Craft Armaments (Hardmode)

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To prosecute the war against the invading aliens, X-COM forces will need to employ an array of craft weapons to bring the aliens down to Earth. These weapon systems will be vital to allow your interceptors a chance to down enemy craft that may otherwise not land of their own accord. Some weapons are available to purchase immediately, others will need to be researched and manufactured in X-COM workshops.

Most weapon systems have seen changes compared to their vanilla counterparts, you can expect more competitive weapon options.

These weapon systems are available to purchase from the start of the conflict:

These weapons can be manufactured after they have been researched:

Quick Comparison Table

Armament Damage Range (km) Accuracy* Reload Time Shots
Stingray 70 21 70% 64/48/32 6
Avalanche 100 42 80% 96/72/48 3
Cannon 10 10 25% 4 200
Alloy Cannon 20 30 33% 3 200
Laser Cannon 70 34 50% 24 50
Plasma Beam 140 42 60% 24 50
Fusion Ball Launcher 230 65 100% 64/48/32 3

* Accuracy is modified by the size of the UFO you're shooting at. Multiply by 0.8 for Very Small, 0.875 for Small, 1.0 for Medium, 1.25 for Large and 2.0 for Very Large.

See Also

UFO Badge OpenXCOM Hardmode: Craft
Craft: SkyrangerSkystrikerThunderInterceptorRetaliatorFirestormAvenger
Craft Armaments: StingrayAvalancheCannonAlloy CannonLaser CannonPlasma BeamFusion Ball Launcher