Enemy Unknown (EU2012)/Sandbox

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Sandbox for the XCOM: Enemy Unknown (2012) Project.


Kokkan v2.1

XCOM: Enemy Unknown (2012)
Vigilo Confido shield.png XCOM
Game Information


Commander's Briefing


Headquarters

Mission Control
Hangar
Research
Engineering
Situation Room
Officer Training School


Soldiers

Abilities
Classes
Armour
Equipment
Weapons
SHIV
Head red.png Aliens
Alien Life Forms

Alien Missions

UFOs

Alien Artefacts
UFO Components


Xcom eu logo.jpg Missions
Gameplay Mechanics
Cover
Flanking
Overwatch
Scouting
Suppression


Combat Tactics


Mission Types


Maps

Game Strategies
Guides & Tips
Beginner Guide
Building Optimization
Economy
Managing Panic


Multiplayer

Maps

Multiplayer Tactics

Squad Builds


Miscellaneous

Game Editors

Glossary of Terms

Patches


Changelog:

I am trying to keep the layout consistent with the in-game structure as much as possible.


Changelog 2.1:

  • SHIV moved upwards to join Soldiers
  • Renamed XCOM Information to Commander's Briefing since I've written the XCOM page to present the organization, its objectives and present the key aspects of any strategy from the perspective of a future XCOM commander. I'm going also to change the internal order of that page to reflect the game's as Kokkan has done. Hobbes 18:06, 7 October 2012 (EDT)
LOL, I was just being lazy, sorry. Well, I'd propose that tomorrow on the 8th we move it to the replace the current Table just before the game is released. Pete was going to make an official announcement of the new Enemy Unknown 2012 section on both the Strategycore site and the UFOPaedia and someone should do the same on the 2K forums when the game is released. The Enemy Unknown page will also need some clean-up, but I'll just bring it to the Discussion page. Hobbes 20:16, 7 October 2012 (EDT)


Robbx213 v1.0

Vigilo Confido shield.png XCOM
"Ant Farm"
Situation Room
Mission Control
Air Combat
Research
Production
Equipment
Weapons
Armor
SHIV
Gray Market
Soldiers
Classes
Abilities & 'Perks'
Aircraft
Craft Armament
Sectoid icon.jpg Aliens
Alien Life Forms
UFOs
Artefacts
Strategy
Base Management
Situation Management
Combat
Gameplay Mechanics
Tactics
Singleplayer
Multiplayer
Squads
Soldier Builds
Maps
Missions
Miscellaneous
Sources