Terror From The Deep (TFTD) is the sequel to UFO: Enemy Unknown/X-COM: UFO Defense. It continues the story 40 years from where the last game left off with a new enemy appearing from the seas. The new attacks result in X-COM being resurrected to handle the new threat. With obvious inspiration taken from the works of science fiction authors such as Jules Verne and particularly H.P. Lovecraft, the game has a creepy and perhaps even more alien atmosphere.
Terror from the Deep is built on the same game engine as UFO Defense. On the surface it appears to be a straight graphic and sound replacement with a few new gimmicks such as underwater restrictions, door opening and melee weapons. There are in fact many internal changes - such as how weapon damage rolls are calculated - that allow TFTD to stand apart from its predecessor and not simply be a clone. Game play is just as challenging as it was in first title but is particularly rough on players at the beginning.
As a bid to cash in on the unexpected success of its predecessor, a new development team quickly put together TFTD while the team that developed UFO Defense moved on to make X-COM: Apocalypse. As TFTD was rushed, many programming errors as well as storyline inconsistencies were left in the conversion. Though the game is still playable, it does not allow for a very smooth ride for the player without some assistance or research.
Note: X-COM Wiki contains extensive data about X-COM UFO. A large portion of the content covered in UFO: Enemy Unknown/X-COM: UFO Defense will apply to TFTD as well, with TFTD-specific information highlighted where appropriate.
The following intro and outro text is from the demo version of Terror From The Deep.
Cydonia crumbles, the Aliens have been destroyed, banished from the Solar system. Mars is cleansed and the Earth saved by a triumphant X-Com. But the mighty Alien war machine, even in its death throes, reaches across the void to awaken an ancient, sleeping, enemy. Deep in the world's oceans things begin to stir. Vast, dormant, computers flicker into life and an ancient enemy awakens.
Dateline January 2nd 2040: X-Com has long been disbanded, the world has changed. An ineffectual UN stands on the brink of collapse as an undreamt of horror rises from the oceans. Attacking only sea based sites at first, the insidious Alien threat begins to drain resources from around the world. Ever bolder the aquatic army begins to march upon the land, a hastily reformed X-Com finds itself pitted against a wise and powerful foe. The depths hold terrors that have lurked on the brink of human consciousness for aeons. Be afraid, the deep ones are coming, the Alien awakes.
Launch powerful intercept subs to scour the globe for Alien activity. X-Com employs the latest dual mode flying subs, from noted manufacturers SUB-AM and British Hydrospace. The powerful Barracuda is one of the key craft in our front line defences against the Aliens. Once an Alien sub has been forced down send in the enormous Triton submarines loaded with combat hardened aquanauts and state of the art weapons.
X-Com will have to counter these Aliens with new technology: weapons for aquatic warfare, flying submarines, and floating bases round the world. Encounter alien vessels as they race through the seas, recover advanced alien technology and battle strange sea dwelling creatures. Guide X-Com aquanauts through numerous aquatic terrains and land attack sites as the Aliens strive to pillage the world before unleashing their final assault.
The battle has only just begun, the Aliens are prepared to fight hard to claim the Earth for their own. Use the World's resources and the latest technologies to arm yourself in the war to end all wars. As the action unfolds you get the chance to research Alien technology and strategies. The fully equipped floating X-COM bases are able to manufacture new equipment to meet the challenge of the vast Alien invasion. Develop a crack team of aquanauts and discover the truth behind the Alien plot. Explore the ocean depths from the warm corals of Australia to the impenetrable cold of the Arctic Ocean. No Alien world could be as strange and deadly as the oceans of Earth and no horror more shocking than the grisly Alien plan.
- DOS 1.0, 1.2
- Windows CE
- Playstation (PAL format)
- 386 (33MHz minimum)
- 4MB RAM
- Hard drive (60MB free, game alone)
- MS-DOS 5.0 or higher
- VGA Graphics
- Microsoft Mouse driver v8.01 or higher
- 486 (50MHz) or better
- 8MB RAM
- Hard drive (63MB free, game + manuals)
- SVGA Graphics
Primary Credits (DOS, Windows)
Original Game Engine
Julian & Nick Gollop
The Conversion Company
Sound Design and Programming
Sound Effects Design
Manual Author/Editor (UK)
Managing Editor & Story
Special Thanks To
Additional Credits (Playstation)
|Original Series||UFO Defense Info (1994) • TFTD Info • Apocalypse Info|
|Reboot Series||XCOM Enemy Unknown (2012) Info • The Bureau: XCOM Declassified Info|
|Reboot Sequels||XCOM 2 Info • XCOM: Chimera Squad Info|
|Spinoffs||Interceptor Info • Em@il Info • Enforcer Info|
|Discontinued||X-Com Genesis Info • X-Com Alliance Info|