All soldiers have three slots that can carry a utility item. Special armor suits such as EXO and Spider Suits Have a heavy weapon slot instead of one utility slot.
Armor items are utility slot items that improve survivability. Soldiers can only carry one vest and one plating.
|Icon||Name||Hit Points||Effects||Prerequisites||Supplies||Alloys||Elerium Crystals||Special Items|
|Chameleon Suit||0||Reduces the soldier's infiltration time||Chameleon Suit Project||25||0||2||1x Faceless Corpse|
|Nanoscale Vest||2||-25 chance to be critically hit||Hybrid Materials||5||1||0||-|
|Hazmat Vest||3||Immune to fire, acid and poison||Hazmat Vest Project||15||1||0||-|
|Tactical Vest||3||+1 Armor||Tactical Vest Project||20||2||0||1x Muton Corpse|
|Stasis Vest1||5||Restores lost HP (+2HP/turn, max 8)||Stasis Vest Project||20||2||2||1x ADVENT Shieldbearer Corpse|
|Hellweave Vest||6||Deals damage to melee attackers and may cause burning||Hellweave Project||30||3||3||1x Berserker Corpse|
1 "New Passive Icons" mod adds frost and stun immunity to the Stasis vest.
These items grant Ablative Hitpoints. Hitpoints granted by Ablative Armor once lost, cannot be healed during a mission. Losing these extra Hitpoints does not count towards taking a wound and does not incur recovery time after the battle. A unit can equip only one Plating at a time. Equipping Plating and Vest is possible.
|Ceramic Plating||2 Ablative HP||None||-||-||-|
|Alloy Plating||3 Ablative HP||Alloy Plating Project||-||1||1x ADVENT Trooper Corpse|
|Chitin Plating||4 Ablative HP||Chitin Plating Project||-||2||1x Chryssalid Corpse|
|Carapace Plating||5 Ablative HP||Carapace Plating Project||-||3||1x Muton Elite Corpse|
Grenades can be carried by any class, but Grenadiers particularly excel with them, because they can launch them with extended range with their Grenade Launchers. Grenadiers also have an extra equipment slot that can only be used for a grenade.
|Icon||Weapon||Range||Blast Radius||Damage||Shreds Armor||Ignores Armor||Rupture||Terrain Damage||Destroys cover||Effects||Requirements||Supplies||Alloys||Elerium Crystals||Elerium Cores||Special Items|
|Plasma Grenade1||10||3||4-8||2||no||9||yes||-||Plasma Grenade||10||1||0||1||-|
|Gas Grenade||10||5||1-3||yes||no||Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud||Gas Grenade||10||1||0||1||1x Viper Corpse|
|Gas Bomb1||10||6||1-4||yes||no||Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud||Gas Bomb||20||1||2||1||2x Viper Corpses|
|Incendiary Grenade||10||1||4-9||no||over time||May set terrain & Organic enemies (75% chance) on fire (damage over time, burning units can only move and basic melee attack)||Incendiary Grenade||10||1||0||1||1x ADVENT Officer Corpse|
|Incendiary Bomb1||10||2||4-9||no||over time||May set terrain & Organic enemies (85% chance) on fire (damage over time, burning units can only move and basic melee attack)||Incendiary Bomb||20||1||2||1||2x ADVENT Officer Corpses|
|Acid Grenade||10||1||1-3||4||no||1||no||Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time.||Acid Grenade||10||1||0||1||1x Archon Corpse|
|Acid Bomb1||10||2||1-4||5||no||1||no||Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time||Acid Bomb||20||1||2||1||2x Archon Corpses|
|EMP Grenade||12||4||4-8||yes||no||Only damages mechanical enemies and shields; can stun mechanical enemies||EMP Grenade||10||0||0||1||1x Drone Wreck|
|EMP Bomb1||12||5||6-12||yes||no||Only damages mechanical enemies and shields; can stun mechanical enemies||EMP Bomb||20||1||2||1||1x ADVENT Mec Wreck|
|Proximity Mine||14||3||4-9||1||no||9||yes||Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?)||Proximity Mine||40||0||10||1||1x Sectopod Wreck|
|Shaped Charge||3||2||100||yes||A small directed explosive designed to knock down walls.||none||10||0||0||0||-|
|Flashbang Grenade||12||5||no||Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities||none||-||-||-||-||-|
|Smoke Grenade||15||5||no||Grants +20 Defense to units in cloud. Smoke negates flanking bonus||none||-||-||-||-||-|
|Smoke Bomb1||15||6||no||Grants +20 Defense to units in cloud. Smoke negates flanking bonus||Smoke Bomb||10||0||0||0||-|
|Frost Bomb2||10||2||no||Freezes enemies||-||-||-||-||-||-|
1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC
Flashbangs are particularly useful against special enemies such as psionics. The disorientation effect prevents the use of most special abilities, including psionics, and will cut short any ongoing psionic effect such as Reanimate or Mind Control.
Incendiary grenades/bombs currently have a 75/85% chance of igniting enemies.
Special rounds can be used by any character with any main weapon, including beam weapons. They are also applied to pistol sidearm.
|Icon||Name||Effect||Supplies||Alloys||Elerium Crystals||Elerium Cores||Special Items|
|A.P. Rounds||Your hits ignore 2 armor.||10||1||0||0||-|
|Tracer Rounds||Your weapons have +5 aim.||10||0||1||0||-|
|Talon Rounds||Your weapons have +10 crit chance and do +1 damage on critical hits.||10||1||0||0||1x Sectoid Corpse|
|Dragon Rounds||Your weapons do +1 damage and can set enemies on fire.||10||1||0||1||1x Muton Elite Corpse|
|Venom Rounds||Your weapons do +1 damage and may poison enemies.||10||0||1||0||1x Viper Corpse|
|Bluescreen Rounds||Your weapons do +3 damage to mechanical enemies and remove some defensive shields.||10||0||1||0||1x ADVENT Mec Wreck|
|Redscreen Rounds||Lowers target's hack defense by 25 with every hit.||5||0||0||0||1x Drone Wreck|
|Shredder Rounds||Shreds 2 enemy armor with every hit.||10||1||1||0||1x ADVENT Turret Wreck|
|Needle Rounds||Does +1 damage and an additional +1 nonrobotic ADVENT.||10||1||0||0||1x Faceless Corpse|
|Stiletto Rounds||Does +1 damage and an additional +1 to nonrobotic aliens.||10||1||0||0||1x ADVENT Shieldbearer Corpse|
|Flechette Rounds||Does +1 damage and an additional +1 to unarmored targets.||10||1||0||0||1x Chryssalid Corpse|
Ammo can apply to pistol shots as well. However, in the case of shredder rounds, shredding does not scale with weapon tiers.
|Icon||Item||Effect||Supplies||Alloys||Elerium Crystals||Elerium Cores||Special Items||Requirements|
|Medikits||Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).||-||-||-||-||-||None|
|Nanomedikits||Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).||10||0||1||0||-||Battlefield Medicine (PG)|
|Battle Scanners||Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any Faceless masquerading as civilians, and will detect burrowed chryssalids.||10||0||1||0||1x Drone Wreck||Battlescanners (PG)|
|Mindshield||Protects against all types of negative mental effects, like panic or mind control..||10||0||1||0||1x Sectoid Corpse||Sectoid Autopsy|
|Skulljack||Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.||20||0||0||0||1x ADVENT Officer Corpse||Skulljack (PG)|
|Mimic Beacon||Conjures a holographic decoy soldier for the enemy to shoot at.||60||0||0||1||1x Gatekeeper Corpse||Mimic Beacons (PG)|
|Overdrive Serum||Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.||3||0||0||0||-||Berserker Autopsy|
|Neurowhip||Grants 10 Psi Offense to the soldier, at a cost of 10 will.||20||0||3||0||1x Sectoid Corpse||Psionics|
Personal Combat Sims
Values inside ( ) are after the Integrated Warfare GTS project, which adds a flat +1 for Conditioning and Speed PCS chips, and does +25% rounded off the base value of other PCS chips.
More info is needed on how this Project affects the various sims