsed
Min 12, Max 50
10 Days 1 Engineer
Alien Alloys
Alien Alloys
Alien Materials 2-5 x Months Elapsed
Min 12, Max 50
10 Days §6.25 x qty (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Elerium
Elerium
Alien Materials 2-5 x Months Elapsed
Min 12, Max 50
10 Days §6.25 x qty (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Meld
Meld
Alien Materials 2-5 x Months Elapsed
Min 12, Max 50
20 Days §7.5 x qty (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
UFO Flight Computer
UFO Flight Computer
Alien Computers 3 10 Days Reward Soldier (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
UFO Power Source
UFO Power Source
Alien Power Systems 2 20 Days Reward Soldier (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Alien Stasis Tank
Alien Stasis Tank
Sectoid Commander
Autopsy
10 10 Days 2 Scientists
Alien Surgery
Alien Surgery
Sectoid Commander
Autopsy
6 10 Days 2 Scientists
Alien Entertainment
Alien Entertainment
Alien Communications 1 15 Days Panic -20
Fusion Core
Fusion Core
Fusion Weapons 1 10 Days 8-10 Engineers
AND
2-6 Scientists

Corpse Sales

Request Requirement Quantity Time Limit Reward
Sectoid Corpses
Sectoid Corpses
Xenobiology 1-4 x Months Elapsed
Min 6, Max 20
20 Days 1-2 Scientists
Thin Man Corpses
Thin Man
Corpses
Thin Man
Autopsy
1-4 x Months Elapsed
Min 6, Max 20
10 Days Reward Soldier (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Floater Corpses
Floater Corpses
Floater Autopsy 1-4 x Months Elapsed
Min 6, Max 20
10 Days Reward Soldier (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Chryssalid Carcasses
Chryssalid Carcasses
Chryssalid Autopsy 10 10 Days 2 Scientists
Muton Corpses
Muton Corpses
Muton Autopsy 1-4 x Months Elapsed
Min 6, Max 20
10 Days Reward Soldier (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Berserker Corpses
Berserker Corpses
Berserker Autopsy 10 10 Days Reward Soldier (33%)
or §87 (33%)
or 2 Scientists (33%)
Sectoid Commander Corpses
Sectoid Commander
Corpses
Sectoid Commander
Autopsy
5 10 Days Reward Soldier (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Heavy Floater Corpses
Heavy Floater
Corpses
Heavy Floater
Autopsy
10 10 Days Reward Soldier (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Muton Elite Corpses
Muton Elite
Corpses
Muton Elite
Autopsy
10 10 Days Reward Soldier (33%)
or 2 Scientists (33%)
or 2 Engineers (33%)
Ethereal Corpses
Ethereal Corpses
Ethereal Autopsy 3 10 Days Reward Soldier
AND
2 Scientists
Drone Wrecks
Drone Wrecks
Drone Autopsy 1-4 x Months Elapsed
Min 6, Max 20
10 Days 2 Engineers
Seeker Wrecks
Seeker Wrecks
Seeker Autopsy 10 10 Days 2 Engineers
Cyberdisc Wrecks
Cyberdisc Wrecks
Cyberdisc Autopsy 3 10 Days §33
AND
Reward Soldier (50%)
or 2 Engineers (50%)
Mechtoid Cores
Mechtoid Cores
Mechtoid Autopsy 5 10 Days 1-2 Scientists
AND
2 Engineers
Sectopod Wrecks
Sectopod Wrecks
Sectopod Autopsy 3 10 Days §42
AND
2 Engineers

Prisoner Transfer

Request Requirements Quantity Time Limit Reward
Sectoid Captive
Sectoid Captive
Sectoid
Interrogation
1 10 Days 2-3 Scientists
Thin Man Captive
Thin Man
Captive
Thin Man
Interrogation
1 20 Days 2-3 Scientists
Floater Captive
Floater Captive
Floater
Interrogation
1 10 Days 2-3 Engineers
Muton Captive
Muton Captive
Muton
Interrogation
1 20 Days Reward Soldier
AND
Reward Soldier (50%)
or 2 Scientists (50%)
Berserker Captive
Berserker Captive
Berserker
Interrogation
1 10 Days Reward Soldier
AND
1-2 Scientists
Sectoid Commander Captive
Sectoid Commander
Captive
Sectoid Commander
Interrogation
1 10 Days Panic -20
AND
Reward Soldier (50%)
or 2 Scientists (50%)
Heavy Floater Captive
Heavy Floater Captive
Heavy Floater
Interrogation
1 20 Days 2 Engineers
AND
Reward Soldier (50%)
or 2 Scientists (50%)
Muton Elite Captive
Muton Elite
Captive
Muton Elite
Interrogation
1 20 Days 2 Scientists
AND
Reward Soldier
Ethereal Captive
Ethereal Captive
Ethereal
Interrogation
1 20 Days 2 Engineers
AND
Reward Soldier (50%)
or 2 Scientists (50%)

Arms Sales

Request Requirements Quantity Time Limit Reward
Laser Rifle
Laser Rifles
Beam Lasers 3 10 Days Reward Soldier
Alien Pistols
Alien Pistols
Compact Plasma
Weapons
3 10 Days 2 Scientists
Alien Carbines
Alien Carbines
Plasma Weapons 1-3 10 Days 2 Scientists
Alien Rifles
Alien Rifles
Advanced Plasma
Weapons
1-2 10 Days 2 Scientists
Alien Heavy Weapons
Alien Heavy Weapons
Heavy Plasma
Weapons
1 10 Days 2 Engineers