Cyberdisc/Launcher (Piratez)

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This page may be outdated. It is up-to-date for version 0.98E. The latest version is v.J14.


Cyberdisc/Launcher
Time Units 62
Stamina 100
Health 120
Bravery 110
Reactions 64
Firing Accuracy 60
Melee Accuracy 0
Throwing Accuracy 0
Strength 90
VooDoo Skill 0
VooDoo Strength 125


Armor: Front 34
Armor: Sides 34
Armor: Rear 34
Armor: Under 34
Melee Dodge none
Night Vision 20
Energy Recovery 31
Stun Recovery Normal


Cyberdisc/Launcher


2X2 Unit? Yes
Height Standing 15
Size Large
Bleed Immune? Yes


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 80% {{{burn}}}% 60% 100% 100% {{{daze}}}% 100% 100% 0% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%


Bootypedia

Cyberdisc/Launcher

This experimental version of our Cyberdisc holds a magazine of 6 rockets for demolition purposes. Remember that the rockets need to be manufactured separately.
Main Gun: 55/115% Acc, 40/70% TUs

Source: Piratez Bootypedia

Weapons

Melee

None

Ranged

  • Rocket Launcher
    • (Concussive: 75, Stun: 37, 6 Rockets)
    • 115% Aimed Accuracy, 55% Snap Accuracy, 70%/40% TUs, Long Range

Manufacturing

Work Hours

800 hours.

Cost

  • $15,000

Required Items

  • Scrap Metal X 25
  • Wrecked Cyberdisc X 2
  • Slave AI X 1

Inventory

None

Associated Research

With a functioning Cyberdisc toting an HMG, we should be able to figure out how to add a Rocket Launcher with some basic understanding of Explosive Munitions.

Raw Ruleset Data

Notes

Consumes 12 Stores Space.
These Combat Vehicles can be sold for $300,000 to interested parties.