Goliath (LWR)
MEC variant of the Gunner and Rocketeer classes. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.
- Primary Weapon: MEC Primary Weapons
- Secondary Weapon: MEC Secondary Weapon Systems
- Class-Limited items: MEC Equipment items
Abilities
Rank | Ability | ||||||
---|---|---|---|---|---|---|---|
![]() Specialist |
Absorption Fields
Grants +30% DR. | ||||||
![]() Lance Corporal |
Grenadier
Using a destructive grenade or MiNE costs only 1 AP and deals +1 damage. Equipped destructive grenades and MiNEs receive an additional use. For MECs only: Gain 30% throw range when using One For All. |
Sentry
Fire an additional reaction shot during overwatch. When on overwatch, the first hit taken each turn grazes, dealing only half of its original damage. |
Double Tap
Shooting or using burst allows this unit to fire an extra shot (at +30 aim if it's the same target) if not out of ammo or targets. 1 turn cooldown after 2nd shot is used. | ||||
![]() Corporal |
Grit
Grants +2 armor HP and %DR equal to half of the %HP lost. |
Fortified
Grants immunity to critical hits and +10 base DR. For XCOM only: Grants Steadfast. Steadfast
Immunity to panic (except from flames or psionics) and grants 30 will when defending against psionic attacks and overpower. |
Penetrator
The primary weapon gains +2 penetration. | ||||
![]() Sergeant |
Danger Zone
Gunners/Exalt: Suppression affects (with half suppressive fire damage) targets in a 2.5 tile radius around the primary target. Rocketeers/Engineers/Goliaths: +35% radius and +1 damage to explosives. |
Lock N' Load
Reloading any weapon costs only 1 AP. Dashing automatically reloads the active weapon. |
Reactive Targeting Sensors
Once per turn, if this unit is attacked by anything besides a grenade/MiNE: Return fire with a +40 aim reaction shot and then enter One For All (if able). [Basic reaction shots bypass half of cover def and cannot crit] | ||||
![]() Tech Sergeant |
Kinetic Dampening
Grants proximity-based DR from shots against this unit over 10 tiles away (+5% DR per tile further than 10). Grants 1 penetration resistance. Shots against this unit over 18 tiles away lose all penetration. | ||||||
![]() Gunnery Sergeant |
Repair Servos
Repairs damage sustained in battle: When damaged, gain servos equal to 45% of the damage sustained. Each servo can heal 1 HP. At end of turn, use half the servos available (minimum 1, if available). |
Critical System Targeting
Shots against autopsied mechanical units deal +50% damage and gain +50 crit. Does not work with the Arc Rifle or Arc Pistol. |
Tandem Warheads
Explosives employed by this soldier do full damage at the extent of their area of effect (instead of 50%). | ||||
![]() Master Sergeant |
Extra Conditioning
Grants +2 armor HP, +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP. |
Fragmentation
Explosives gain +2 penetration and have a 100% chance to critically hit (dealing 150% damage). The chance is reduced to 50% if the target is protected by cover or hardened. |
Stat Progression
Predictable Potential:
Rank | Attribute Gains | |||
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() | |
![]() |
+3 | +4 | - | - |
![]() |
+1 | +1 | - | - |
![]() |
+1 | - | - | - |
![]() |
+1 | - | - | - |
![]() |
- | - | - | - |
![]() |
- | - | - | - |
![]() |
- | - | - | - |
Total | ![]() +6 |
![]() +5 |
![]() - |
![]() - |
Tactical Advice
Reactive Targeting Sensors + Sentry Interaction:
Intended Role: "Tank"
With the highest HP progession and plethora of defensive perks, the Goliath acts as the frontline bullet sponge for the rest of the team. It is the one unit that you would want to take fire from the heavy hitting alien units. With the Absorption Fields perk as the first perk to be available, The Goliath is able to heavily reduce any damage that it receives.
With perks like Fortified, Extra Conditioning it becomes slightly more difficult for aliens to severely hurt the MEC and even if they manage to heavily damage it, the Repair Servos perk can give it even more survivability, by making it able to repair itself during longer missions.
The Goliath MEC is the only unit that XCOM has available that can reliably be called a tanking unit, as such it can act as a recon unit for the rest of the team, even though it is hampered by its less than stellar mobility. This is why it is good to use it in conjunction with Scouts and Assaults. Use the Scouts to do recon and the Goliath to have the enemies (hopefully) shoot at it, while the assault can go around for a flank.
Sadly the enemy isn't actually obliged to shoot at the Goliath, making its tanking role somewhat situational as enemy units can forego shooting at the MEC that is standing right in front of them, and instead shoot at a soldier in low cover behind the MEC. In this case, equipping short range, high damage weapons such as Kinetic Strike and/or Flamethrowers can make them regret letting your Goliath run free. You will probably want to strike a balance when building your Goliath between defense and offense/utility, since a purely defensively built Goliath will have little to contribute in the event that the aliens don't decide to attack it. Flush, Grenadier, Light 'Em Up and First Aid are prominent offensive and utility perks.
It should be noted that even with their high health, damage reducing and self repairing capabilities, a lone Goliath can still die quite easily during the later parts of the campaign. The most serious threats come from Sectoid swarms, which will deal many small hits that bypass absorption fields, and Critical System Targeting bosses, which will hit WAY too hard to tank. It is never a good idea to place the Goliath under a full pod's worth of fire without any assistance.
MECs can be healed by Medikits, so in longer missions a Medic should top off the Goliath between enemy pods.
The biggest drawback of the Goliath is its rather narrow usability; it has one role which it does extremely well, but it is not as versatile as other MEC classes. Unless you are going to use it for its specific purpose, you might not want to get a Goliath.
Sample Builds
Overwatch Tank Goliath
To Be Added
Sample OW Tank Build: Sentry -> Fortified -> RTS -> Kinetic Dampening -> Penetrator or Repair Servos -> Extra Conditioning
Recommended Equipment: Battle Computer, Ammo Module, Flak Ammo, Core Plating, HMEC
Note: