Green Lighter (Piratez)

From UFOpaedia
Jump to navigation Jump to search
This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.N1.


Green Lighter
Time Units 50
Stamina 30
Health 40
Bravery 90
Reactions 10
Firing Accuracy 25
Melee Accuracy 40
Throwing Accuracy 30
Strength 25
VooDoo Skill 0
VooDoo Strength 25


Armor: Front 5
Armor: Sides 5
Armor: Rear 5
Armor: Under 5
Melee Dodge none
Night Vision 9
Energy Recovery 16
Stun Recovery Normal


Green Lighter


2X2 Unit? No
Height Standing 22
Size Large
Bleed Immune? No


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 100% {{{burn}}}% 100% 80% 100% {{{daze}}}% 100% 100% 0% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%


Bootypedia

Green Lighter

Apparently, the gals don't believe in drugs. That can be quite a nuisance during prolonged battles, as even the toughest of our gals need a break after a few hours of constant skirmish. And here is our solution. Despite the superslaves' rather disappointing performance (which was in no way our fault), the gals still believe in superheroes! Well, if it takes another slave in a silly costume for the gals to take their medicine, so be it. With our tested procedure (we knew this would come in handy), we will dress up another slave, tell the gals that he is imbued with Hellerium, and that he can recharge them with his magical smoke. They will know this to be true, because there are some historic zines about a voodoo lighter recharging a voodoo necklace or something. Nay, of course there is no actual need to involve any nuclear fuel! The slave will just supply good old pervitin.

Source: Piratez Bootypedia

Weapons

Melee

None

Ranged

  • Green Lighter Bong
    • (Choking: 60 + Energy:100%, Morale:100%, TUs:100%)
    • 200% Accuracy, 66 TUs, Arcing, Range 3, Radius of 5
  • Lighter
    • (Incendiary: 20 + Morale:-25)
    • 100% Accuracy, 28 TUs, Arcing, Range 3, Radius of 1

Manufacturing

Work Hours

150 hours.

Cost

  • $50

Required Items

  • SLAVE X 1
  • Soylent X 2
  • Combat Drugs X 1
  • Electro Flare X 1
  • Hellerium X 1
  • Medical Supplies X 2

Inventory

Green LighterI Piratez.png

Associated Research

Some knowledge of medicine and drugs as well as an examination of a deceased Superslave are necessary for the Green Lighter Project.

Raw Ruleset Data

Notes

Consumes 6 Stores Space.