Council Requests (Long War)
Council requests come from random Council countries that haven't left the XCOM project. Having fewer or more Council countries has no effect on the overall rate at which you receive requests. They generally require certain conditions be completed before they can be unlocked, mainly the completion of specific Research projects.
Requests trigger every 36-72 hours. While the game will not normally select requests you haven't completed the requirements for, if for whatever reason an invalid request is selected, the request is skipped and goes on cooldown for another 36-72 hours. This can occur if you randomly roll an identical request (same country, same item) or if you get an Interceptor Transfer request, which is disabled.
Each item the Council can request is normally equally likely to be selected as any other; the more items you fulfill the requirements for, the less likely any one specific item will be requested. That said, each item the Council can request has a special cooldown associated with it that prevents the game from repeatedly asking for the same thing unless there are no other alternatives. The first time you complete a request, it goes on cooldown for 40 days. Each subsequent time you complete a request, it goes on cooldown for 10 days. A request with an active cooldown will only be selected if all other valid requests that you meet the requirements for are also on cooldown.
Rewards
Soldiers
Soldier rewards are normally ranked Corporal by default, but can upgrade to Sergeant in the following circumstances:
- Corporal by Default
- Sergeant starting February 2017 (after 11 months) if the requesting country's Defense > 50
Scientists, Engineers
If a request would provide Scientists or Engineers as a reward, but XCOM has > 120 of them, there is a 33% chance to convert the reward to a soldier and a 33% chance to convert it to cash instead. Use the following formula to compute the cash value offered in the exchange, where "base reward" is the minimum number of Scientists/Engineers the request offered and "sale price" is the value the item sells for on the Gray Market.
- Cash Reward = (Sale Price + base reward) x 1.25 x qty requested
All regular cash rewards listed in this page are also derived from the above formula, where "base reward" for regular cash rewards defaults to 2.
Panic Reduction
Panic Reduction rewards always apply -20 Panic to the requesting country.
Country Defense
Every country has a Defense rating (shown by the shield icon in the Situation Room) that ranges from 0 to 100. Every time a request is completed for a country, its Defense rating increases by +10, unless playing with France's starting bonus Quai d'Orsay, in which case the Defense increases by +14.
This rating has two effects:
- A country has a Defense% chance to reduce panic from any source by half
- A country has a Defense% / 2 chance to interfere with UFOs attempting to hunt down the Satellite in the country, preventing them from locating and destroying the Satellite.
Requests List
Transfer Request
Request | Quantity | Time Limit | Reward |
---|---|---|---|
![]() Satellite Transfer |
1 | 33 Days 8 hours |
2 Engineers |
![]() Interceptor Transfer |
1 | 10 Days | §150 |
The Interceptor Transfer request can be rolled but appears to always fail, which means the game doesn't give you a request and simply puts the request timer back on cooldown for another 36-72 hours. Normally it would occur if the requesting country is not in your home continent and has a satellite but its Continental Interceptor Bay has 3 or fewer Interceptors.
The Satellite Transfer request can only trigger if the requesting country doesn't have a satellite. This means it is less likely than any other request to appear, proportional to the number of satellites you have in the air. Of course, it's still the only request that can appear from the beginning of the game, so you'll see it a lot in the early game.
Artifact Sales
Request | Requirement | Quantity | Time Limit | Reward |
---|---|---|---|---|
![]() Weapon Fragment |
Alien Weaponry | 2-5 x Months Elapsed Min 12, Max 50 |
10 Days | 1 Engineer |
![]() Alien Alloys |
Alien Materials | 2-5 x Months Elapsed Min 12, Max 50 |
10 Days | §6.25 x qty (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Elerium |
Alien Materials | 2-5 x Months Elapsed Min 12, Max 50 |
10 Days | §6.25 x qty (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Meld |
Alien Materials | 2-5 x Months Elapsed Min 12, Max 50 |
20 Days | §7.5 x qty (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() UFO Flight Computer |
Alien Computers | 3 | 10 Days | Reward Soldier (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() UFO Power Source |
Alien Power Systems | 2 | 20 Days | §155 AND Reward Soldier (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Alien Stasis Tank |
Sectoid Commander Autopsy |
10 | 10 Days | 2 Scientists |
![]() Alien Surgery |
Sectoid Commander Autopsy |
6 | 10 Days | 2 Scientists |
![]() Alien Entertainment |
Alien Communications | 1 | 15 Days | Panic -20 |
![]() Fusion Core |
Fusion Weapons | 1 | 10 Days | 8-10 Engineers AND 2-6 Scientists |
Corpse Sales
Request | Requirement | Quantity | Time Limit | Reward |
---|---|---|---|---|
![]() Sectoid Corpses |
Xenobiology | 1-4 x Months Elapsed Min 6, Max 20 |
20 Days | 1-2 Scientists |
![]() Thin Man Corpses |
Thin Man Autopsy |
1-4 x Months Elapsed Min 6, Max 20 |
10 Days | Reward Soldier (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Floater Corpses |
Floater Autopsy | 1-4 x Months Elapsed Min 6, Max 20 |
10 Days | Reward Soldier (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Chryssalid Carcasses |
Chryssalid Autopsy | 10 | 10 Days | 2 Scientists |
![]() Muton Corpses |
Muton Autopsy | 1-4 x Months Elapsed Min 6, Max 20 |
10 Days | Reward Soldier (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Berserker Corpses |
Berserker Autopsy | 10 | 10 Days | Reward Soldier (33%) or §87 (33%) or 2 Scientists (33%) |
![]() Sectoid Commander Corpses |
Sectoid Commander Autopsy |
5 | 10 Days | Reward Soldier (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Heavy Floater Corpses |
Heavy Floater Autopsy |
10 | 10 Days | Reward Soldier (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Muton Elite Corpses |
Muton Elite Autopsy |
10 | 10 Days | Reward Soldier (33%) or 2 Scientists (33%) or 2 Engineers (33%) |
![]() Ethereal Corpses |
Ethereal Autopsy | 3 | 10 Days | Reward Soldier AND 2 Scientists |
![]() Drone Wrecks |
Drone Autopsy | 1-4 x Months Elapsed Min 6, Max 20 |
10 Days | 2 Engineers |
![]() Seeker Wrecks |
Seeker Autopsy | 10 | 10 Days | 2 Engineers |
![]() Cyberdisc Wrecks |
Cyberdisc Autopsy | 3 | 7 Days | §45 AND Reward Soldier (50%) or 2 Engineers (50%) |
![]() Mechtoid Cores |
Mechtoid Autopsy | 5 | 10 Days | 1-2 Scientists AND 2 Engineers |
![]() Sectopod Wrecks |
Sectopod Autopsy | 3 | 10 Days | §42 AND 2 Engineers |
Prisoner Transfer
Request | Requirements | Quantity | Time Limit | Reward |
---|---|---|---|---|
![]() Sectoid Captive |
Sectoid Interrogation |
1 | 10 Days | 2-3 Scientists |
![]() Thin Man Captive |
Thin Man Interrogation |
1 | 18 Days | 2-3 Scientists |
![]() Floater Captive |
Floater Interrogation |
1 | 10 Days | 2-3 Engineers |
![]() Muton Captive |
Muton Interrogation |
1 | 20 Days | Reward Soldier AND Reward Soldier (50%) or 2 Scientists (50%) |
![]() Berserker Captive |
Berserker Interrogation |
1 | 15 Days | Reward Soldier AND 1-2 Scientists |
![]() Sectoid Commander Captive |
Sectoid Commander Interrogation |
1 | 10 Days | Panic -20 AND Reward Soldier (50%) or 2 Scientists (50%) |
![]() Heavy Floater Captive |
Heavy Floater Interrogation |
1 | 20 Days | 2 Engineers AND Reward Soldier (50%) or 2 Scientists (50%) |
![]() Muton Elite Captive |
Muton Elite Interrogation |
1 | 20 Days | 2 Scientists AND Reward Soldier |
![]() Ethereal Captive |
Ethereal Interrogation |
1 | 20 Days | 2 Engineers AND Reward Soldier (50%) or 2 Scientists (50%) |
Arms Sales
Request | Requirements | Quantity | Time Limit | Reward |
---|---|---|---|---|
![]() Laser Rifles |
Beam Lasers | 3 | 10 Days | Reward Soldier |
![]() Alien Pistols |
Compact Plasma Weapons |
3 | 10 Days | 2 Scientists |
![]() Alien Carbines |
Plasma Weapons | 1-3 | 10 Days | 2 Scientists |
![]() Alien Rifles |
Advanced Plasma Weapons |
1-2 | 10 Days | 2 Scientists |
![]() Alien Heavy Weapons |
Heavy Plasma Weapons |
1 | 10 Days | 2 Engineers |