Facilities (Piratez)

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The following facilities can be built in Piratez, whether at the start or through research.

Quick Reference Guide

¨
Structure Construction Cost Maintenance Cost Construction TimeRequires Research? Requires Facility? Stackable? Allows Research? Allows Manufacture? Provides Storage and/or Training? Radar Range Defense
Access Lift * $300,000 $10,000 1 day No No No No No No None None
Security Corridor $75,000 $1,000 8 days Yes, Electrics & Electronics No Yes No No No None None
Barracks $250,000 $7,500 16 days Yes, Contact: Builders' Hall No Yes No No Yes, 25 Bunks None None
Burrow ***** $75,000 $1,000 14 days No No Yes No No Yes, 10 Bunks, 10 Animals & 25 Storage None None
Beast Den $225,000 $5,000 14 days Yes, Beast Den No Yes No Yes, BEAST DEN Yes, 20 Animals & 50 Storage None None
Old Earth Lab ** $75,000,000 $75,000 75 days No No No Yes, 15 Brainers Yes (LABO, LABO/C-CORE) Yes, 50 Storage None None
Workshop $800,000 $75,000 32 days Yes, Workshop No No No Yes (WORKSHOP, ANY MANUF.), 30 Runts No None None
Vaults $125,000 $2,500 10 days Yes, Inspect Machinery No Yes No No Yes, 75 Storage None None
Armored Vaults **** $500,000 $12,500 20 days Yes, Heavy-Duty Construction No Yes No No Yes, 175 Storage None 250
Prison Cells $200,000 $15,000 16 days Yes, Contact: Builders' Hall No Yes No No Yes, 15 Prisoners None None
Hangar $200,000 $25,000 25 days Yes, Minecraft No Yes No Yes (ANY MANUF.), 5 Runts Yes, 1 Vessel None None
Hi-Res Radar $375,000 $7,500 12 days Yes, Communications No Yes No No No 1250, 80% None
Overcharged Radar $875,000 $15,000 25 days Yes, Overcharged Radar No Yes No No No 2000, 80% 150
Missile Silo $600,000 $20,000 16 days Yes, Missile Silo No Yes No No No 650, 100% 1200
Summoning Circle $850,000 + 10 Hypno Panel $30,000 22 days Yes, Summoning Circle Yes, Library Yes Yes, 3 Brainers Yes (SUMMONING), 10 Runts No None None
VooDoo School $1,650,000 + 10 Hypno Panels $50,000 24 days Yes, VooDoo School No Yes No No No None None
Hyper-Wave Decoder $1,600,000 + 6 Slave AI $85,000 26 days Yes, Hyper-Wave Decoder No Yes No No No 2000, 100% None
Laser Battery $625,000 $10,000 20 days Yes, Laser Battery No Yes No No No 350, 100% 500
Plasma Battery $2,500,000 $30,000 26 days Yes, Plasma Defenses Yes, Power Station Yes No No No 350, 100% 1000
Fusion Ball Silo $4,250,000 $50,000 34 days Yes, Fusion Ball Defense Yes, Fusion Reactor Yes No No No 650, 100% 1600
Hideout Shroud $675,000 $25,000 25 days Yes, Hideout Shroud No No No No No None None
Repulsor Defense $3,250,000 + 30 Force Circuitry $50,000 38 days Yes, Repulsor Defense Yes, Fusion Reactor No No No No None None
Fire Pit $110,000 $2,000 12 days Yes, Fire Pit No Yes No No No None None
Gas Chamber $135,000 $2,000 12 days Yes, Gas Chamber No Yes No No No None None
Outpost $175,000 $5,000 10 days Yes, Communications No Yes No No Yes, 10 Bunks & 25 Storage 650, 80% None
Large Vaults $1,000,000 $10,000 15 days Yes, Large Vaults No Yes No No Yes, 515 Storage None None
Library $1,050,000 $45,000 18 days Yes, Library No Yes Yes, 1 Brainer Yes (LIBRARY) No None None
Still *** $650,000 $10,000 24 days Yes, Alchemy Yes, Extractor Yes No Yes (STILL), 10 Runts No None None
Mess Hall $225,000 $10,000 14 days Yes, Mess Hall Yes, Still No Yes, 1 Brainer Yes (MESS) No None None
Flak Cannon $275,000 $7,500 12 days Yes, Cannon Defenses No Yes No No No None 400
SAM Site $350,000 $12,500 12 days Yes, SAM Site No Yes No No Yes, 5 Bunks 650, 100% 350
Gauss Battery $1,000,000 $15,000 22 days Yes, Gauss Defenses No Yes No No No 350, 100% 850
Armory Tower $10,000,000 $200,000 36 days Yes, Armory Tower Yes, Power Station No No Yes (WORKSHOP, ANY MANUF., ARMORY), 10 Runts Yes, 100 Storage None 750
Large Barracks $1,500,000 $30,000 20 days Yes, Large Barracks No Yes No No Yes, 135 Bunks & 50 Storage None None
Luxury Barracks $925,000 $60,000 20 days Yes, Luxury Barracks No Yes No No Yes, 40 Bunks & 5 Storage 650, 80% 250
Sickbay $725,000 + 10 Medical Supplies $30,000 20 days Yes, Sickbay No No Yes, 1 Brainer Yes (MEDICAL) No None None
Surgery Room $2,200,000 + 3 Surgery Units $70,000 24 days Yes, Surgery Room Yes, Library No Yes, 2 Brainers Yes (SURGERY, MEDICAL) No None None
Cloning Center $4,000,000 $150,000 30 days Yes, Cloning Center Yes, Surgery Room No No Yes (CLONING), 10 Runts No None None
Large Prison $2,000,000 $50,000 20 days Yes, Large Prison No Yes No No Yes, 100 Prisoners None 200
Cryo Prison $300,000 + 40 Stasis Pods $35,000 16 days Yes, Cryo Prison No Yes No No Yes, 40 Prisoners None None
Study Room $1,350,000 $65,000 26 days Yes, Study Room Yes, Library, Power Station, Still & Surgery Room Yes Yes, 2 Brainers No No None None
Plantation $180,000 $-120,000 24 days Yes, Uber Farming No Yes No No No None None
Weed Plantation $135,000 + 12 Sectoweed $10,000 18 days Yes, Weed Plantation No Yes No No No None None
Boom Plantation $155,000 + 10 Boom Fruit + 10 Hellerium $15,000 18 days Yes, Boom Plantation No Yes No No No None None
Data Center $2,750,000 + 6 Slave AI $100,000 30 days Yes, Data Center Yes, Library, Computer Core 3 Max Yes, 4 Brainers No No None None
Computer Core $5,000,000 + 20 Slave AI $150,000 36 days Yes, Computer Core No Yes Yes, 4 Brainers Yes (LABO/C-CORE, C-CORE) No None None
Biotech Lab $8,500,000 + 1 Biotech Lab Blueprints $70,000 42 days Yes, Biotech Lab Yes, Surgery Room Yes Yes, 10 Brainers Yes (LABO, LABO/C-CORE, MEDICAL, BIOTECH) No None None
Industrial Printer $2,250,000 + 3 Industrial Scanner $125,000 35 days Yes, Industrial Printer No Yes No Yes (WORKSHOP, PRINTER, ANY MANUF.), 100 Runts No None None
Factory $15,000,000 + 500 Plastasteel $300,000 40 days Yes, Factory Yes, Power Station Yes No Yes (WORKSHOP, ANY MANUF.), 400 Runts No None None
Power Station $700,000 + 2 Ship Engine $-220,000 30 days Yes, Power Station No Yes No Yes (POWER) No None None
Red Tower $3,250,000 + 1 Red Mage (With Luggage) + 1 Necronomicon $125,000 30 days Yes, Red Mage (With Luggage) No Yes Yes, 5 Brainers Yes (LABO, LIBRARY, MEDICAL, SUMMONING, RED MAGE) No None None
Fusion Reactor $6,000,000 $100,000 42 days Yes, Fusion Reactor Yes, Power Station Yes Yes, 2 Brainers Yes (FUSION PWR.) No None None
Dojo $475,000 $20,000 20 days Yes, Martial Arts Training No Yes No No Yes, 8 Trainees None None
Luxury Spa $4,000,000 + 4 Slaves + 6 Slave Maids $100,000 28 days Yes, Luxury Spa No No No Yes (LUXURY SPA, MESS) Yes, 40 Trainees None None
Mint $2,000,000 + 1 Industrial Scanner $40,000 48 days Yes, Mint No Yes No Yes (MINT), 10 Runts No None None
Extractor $425,000 $15,000 26 days Yes, Inspect Machinery No 3 Max No Yes (EXTRACTOR, ANY MANUF.), 20 Runts No None None
Refinery $1,400,000 $25,000 30 days Yes, Refinery Yes, Extractor Yes Yes, 1 Brainer Yes (REFINERY), 10 Runts No None None

* GEOSCAPE.EXE says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.

** The Old Earth Lab is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.

*** The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.

**** The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.

***** The Burrow is available for construction from the start.

Facility List

Initial Hideout Facilities

Access Lift *
Access Lift

"The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out. It cannot be made fully secure, though, as we need the traffic of workers and slaves who live aboveground."

Source: Piratez Bootypedia
Security Corridor
Security Corridor

"A simple 4-way passage with a central chamber, can be built to link outlying parts of a Hideout to the piping and power grid. It also grates off the sewers, making them impassable to enemies. It is equipped with a monitoring camera. To build more Corridors, we'll need to learn something about Electrics and Electronics."

Source: Piratez Bootypedia
Burrow *****
Burrow

"A stylish (and drafty) general-use cave dwelling. Can house up to 10 people, as well as 10 animals (tamed or otherwise). It also provides 25 storage space."

Source: Piratez Bootypedia
Barracks
Barracks

"This is where we live, eat, recover from wounds and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers."

Source: Piratez Bootypedia
Prison Cells
Prison Cells

"Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it's worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they're damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners, as long as they're honorable, are released in exchange for their information."

Source: Piratez Bootypedia
Vaults
Vaults

"All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. You won't be able to buy anything on the Black Market and any loot you get from the battlefield needs to be immediately sold while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns."

Source: Piratez Bootypedia
Armored Vaults ****
Armored Vaults

"This advanced storage facility can house 175 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting."

Source: Piratez Bootypedia
Hi-Res Radar
Hi-Res Radar

"Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles. Constructing this facility requires the 'Communications' technology."

Source: Piratez Bootypedia
Hangar
Hangar

"Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair for the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap'n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings. Each Hangar increases Workshop space by 5."

Source: Piratez Bootypedia
Extractor
Extractor

"A place of industry, it has a shaft that reaches into the bowels of the Earth and allows us to extract various resources from the slimy nukage that keeps us all healthily radiated. It allows up to 20 Runts to produce various simple equipment. Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here. Some projects take space, limiting the number of workers. A single Hideout can support at most 3 Extractors. WARNING: After a project is started ('AYE' was clicked), cancelling it will destroy ALL components allocated. To avoid it, be sure to dismiss unwanted projects immediately by the 'BEGONE' button. The 'REFUND' button, if present, returns components and money."

Source: Piratez Bootypedia
Still ***
Still

"A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol. Requires an Extractor to be present. Building a new Still will require the Alchemy technology."

Source: Piratez Bootypedia
Laboratory **
Laboratory

"Oi Cap'n, here you see the fabled Science Lab of old we found in here! No touching stuff! It'll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, make sense of old stuff and interrogate prisoners. If we had no Laboratory, we'd been just common bandits. We can cram inside up to 15 really expensive people before they'll start killing each other. Researched items will be destroyed or taken away by the Brainers, with rare exceptions. The Lab increases storage space by 50."

Source: Piratez Bootypedia

Researchable Hideout Facilities

Outpost
Outpost

"Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy (in ideal conditions...) with scans being made every half hour sharp."

Source: Piratez Bootypedia
Large Vaults
Large Vaults

"Bigger is better, ain't it? These huge vaults allow us to store more loot than a statistical pirate can count (namely, 515 units)."

Source: Piratez Bootypedia
Mess Hall
Mess Hall

"No Hideout is complete without this establishment! It serves fresh drinks from the Still (requires one to function), slightly increasing wound recovery speed of our Hands (especially those with high Health). It is also a cultural centre, providing a proper forum for public discussion (we're no longer limited to the Hangar!) and workspace for 1 Brainer; without it, many cultural advances and some mission opportunities will be impossible to research. Only a single Mess Hall can be built per Hideout."

Source: Piratez Bootypedia
Large Barracks
Large Barracks

"We have designed a larger and more efficient version of the Barracks, with extra creature comforts to boot (fresh from the Junkyard). It can house up to 135 people and contains a small storage (50 space). However, as all this junk is quite expensive, the facility is less than dirt-cheap."

Source: Piratez Bootypedia
Luxury Barracks
Luxury Barracks

"This state-of-the-art facility is environmentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 40 people in while still granting them good night's sleep - if that's what they want, that is. It also features a defensive laser cannon mounted on top of it, and a tracking radar. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other. Also +5 storage."

Source: Piratez Bootypedia
Large Prison
Large Prison

"This big ol' building can hold up to 100 prisoners. It is equipped with remote locks and electronic detection systems. Its guard tower can fire a small cannon at escaping - or incoming enemy ships."

Source: Piratez Bootypedia
Cryo Prison

"With the use of Stasis Pods, we can fit 40 prisoners into a small facility, while not having to worry about a thing in the world. Constructing this facility requires 40 Stasis Pods."

Source: Piratez Bootypedia
Overcharged Radar
Overcharged Radar

"With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash."

Source: Piratez Bootypedia
Hyper-wave Decoder
Hyper-wave Decoder

"With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles. Constructing this facility requires 6 Slave AIs."

Source: Piratez Bootypedia
Flak Cannon
Flak Cannon

"A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains a defensive gun emplacement, useful in base defense."

Source: Piratez Bootypedia
SAM Site
SAM Site

"This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes a small crew compartment for 5 occupants."

Source: Piratez Bootypedia
Missile Silo
Missile Silo

"A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They'll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire."

Source: Piratez Bootypedia
Laser Battery
Laser Defenses

"A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It also contains a defensive laser turret for when the enemy had made it inside the Hideout."

Source: Piratez Bootypedia
Gauss Battery
Gauss Battery

"Compared to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. Like all defensive cannons, it also houses a turret for enemy assault situations."

Source: Piratez Bootypedia
Plasma Battery ****
Plasma Battery

"Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can't run on a standard power grid and requires a Power Station to function. Also contains a defensive turreted plasma cannon, invaluable for sweeping the corridors."

Source: Piratez Bootypedia
Fusion Ball Silo *****
Fusion Ball Silo

"Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility."

Source: Piratez Bootypedia
Repulsor Defense *****
Grav Shield

"The Repulsor Beam slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice. In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide necessary power. And no, building multiples won't stack. Constructing this facility requires 30 Force Circuitry."

Source: Piratez Bootypedia
Fire Pit
Fire Pit

"Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don't roast the trespasser, they'll make them pause for a moment at least. Warning: the fuses aren't infallible and sometimes they'll fail to arm immediately."

Source: Piratez Bootypedia
Gas Chamber
Gas Chamber

"This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is."

Source: Piratez Bootypedia
Dojo
Dojo

"This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee's statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 8 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can't train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren't trained."

Source: Piratez Bootypedia
Luxury Spa
Luxury Spa

"Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows 40 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout, thus improving wounds recovery by 0.65% of Max HP daily. Dress code of this facility says 'the less, the better', a Swimsuit is the maximum allowed. Only a single Spa is allowed per Hideout. Constructing this facility requires 4 Slaves and 6 Slave Maids."

Source: Piratez Bootypedia
VooDoo School
VooDoo School

"Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (henceforth called VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as VooDoo Defense is equal to V.Power plus some of V.Skill. A single Voodoo School can train up to 8 students. Constructing this facility requires 10 Hypno Panels."

Source: Piratez Bootypedia
Summoning Circle
Summoning Circle

"This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. It also provides workspace for 3 Brainers. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos... Constructing this facility requires 10 Hypno Pannels. Only a single Summoning Circle allowed per Hideout."

Source: Piratez Bootypedia
Hideout Shroud
Hideout Shroud

"Containing a battery of Cloaking Devices we mount on our ships, this facility will drastically reduce the chances of our Hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between the smallest Hideout and a fully built-up one); the Shroud will halve this chance. If we build two Shrouds, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Shrouds would render any Hideout fully undetectable. R-click on a Shroud to disable it."

Source: Piratez Bootypedia
Workshop
Workshop

A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough or sometimes even some unused space in a Still). Maximum capacity is 30 runts.

Source: Piratez Bootypedia
Mint
Mint

"A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough, or sometimes even some unused space in a Still). Maximum capacity is 30 runts. There is, however, a limit to what manual labour is capable of, and constructing more than 1 Workshop per Hideout would be pointless. To increase our industrial power, we need to devise more advanced forms of manufacturing."

Source: Piratez Bootypedia
Industrial Printer
Industrial Printer

"This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits. Constructing this facility requires 3 Industrial Scanners."

Source: Piratez Bootypedia
Factory ****
Factory

"Look how far we've made it, Capn'. From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 400 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station. Constructing this facility requires 500 Plastasteel."

Source: Piratez Bootypedia
Power Station
Power Station

"This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density. Constructing this facility requires 2 Ship Engines."

Source: Piratez Bootypedia
Fusion Reactor
Fusion Reactor

"There is little gain from understanding the containment field physics if we can't put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependent on this technology. It additionally allows us to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run."

Source: Piratez Bootypedia
Refinery
Refinery

"Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built."

Source: Piratez Bootypedia
Library
Library

"This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer, but what's more important, it's absolutely required for some of the more fancy Research and Manufacture projects to be even possible. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say)."

Source: Piratez Bootypedia
Sickbay
Sickbay

"A general medical facility, that will speed up the wound recovery of all Hands in a Hideout - for a price. By healing an extra 0.5 HP per day, it effectively cuts the downtime by a third. Your Hands may complain that the recovery is being rushed, but they won't scoff at the company of nurses, instead of ol' tired faces in the bunkhouse. Only a single Sick Bay can be built per Hideout, but the health recovery bonus stacks with any bonuses provided by similar facilities (as if we know anything about this, ho, ho). Gives workspace for a single very eager Brainer. Constructing this facility requires 10 Medical Supplies."

Source: Piratez Bootypedia
Surgery Room
Surgery Room

"This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, allowing all wounded to recover extra 0.25 HP plus 1% of the soldier's Max HP daily, almost halving recovery times. This facility also houses 2 Brainers. Only a single Surgery Room is allowed per Hideout. Constructing this facility requires 3 Surgery Units."

Source: Piratez Bootypedia
Cloning Center

"This building will enable us to grow all sorts of living matter, from organs to whole organisms. Even if we haven't devised any creatures yet, it will help with medical care, recovering 0.75 HP daily to all Hands present on-site. The power of Creation is now ours to command! Up to ten Runts can work in this facility, which requires a Surgery Room present to operate. Only a single Cloning Centre is allowed per Hideout."

Source: Piratez Bootypedia
Study Room
Study Room

"If we want to seriously increase our research speed, building Study Rooms is our best bet. Each of these facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant."

Source: Piratez Bootypedia
Computer Core
Computer Core

"This facility houses a battery of obscenely-expensive, powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 4 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the 'Higher Studies' research project, that'll allow us to unlock even higher technologies, but is likely to be extremely slow to complete. Constructing this facility requires 20 Slave AIs. Only one per Hideout allowed."

Source: Piratez Bootypedia
Biotech Lab

"An advanced lab, built using Dr. X's knowledge (not as advanced as the ancient lab you have, though). Only a single one can ever be built. Provides workspace for 10 Brainers. Requires Surgery Room to be built."

Source: Piratez Bootypedia
Beast Den

"A large cave that can hold up to 20 beasts and 50 units of storage. Simply perfect for those who believe there is no better Hideout defense than a battalion of dogs."

Source: Piratez Bootypedia
Data Centre

"Each of these facilities allows high-capacity data crunching, housing up to 4 Brainers. However, a central computer is needed to become a nucleus to Data Centre network (we can use the one in our Lab), and also a Library for reference materials. A Data Centre requires 6 Slave AIs to be built. A single Hideout can support up to three Data Centres."

Source: Piratez Bootypedia
Plantation

"With the help of the local farmers, and with the understanding of our Hideout's ecosystem, we have devised how to grow plants underground for food and profit. The well-known Zone plant, Uber Wheat, will be an ideal crop, it will grow fast on our Hellerium sludge, thus providing us with $125k monthly earnings. The humble Uber Wheat has many uses: it can be distilled into alcohol, fed to mutated Reapers (and to mutate Reapers), baked into Uber Bread and all sorts of delicious pastry! The flour is also very very explosive. It is possible we might learn more advanced forms of farming in the future..."

Source: Piratez Bootypedia
Weed Plantation

"Automation of lighting and watering allowed (alloweed?) us to master the growing of a notoriously difficult, yet very useful plant - the Sectoweed. Farming ain't for dumbheads and needs following certain steps:

1) Construct Sectoweed Plantation, this needs 12 Sectoweed. It can be either constructed anew, or on top of an existing Plantation, the latter saves us $80k.

2) When ready, 'Dismantle' it to change water and light regimen, fostering second phase of growth. This will cost $40k.

3) When fully grown, 'Dismantle' again to harvest (costs $5k). This will net us 240 Sectoweed and leave behind a standard Plantation."

Source: Piratez Bootypedia
Boom Plantation

"Growing Boom Fruit is challenging, as we need to make sure it doesn't blow the whole place up. This means higher costs and the need for stronger walls.

1) Construct Boom Plantation, this needs 10 Boom Fruit & 10 Hellerium. It can be either constructed anew, or on top of an existing Plantation, the latter saves us $80k.

2) When ready, 'Dismantle' it as normal, $50k cost.

3) When fully grown, 'Dismantle' again to harvest (costs $10k). This will net us 100 Boom Fruit and leave behind a standard Plantation."

Source: Piratez Bootypedia
Red Tower

"The place where the Red Mage dwells. Provides functionality of Lab, Library and Summoning Circle. Up to 5 Brainers can work here."

Source: Piratez Bootypedia


Facility Functions

Certain facilities in our Hideouts provide required functions. These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions may be provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:

Initial Base Functions

Production

  • WORKS - Workshop. The most basic fabrication FUNCTION that permits the majority of projects. Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.
  • SHOP - Smithy. Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.
  • WELL - Extractor Well. The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities.
  • ALKO - Alcohol (Still). This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.
  • MED - Sickbay.
  • DEN - Beast Den.

Reseach

  • LAB - Laboratory. This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.
  • CPU - Computer Processing Unit. This function allows data crunching activities found in Hacking. The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.
  • CULT - Mess Hall. Consider this the "Cultural Exchange" provided by having a central gathering place. Its where we interview informants and find out more about the world and how to interact with it.

Advanced Functions

Production

  • MINT - Mint. This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)
  • CLONING - Cloning Center.
  • PRINT - Industrial Printer. This function is required for extremely advanced fabrication projects. High tech weapons and armors will be essentially unavailable without this.
  • PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.
  • FUS - Fusion Reactor. More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.
  • SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.
  • SUR - Surgery Room.
  • REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!
  • SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that. Consider it a small benefit from having this glorious spa facility onsite.
  • ARMS - Armory.

Research

  • LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.
  • CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.
  • BIO - Biotech Lab.
  • REDM - Red Tower.

Function Table

Function Provided By: Allows Research Manufacture
WORKS
  • Workshop,
  • Industrial Printer,
  • Factory
Over 410 items
SHOP
  • Workshop,
  • Extractor,
  • Industrial Printer,
  • Factory
Expand for complete list
  • D/A: 50mm Shls/Mag (20)
  • D/A: 50mm Shls/Mag (20)
  • D/A: 30mm Rnds/Mag (2x50)
  • D/A: Gauss Rnds/Mag (4x25)
  • Pirate Clothing
  • Gym Suit
  • Swim Suit
  • Bikini
  • Smokey
  • Thief
  • Grav Harness
  • Personal Refractor
  • Witch Outfit
  • Ghost Outfit
  • Nurse Outfit
  • Durathread Armor
  • Warrior Armor
  • Guerrila Gear
  • Xeno Armor
  • Stun Baton
  • Barbed Dagger
  • Poisoned Dagger
  • Short Sword
  • Spiked Mace
  • Spear
  • Pickaxe
  • Javelins
  • Combat Bow
  • Combat Bow Quiver
  • LongBow
  • LongBow Quiver
  • CrossBow
  • CrossBow Quiver
  • Bayoneted Musket
  • Flintlock Gas-Balls
  • Assault Cannon
  • Cannon Ball
  • Exploding Cannon Ball
  • Black Powder Bomb
  • Flask o' Acid
  • Crate of Violence
  • Small Medipack
  • Field Surgery Kit
  • Ore Smelting
  • Kevlar Weave Extraction
WELL Extractor
  • Refinery
Expand for complete list
  • Mutated Reaper
  • Hellerium Distilling
  • Cave Hunt
CULT Mess Hall
  • Social Techs
  • Expand for complete list
  • Plotting
  • Slavery
  • Persuasion
  • Pimpcraft
  • Interrogation
  • Emancipation
  • Feudalism
  • Stardom
  • Zero Tolerance
  • Ret and Human Tech
  • Aggression Must Stop
  • Family Ties
  • Human Reticulan Alliance
  • Rebel Trading
  • Mutant Self Defense
  • Organ Grinder
  • Warehouse Wars
  • Church Bootcamp
  • Undersea Adventures
  • Mansion Invasions
  • Cloaking Device Investigation
  • Siberia Investigation
  • Slave Soldiers
  • Piroman Armor
  • Slave Soldiers
REFI Refinery
  • Combat Drugs
  • Chemicals
LAS
  • Laser Defenses,
  • Armory Tower
Expand for complete list
  • Scorchy
  • Splatty
  • Stingy
  • Advanced Lasgun
  • Battle Laser
  • Snuffy
  • Fatty
ALKO Still Study Room Expand for complete list
  • X-Grog
  • Vodka
  • Chateau de la Mort
  • Distilled Rum
  • Mushroom Beer
GAUSS
  • Gauss Defenses,
  • Armory Tower
Expand for complete list
  • XG Assault
  • XG Rifle
  • XG Chaingun
  • XG Pistol
SPA Luxury Spa Super Maid
MINT Mint Expand for complete list
  • Counterfeit Red Chips (x100)
  • Counterfeit Blue Chips (x10)
  • Counterfeit Purple Chips (x5)
SUMM Summoning Circle Expand for complete list
  • Bio Suit
  • Ragnarok Outfit
  • Blood Ax
  • Hellblade
  • Rod of Hellfire
  • Hellgun
  • Demonic Essence
PRINT Industrial Printer Expand for complete list
  • Plasma Beam
  • Cyberdisk/Plasma
  • T/Plasma Cannon Batts (x24)
  • T/Plasmagun Charges (x20
  • Hovertank/Plasma
  • Hovertank/Launcher
  • Assault Armor
  • Harbinger Suit
  • Annihilator Armor
  • Mono-Claws
  • SRs Lawpistol Clip (8x5)
  • SRs Jaeger Clip (12x5)
  • SRs Shotgun Clip (9x5)
  • Laspistol Clip/Adv (24x10)
  • Assault Las Clip/Adv
  • Lasgun Clip/Adv
  • Precision Las Clip/Adv
  • Autolaser Clip/Adv
  • H-Las Clip/Adv
  • MP Lascannon Clip/Adv
  • Plasma Pistol
  • Heavy Plasma Pistol Clip
  • Plasma Pistol Clip
  • Plasma Blunderbuss
  • Plasma Blunderbuss Clip
  • Plasma Subrifle Clip
  • Light Plasma Gun
  • LPG Clip
  • Plasma Rifle Clip
  • Heavy Plasma Clip
  • Plasma Destroyer
  • Plasma Destroyer Clip
  • Plasma Scorcher
  • Plasma Scorcher Clip
  • Plastasteel (x50)
PWR Power Plant
  • Factory,
  • Fusion Reactor,
  • Study Room,
  • Plasma Defenses
Expand for complete list
  • T/Gatling Las Batts (x60
  • Force Blade
  • Power Mace
  • Laspistol Clip (9x10)
  • Assault Las Clip (30x10)
  • Lasgun Clip (12x10)
  • Precision Las Clip (8x10)
  • Heavy Laser Clip (5x5)
  • Autolaser Clip (30x5)
  • UAC Plasmagun Battery (30x5)
  • MP Lascannon Clip (6x5)
  • Plastasteel (x50)
FUS Fusion Reactor
  • Fusion Ball Defenses,
  • Grav Shield
Expand for complete list
  • Obliterator Shells (x10)
  • Fusion Ball Launcher
  • Fusion Ball
  • Cyberdisc/Plasma
  • T/Plasma Cannon Batts (x24)
  • T/Plasmagun Charges (x20)
  • Heavy Plasma Pistol Clip
  • Plasma Pistol Clip
  • Plasma Blunderbuss Clip
  • Plasma Subrifle Clip
  • Plasma Rifle Clip
  • Heavy Plasma Clip
  • Plasma Destroyer Clip
  • Plasma Scorcher Clip
  • Launcher Grenade/Fusion
  • Mortar Shell/Fusion
  • Tornado Rockets/Fusion
  • Fusion Rocket
  • Fusion Grenade
  • Hellerium Fuel Capsule
LAB Laboratory Medical Supplies
LIB Library
  • Surgery,
  • Study Room
  • School Graduation,
  • Higher Studies,
  • Civilization
Expand for complete list
  • Pillow Book
  • Translate Liber Occultus
  • Battle Pipes
  • DRONE HERDER
  • Emancipate Slaves
  • Emancipate Slave Maids
  • Emancipate Slave Lashers
  • Emancipate Slave Glad.
  • Emancipate Slave Spec.
  • Emancipate Slave Taskmst.
  • Emancipate Slave Witch
SUR Surgery Study Room Expand for complete list
  • Nurse Outfit
  • Bio Suit
  • Synthmuscle Suit
  • Brute Armor
  • Annihilator Suit
  • Nano Surgery Device
CPU
  • Laboratory,
  • Computer Core
Expand for complete list
  • Decrypted Data Disc
  • Govt Personal Code
  • Govt/Reticulan Files
  • Humanist Files
CPU2 Computer Core
  • Higher Studies
  • Gauss Unlock
  • Obsidian Crack
ARMS Armory Tower
  • Battle Tank M,
  • ICBM

Manufacturing

A complete list of manufactured items can be viewed here: Manufacturing (Piratez)

Functionless Manufacturing

All Extractions, Slaveries, Robberies